Ratings30
Average rating4
This is a fairly nice supplement to Critical Role, (mostly) showing off how the members of Vox Machina met. The scene transitions and paneling were a bit choppy in places though, and there were times the flow of the speech bubbles were a bit difficult to follow. The story would have been better a bit more fleshed out and felt a bit fuller if the script had been a bit longer, I think. There's also the way random-seeming words bolded make some of the text stilted, which is so common in USAmerican comics, but that's more of a personal pet peeve of mine.
I've skipped Vox Machina and started with the Mighty Nein~ BUT i'm so happy critical role is so well received to make something so splendid for me read because I just can not start something so long that isn't a one and done type of podcast/youtube situation. So, omg yes...this is beautiful.
This isn't really an exciting volume for me but I love the art and I know roughly where this story goes and judging from this first volume it's going to get really really good! This was a quality graphic novel and the art is so fucking rad.
Keeping my eyes on this for sure!
This is a fun introduction to the characters of Critical Role, adapted from their earliest game sessions, before they began live-streaming and became an internet sensation. It manages to capture the fun and humour of the show, although the experience is naturally somewhat different - the fight scenes are much shorter, for example, and rightly so.
It's worth pointing out that, because this is the beginning of the story, Pike and Percy have yet to join the group, and Tiberius is still present. The latter is, to be honest, quite thinly drawn but, then, we see nothing of Grog's background in this, either. Otherwise, the story is effective as an introduction to the characters and, while I assume some of the details have been changed from the original, it's still easy to imagine this as the game it was based on.