I'm still enjoying the series but this entry was way to short and did not push the overall plot forward that much.
In the ever-expanding world of LitRPG and Progression Fantasy, it's rare to find a series that truly stands out from the crowd. J.R. Mathews' "Jake's Magical Market" trilogy does just that, offering a refreshing and unpredictable journey that will captivate fans of the genre and newcomers alike.
The series follows Jake, a human from Earth who survives a cataclysmic event known as the "integration." In this new reality, Jake must quickly adapt, collecting sources of magical power to ensure his survival. However, the story takes a dramatic turn when Jake is thrust back in time, presented with an opportunity to alter the course of history. To succeed, he must confront long-buried traumas while facing off against the overwhelming might of literal gods.
This premise sets the stage for a narrative that expertly blends elements of time travel, personal growth, and epic fantasy, all within a LitRPG framework.
A Plot That Keeps You Guessing
One of the most impressive aspects of "Jake's Magical Market" is its ability to consistently subvert reader expectations. In a genre where plot structures can often feel formulaic, Mathews takes the story in directions that are both surprising and satisfying. Each twist and turn is meticulously crafted, leaving readers eagerly anticipating what comes next.
The trilogy also excels in its handling of the "injustice to justice" arc, a narrative element that often resonates deeply with readers. Mathews takes this familiar trope and elevates it, particularly in how Jake comes to understand the true nature of the antagonists he faces. This adds layers of complexity to the story, moving it beyond simple black-and-white morality.
Pacing That Keeps You Engaged
The pacing of the trilogy is nothing short of masterful. Each book maintains a rhythm that keeps readers invested without feeling rushed or bogged down. As a testament to its engaging pace, I found myself devouring all three books in just five days – a rare feat that speaks volumes about the series' ability to hold a reader's attention.
Character Development That Sets a New Standard
If there's one area where "Jake's Magical Market" truly shines, it's in its approach to character development. In a genre often criticized for focusing too heavily on stat increases and power progression, Mathews dives deep into Jake's psyche, forcing him to confront his issues and traumas head-on. This psychological depth adds a layer of realism and relatability to Jake's journey, making his growth feel earned and meaningful.
While Jake is undoubtedly the star of the show, the supporting cast is far from neglected. Each character, regardless of their screen time, plays a vital and believable role in the narrative. This attention to detail in character crafting creates a rich, immersive world populated by individuals who feel real and three-dimensional.
Writing Style and Tone
Mathews' prose strikes a delicate balance – it's effective enough to convey the story without drawing attention to itself, allowing readers to become fully immersed in the narrative. This is no small feat, as weak prose can often break the spell of even the most intriguing plots.
The tone of the series is particularly noteworthy for its flexibility. Mathews demonstrates a remarkable ability to shift the atmosphere to match each scene perfectly, while maintaining a cohesive feel throughout the trilogy. This "consistently inconsistent" tone adds depth and nuance to the storytelling, enhancing the emotional impact of key moments.
World-Building That Defies Expectations
While avoiding spoilers, it's worth noting that the world-building in "Jake's Magical Market" is truly exceptional. Mathews has created a universe that, on paper, shouldn't work – and yet it absolutely does. The series incorporates elements from various sub-genres of Progression Fantasy, weaving them together into a tapestry that feels both familiar and entirely unique.
This approach to world-building ensures that regardless of which specific flavor of Progression Fantasy a reader typically enjoys, they'll find something to love in Jake's world.
Themes and Motifs
At its core, "Jake's Magical Market" is a story about overcoming injustice and the power of resourcefulness. Jake's journey is one of pragmatism and cleverness, as he combines all available resources in his quest to save his world. The ambition of this narrative is impressive, and Mathews' execution lives up to the lofty goals he sets for himself.
A Unique Entry in the Genre
When it comes to comparing "Jake's Magical Market" to other works in the genre, the task becomes challenging – and that's a compliment to its originality. While it may share some DNA with other LitRPG and Progression Fantasy titles, the way Mathews blends various systems and tropes results in something truly unique.
Rather than drawing direct comparisons, it's more accurate to say that "Jake's Magical Market" takes the best elements from titans of the genre and melds them into something greater than the sum of its parts.
A Note on Narration
For audiobook enthusiasts, it's worth mentioning that there's a change in narrators between the first and second books. Travis Baldree, who narrates the first book, was unable to continue with the series. However, great care was taken to ensure a smooth transition to the new narrator, John Pirhalla. After a brief adjustment period, Pirhalla's performance becomes just as immersive as Baldree's, allowing listeners to remain fully engaged with the story.
Personal Impact and Reflection
Beyond its entertainment value, "Jake's Magical Market" offers valuable life lessons. The series emphasizes the importance of confronting issues head-on rather than avoiding them. It's a powerful reminder that while addressing conflicts and problems may be uncomfortable, it's often necessary to prevent stagnation and foster personal growth.
This theme resonates strongly, encouraging readers to reflect on their own tendencies to avoid difficult situations and the potential consequences of such avoidance.
Recommendation
For fans of LitRPG and Progression Fantasy, "Jake's Magical Market" is an absolute must-read. It's the kind of series that has the potential to rocket to the top of your favorites list, offering a fresh take on familiar tropes and introducing innovative ideas to the genre.
Even for those new to these genres, the trilogy serves as an excellent entry point, showcasing the best of what LitRPG and Progression Fantasy have to offer.
It's worth noting that in my extensive notes on the series, I struggled to find significant weak points – a rarity in my reading experience. If pressed to offer even a minor criticism, I might say that the title of the series feels somewhat misleading by the end, but in the most positive way possible. This "criticism" is more a testament to the unexpected directions the story takes than an actual flaw.
Conclusion
"Jake's Magical Market" is a triumph of storytelling in the LitRPG and Progression Fantasy genres. With its unpredictable plot, deep character development, masterful pacing, and innovative world-building, it sets a new standard for what readers can expect from these genres.
J.R. Mathews has created a series that not only entertains but also challenges readers to think deeply about personal growth, confronting one's past, and the nature of heroism. It's a reminder of why we fall in love with fantasy in the first place – the ability to transport us to new worlds while reflecting profound truths about our own.
For anyone seeking a fresh, engaging, and thought-provoking fantasy series, "Jake's Magical Market" is an adventure you won't want to miss. Prepare to be surprised, moved, and thoroughly entertained as you join Jake on his extraordinary journey.
Entertaining, nothing fantastic, but nothing horrible. It was a bit rushed, I wish more time had been spent introducing Jax to the marvels of modern society. The scene early on with the car door was perfect but there should have been many more scenes like it.
First half was a bit slow again but after that it was back to the break neck speed that Gathering Storm had. A few sad good bye's, a few nice returns, and one hell of a set up for the final book.
First off, my final impression: I enjoyed the book immensely once I got about halfway into it. That said I have a HUGE problems with the book which is why I can only give it three stars.
Two things I'm taking into account while reviewing this book. One, fairly or unfairly I am comparing it to “The Eye of the World.” As Sanderson was hand picked to finish up the Wheel of Time series (for which he's doing a fantastic job I must say) I feel this is fair. Second, one of the main themes of this book is life is about the journey not the destination. Seems very appropriate for how to review a book to me.
This book fails both of those points for the exact same reason. Because this is the first book in a planned 10 book series it needed to slowly introduce us to the characters. The Eye of the World did a fantastic job of this by slowly introducing us to each of the Emmonds field gang and giving us half a book to get use to them before splitting them all up. The Way of Kings though introduces us initially to five separate characters (eight by the mid point) early on two of which you never see again but become important by the end. And another who we only see occasionally again through out the rest of the book. Complicating matters further the book starts jumping back in forth in time through flashbacks, to reveal stuff that had happened years earlier, some times 7 years some times hundreds of years.
These literary devices are by no means bad, they are just used way to often and way to early that it takes much longer to connect with the main characters. For example in the Eye of the World you can't help to connect with Rand, Matt and Perrin by the end of the first few chapters. In the Way of Kings though I didn't really connect with any of the characters until just before the climax.
As stated previously, one of the major themes of the novel is how the journey should out weigh the destination. Ironically the destination of The Way of Kings far out weighed the journey.
What a fantastic, refreshingly original take on the genre. Fantastic writing that captured my interest and connected me to the characters.
“System Change” by SunriseCV offers an intriguing blend of system apocalypse and isekai genres that sets it apart from many self-published works in its field. In this novel, the author introduces a unique twist by merging the dark premise of a system apocalypse with the escapism and wonder of an isekai narrative. The story kicks off with a prologue that immerses the reader in an Earth beset by catastrophic system collapse, only to quickly pivot in Chapter 1, where our protagonist is whisked away to an entirely new planet. This narrative gambit—infusing elements of idle game mechanics such as a “prestige” system—breathes fresh life into a familiar formula, inviting readers to explore a world where both technology and fantasy intertwine.
At its core, the book's structure is one of its standout qualities. The plot is engaging from start to finish, balancing a series of well-executed twists with a straightforward narrative that avoids the pitfalls of excessive exposition. Each chapter flows seamlessly into the next, ensuring that the pacing remains both natural and compelling. The author avoids unnecessary detours or overly complex backstories that might detract from the central narrative. Instead, the story advances at a brisk yet thoughtful pace, keeping the reader engaged without ever feeling lost or overwhelmed by the unfolding events.
One of the notable strengths of “System Change” is its ability to blend two distinct genres into a coherent whole. The initial system apocalypse scenario sets the stage for high stakes and a sense of impending doom, while the isekai twist introduces a realm of infinite possibilities and fresh beginnings. This fusion is further enriched by the incorporation of idle game elements—a nod to modern gaming culture—that lend the narrative an addictive quality. For readers who enjoy the thrill of unpredictable adventures combined with the strategic nuances of game-like progression, this novel offers a satisfying ride that balances action with introspection.
While the overall plot is solid, the character development in “System Change” is a mixed bag. The protagonist, despite being the central figure, comes across as somewhat underdeveloped—a blank slate whose backstory remains largely unexplored. This minimalistic characterization might leave some readers wishing for a deeper emotional connection or more insight into his motivations. However, this is not entirely a flaw; the protagonist does exhibit noticeable growth over the course of the narrative. Initially portrayed as a lone wolf, he gradually learns the value of teamwork and the strength that comes from trusting others. This transformation, though subtle, is executed with enough care to give his journey a sense of progression and redemption.
In contrast, the supporting cast in “System Change” is where the narrative truly shines. The secondary characters are imbued with personality and depth, making them relatable and memorable. From a young kid grappling with the traumatic loss of his parents to a resilient young friend and her mother, who are also navigating the grief of losing a key family figure, these characters bring an emotional heft to the story. Their struggles and interpersonal dynamics add layers of complexity to the narrative, effectively balancing the fantastical elements with genuine human emotion. This ensemble of characters not only enriches the story but also provides a compelling counterpoint to the relatively static nature of the main protagonist.
The writing style in “System Change” is another point of interest. SunriseCV's prose is straightforward and accessible—qualities that are particularly important in the self-publishing arena. The language is neither overly ornate nor excessively simplistic; it strikes a balance that caters to a wide audience. While the writing might not be described as literary brilliance, it is certainly a step above the average self-published work. The tone throughout the book reflects the protagonist's inner world: an air of optimism laced with the confusion and helplessness that comes from being thrust into a completely unfamiliar environment. This tone not only supports the narrative's thematic concerns but also enhances the overall reading experience by resonating with the reader's own sense of wonder and resilience.
Perhaps the most impressive aspect of “System Change” is its world-building. The setting is meticulously crafted, offering a vivid tapestry of environments that feel both alien and familiar. By intertwining the mechanics of two major LitRPG subgenres, the author creates a world with endless potential. The system's “prestige” element is particularly intriguing, hinting at a complex set of rules and possibilities that invite further exploration. Although the first installment in what promises to be a longer series leaves many of these possibilities tantalizingly unexplored, the foundations are robust enough to keep the reader invested. With six more books already published in the series, there is every reason to believe that future installments will delve deeper into the intricacies of this new world.
In addition to the rich world-building, “System Change” plays with familiar tropes in innovative ways. One such twist is the subversion of the traditional orphaned farm boy narrative. Instead of casting the main character in this role, SunriseCV designates it to a secondary character, while the protagonist assumes the unexpected role of a mentor. This clever inversion challenges the reader's expectations while still paying homage to a well-worn trope, thereby creating a narrative that is both familiar and refreshingly original.
For audiobook enthusiasts, the narration deserves a mention as well. Adam Verner, who lends his voice to the audiobook version, delivers a performance that is both respectful and measured. His narration is neither overly dramatic nor lackluster; it strikes the right balance to complement the tone of the book. While Verner's delivery may not reach the iconic heights of narrators like RC Bray or Kate Reading, it is more than sufficient to carry the listener through the complex layers of the story. His measured approach ensures that the nuances of the narrative are conveyed effectively, enhancing the overall experience without distracting from the story itself.
On a personal note, “System Change” resonated with me as an intriguing exploration of genre boundaries. The book's premise—a blend of system apocalypse and isekai—was enough to capture my attention from the very beginning. Despite the somewhat flat characterization of the protagonist, the supporting cast and imaginative world-building more than made up for it. I found myself drawn into the narrative, eagerly anticipating how the system mechanics would evolve and how the characters would navigate the challenges thrown their way. The novel's ability to maintain a brisk yet thoughtful pace kept me engaged throughout, making it a fun and worthwhile read.
In summary, “System Change” by SunriseCV is an engaging and innovative addition to the realm of system apocalypse, LitRPG, and isekai literature. It offers a well-paced narrative filled with unexpected twists, a richly constructed world, and a cast of characters that, while unevenly developed, bring the story to life. The novel's unique blend of genres and its nod to modern gaming mechanics set it apart from more conventional offerings, making it a compelling read for anyone looking to explore new horizons in speculative fiction.
I wholeheartedly recommend “System Change” to fans of system apocalypse and isekai narratives, as well as to readers who appreciate a well-crafted LitRPG experience. If you're seeking a story that balances action, emotion, and imaginative world-building without succumbing to the pitfalls of excessive exposition or convoluted subplots, this book is definitely worth your time. With six more books already published in the series, the universe of “System Change” promises to expand even further, ensuring that its initial appeal only grows stronger with time.
Fun story but needs an editor
I really enjoyed this entry in Gunnar's tale but goodness there's a lot of work for an editor to clean up! Lots of double words and misspellings that are very jarring!
One of the weakest in the series
Unfortunately this is one of, if not The, weakest books in the series. The majority of the entry is turned over to leveling up skills and abilities from the XP gained in the previous book and very little is left over to progressing the actual plot.
This book was the most depressing ending to a trilogy that I have ever read. While probably realistic than “they all lived happily ever after” it is still a fantasy book which by definition is not realistic. It just irked me how the main character got so screwed over.
Was. It prepared
While I have really started to enjoy the LitRPG genre, I haven't really considered it to be “high” literature. Mostly I have considered it to be “popcorn” reads, light and fluffy.
Here's the thing though, while I may have been able to spot the big reveal from the end of this book a mile away, it was so well written that I wept.
Improving ones writing structure is something any author can do over time, knowing how to craft emotion ties between readers and characters though is something only innately talented writers can do.
I can't wait to see what comes from this author as he improves his overall craft.
One hell of I god damned roller coaster
I finished reading The Thief's Daughter and like most (I assume), I was pissed! I immediately had to dive in to Traitor and holy hell was it a roller coaster of emotions! I'm not crying your crying! What's thus water in my eyes?!?!
John Stovall’s *Demon Card Enforcer* is an ambitious dive into a deckbuilding LitRPG set against the backdrop of an alternate Earth—a premise that immediately grabbed my attention as a longtime fan of strategic card games like Magic: The Gathering. The novel promises an intriguing blend of game mechanics and narrative, but despite the captivating concept, its execution leaves much to be desired.
At its core, *Demon Card Enforcer* offers a unique twist: merging the mechanics of deckbuilding with the stakes of a mobster narrative. This concept, on paper, has the potential to reinvent aspects of the LitRPG genre, inviting readers to experience the thrill of a high-stakes game within a gritty alternate reality. Unfortunately, while the idea shines, the way it unfolds on the page is marred by structural and stylistic issues.
The book’s narrative is divided between bursts of action and prolonged stretches of exposition. Early on, the novel hooks you with a series of dramatic twists and high-octane sequences that promise a dynamic story. Yet, these exciting moments are quickly undercut by lengthy dialogues where characters end up “vomiting” exposition at each other. These exchanges aren’t subtle—they involve the characters recounting obvious details that anyone living in this world would already know, much like a conversation between two people about how to fire a rifle when they should intuitively know the basics.
This over-reliance on clunky, heavy-handed exposition not only interrupts the flow but also makes the narrative feel disjointed. Instead of naturally integrating background information into the storyline, the author often resorts to repetitive dialogue that spells out elements which, frankly, are self-evident. This approach dilutes the impact of the more dynamic scenes and creates an uneven reading experience.
Another critical flaw in the novel is its character development—or rather, the lack thereof. The main character, who should ideally carry the weight of the story, is presented in a decidedly one-dimensional manner. Unlike more compelling protagonists (think John Wick, who, despite his minimalistic dialogue, is quickly defined by a brief, evocative montage), this protagonist’s motivations and internal conflicts are shrouded in mystery for far too long. This deliberate withholding not only leaves the character feeling flat but also alienates the reader, who is left wondering about the rationale behind his questionable decisions.
The supporting cast fares no better. The secondary characters come off as clichés, lacking the depth needed to create genuine emotional connections. Their dialogue, already burdened by unnecessary exposition, further reinforces their stereotypical roles, making it hard for any of them to resonate. When every conversation is an opportunity to spoon-feed the reader information, the narrative loses its subtlety and fails to engage on an emotional level.
Perhaps the most glaring issue in *Demon Card Enforcer* is its writing style. Stovall’s prose is frequently weak, burdened by excessive exposition that feels more like a lecture than an integral part of the story. In one instance, the author employs an in-world device—a character briefly flipping on a radio—to deliver background information. This moment stood out as a creative alternative to the otherwise clumsy dialogue-driven exposition, and it’s a shame that such techniques aren’t used more often.
Instead, most of the narrative is laden with forced dialogue where characters relay information that should be common knowledge in their world. This not only interrupts the natural flow of the story but also pulls the reader out of the immersive experience. One particularly frustrating moment comes with the reveal of the antagonist’s identity. It’s so overt that by the time the author finally reveals to the reader who the “bad guy” is, it feels like the reader has already known for the last 30 chapters—a twist that comes off as entirely predictable rather than a cleverly crafted mystery.
Despite its potential, the world-building in *Demon Card Enforcer* remains underdeveloped. The alternate Earth concept, enriched with game mechanics, offers an exciting canvas, but the heavy-handed exposition overshadows the setting. While the chapter headings that list the “game rules” are a creative touch and one of the book’s few bright spots, they aren’t enough to elevate the overall narrative.
The description of the world is serviceable, yet it never fully immerses the reader. The excessive dialogue and repetitive background details slow the pacing and prevent a seamless integration of the setting into the narrative. Instead of inviting readers to explore a vividly realized alternate Earth, the book feels like it’s stuck on a single, overexposed snapshot.
At its heart, *Demon Card Enforcer* attempts to explore themes common to mob narratives and redemption arcs. However, these themes are treated in a manner that feels both unoriginal and uninspired. The narrative leans too heavily on familiar tropes without adding any fresh perspective. The overused “who’s the bad guy” plot is a prime example—it’s so heavily telegraphed that any suspense is quickly dispelled, leaving the reader with little more than a predictable outcome.
The lack of subtlety in conveying these themes diminishes their impact. Instead of gradually building tension or inviting reflection on the blurred lines between right and wrong, the book opts for a direct, and often clumsy, presentation that leaves little room for nuance or engagement.
For those who prefer audiobooks, *Demon Card Enforcer* is brought to life by a trio of narrators—Justin Thomas James, Jeff Hays, and Tiana Camacho. Each does their best to inject life into the text, yet even their performances can’t fully overcome the underlying issues with the material. Their attempts at differentiating characters and adding depth are continually hampered by the same uneven pacing and overwhelming exposition that affect the written narrative. In the end, the audiobook experience mirrors the reading experience: a struggle to stay engaged in a narrative burdened by its own flaws.
In my quest for a fresh take on LitRPG and progression fantasy, I approached *Demon Card Enforcer* with high hopes. The innovative premise of integrating deckbuilding elements into a gritty alternate Earth narrative was enough to pique my interest. However, as the story progressed, it became increasingly clear that the execution was marred by an overabundance of clunky dialogue, one-dimensional characters, and a writing style that leaned too heavily on obvious exposition.
For those who value subtlety and well-developed character arcs, this book might prove disappointing. The protagonist’s mysterious nature and the supporting cast’s clichéd roles make it hard to form an emotional connection, while the predictable plot twists—especially the overly obvious reveal of the antagonist—only add to the sense of missed potential.
That said, if you’re curious about a self-published experiment that marries gaming mechanics with a mob narrative, *Demon Card Enforcer* might still hold some appeal. Its ambition is evident, even if the final product doesn’t quite live up to its promise. However, for readers accustomed to more refined narratives—be it in LitRPG or progression fantasy—I’d recommend looking elsewhere for a more engaging and thoughtfully executed experience.
In summary, *Demon Card Enforcer* serves as a cautionary tale of how a compelling concept can be undermined by poor execution. While the idea of deckbuilding in a narrative context is innovative and the alternate Earth setting intriguing, the novel ultimately stumbles under the weight of its own exposition and predictable storytelling. For now, I find myself unable to wholeheartedly recommend this title, particularly to readers seeking depth, subtlety, and a more polished narrative style.
Overall the story was fine. However I really don't like unexplained time jumps that are ambiguous to the time frame of the jump. They distract my brain in a way that restricts my ability to enjoy the story.
In this case it was worse because it quickly be came clear it was a set up for a “twist” which I guess would have been fine except that the chapter that reveals the big twist dump so many other big reveals that it destroyed any impact of what was intended to be the big twist.
Like I said though the story was good, it just would have been better if told linearly.
I honestly can't say why I was so fascinated by this story. It's like if GRRM focused solely on Aria and no one else. I thoroughly enjoyed it and can't wait to dive in to the second book.
I started reading The Martian today, I finished reading The Martian today. It was that good.
I loved Isaacsons brutally honest portrayal of Steve. Reading a biography of of a man who founded the industry you work in, who was only 2 decades older than you, and then you end up working at his company can make for an odd experience. Reading this book was very exciting for on a personal level because of the many points were I could stop and say “Hey I know that location” or “I remember reading about that in the newspapers” or, on a sadder note “I remember the day we got that email from Steve and/or Tim” or even “I will always remember the place I was standing when I got the news of his passing.”
Steve was a deeply flawed man and Isaacson pulled no punches when it came to them. But he also presented his choices in a fair light. Every child should read this book as it lays out perfectly how and how not to act if you want to build the best company/product that you can.