Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning

Digital Role Playing as a Motivator of Study

2010

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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Publisher: Engineering Science Reference

Type: Physical Book

Language: English

Information: First Edition, 1

Release Date: 2010-01-01

ISBN 10: 1615207139

ISBN 13: 9781615207138

Readers: 1

Country: United States of America