The Business and Culture of Digital Games: Gamework and Gameplay

The Business and Culture of Digital Games

Gamework and Gameplay

2006 • 198 pages

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.


Become a Librarian

Reviews

Popular Reviews

Reviews with the most likes.

There are no reviews for this book. Add yours and it'll show up right here!