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The Aesthetic of Play
Cover 1

Using Surveys in Language Programs

The Flickering Mind
Cover 6

Wittgenstein

Play and the Human Condition
Homo ludens
Multimodality
Challenges for Games Designers
Cover 7

Questionnaires in Second Language Research

Glued to Games
Man, Play and Games
Board Games in 100 Moves
Language Learning with Technology
Cover 8

This Is Not a Game

Digital Game-Based Learning
Learning in Video Game Affinity Spaces
Task-Based Language Teaching
Motivation, Language Identity and the L2 Self
Wittgenstein's Philosophical Investigations: An Introduction
Task-Based Language Teaching
Cover 4

Moves in Mind

Cover 8

Strategic Interaction

The Matrix and Philosophy: Welcome to the Desert of the Real
The Southern Book Club's Guide to Slaying Vampires
My Best Friend's Exorcism
The Final Girl Support Group
Project Hail Mary
Old Man's War
The Wild Robot
血の轍 1
血の轍 11
血の轍 10
血の轍 9
血の轍 5
Blood on the Tracks, Vol. 8
Blood on the Tracks, Vol. 4
Cover 1

アンダーニンジャ 3

Blood on the Tracks, Vol. 6
Cover 8

アンダーニンジャ 4

Cover 7

アンダーニンジャ 5

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