Ratings1
Average rating1.5
Dropped the book at around 30%.
Instead of telling a compelling story with compelling characters and compelling events, the author decided to tell the reader about their latest RPG session in which the character goes to place X, talks with NPC Y, who gives him quest Z. Now, you need to read all the tactics that the character used to win the battle, to return to the questgiver, so he can receive the next quest in that questline (which will likely be as tedious as the one he just did).
I learned nothing about the world, the character, the conflicts, or the events. Just long descriptions of battles and their tactics, with some repetition about the MC's infatuation with his traveling companion (and vice versa).