Ratings14
Average rating4.3
Continues to give me my RPG “number go up” fix. I continue to get disproportionally excited about fictional loot drops and new abilities. I like that most abilities have multiple options when granted, so I can try to guess the best one before the character picks.
I appreciated meeting some other characters that had personalities other than “I hate you for buying all the head start slots”. The main characters also gradually get less annoying as the series goes on.
I think I had hoped that the Renown stat would end up as something other than just another leaderboard/experience counter. The fact that it's usually granted at the same time as experience makes them feel very similar. More of an effort could have been made to separate these mechanics. Maybe a low level high renown player.