Physics for Game Developers

Physics for Game Developers

2001 • 348 pages

Ratings1

Average rating4

15

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.


Become a Librarian

Reviews

Popular Reviews

Reviews with the most likes.

There are no reviews for this book. Add yours and it'll show up right here!