Interactive Computer Graphics: A Top-Down Approach Using OpenGL (4th Internation

Interactive Computer Graphics

A Top-Down Approach Using OpenGL (4th Internation

1996 • 784 pages

Presents introductory computer graphics concepts using a top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. This fourth edition follows the OpenGL pipeline architecture and includes a chapter on programmable hardware topics (vertex shaders).


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