Ratings14
Average rating3.9
This book gives you the history of Tetris in an unusual format, which is a pretty cool idea on its own, but some things didn't work for me that well.
The bulk of the story is a bunch of people fighting over the rights to Tetris. There's a lot of characters, meetings, flying to Moscow and back. I agree that these things are important, but I don't know how to make that stuff more interesting. Some parts of the book read more like a list of facts than an actual narrative.
The book did have more interesting parts, and I did learn a lot of new things, which is why I'm giving it three stars. I learned a lot about the gaming industry in late 80s, the history of Nintendo and got a glimpse of how the Soviet Union, a communist state, dealt with a capitalist notion of copyright.