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Technology And Gaming

American Girls: Social Media and the Secret Lives of Teenagers

2016 • 2 Readers • 417 pages

Cover 2

A Theory of Fun for Game Design
ByRaph Koster, Will Wright

3 Readers 4

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Because Internet: Understanding the New Rules of Language

2019 • 250 Readers • 338 pages 4.1

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Bit by Bit: How Video Games Transformed Our World

2017 • 4 Readers

Cover 4

2003 • 5 Readers • 278 pages

Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons

2015 • 21 Readers • 302 pages 3.5

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Cover 5

1 Reader

Future Crimes

Future Crimes
ByMarc Goodman

2015 • 47 Readers • 548 pages 4.3

Hidden Figures

Hidden Figures
ByMargot Lee Shetterly

2016 • 333 Readers • 384 pages 3.9

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Cover 7

Internet Spaceships Are Serious Business: An EVE Online Reader
ByDarryl Woodford, Kelly Bergstrom, Marcus Carter

1 Reader

Invisible Women: Data Bias in a World Designed for Men

2019 • 866 Readers • 432 pages 4.3

Cover 1

3 Readers 3

Cover 6

1999 • 5 Readers

Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

2013 • 5 Readers • 336 pages 3.8

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Otaku

Otaku
ByHiroki Azuma,Jonathan E. Abel(Translator),+1 more

2001 • 17 Readers • 144 pages 4

Play Anything

Play Anything
ByIan Bogost

2016 • 15 Readers • 288 pages 3.5

Playing at the World, 2E, Volume 1

#1 in Playing at the World, 2E

2024 • 27 Readers • 393 pages 4.6

Rise of the Rocket Girls: The Women Who Propelled Us, from Missiles to the Moon to Mars

2016 • 75 Readers • 326 pages 3.6

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Cover 5

Scene & Structure
ByJack Heffron, Jack M. Bickham

1 Reader

The Secret History of Twin Peaks

#1 of 2 in Twin Peaks

2016 • 77 Readers • 362 pages 3.6

What Video Games Have to Teach Us About Learning and Literacy

2003 • 9 Readers • 233 pages