{"version":3,"file":"motion-BQwrVxAB.js","sources":["../../../node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs","../../../node_modules/framer-motion/dist/es/context/MotionContext/index.mjs","../../../node_modules/framer-motion/dist/es/context/LazyContext.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/camel-to-dash.mjs","../../../node_modules/framer-motion/dist/es/animation/optimized-appear/data-id.mjs","../../../node_modules/framer-motion/dist/es/motion/utils/use-visual-element.mjs","../../../node_modules/framer-motion/dist/es/utils/is-ref-object.mjs","../../../node_modules/framer-motion/dist/es/motion/utils/use-motion-ref.mjs","../../../node_modules/framer-motion/dist/es/render/utils/is-variant-label.mjs","../../../node_modules/framer-motion/dist/es/animation/utils/is-animation-controls.mjs","../../../node_modules/framer-motion/dist/es/render/utils/variant-props.mjs","../../../node_modules/framer-motion/dist/es/render/utils/is-controlling-variants.mjs","../../../node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs","../../../node_modules/framer-motion/dist/es/context/MotionContext/create.mjs","../../../node_modules/framer-motion/dist/es/motion/features/definitions.mjs","../../../node_modules/framer-motion/dist/es/motion/features/load-features.mjs","../../../node_modules/framer-motion/dist/es/context/SwitchLayoutGroupContext.mjs","../../../node_modules/framer-motion/dist/es/motion/utils/symbol.mjs","../../../node_modules/framer-motion/dist/es/motion/index.mjs","../../../node_modules/framer-motion/dist/es/render/dom/motion-proxy.mjs","../../../node_modules/framer-motion/dist/es/render/svg/lowercase-elements.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/is-svg-component.mjs","../../../node_modules/framer-motion/dist/es/projection/styles/scale-correction.mjs","../../../node_modules/framer-motion/dist/es/render/html/utils/transform.mjs","../../../node_modules/framer-motion/dist/es/motion/utils/is-forced-motion-value.mjs","../../../node_modules/framer-motion/dist/es/value/utils/is-motion-value.mjs","../../../node_modules/framer-motion/dist/es/render/html/utils/build-transform.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/is-css-variable.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/get-as-type.mjs","../../../node_modules/framer-motion/dist/es/utils/clamp.mjs","../../../node_modules/framer-motion/dist/es/value/types/numbers/index.mjs","../../../node_modules/framer-motion/dist/es/value/types/utils.mjs","../../../node_modules/framer-motion/dist/es/value/types/numbers/units.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/type-int.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/number.mjs","../../../node_modules/framer-motion/dist/es/render/html/utils/build-styles.mjs","../../../node_modules/framer-motion/dist/es/render/html/utils/create-render-state.mjs","../../../node_modules/framer-motion/dist/es/render/html/use-props.mjs","../../../node_modules/framer-motion/dist/es/motion/utils/valid-prop.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/filter-props.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/transform-origin.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/path.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/build-attrs.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/create-render-state.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/is-svg-tag.mjs","../../../node_modules/framer-motion/dist/es/render/svg/use-props.mjs","../../../node_modules/framer-motion/dist/es/render/dom/use-render.mjs","../../../node_modules/framer-motion/dist/es/render/html/utils/render.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/camel-case-attrs.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/render.mjs","../../../node_modules/framer-motion/dist/es/render/html/utils/scrape-motion-values.mjs","../../../node_modules/framer-motion/dist/es/render/svg/utils/scrape-motion-values.mjs","../../../node_modules/framer-motion/dist/es/render/utils/resolve-variants.mjs","../../../node_modules/framer-motion/dist/es/animation/utils/is-keyframes-target.mjs","../../../node_modules/framer-motion/dist/es/utils/resolve-value.mjs","../../../node_modules/framer-motion/dist/es/value/utils/resolve-motion-value.mjs","../../../node_modules/framer-motion/dist/es/motion/utils/use-visual-state.mjs","../../../node_modules/framer-motion/dist/es/render/svg/config-motion.mjs","../../../node_modules/framer-motion/dist/es/render/html/config-motion.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/create-config.mjs","../../../node_modules/framer-motion/dist/es/events/add-dom-event.mjs","../../../node_modules/framer-motion/dist/es/events/utils/is-primary-pointer.mjs","../../../node_modules/framer-motion/dist/es/events/event-info.mjs","../../../node_modules/framer-motion/dist/es/events/add-pointer-event.mjs","../../../node_modules/framer-motion/dist/es/utils/pipe.mjs","../../../node_modules/framer-motion/dist/es/gestures/drag/utils/lock.mjs","../../../node_modules/framer-motion/dist/es/motion/features/Feature.mjs","../../../node_modules/framer-motion/dist/es/gestures/hover.mjs","../../../node_modules/framer-motion/dist/es/gestures/focus.mjs","../../../node_modules/framer-motion/dist/es/gestures/utils/is-node-or-child.mjs","../../../node_modules/framer-motion/dist/es/gestures/press.mjs","../../../node_modules/framer-motion/dist/es/motion/features/viewport/observers.mjs","../../../node_modules/framer-motion/dist/es/motion/features/viewport/index.mjs","../../../node_modules/framer-motion/dist/es/motion/features/gestures.mjs","../../../node_modules/framer-motion/dist/es/utils/shallow-compare.mjs","../../../node_modules/framer-motion/dist/es/render/utils/resolve-dynamic-variants.mjs","../../../node_modules/framer-motion/dist/es/utils/errors.mjs","../../../node_modules/framer-motion/dist/es/utils/time-conversion.mjs","../../../node_modules/framer-motion/dist/es/utils/use-instant-transition-state.mjs","../../../node_modules/framer-motion/dist/es/easing/utils/is-bezier-definition.mjs","../../../node_modules/framer-motion/dist/es/animation/animators/waapi/easing.mjs","../../../node_modules/framer-motion/dist/es/animation/animators/waapi/index.mjs","../../../node_modules/framer-motion/dist/es/animation/animators/waapi/utils/get-final-keyframe.mjs","../../../node_modules/framer-motion/dist/es/easing/cubic-bezier.mjs","../../../node_modules/framer-motion/dist/es/easing/ease.mjs","../../../node_modules/framer-motion/dist/es/easing/utils/is-easing-array.mjs","../../../node_modules/framer-motion/dist/es/easing/modifiers/mirror.mjs","../../../node_modules/framer-motion/dist/es/easing/modifiers/reverse.mjs","../../../node_modules/framer-motion/dist/es/easing/circ.mjs","../../../node_modules/framer-motion/dist/es/easing/back.mjs","../../../node_modules/framer-motion/dist/es/easing/anticipate.mjs","../../../node_modules/framer-motion/dist/es/easing/utils/map.mjs","../../../node_modules/framer-motion/dist/es/value/types/color/utils.mjs","../../../node_modules/framer-motion/dist/es/value/types/color/rgba.mjs","../../../node_modules/framer-motion/dist/es/value/types/color/hex.mjs","../../../node_modules/framer-motion/dist/es/value/types/color/hsla.mjs","../../../node_modules/framer-motion/dist/es/value/types/color/index.mjs","../../../node_modules/framer-motion/dist/es/utils/mix.mjs","../../../node_modules/framer-motion/dist/es/utils/hsla-to-rgba.mjs","../../../node_modules/framer-motion/dist/es/utils/mix-color.mjs","../../../node_modules/framer-motion/dist/es/value/types/complex/index.mjs","../../../node_modules/framer-motion/dist/es/utils/mix-complex.mjs","../../../node_modules/framer-motion/dist/es/utils/progress.mjs","../../../node_modules/framer-motion/dist/es/utils/interpolate.mjs","../../../node_modules/framer-motion/dist/es/utils/offsets/fill.mjs","../../../node_modules/framer-motion/dist/es/utils/offsets/default.mjs","../../../node_modules/framer-motion/dist/es/utils/offsets/time.mjs","../../../node_modules/framer-motion/dist/es/animation/generators/keyframes.mjs","../../../node_modules/framer-motion/dist/es/utils/velocity-per-second.mjs","../../../node_modules/framer-motion/dist/es/animation/generators/utils/velocity.mjs","../../../node_modules/framer-motion/dist/es/animation/generators/spring/find.mjs","../../../node_modules/framer-motion/dist/es/animation/generators/spring/index.mjs","../../../node_modules/framer-motion/dist/es/animation/generators/inertia.mjs","../../../node_modules/framer-motion/dist/es/animation/animators/js/driver-frameloop.mjs","../../../node_modules/framer-motion/dist/es/animation/generators/utils/calc-duration.mjs","../../../node_modules/framer-motion/dist/es/animation/animators/js/index.mjs","../../../node_modules/framer-motion/dist/es/utils/memo.mjs","../../../node_modules/framer-motion/dist/es/animation/animators/waapi/create-accelerated-animation.mjs","../../../node_modules/framer-motion/dist/es/animation/animators/instant.mjs","../../../node_modules/framer-motion/dist/es/animation/utils/default-transitions.mjs","../../../node_modules/framer-motion/dist/es/animation/utils/is-animatable.mjs","../../../node_modules/framer-motion/dist/es/value/types/complex/filter.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/defaults.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/animatable-none.mjs","../../../node_modules/framer-motion/dist/es/utils/is-zero-value-string.mjs","../../../node_modules/framer-motion/dist/es/animation/utils/is-none.mjs","../../../node_modules/framer-motion/dist/es/animation/utils/keyframes.mjs","../../../node_modules/framer-motion/dist/es/animation/utils/transitions.mjs","../../../node_modules/framer-motion/dist/es/utils/GlobalConfig.mjs","../../../node_modules/framer-motion/dist/es/animation/interfaces/motion-value.mjs","../../../node_modules/framer-motion/dist/es/value/use-will-change/is.mjs","../../../node_modules/framer-motion/dist/es/utils/is-numerical-string.mjs","../../../node_modules/framer-motion/dist/es/utils/array.mjs","../../../node_modules/framer-motion/dist/es/utils/subscription-manager.mjs","../../../node_modules/framer-motion/dist/es/value/index.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/test.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/type-auto.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/dimensions.mjs","../../../node_modules/framer-motion/dist/es/render/dom/value-types/find.mjs","../../../node_modules/framer-motion/dist/es/render/utils/setters.mjs","../../../node_modules/framer-motion/dist/es/animation/interfaces/visual-element-target.mjs","../../../node_modules/framer-motion/dist/es/animation/interfaces/visual-element-variant.mjs","../../../node_modules/framer-motion/dist/es/animation/interfaces/visual-element.mjs","../../../node_modules/framer-motion/dist/es/render/utils/animation-state.mjs","../../../node_modules/framer-motion/dist/es/motion/features/animation/index.mjs","../../../node_modules/framer-motion/dist/es/motion/features/animation/exit.mjs","../../../node_modules/framer-motion/dist/es/motion/features/animations.mjs","../../../node_modules/framer-motion/dist/es/utils/distance.mjs","../../../node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs","../../../node_modules/framer-motion/dist/es/projection/geometry/delta-calc.mjs","../../../node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs","../../../node_modules/framer-motion/dist/es/projection/geometry/models.mjs","../../../node_modules/framer-motion/dist/es/projection/utils/each-axis.mjs","../../../node_modules/framer-motion/dist/es/projection/geometry/conversion.mjs","../../../node_modules/framer-motion/dist/es/projection/utils/has-transform.mjs","../../../node_modules/framer-motion/dist/es/projection/geometry/delta-apply.mjs","../../../node_modules/framer-motion/dist/es/projection/utils/measure.mjs","../../../node_modules/framer-motion/dist/es/utils/get-context-window.mjs","../../../node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.mjs","../../../node_modules/framer-motion/dist/es/gestures/drag/index.mjs","../../../node_modules/framer-motion/dist/es/gestures/pan/index.mjs","../../../node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs","../../../node_modules/framer-motion/dist/es/projection/node/state.mjs","../../../node_modules/framer-motion/dist/es/projection/styles/scale-border-radius.mjs","../../../node_modules/framer-motion/dist/es/projection/styles/scale-box-shadow.mjs","../../../node_modules/framer-motion/dist/es/motion/features/layout/MeasureLayout.mjs","../../../node_modules/framer-motion/dist/es/projection/animation/mix-values.mjs","../../../node_modules/framer-motion/dist/es/projection/geometry/copy.mjs","../../../node_modules/framer-motion/dist/es/projection/geometry/delta-remove.mjs","../../../node_modules/framer-motion/dist/es/projection/geometry/utils.mjs","../../../node_modules/framer-motion/dist/es/projection/shared/stack.mjs","../../../node_modules/framer-motion/dist/es/projection/styles/transform.mjs","../../../node_modules/framer-motion/dist/es/render/utils/compare-by-depth.mjs","../../../node_modules/framer-motion/dist/es/render/utils/flat-tree.mjs","../../../node_modules/framer-motion/dist/es/utils/delay.mjs","../../../node_modules/framer-motion/dist/es/debug/record.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/is-svg-element.mjs","../../../node_modules/framer-motion/dist/es/animation/interfaces/single-value.mjs","../../../node_modules/framer-motion/dist/es/projection/node/create-projection-node.mjs","../../../node_modules/framer-motion/dist/es/projection/node/DocumentProjectionNode.mjs","../../../node_modules/framer-motion/dist/es/projection/node/HTMLProjectionNode.mjs","../../../node_modules/framer-motion/dist/es/motion/features/drag.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/css-variables-conversion.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/unit-conversion.mjs","../../../node_modules/framer-motion/dist/es/render/dom/utils/parse-dom-variant.mjs","../../../node_modules/framer-motion/dist/es/utils/reduced-motion/state.mjs","../../../node_modules/framer-motion/dist/es/utils/reduced-motion/index.mjs","../../../node_modules/framer-motion/dist/es/render/utils/motion-values.mjs","../../../node_modules/framer-motion/dist/es/render/store.mjs","../../../node_modules/framer-motion/dist/es/render/VisualElement.mjs","../../../node_modules/framer-motion/dist/es/render/dom/DOMVisualElement.mjs","../../../node_modules/framer-motion/dist/es/render/html/HTMLVisualElement.mjs","../../../node_modules/framer-motion/dist/es/render/svg/SVGVisualElement.mjs","../../../node_modules/framer-motion/dist/es/render/dom/create-visual-element.mjs","../../../node_modules/framer-motion/dist/es/motion/features/layout.mjs","../../../node_modules/framer-motion/dist/es/render/dom/motion.mjs"],"sourcesContent":["import { createContext } from 'react';\n\n/**\n * @public\n */\nconst MotionConfigContext = createContext({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n});\n\nexport { MotionConfigContext };\n","import { createContext } from 'react';\n\nconst MotionContext = createContext({});\n\nexport { MotionContext };\n","import { createContext } from 'react';\n\nconst LazyContext = createContext({ strict: false });\n\nexport { LazyContext };\n","/**\n * Convert camelCase to dash-case properties.\n */\nconst camelToDash = (str) => str.replace(/([a-z])([A-Z])/g, \"$1-$2\").toLowerCase();\n\nexport { camelToDash };\n","import { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\n\nconst optimizedAppearDataId = \"framerAppearId\";\nconst optimizedAppearDataAttribute = \"data-\" + camelToDash(optimizedAppearDataId);\n\nexport { optimizedAppearDataAttribute, optimizedAppearDataId };\n","import { useContext, useRef, useInsertionEffect, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\nimport { optimizedAppearDataAttribute } from '../../animation/optimized-appear/data-id.mjs';\n\nfunction useVisualElement(Component, visualState, props, createVisualElement) {\n const { visualElement: parent } = useContext(MotionContext);\n const lazyContext = useContext(LazyContext);\n const presenceContext = useContext(PresenceContext);\n const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion;\n const visualElementRef = useRef();\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement = createVisualElement || lazyContext.renderer;\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n });\n }\n const visualElement = visualElementRef.current;\n useInsertionEffect(() => {\n visualElement && visualElement.update(props, presenceContext);\n });\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const wantsHandoff = useRef(Boolean(props[optimizedAppearDataAttribute] && !window.HandoffComplete));\n useIsomorphicLayoutEffect(() => {\n if (!visualElement)\n return;\n visualElement.render();\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situtation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n });\n useEffect(() => {\n if (!visualElement)\n return;\n visualElement.updateFeatures();\n if (!wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n if (wantsHandoff.current) {\n wantsHandoff.current = false;\n // This ensures all future calls to animateChanges() will run in useEffect\n window.HandoffComplete = true;\n }\n });\n return visualElement;\n}\n\nexport { useVisualElement };\n","function isRefObject(ref) {\n return (ref &&\n typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\"));\n}\n\nexport { isRefObject };\n","import { useCallback } from 'react';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\n\n/**\n * Creates a ref function that, when called, hydrates the provided\n * external ref and VisualElement.\n */\nfunction useMotionRef(visualState, visualElement, externalRef) {\n return useCallback((instance) => {\n instance && visualState.mount && visualState.mount(instance);\n if (visualElement) {\n instance\n ? visualElement.mount(instance)\n : visualElement.unmount();\n }\n if (externalRef) {\n if (typeof externalRef === \"function\") {\n externalRef(instance);\n }\n else if (isRefObject(externalRef)) {\n externalRef.current = instance;\n }\n }\n }, \n /**\n * Only pass a new ref callback to React if we've received a visual element\n * factory. Otherwise we'll be mounting/remounting every time externalRef\n * or other dependencies change.\n */\n [visualElement]);\n}\n\nexport { useMotionRef };\n","/**\n * Decides if the supplied variable is variant label\n */\nfunction isVariantLabel(v) {\n return typeof v === \"string\" || Array.isArray(v);\n}\n\nexport { isVariantLabel };\n","function isAnimationControls(v) {\n return (v !== null &&\n typeof v === \"object\" &&\n typeof v.start === \"function\");\n}\n\nexport { isAnimationControls };\n","const variantPriorityOrder = [\n \"animate\",\n \"whileInView\",\n \"whileFocus\",\n \"whileHover\",\n \"whileTap\",\n \"whileDrag\",\n \"exit\",\n];\nconst variantProps = [\"initial\", ...variantPriorityOrder];\n\nexport { variantPriorityOrder, variantProps };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { variantProps } from './variant-props.mjs';\n\nfunction isControllingVariants(props) {\n return (isAnimationControls(props.animate) ||\n variantProps.some((name) => isVariantLabel(props[name])));\n}\nfunction isVariantNode(props) {\n return Boolean(isControllingVariants(props) || props.variants);\n}\n\nexport { isControllingVariants, isVariantNode };\n","import { isVariantLabel } from '../../render/utils/is-variant-label.mjs';\nimport { isControllingVariants } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction getCurrentTreeVariants(props, context) {\n if (isControllingVariants(props)) {\n const { initial, animate } = props;\n return {\n initial: initial === false || isVariantLabel(initial)\n ? initial\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n };\n }\n return props.inherit !== false ? context : {};\n}\n\nexport { getCurrentTreeVariants };\n","import { useContext, useMemo } from 'react';\nimport { MotionContext } from './index.mjs';\nimport { getCurrentTreeVariants } from './utils.mjs';\n\nfunction useCreateMotionContext(props) {\n const { initial, animate } = getCurrentTreeVariants(props, useContext(MotionContext));\n return useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);\n}\nfunction variantLabelsAsDependency(prop) {\n return Array.isArray(prop) ? prop.join(\" \") : prop;\n}\n\nexport { useCreateMotionContext };\n","const featureProps = {\n animation: [\n \"animate\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"exit\",\n \"whileInView\",\n \"whileFocus\",\n \"whileDrag\",\n ],\n exit: [\"exit\"],\n drag: [\"drag\", \"dragControls\"],\n focus: [\"whileFocus\"],\n hover: [\"whileHover\", \"onHoverStart\", \"onHoverEnd\"],\n tap: [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"],\n pan: [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"],\n inView: [\"whileInView\", \"onViewportEnter\", \"onViewportLeave\"],\n layout: [\"layout\", \"layoutId\"],\n};\nconst featureDefinitions = {};\nfor (const key in featureProps) {\n featureDefinitions[key] = {\n isEnabled: (props) => featureProps[key].some((name) => !!props[name]),\n };\n}\n\nexport { featureDefinitions };\n","import { featureDefinitions } from './definitions.mjs';\n\nfunction loadFeatures(features) {\n for (const key in features) {\n featureDefinitions[key] = {\n ...featureDefinitions[key],\n ...features[key],\n };\n }\n}\n\nexport { loadFeatures };\n","import { createContext } from 'react';\n\n/**\n * Internal, exported only for usage in Framer\n */\nconst SwitchLayoutGroupContext = createContext({});\n\nexport { SwitchLayoutGroupContext };\n","const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\");\n\nexport { motionComponentSymbol };\n","import * as React from 'react';\nimport { forwardRef, useContext } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { MotionContext } from '../context/MotionContext/index.mjs';\nimport { useVisualElement } from './utils/use-visual-element.mjs';\nimport { useMotionRef } from './utils/use-motion-ref.mjs';\nimport { useCreateMotionContext } from '../context/MotionContext/create.mjs';\nimport { loadFeatures } from './features/load-features.mjs';\nimport { isBrowser } from '../utils/is-browser.mjs';\nimport { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';\nimport { LazyContext } from '../context/LazyContext.mjs';\nimport { SwitchLayoutGroupContext } from '../context/SwitchLayoutGroupContext.mjs';\nimport { motionComponentSymbol } from './utils/symbol.mjs';\n\n/**\n * Create a `motion` component.\n *\n * This function accepts a Component argument, which can be either a string (ie \"div\"\n * for `motion.div`), or an actual React component.\n *\n * Alongside this is a config option which provides a way of rendering the provided\n * component \"offline\", or outside the React render cycle.\n */\nfunction createMotionComponent({ preloadedFeatures, createVisualElement, useRender, useVisualState, Component, }) {\n preloadedFeatures && loadFeatures(preloadedFeatures);\n function MotionComponent(props, externalRef) {\n /**\n * If we need to measure the element we load this functionality in a\n * separate class component in order to gain access to getSnapshotBeforeUpdate.\n */\n let MeasureLayout;\n const configAndProps = {\n ...useContext(MotionConfigContext),\n ...props,\n layoutId: useLayoutId(props),\n };\n const { isStatic } = configAndProps;\n const context = useCreateMotionContext(props);\n const visualState = useVisualState(props, isStatic);\n if (!isStatic && isBrowser) {\n /**\n * Create a VisualElement for this component. A VisualElement provides a common\n * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as\n * providing a way of rendering to these APIs outside of the React render loop\n * for more performant animations and interactions\n */\n context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement);\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);\n const isStrict = useContext(LazyContext).strict;\n if (context.visualElement) {\n MeasureLayout = context.visualElement.loadFeatures(\n // Note: Pass the full new combined props to correctly re-render dynamic feature components.\n configAndProps, isStrict, preloadedFeatures, initialLayoutGroupConfig);\n }\n }\n /**\n * The mount order and hierarchy is specific to ensure our element ref\n * is hydrated by the time features fire their effects.\n */\n return (React.createElement(MotionContext.Provider, { value: context },\n MeasureLayout && context.visualElement ? (React.createElement(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null,\n useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, context.visualElement)));\n }\n const ForwardRefComponent = forwardRef(MotionComponent);\n ForwardRefComponent[motionComponentSymbol] = Component;\n return ForwardRefComponent;\n}\nfunction useLayoutId({ layoutId }) {\n const layoutGroupId = useContext(LayoutGroupContext).id;\n return layoutGroupId && layoutId !== undefined\n ? layoutGroupId + \"-\" + layoutId\n : layoutId;\n}\n\nexport { createMotionComponent };\n","import { createMotionComponent } from '../../motion/index.mjs';\n\n/**\n * Convert any React component into a `motion` component. The provided component\n * **must** use `React.forwardRef` to the underlying DOM component you want to animate.\n *\n * ```jsx\n * const Component = React.forwardRef((props, ref) => {\n * return
\n * })\n *\n * const MotionComponent = motion(Component)\n * ```\n *\n * @public\n */\nfunction createMotionProxy(createConfig) {\n function custom(Component, customMotionComponentConfig = {}) {\n return createMotionComponent(createConfig(Component, customMotionComponentConfig));\n }\n if (typeof Proxy === \"undefined\") {\n return custom;\n }\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map();\n return new Proxy(custom, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key) => {\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(key, custom(key));\n }\n return componentCache.get(key);\n },\n });\n}\n\nexport { createMotionProxy };\n","/**\n * We keep these listed seperately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nconst lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n];\n\nexport { lowercaseSVGElements };\n","import { lowercaseSVGElements } from '../../svg/lowercase-elements.mjs';\n\nfunction isSVGComponent(Component) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")) {\n return false;\n }\n else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/.test(Component)) {\n return true;\n }\n return false;\n}\n\nexport { isSVGComponent };\n","const scaleCorrectors = {};\nfunction addScaleCorrector(correctors) {\n Object.assign(scaleCorrectors, correctors);\n}\n\nexport { addScaleCorrector, scaleCorrectors };\n","/**\n * Generate a list of every possible transform key.\n */\nconst transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n];\n/**\n * A quick lookup for transform props.\n */\nconst transformProps = new Set(transformPropOrder);\n\nexport { transformPropOrder, transformProps };\n","import { scaleCorrectors } from '../../projection/styles/scale-correction.mjs';\nimport { transformProps } from '../../render/html/utils/transform.mjs';\n\nfunction isForcedMotionValue(key, { layout, layoutId }) {\n return (transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\")));\n}\n\nexport { isForcedMotionValue };\n","const isMotionValue = (value) => Boolean(value && value.getVelocity);\n\nexport { isMotionValue };\n","import { transformPropOrder } from './transform.mjs';\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n};\nconst numTransforms = transformPropOrder.length;\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nfunction buildTransform(transform, { enableHardwareAcceleration = true, allowTransformNone = true, }, transformIsDefault, transformTemplate) {\n // The transform string we're going to build into.\n let transformString = \"\";\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < numTransforms; i++) {\n const key = transformPropOrder[i];\n if (transform[key] !== undefined) {\n const transformName = translateAlias[key] || key;\n transformString += `${transformName}(${transform[key]}) `;\n }\n }\n if (enableHardwareAcceleration && !transform.z) {\n transformString += \"translateZ(0)\";\n }\n transformString = transformString.trim();\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(transform, transformIsDefault ? \"\" : transformString);\n }\n else if (allowTransformNone && transformIsDefault) {\n transformString = \"none\";\n }\n return transformString;\n}\n\nexport { buildTransform };\n","const checkStringStartsWith = (token) => (key) => typeof key === \"string\" && key.startsWith(token);\nconst isCSSVariableName = checkStringStartsWith(\"--\");\nconst isCSSVariableToken = checkStringStartsWith(\"var(--\");\nconst cssVariableRegex = /var\\s*\\(\\s*--[\\w-]+(\\s*,\\s*(?:(?:[^)(]|\\((?:[^)(]+|\\([^)(]*\\))*\\))*)+)?\\s*\\)/g;\n\nexport { cssVariableRegex, isCSSVariableName, isCSSVariableToken };\n","/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nconst getValueAsType = (value, type) => {\n return type && typeof value === \"number\"\n ? type.transform(value)\n : value;\n};\n\nexport { getValueAsType };\n","const clamp = (min, max, v) => Math.min(Math.max(v, min), max);\n\nexport { clamp };\n","import { clamp } from '../../../utils/clamp.mjs';\n\nconst number = {\n test: (v) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v) => v,\n};\nconst alpha = {\n ...number,\n transform: (v) => clamp(0, 1, v),\n};\nconst scale = {\n ...number,\n default: 1,\n};\n\nexport { alpha, number, scale };\n","/**\n * TODO: When we move from string as a source of truth to data models\n * everything in this folder should probably be referred to as models vs types\n */\n// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nconst sanitize = (v) => Math.round(v * 100000) / 100000;\nconst floatRegex = /(-)?([\\d]*\\.?[\\d])+/g;\nconst colorRegex = /(#[0-9a-f]{3,8}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2}(-?[\\d\\.]+%?)\\s*[\\,\\/]?\\s*[\\d\\.]*%?\\))/gi;\nconst singleColorRegex = /^(#[0-9a-f]{3,8}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2}(-?[\\d\\.]+%?)\\s*[\\,\\/]?\\s*[\\d\\.]*%?\\))$/i;\nfunction isString(v) {\n return typeof v === \"string\";\n}\n\nexport { colorRegex, floatRegex, isString, sanitize, singleColorRegex };\n","import { isString } from '../utils.mjs';\n\nconst createUnitType = (unit) => ({\n test: (v) => isString(v) && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v) => `${v}${unit}`,\n});\nconst degrees = createUnitType(\"deg\");\nconst percent = createUnitType(\"%\");\nconst px = createUnitType(\"px\");\nconst vh = createUnitType(\"vh\");\nconst vw = createUnitType(\"vw\");\nconst progressPercentage = {\n ...percent,\n parse: (v) => percent.parse(v) / 100,\n transform: (v) => percent.transform(v * 100),\n};\n\nexport { degrees, percent, progressPercentage, px, vh, vw };\n","import { number } from '../../../value/types/numbers/index.mjs';\n\nconst int = {\n ...number,\n transform: Math.round,\n};\n\nexport { int };\n","import { scale, alpha } from '../../../value/types/numbers/index.mjs';\nimport { px, degrees, progressPercentage } from '../../../value/types/numbers/units.mjs';\nimport { int } from './type-int.mjs';\n\nconst numberValueTypes = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n size: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n // Transform props\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n // Misc\n zIndex: int,\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n};\n\nexport { numberValueTypes };\n","import { buildTransform } from './build-transform.mjs';\nimport { isCSSVariableName } from '../../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './transform.mjs';\nimport { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\n\nfunction buildHTMLStyles(state, latestValues, options, transformTemplate) {\n const { style, vars, transform, transformOrigin } = state;\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false;\n let hasTransformOrigin = false;\n // Does the calculated transform essentially equal \"none\"?\n let transformIsNone = true;\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept seperately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key];\n /**\n * If this is a CSS variable we don't do any further processing.\n */\n if (isCSSVariableName(key)) {\n vars[key] = value;\n continue;\n }\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueType = numberValueTypes[key];\n const valueAsType = getValueAsType(value, valueType);\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true;\n transform[key] = valueAsType;\n // If we already know we have a non-default transform, early return\n if (!transformIsNone)\n continue;\n // Otherwise check to see if this is a default transform\n if (value !== (valueType.default || 0))\n transformIsNone = false;\n }\n else if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true;\n transformOrigin[key] = valueAsType;\n }\n else {\n style[key] = valueAsType;\n }\n }\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(state.transform, options, transformIsNone, transformTemplate);\n }\n else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\";\n }\n }\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const { originX = \"50%\", originY = \"50%\", originZ = 0, } = transformOrigin;\n style.transformOrigin = `${originX} ${originY} ${originZ}`;\n }\n}\n\nexport { buildHTMLStyles };\n","const createHtmlRenderState = () => ({\n style: {},\n transform: {},\n transformOrigin: {},\n vars: {},\n});\n\nexport { createHtmlRenderState };\n","import { useMemo } from 'react';\nimport { isForcedMotionValue } from '../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\nimport { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nfunction copyRawValuesOnly(target, source, props) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key];\n }\n }\n}\nfunction useInitialMotionValues({ transformTemplate }, visualState, isStatic) {\n return useMemo(() => {\n const state = createHtmlRenderState();\n buildHTMLStyles(state, visualState, { enableHardwareAcceleration: !isStatic }, transformTemplate);\n return Object.assign({}, state.vars, state.style);\n }, [visualState]);\n}\nfunction useStyle(props, visualState, isStatic) {\n const styleProp = props.style || {};\n const style = {};\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp, props);\n Object.assign(style, useInitialMotionValues(props, visualState, isStatic));\n return props.transformValues ? props.transformValues(style) : style;\n}\nfunction useHTMLProps(props, visualState, isStatic) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps = {};\n const style = useStyle(props, visualState, isStatic);\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false;\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\";\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`;\n }\n if (props.tabIndex === undefined &&\n (props.onTap || props.onTapStart || props.whileTap)) {\n htmlProps.tabIndex = 0;\n }\n htmlProps.style = style;\n return htmlProps;\n}\n\nexport { copyRawValuesOnly, useHTMLProps };\n","/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set([\n \"animate\",\n \"exit\",\n \"variants\",\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"transformValues\",\n \"custom\",\n \"inherit\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"_dragX\",\n \"_dragY\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"globalTapTarget\",\n \"ignoreStrict\",\n \"viewport\",\n]);\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nfunction isValidMotionProp(key) {\n return (key.startsWith(\"while\") ||\n (key.startsWith(\"drag\") && key !== \"draggable\") ||\n key.startsWith(\"layout\") ||\n key.startsWith(\"onTap\") ||\n key.startsWith(\"onPan\") ||\n key.startsWith(\"onLayout\") ||\n validMotionProps.has(key));\n}\n\nexport { isValidMotionProp };\n","import { isValidMotionProp } from '../../../motion/utils/valid-prop.mjs';\n\nlet shouldForward = (key) => !isValidMotionProp(key);\nfunction loadExternalIsValidProp(isValidProp) {\n if (!isValidProp)\n return;\n // Explicitly filter our events\n shouldForward = (key) => key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key);\n}\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default);\n}\ncatch (_a) {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\nfunction filterProps(props, isDom, forwardMotionProps) {\n const filteredProps = {};\n for (const key in props) {\n /**\n * values is considered a valid prop by Emotion, so if it's present\n * this will be rendered out to the DOM unless explicitly filtered.\n *\n * We check the type as it could be used with the `feColorMatrix`\n * element, which we support.\n */\n if (key === \"values\" && typeof props.values === \"object\")\n continue;\n if (shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\"] && key.startsWith(\"onDrag\"))) {\n filteredProps[key] = props[key];\n }\n }\n return filteredProps;\n}\n\nexport { filterProps, loadExternalIsValidProp };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nfunction calcOrigin(origin, offset, size) {\n return typeof origin === \"string\"\n ? origin\n : px.transform(offset + size * origin);\n}\n/**\n * The SVG transform origin defaults are different to CSS and is less intuitive,\n * so we use the measured dimensions of the SVG to reconcile these.\n */\nfunction calcSVGTransformOrigin(dimensions, originX, originY) {\n const pxOriginX = calcOrigin(originX, dimensions.x, dimensions.width);\n const pxOriginY = calcOrigin(originY, dimensions.y, dimensions.height);\n return `${pxOriginX} ${pxOriginY}`;\n}\n\nexport { calcSVGTransformOrigin };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n};\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n};\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n */\nfunction buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1;\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys;\n // Build the dash offset\n attrs[keys.offset] = px.transform(-offset);\n // Build the dash array\n const pathLength = px.transform(length);\n const pathSpacing = px.transform(spacing);\n attrs[keys.array] = `${pathLength} ${pathSpacing}`;\n}\n\nexport { buildSVGPath };\n","import { buildHTMLStyles } from '../../html/utils/build-styles.mjs';\nimport { calcSVGTransformOrigin } from './transform-origin.mjs';\nimport { buildSVGPath } from './path.mjs';\n\n/**\n * Build SVG visual attrbutes, like cx and style.transform\n */\nfunction buildSVGAttrs(state, { attrX, attrY, attrScale, originX, originY, pathLength, pathSpacing = 1, pathOffset = 0, \n// This is object creation, which we try to avoid per-frame.\n...latest }, options, isSVGTag, transformTemplate) {\n buildHTMLStyles(state, latest, options, transformTemplate);\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox;\n }\n return;\n }\n state.attrs = state.style;\n state.style = {};\n const { attrs, style, dimensions } = state;\n /**\n * However, we apply transforms as CSS transforms. So if we detect a transform we take it from attrs\n * and copy it into style.\n */\n if (attrs.transform) {\n if (dimensions)\n style.transform = attrs.transform;\n delete attrs.transform;\n }\n // Parse transformOrigin\n if (dimensions &&\n (originX !== undefined || originY !== undefined || style.transform)) {\n style.transformOrigin = calcSVGTransformOrigin(dimensions, originX !== undefined ? originX : 0.5, originY !== undefined ? originY : 0.5);\n }\n // Render attrX/attrY/attrScale as attributes\n if (attrX !== undefined)\n attrs.x = attrX;\n if (attrY !== undefined)\n attrs.y = attrY;\n if (attrScale !== undefined)\n attrs.scale = attrScale;\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false);\n }\n}\n\nexport { buildSVGAttrs };\n","import { createHtmlRenderState } from '../../html/utils/create-render-state.mjs';\n\nconst createSvgRenderState = () => ({\n ...createHtmlRenderState(),\n attrs: {},\n});\n\nexport { createSvgRenderState };\n","const isSVGTag = (tag) => typeof tag === \"string\" && tag.toLowerCase() === \"svg\";\n\nexport { isSVGTag };\n","import { useMemo } from 'react';\nimport { copyRawValuesOnly } from '../html/use-props.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nfunction useSVGProps(props, visualState, _isStatic, Component) {\n const visualProps = useMemo(() => {\n const state = createSvgRenderState();\n buildSVGAttrs(state, visualState, { enableHardwareAcceleration: false }, isSVGTag(Component), props.transformTemplate);\n return {\n ...state.attrs,\n style: { ...state.style },\n };\n }, [visualState]);\n if (props.style) {\n const rawStyles = {};\n copyRawValuesOnly(rawStyles, props.style, props);\n visualProps.style = { ...rawStyles, ...visualProps.style };\n }\n return visualProps;\n}\n\nexport { useSVGProps };\n","import { useMemo, createElement } from 'react';\nimport { useHTMLProps } from '../html/use-props.mjs';\nimport { filterProps } from './utils/filter-props.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\nimport { useSVGProps } from '../svg/use-props.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction createUseRender(forwardMotionProps = false) {\n const useRender = (Component, props, ref, { latestValues }, isStatic) => {\n const useVisualProps = isSVGComponent(Component)\n ? useSVGProps\n : useHTMLProps;\n const visualProps = useVisualProps(props, latestValues, isStatic, Component);\n const filteredProps = filterProps(props, typeof Component === \"string\", forwardMotionProps);\n const elementProps = {\n ...filteredProps,\n ...visualProps,\n ref,\n };\n /**\n * If component has been handed a motion value as its child,\n * memoise its initial value and render that. Subsequent updates\n * will be handled by the onChange handler\n */\n const { children } = props;\n const renderedChildren = useMemo(() => (isMotionValue(children) ? children.get() : children), [children]);\n return createElement(Component, {\n ...elementProps,\n children: renderedChildren,\n });\n };\n return useRender;\n}\n\nexport { createUseRender };\n","function renderHTML(element, { style, vars }, styleProp, projection) {\n Object.assign(element.style, style, projection && projection.getProjectionStyles(styleProp));\n // Loop over any CSS variables and assign those.\n for (const key in vars) {\n element.style.setProperty(key, vars[key]);\n }\n}\n\nexport { renderHTML };\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nconst camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n]);\n\nexport { camelCaseAttributes };\n","import { camelToDash } from '../../dom/utils/camel-to-dash.mjs';\nimport { renderHTML } from '../../html/utils/render.mjs';\nimport { camelCaseAttributes } from './camel-case-attrs.mjs';\n\nfunction renderSVG(element, renderState, _styleProp, projection) {\n renderHTML(element, renderState, undefined, projection);\n for (const key in renderState.attrs) {\n element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]);\n }\n}\n\nexport { renderSVG };\n","import { isForcedMotionValue } from '../../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps) {\n const { style } = props;\n const newValues = {};\n for (const key in style) {\n if (isMotionValue(style[key]) ||\n (prevProps.style && isMotionValue(prevProps.style[key])) ||\n isForcedMotionValue(key, props)) {\n newValues[key] = style[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","import { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\nimport { scrapeMotionValuesFromProps as scrapeMotionValuesFromProps$1 } from '../../html/utils/scrape-motion-values.mjs';\nimport { transformPropOrder } from '../../html/utils/transform.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps) {\n const newValues = scrapeMotionValuesFromProps$1(props, prevProps);\n for (const key in props) {\n if (isMotionValue(props[key]) || isMotionValue(prevProps[key])) {\n const targetKey = transformPropOrder.indexOf(key) !== -1\n ? \"attr\" + key.charAt(0).toUpperCase() + key.substring(1)\n : key;\n newValues[targetKey] = props[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","function resolveVariantFromProps(props, definition, custom, currentValues = {}, currentVelocity = {}) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n definition = definition(custom !== undefined ? custom : props.custom, currentValues, currentVelocity);\n }\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition];\n }\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n definition = definition(custom !== undefined ? custom : props.custom, currentValues, currentVelocity);\n }\n return definition;\n}\n\nexport { resolveVariantFromProps };\n","const isKeyframesTarget = (v) => {\n return Array.isArray(v);\n};\n\nexport { isKeyframesTarget };\n","import { isKeyframesTarget } from '../animation/utils/is-keyframes-target.mjs';\n\nconst isCustomValue = (v) => {\n return Boolean(v && typeof v === \"object\" && v.mix && v.toValue);\n};\nconst resolveFinalValueInKeyframes = (v) => {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v;\n};\n\nexport { isCustomValue, resolveFinalValueInKeyframes };\n","import { isCustomValue } from '../../utils/resolve-value.mjs';\nimport { isMotionValue } from './is-motion-value.mjs';\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n *\n * TODO: Remove and move to library\n */\nfunction resolveMotionValue(value) {\n const unwrappedValue = isMotionValue(value) ? value.get() : value;\n return isCustomValue(unwrappedValue)\n ? unwrappedValue.toValue()\n : unwrappedValue;\n}\n\nexport { resolveMotionValue };\n","import { useContext } from 'react';\nimport { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { resolveVariantFromProps } from '../../render/utils/resolve-variants.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { isControllingVariants, isVariantNode } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction makeState({ scrapeMotionValuesFromProps, createRenderState, onMount, }, props, context, presenceContext) {\n const state = {\n latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),\n renderState: createRenderState(),\n };\n if (onMount) {\n state.mount = (instance) => onMount(props, instance, state);\n }\n return state;\n}\nconst makeUseVisualState = (config) => (props, isStatic) => {\n const context = useContext(MotionContext);\n const presenceContext = useContext(PresenceContext);\n const make = () => makeState(config, props, context, presenceContext);\n return isStatic ? make() : useConstant(make);\n};\nfunction makeLatestValues(props, context, presenceContext, scrapeMotionValues) {\n const values = {};\n const motionValues = scrapeMotionValues(props, {});\n for (const key in motionValues) {\n values[key] = resolveMotionValue(motionValues[key]);\n }\n let { initial, animate } = props;\n const isControllingVariants$1 = isControllingVariants(props);\n const isVariantNode$1 = isVariantNode(props);\n if (context &&\n isVariantNode$1 &&\n !isControllingVariants$1 &&\n props.inherit !== false) {\n if (initial === undefined)\n initial = context.initial;\n if (animate === undefined)\n animate = context.animate;\n }\n let isInitialAnimationBlocked = presenceContext\n ? presenceContext.initial === false\n : false;\n isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;\n const variantToSet = isInitialAnimationBlocked ? animate : initial;\n if (variantToSet &&\n typeof variantToSet !== \"boolean\" &&\n !isAnimationControls(variantToSet)) {\n const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];\n list.forEach((definition) => {\n const resolved = resolveVariantFromProps(props, definition);\n if (!resolved)\n return;\n const { transitionEnd, transition, ...target } = resolved;\n for (const key in target) {\n let valueTarget = target[key];\n if (Array.isArray(valueTarget)) {\n /**\n * Take final keyframe if the initial animation is blocked because\n * we want to initialise at the end of that blocked animation.\n */\n const index = isInitialAnimationBlocked\n ? valueTarget.length - 1\n : 0;\n valueTarget = valueTarget[index];\n }\n if (valueTarget !== null) {\n values[key] = valueTarget;\n }\n }\n for (const key in transitionEnd)\n values[key] = transitionEnd[key];\n });\n }\n return values;\n}\n\nexport { makeUseVisualState };\n","import { renderSVG } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst svgMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeMotionValuesFromProps,\n createRenderState: createSvgRenderState,\n onMount: (props, instance, { renderState, latestValues }) => {\n frame.read(() => {\n try {\n renderState.dimensions =\n typeof instance.getBBox ===\n \"function\"\n ? instance.getBBox()\n : instance.getBoundingClientRect();\n }\n catch (e) {\n // Most likely trying to measure an unrendered element under Firefox\n renderState.dimensions = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n });\n frame.render(() => {\n buildSVGAttrs(renderState, latestValues, { enableHardwareAcceleration: false }, isSVGTag(instance.tagName), props.transformTemplate);\n renderSVG(instance, renderState);\n });\n },\n }),\n};\n\nexport { svgMotionConfig };\n","import { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nconst htmlMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n }),\n};\n\nexport { htmlMotionConfig };\n","import { isSVGComponent } from './is-svg-component.mjs';\nimport { createUseRender } from '../use-render.mjs';\nimport { svgMotionConfig } from '../../svg/config-motion.mjs';\nimport { htmlMotionConfig } from '../../html/config-motion.mjs';\n\nfunction createDomMotionConfig(Component, { forwardMotionProps = false }, preloadedFeatures, createVisualElement) {\n const baseConfig = isSVGComponent(Component)\n ? svgMotionConfig\n : htmlMotionConfig;\n return {\n ...baseConfig,\n preloadedFeatures,\n useRender: createUseRender(forwardMotionProps),\n createVisualElement,\n Component,\n };\n}\n\nexport { createDomMotionConfig };\n","function addDomEvent(target, eventName, handler, options = { passive: true }) {\n target.addEventListener(eventName, handler, options);\n return () => target.removeEventListener(eventName, handler);\n}\n\nexport { addDomEvent };\n","const isPrimaryPointer = (event) => {\n if (event.pointerType === \"mouse\") {\n return typeof event.button !== \"number\" || event.button <= 0;\n }\n else {\n /**\n * isPrimary is true for all mice buttons, whereas every touch point\n * is regarded as its own input. So subsequent concurrent touch points\n * will be false.\n *\n * Specifically match against false here as incomplete versions of\n * PointerEvents in very old browser might have it set as undefined.\n */\n return event.isPrimary !== false;\n }\n};\n\nexport { isPrimaryPointer };\n","import { isPrimaryPointer } from './utils/is-primary-pointer.mjs';\n\nfunction extractEventInfo(event, pointType = \"page\") {\n return {\n point: {\n x: event[pointType + \"X\"],\n y: event[pointType + \"Y\"],\n },\n };\n}\nconst addPointerInfo = (handler) => {\n return (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event));\n};\n\nexport { addPointerInfo, extractEventInfo };\n","import { addDomEvent } from './add-dom-event.mjs';\nimport { addPointerInfo } from './event-info.mjs';\n\nfunction addPointerEvent(target, eventName, handler, options) {\n return addDomEvent(target, eventName, addPointerInfo(handler), options);\n}\n\nexport { addPointerEvent };\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a, b) => (v) => b(a(v));\nconst pipe = (...transformers) => transformers.reduce(combineFunctions);\n\nexport { pipe };\n","function createLock(name) {\n let lock = null;\n return () => {\n const openLock = () => {\n lock = null;\n };\n if (lock === null) {\n lock = name;\n return openLock;\n }\n return false;\n };\n}\nconst globalHorizontalLock = createLock(\"dragHorizontal\");\nconst globalVerticalLock = createLock(\"dragVertical\");\nfunction getGlobalLock(drag) {\n let lock = false;\n if (drag === \"y\") {\n lock = globalVerticalLock();\n }\n else if (drag === \"x\") {\n lock = globalHorizontalLock();\n }\n else {\n const openHorizontal = globalHorizontalLock();\n const openVertical = globalVerticalLock();\n if (openHorizontal && openVertical) {\n lock = () => {\n openHorizontal();\n openVertical();\n };\n }\n else {\n // Release the locks because we don't use them\n if (openHorizontal)\n openHorizontal();\n if (openVertical)\n openVertical();\n }\n }\n return lock;\n}\nfunction isDragActive() {\n // Check the gesture lock - if we get it, it means no drag gesture is active\n // and we can safely fire the tap gesture.\n const openGestureLock = getGlobalLock(true);\n if (!openGestureLock)\n return true;\n openGestureLock();\n return false;\n}\n\nexport { createLock, getGlobalLock, isDragActive };\n","class Feature {\n constructor(node) {\n this.isMounted = false;\n this.node = node;\n }\n update() { }\n}\n\nexport { Feature };\n","import { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction addHoverEvent(node, isActive) {\n const eventName = \"pointer\" + (isActive ? \"enter\" : \"leave\");\n const callbackName = \"onHover\" + (isActive ? \"Start\" : \"End\");\n const handleEvent = (event, info) => {\n if (event.pointerType === \"touch\" || isDragActive())\n return;\n const props = node.getProps();\n if (node.animationState && props.whileHover) {\n node.animationState.setActive(\"whileHover\", isActive);\n }\n if (props[callbackName]) {\n frame.update(() => props[callbackName](event, info));\n }\n };\n return addPointerEvent(node.current, eventName, handleEvent, {\n passive: !node.getProps()[callbackName],\n });\n}\nclass HoverGesture extends Feature {\n mount() {\n this.unmount = pipe(addHoverEvent(this.node, true), addHoverEvent(this.node, false));\n }\n unmount() { }\n}\n\nexport { HoverGesture };\n","import { addDomEvent } from '../events/add-dom-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\n\nclass FocusGesture extends Feature {\n constructor() {\n super(...arguments);\n this.isActive = false;\n }\n onFocus() {\n let isFocusVisible = false;\n /**\n * If this element doesn't match focus-visible then don't\n * apply whileHover. But, if matches throws that focus-visible\n * is not a valid selector then in that browser outline styles will be applied\n * to the element by default and we want to match that behaviour with whileFocus.\n */\n try {\n isFocusVisible = this.node.current.matches(\":focus-visible\");\n }\n catch (e) {\n isFocusVisible = true;\n }\n if (!isFocusVisible || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", true);\n this.isActive = true;\n }\n onBlur() {\n if (!this.isActive || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", false);\n this.isActive = false;\n }\n mount() {\n this.unmount = pipe(addDomEvent(this.node.current, \"focus\", () => this.onFocus()), addDomEvent(this.node.current, \"blur\", () => this.onBlur()));\n }\n unmount() { }\n}\n\nexport { FocusGesture };\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nconst isNodeOrChild = (parent, child) => {\n if (!child) {\n return false;\n }\n else if (parent === child) {\n return true;\n }\n else {\n return isNodeOrChild(parent, child.parentElement);\n }\n};\n\nexport { isNodeOrChild };\n","import { extractEventInfo } from '../events/event-info.mjs';\nimport { addDomEvent } from '../events/add-dom-event.mjs';\nimport { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { isNodeOrChild } from './utils/is-node-or-child.mjs';\nimport { noop } from '../utils/noop.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction fireSyntheticPointerEvent(name, handler) {\n if (!handler)\n return;\n const syntheticPointerEvent = new PointerEvent(\"pointer\" + name);\n handler(syntheticPointerEvent, extractEventInfo(syntheticPointerEvent));\n}\nclass PressGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removeStartListeners = noop;\n this.removeEndListeners = noop;\n this.removeAccessibleListeners = noop;\n this.startPointerPress = (startEvent, startInfo) => {\n if (this.isPressing)\n return;\n this.removeEndListeners();\n const props = this.node.getProps();\n const endPointerPress = (endEvent, endInfo) => {\n if (!this.checkPressEnd())\n return;\n const { onTap, onTapCancel, globalTapTarget } = this.node.getProps();\n frame.update(() => {\n /**\n * We only count this as a tap gesture if the event.target is the same\n * as, or a child of, this component's element\n */\n !globalTapTarget &&\n !isNodeOrChild(this.node.current, endEvent.target)\n ? onTapCancel && onTapCancel(endEvent, endInfo)\n : onTap && onTap(endEvent, endInfo);\n });\n };\n const removePointerUpListener = addPointerEvent(window, \"pointerup\", endPointerPress, { passive: !(props.onTap || props[\"onPointerUp\"]) });\n const removePointerCancelListener = addPointerEvent(window, \"pointercancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo), { passive: !(props.onTapCancel || props[\"onPointerCancel\"]) });\n this.removeEndListeners = pipe(removePointerUpListener, removePointerCancelListener);\n this.startPress(startEvent, startInfo);\n };\n this.startAccessiblePress = () => {\n const handleKeydown = (keydownEvent) => {\n if (keydownEvent.key !== \"Enter\" || this.isPressing)\n return;\n const handleKeyup = (keyupEvent) => {\n if (keyupEvent.key !== \"Enter\" || !this.checkPressEnd())\n return;\n fireSyntheticPointerEvent(\"up\", (event, info) => {\n const { onTap } = this.node.getProps();\n if (onTap) {\n frame.update(() => onTap(event, info));\n }\n });\n };\n this.removeEndListeners();\n this.removeEndListeners = addDomEvent(this.node.current, \"keyup\", handleKeyup);\n fireSyntheticPointerEvent(\"down\", (event, info) => {\n this.startPress(event, info);\n });\n };\n const removeKeydownListener = addDomEvent(this.node.current, \"keydown\", handleKeydown);\n const handleBlur = () => {\n if (!this.isPressing)\n return;\n fireSyntheticPointerEvent(\"cancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo));\n };\n const removeBlurListener = addDomEvent(this.node.current, \"blur\", handleBlur);\n this.removeAccessibleListeners = pipe(removeKeydownListener, removeBlurListener);\n };\n }\n startPress(event, info) {\n this.isPressing = true;\n const { onTapStart, whileTap } = this.node.getProps();\n /**\n * Ensure we trigger animations before firing event callback\n */\n if (whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", true);\n }\n if (onTapStart) {\n frame.update(() => onTapStart(event, info));\n }\n }\n checkPressEnd() {\n this.removeEndListeners();\n this.isPressing = false;\n const props = this.node.getProps();\n if (props.whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", false);\n }\n return !isDragActive();\n }\n cancelPress(event, info) {\n if (!this.checkPressEnd())\n return;\n const { onTapCancel } = this.node.getProps();\n if (onTapCancel) {\n frame.update(() => onTapCancel(event, info));\n }\n }\n mount() {\n const props = this.node.getProps();\n const removePointerListener = addPointerEvent(props.globalTapTarget ? window : this.node.current, \"pointerdown\", this.startPointerPress, { passive: !(props.onTapStart || props[\"onPointerStart\"]) });\n const removeFocusListener = addDomEvent(this.node.current, \"focus\", this.startAccessiblePress);\n this.removeStartListeners = pipe(removePointerListener, removeFocusListener);\n }\n unmount() {\n this.removeStartListeners();\n this.removeEndListeners();\n this.removeAccessibleListeners();\n }\n}\n\nexport { PressGesture };\n","/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap();\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap();\nconst fireObserverCallback = (entry) => {\n const callback = observerCallbacks.get(entry.target);\n callback && callback(entry);\n};\nconst fireAllObserverCallbacks = (entries) => {\n entries.forEach(fireObserverCallback);\n};\nfunction initIntersectionObserver({ root, ...options }) {\n const lookupRoot = root || document;\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {});\n }\n const rootObservers = observers.get(lookupRoot);\n const key = JSON.stringify(options);\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });\n }\n return rootObservers[key];\n}\nfunction observeIntersection(element, options, callback) {\n const rootInteresectionObserver = initIntersectionObserver(options);\n observerCallbacks.set(element, callback);\n rootInteresectionObserver.observe(element);\n return () => {\n observerCallbacks.delete(element);\n rootInteresectionObserver.unobserve(element);\n };\n}\n\nexport { observeIntersection };\n","import { Feature } from '../Feature.mjs';\nimport { observeIntersection } from './observers.mjs';\n\nconst thresholdNames = {\n some: 0,\n all: 1,\n};\nclass InViewFeature extends Feature {\n constructor() {\n super(...arguments);\n this.hasEnteredView = false;\n this.isInView = false;\n }\n startObserver() {\n this.unmount();\n const { viewport = {} } = this.node.getProps();\n const { root, margin: rootMargin, amount = \"some\", once } = viewport;\n const options = {\n root: root ? root.current : undefined,\n rootMargin,\n threshold: typeof amount === \"number\" ? amount : thresholdNames[amount],\n };\n const onIntersectionUpdate = (entry) => {\n const { isIntersecting } = entry;\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (this.isInView === isIntersecting)\n return;\n this.isInView = isIntersecting;\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && this.hasEnteredView) {\n return;\n }\n else if (isIntersecting) {\n this.hasEnteredView = true;\n }\n if (this.node.animationState) {\n this.node.animationState.setActive(\"whileInView\", isIntersecting);\n }\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const { onViewportEnter, onViewportLeave } = this.node.getProps();\n const callback = isIntersecting ? onViewportEnter : onViewportLeave;\n callback && callback(entry);\n };\n return observeIntersection(this.node.current, options, onIntersectionUpdate);\n }\n mount() {\n this.startObserver();\n }\n update() {\n if (typeof IntersectionObserver === \"undefined\")\n return;\n const { props, prevProps } = this.node;\n const hasOptionsChanged = [\"amount\", \"margin\", \"root\"].some(hasViewportOptionChanged(props, prevProps));\n if (hasOptionsChanged) {\n this.startObserver();\n }\n }\n unmount() { }\n}\nfunction hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {\n return (name) => viewport[name] !== prevViewport[name];\n}\n\nexport { InViewFeature };\n","import { HoverGesture } from '../../gestures/hover.mjs';\nimport { FocusGesture } from '../../gestures/focus.mjs';\nimport { PressGesture } from '../../gestures/press.mjs';\nimport { InViewFeature } from './viewport/index.mjs';\n\nconst gestureAnimations = {\n inView: {\n Feature: InViewFeature,\n },\n tap: {\n Feature: PressGesture,\n },\n focus: {\n Feature: FocusGesture,\n },\n hover: {\n Feature: HoverGesture,\n },\n};\n\nexport { gestureAnimations };\n","function shallowCompare(next, prev) {\n if (!Array.isArray(prev))\n return false;\n const prevLength = prev.length;\n if (prevLength !== next.length)\n return false;\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i])\n return false;\n }\n return true;\n}\n\nexport { shallowCompare };\n","import { resolveVariantFromProps } from './resolve-variants.mjs';\n\n/**\n * Creates an object containing the latest state of every MotionValue on a VisualElement\n */\nfunction getCurrent(visualElement) {\n const current = {};\n visualElement.values.forEach((value, key) => (current[key] = value.get()));\n return current;\n}\n/**\n * Creates an object containing the latest velocity of every MotionValue on a VisualElement\n */\nfunction getVelocity(visualElement) {\n const velocity = {};\n visualElement.values.forEach((value, key) => (velocity[key] = value.getVelocity()));\n return velocity;\n}\nfunction resolveVariant(visualElement, definition, custom) {\n const props = visualElement.getProps();\n return resolveVariantFromProps(props, definition, custom !== undefined ? custom : props.custom, getCurrent(visualElement), getVelocity(visualElement));\n}\n\nexport { resolveVariant };\n","import { noop } from './noop.mjs';\n\nlet warning = noop;\nlet invariant = noop;\nif (process.env.NODE_ENV !== \"production\") {\n warning = (check, message) => {\n if (!check && typeof console !== \"undefined\") {\n console.warn(message);\n }\n };\n invariant = (check, message) => {\n if (!check) {\n throw new Error(message);\n }\n };\n}\n\nexport { invariant, warning };\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\nconst secondsToMilliseconds = (seconds) => seconds * 1000;\nconst millisecondsToSeconds = (milliseconds) => milliseconds / 1000;\n\nexport { millisecondsToSeconds, secondsToMilliseconds };\n","const instantAnimationState = {\n current: false,\n};\n\nexport { instantAnimationState };\n","const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === \"number\";\n\nexport { isBezierDefinition };\n","import { isBezierDefinition } from '../../../easing/utils/is-bezier-definition.mjs';\n\nfunction isWaapiSupportedEasing(easing) {\n return Boolean(!easing ||\n (typeof easing === \"string\" && supportedWaapiEasing[easing]) ||\n isBezierDefinition(easing) ||\n (Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));\n}\nconst cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;\nconst supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n};\nfunction mapEasingToNativeEasing(easing) {\n if (!easing)\n return undefined;\n return isBezierDefinition(easing)\n ? cubicBezierAsString(easing)\n : Array.isArray(easing)\n ? easing.map(mapEasingToNativeEasing)\n : supportedWaapiEasing[easing];\n}\n\nexport { cubicBezierAsString, isWaapiSupportedEasing, mapEasingToNativeEasing, supportedWaapiEasing };\n","import { mapEasingToNativeEasing } from './easing.mjs';\n\nfunction animateStyle(element, valueName, keyframes, { delay = 0, duration, repeat = 0, repeatType = \"loop\", ease, times, } = {}) {\n const keyframeOptions = { [valueName]: keyframes };\n if (times)\n keyframeOptions.offset = times;\n const easing = mapEasingToNativeEasing(ease);\n /**\n * If this is an easing array, apply to keyframes, not animation as a whole\n */\n if (Array.isArray(easing))\n keyframeOptions.easing = easing;\n return element.animate(keyframeOptions, {\n delay,\n duration,\n easing: !Array.isArray(easing) ? easing : \"linear\",\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n });\n}\n\nexport { animateStyle };\n","function getFinalKeyframe(keyframes, { repeat, repeatType = \"loop\" }) {\n const index = repeat && repeatType !== \"loop\" && repeat % 2 === 1\n ? 0\n : keyframes.length - 1;\n return keyframes[index];\n}\n\nexport { getFinalKeyframe };\n","import { noop } from '../utils/noop.mjs';\n\n/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticiably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t;\nconst subdivisionPrecision = 0.0000001;\nconst subdivisionMaxIterations = 12;\nfunction binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {\n let currentX;\n let currentT;\n let i = 0;\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - x;\n if (currentX > 0.0) {\n upperBound = currentT;\n }\n else {\n lowerBound = currentT;\n }\n } while (Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations);\n return currentT;\n}\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2)\n return noop;\n const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);\n // If animation is at start/end, return t without easing\n return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);\n}\n\nexport { cubicBezier };\n","import { cubicBezier } from './cubic-bezier.mjs';\n\nconst easeIn = cubicBezier(0.42, 0, 1, 1);\nconst easeOut = cubicBezier(0, 0, 0.58, 1);\nconst easeInOut = cubicBezier(0.42, 0, 0.58, 1);\n\nexport { easeIn, easeInOut, easeOut };\n","const isEasingArray = (ease) => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\";\n};\n\nexport { isEasingArray };\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n// the second half of the animation. Turns easeIn into easeInOut.\nconst mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n\nexport { mirrorEasing };\n","// Accepts an easing function and returns a new one that outputs reversed values.\n// Turns easeIn into easeOut.\nconst reverseEasing = (easing) => (p) => 1 - easing(1 - p);\n\nexport { reverseEasing };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst circIn = (p) => 1 - Math.sin(Math.acos(p));\nconst circOut = reverseEasing(circIn);\nconst circInOut = mirrorEasing(circIn);\n\nexport { circIn, circInOut, circOut };\n","import { cubicBezier } from './cubic-bezier.mjs';\nimport { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst backOut = cubicBezier(0.33, 1.53, 0.69, 0.99);\nconst backIn = reverseEasing(backOut);\nconst backInOut = mirrorEasing(backIn);\n\nexport { backIn, backInOut, backOut };\n","import { backIn } from './back.mjs';\n\nconst anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\nexport { anticipate };\n","import { invariant } from '../../utils/errors.mjs';\nimport { cubicBezier } from '../cubic-bezier.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { easeIn, easeInOut, easeOut } from '../ease.mjs';\nimport { circIn, circInOut, circOut } from '../circ.mjs';\nimport { backIn, backInOut, backOut } from '../back.mjs';\nimport { anticipate } from '../anticipate.mjs';\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n};\nconst easingDefinitionToFunction = (definition) => {\n if (Array.isArray(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`);\n const [x1, y1, x2, y2] = definition;\n return cubicBezier(x1, y1, x2, y2);\n }\n else if (typeof definition === \"string\") {\n // Else lookup from table\n invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`);\n return easingLookup[definition];\n }\n return definition;\n};\n\nexport { easingDefinitionToFunction };\n","import { isString, singleColorRegex, floatRegex } from '../utils.mjs';\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nconst isColorString = (type, testProp) => (v) => {\n return Boolean((isString(v) && singleColorRegex.test(v) && v.startsWith(type)) ||\n (testProp && Object.prototype.hasOwnProperty.call(v, testProp)));\n};\nconst splitColor = (aName, bName, cName) => (v) => {\n if (!isString(v))\n return v;\n const [a, b, c, alpha] = v.match(floatRegex);\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n };\n};\n\nexport { isColorString, splitColor };\n","import { clamp } from '../../../utils/clamp.mjs';\nimport { number, alpha } from '../numbers/index.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst clampRgbUnit = (v) => clamp(0, 255, v);\nconst rgbUnit = {\n ...number,\n transform: (v) => Math.round(clampRgbUnit(v)),\n};\nconst rgba = {\n test: isColorString(\"rgb\", \"red\"),\n parse: splitColor(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\",\n};\n\nexport { rgbUnit, rgba };\n","import { rgba } from './rgba.mjs';\nimport { isColorString } from './utils.mjs';\n\nfunction parseHex(v) {\n let r = \"\";\n let g = \"\";\n let b = \"\";\n let a = \"\";\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3);\n g = v.substring(3, 5);\n b = v.substring(5, 7);\n a = v.substring(7, 9);\n // Or we have 3 characters, ie #F00\n }\n else {\n r = v.substring(1, 2);\n g = v.substring(2, 3);\n b = v.substring(3, 4);\n a = v.substring(4, 5);\n r += r;\n g += g;\n b += b;\n a += a;\n }\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n };\n}\nconst hex = {\n test: isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n};\n\nexport { hex };\n","import { alpha } from '../numbers/index.mjs';\nimport { percent } from '../numbers/units.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst hsla = {\n test: isColorString(\"hsl\", \"hue\"),\n parse: splitColor(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => {\n return (\"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\");\n },\n};\n\nexport { hsla };\n","import { isString } from '../utils.mjs';\nimport { hex } from './hex.mjs';\nimport { hsla } from './hsla.mjs';\nimport { rgba } from './rgba.mjs';\n\nconst color = {\n test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v) => {\n if (rgba.test(v)) {\n return rgba.parse(v);\n }\n else if (hsla.test(v)) {\n return hsla.parse(v);\n }\n else {\n return hex.parse(v);\n }\n },\n transform: (v) => {\n return isString(v)\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v)\n : hsla.transform(v);\n },\n};\n\nexport { color };\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nconst mix = (from, to, progress) => -progress * from + progress * to + from;\n\nexport { mix };\n","// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p, q, t) {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n if (t < 1 / 6)\n return p + (q - p) * 6 * t;\n if (t < 1 / 2)\n return q;\n if (t < 2 / 3)\n return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n}\nfunction hslaToRgba({ hue, saturation, lightness, alpha }) {\n hue /= 360;\n saturation /= 100;\n lightness /= 100;\n let red = 0;\n let green = 0;\n let blue = 0;\n if (!saturation) {\n red = green = blue = lightness;\n }\n else {\n const q = lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation;\n const p = 2 * lightness - q;\n red = hueToRgb(p, q, hue + 1 / 3);\n green = hueToRgb(p, q, hue);\n blue = hueToRgb(p, q, hue - 1 / 3);\n }\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n };\n}\n\nexport { hslaToRgba };\n","import { mix } from './mix.mjs';\nimport { invariant } from './errors.mjs';\nimport { hslaToRgba } from './hsla-to-rgba.mjs';\nimport { hex } from '../value/types/color/hex.mjs';\nimport { rgba } from '../value/types/color/rgba.mjs';\nimport { hsla } from '../value/types/color/hsla.mjs';\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nconst mixLinearColor = (from, to, v) => {\n const fromExpo = from * from;\n return Math.sqrt(Math.max(0, v * (to * to - fromExpo) + fromExpo));\n};\nconst colorTypes = [hex, rgba, hsla];\nconst getColorType = (v) => colorTypes.find((type) => type.test(v));\nfunction asRGBA(color) {\n const type = getColorType(color);\n invariant(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`);\n let model = type.parse(color);\n if (type === hsla) {\n // TODO Remove this cast - needed since Framer Motion's stricter typing\n model = hslaToRgba(model);\n }\n return model;\n}\nconst mixColor = (from, to) => {\n const fromRGBA = asRGBA(from);\n const toRGBA = asRGBA(to);\n const blended = { ...fromRGBA };\n return (v) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v);\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v);\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v);\n blended.alpha = mix(fromRGBA.alpha, toRGBA.alpha, v);\n return rgba.transform(blended);\n };\n};\n\nexport { mixColor, mixLinearColor };\n","import { cssVariableRegex } from '../../../render/dom/utils/is-css-variable.mjs';\nimport { noop } from '../../../utils/noop.mjs';\nimport { color } from '../color/index.mjs';\nimport { number } from '../numbers/index.mjs';\nimport { colorRegex, floatRegex, isString, sanitize } from '../utils.mjs';\n\nfunction test(v) {\n var _a, _b;\n return (isNaN(v) &&\n isString(v) &&\n (((_a = v.match(floatRegex)) === null || _a === void 0 ? void 0 : _a.length) || 0) +\n (((_b = v.match(colorRegex)) === null || _b === void 0 ? void 0 : _b.length) || 0) >\n 0);\n}\nconst cssVarTokeniser = {\n regex: cssVariableRegex,\n countKey: \"Vars\",\n token: \"${v}\",\n parse: noop,\n};\nconst colorTokeniser = {\n regex: colorRegex,\n countKey: \"Colors\",\n token: \"${c}\",\n parse: color.parse,\n};\nconst numberTokeniser = {\n regex: floatRegex,\n countKey: \"Numbers\",\n token: \"${n}\",\n parse: number.parse,\n};\nfunction tokenise(info, { regex, countKey, token, parse }) {\n const matches = info.tokenised.match(regex);\n if (!matches)\n return;\n info[\"num\" + countKey] = matches.length;\n info.tokenised = info.tokenised.replace(regex, token);\n info.values.push(...matches.map(parse));\n}\nfunction analyseComplexValue(value) {\n const originalValue = value.toString();\n const info = {\n value: originalValue,\n tokenised: originalValue,\n values: [],\n numVars: 0,\n numColors: 0,\n numNumbers: 0,\n };\n if (info.value.includes(\"var(--\"))\n tokenise(info, cssVarTokeniser);\n tokenise(info, colorTokeniser);\n tokenise(info, numberTokeniser);\n return info;\n}\nfunction parseComplexValue(v) {\n return analyseComplexValue(v).values;\n}\nfunction createTransformer(source) {\n const { values, numColors, numVars, tokenised } = analyseComplexValue(source);\n const numValues = values.length;\n return (v) => {\n let output = tokenised;\n for (let i = 0; i < numValues; i++) {\n if (i < numVars) {\n output = output.replace(cssVarTokeniser.token, v[i]);\n }\n else if (i < numVars + numColors) {\n output = output.replace(colorTokeniser.token, color.transform(v[i]));\n }\n else {\n output = output.replace(numberTokeniser.token, sanitize(v[i]));\n }\n }\n return output;\n };\n}\nconst convertNumbersToZero = (v) => typeof v === \"number\" ? 0 : v;\nfunction getAnimatableNone(v) {\n const parsed = parseComplexValue(v);\n const transformer = createTransformer(v);\n return transformer(parsed.map(convertNumbersToZero));\n}\nconst complex = {\n test,\n parse: parseComplexValue,\n createTransformer,\n getAnimatableNone,\n};\n\nexport { analyseComplexValue, complex };\n","import { mix } from './mix.mjs';\nimport { mixColor } from './mix-color.mjs';\nimport { pipe } from './pipe.mjs';\nimport { warning } from './errors.mjs';\nimport { color } from '../value/types/color/index.mjs';\nimport { complex, analyseComplexValue } from '../value/types/complex/index.mjs';\n\nconst mixImmediate = (origin, target) => (p) => `${p > 0 ? target : origin}`;\nfunction getMixer(origin, target) {\n if (typeof origin === \"number\") {\n return (v) => mix(origin, target, v);\n }\n else if (color.test(origin)) {\n return mixColor(origin, target);\n }\n else {\n return origin.startsWith(\"var(\")\n ? mixImmediate(origin, target)\n : mixComplex(origin, target);\n }\n}\nconst mixArray = (from, to) => {\n const output = [...from];\n const numValues = output.length;\n const blendValue = from.map((fromThis, i) => getMixer(fromThis, to[i]));\n return (v) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](v);\n }\n return output;\n };\n};\nconst mixObject = (origin, target) => {\n const output = { ...origin, ...target };\n const blendValue = {};\n for (const key in output) {\n if (origin[key] !== undefined && target[key] !== undefined) {\n blendValue[key] = getMixer(origin[key], target[key]);\n }\n }\n return (v) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v);\n }\n return output;\n };\n};\nconst mixComplex = (origin, target) => {\n const template = complex.createTransformer(target);\n const originStats = analyseComplexValue(origin);\n const targetStats = analyseComplexValue(target);\n const canInterpolate = originStats.numVars === targetStats.numVars &&\n originStats.numColors === targetStats.numColors &&\n originStats.numNumbers >= targetStats.numNumbers;\n if (canInterpolate) {\n return pipe(mixArray(originStats.values, targetStats.values), template);\n }\n else {\n warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`);\n return mixImmediate(origin, target);\n }\n};\n\nexport { mixArray, mixComplex, mixObject };\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\nconst progress = (from, to, value) => {\n const toFromDifference = to - from;\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\n};\n\nexport { progress };\n","import { invariant } from './errors.mjs';\nimport { color } from '../value/types/color/index.mjs';\nimport { clamp } from './clamp.mjs';\nimport { mix } from './mix.mjs';\nimport { mixColor } from './mix-color.mjs';\nimport { mixComplex, mixArray, mixObject } from './mix-complex.mjs';\nimport { pipe } from './pipe.mjs';\nimport { progress } from './progress.mjs';\nimport { noop } from './noop.mjs';\n\nconst mixNumber = (from, to) => (p) => mix(from, to, p);\nfunction detectMixerFactory(v) {\n if (typeof v === \"number\") {\n return mixNumber;\n }\n else if (typeof v === \"string\") {\n return color.test(v) ? mixColor : mixComplex;\n }\n else if (Array.isArray(v)) {\n return mixArray;\n }\n else if (typeof v === \"object\") {\n return mixObject;\n }\n return mixNumber;\n}\nfunction createMixers(output, ease, customMixer) {\n const mixers = [];\n const mixerFactory = customMixer || detectMixerFactory(output[0]);\n const numMixers = output.length - 1;\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1]);\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease;\n mixer = pipe(easingFunction, mixer);\n }\n mixers.push(mixer);\n }\n return mixers;\n}\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revist this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nfunction interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) {\n const inputLength = input.length;\n invariant(inputLength === output.length, \"Both input and output ranges must be the same length\");\n /**\n * If we're only provided a single input, we can just make a function\n * that returns the output.\n */\n if (inputLength === 1)\n return () => output[0];\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse();\n output = [...output].reverse();\n }\n const mixers = createMixers(output, ease, mixer);\n const numMixers = mixers.length;\n const interpolator = (v) => {\n let i = 0;\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1])\n break;\n }\n }\n const progressInRange = progress(input[i], input[i + 1], v);\n return mixers[i](progressInRange);\n };\n return isClamp\n ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator;\n}\n\nexport { interpolate };\n","import { mix } from '../mix.mjs';\nimport { progress } from '../progress.mjs';\n\nfunction fillOffset(offset, remaining) {\n const min = offset[offset.length - 1];\n for (let i = 1; i <= remaining; i++) {\n const offsetProgress = progress(0, remaining, i);\n offset.push(mix(min, 1, offsetProgress));\n }\n}\n\nexport { fillOffset };\n","import { fillOffset } from './fill.mjs';\n\nfunction defaultOffset(arr) {\n const offset = [0];\n fillOffset(offset, arr.length - 1);\n return offset;\n}\n\nexport { defaultOffset };\n","function convertOffsetToTimes(offset, duration) {\n return offset.map((o) => o * duration);\n}\n\nexport { convertOffsetToTimes };\n","import { easeInOut } from '../../easing/ease.mjs';\nimport { isEasingArray } from '../../easing/utils/is-easing-array.mjs';\nimport { easingDefinitionToFunction } from '../../easing/utils/map.mjs';\nimport { interpolate } from '../../utils/interpolate.mjs';\nimport { defaultOffset } from '../../utils/offsets/default.mjs';\nimport { convertOffsetToTimes } from '../../utils/offsets/time.mjs';\n\nfunction defaultEasing(values, easing) {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1);\n}\nfunction keyframes({ duration = 300, keyframes: keyframeValues, times, ease = \"easeInOut\", }) {\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease);\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = {\n done: false,\n value: keyframeValues[0],\n };\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframeValues.length\n ? times\n : defaultOffset(keyframeValues), duration);\n const mapTimeToKeyframe = interpolate(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n });\n return {\n calculatedDuration: duration,\n next: (t) => {\n state.value = mapTimeToKeyframe(t);\n state.done = t >= duration;\n return state;\n },\n };\n}\n\nexport { defaultEasing, keyframes };\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nfunction velocityPerSecond(velocity, frameDuration) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\n}\n\nexport { velocityPerSecond };\n","import { velocityPerSecond } from '../../../utils/velocity-per-second.mjs';\n\nconst velocitySampleDuration = 5; // ms\nfunction calcGeneratorVelocity(resolveValue, t, current) {\n const prevT = Math.max(t - velocitySampleDuration, 0);\n return velocityPerSecond(current - resolveValue(prevT), t - prevT);\n}\n\nexport { calcGeneratorVelocity };\n","import { warning } from '../../../utils/errors.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { secondsToMilliseconds, millisecondsToSeconds } from '../../../utils/time-conversion.mjs';\n\nconst safeMin = 0.001;\nconst minDuration = 0.01;\nconst maxDuration = 10.0;\nconst minDamping = 0.05;\nconst maxDamping = 1;\nfunction findSpring({ duration = 800, bounce = 0.25, velocity = 0, mass = 1, }) {\n let envelope;\n let derivative;\n warning(duration <= secondsToMilliseconds(maxDuration), \"Spring duration must be 10 seconds or less\");\n let dampingRatio = 1 - bounce;\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(minDamping, maxDamping, dampingRatio);\n duration = clamp(minDuration, maxDuration, millisecondsToSeconds(duration));\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const a = exponentialDecay - velocity;\n const b = calcAngularFreq(undampedFreq, dampingRatio);\n const c = Math.exp(-delta);\n return safeMin - (a / b) * c;\n };\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const d = delta * velocity + velocity;\n const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;\n const f = Math.exp(-delta);\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;\n return (factor * ((d - e) * f)) / g;\n };\n }\n else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (undampedFreq - velocity) * duration + 1;\n return -safeMin + a * b;\n };\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (velocity - undampedFreq) * (duration * duration);\n return a * b;\n };\n }\n const initialGuess = 5 / duration;\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess);\n duration = secondsToMilliseconds(duration);\n if (isNaN(undampedFreq)) {\n return {\n stiffness: 100,\n damping: 10,\n duration,\n };\n }\n else {\n const stiffness = Math.pow(undampedFreq, 2) * mass;\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n };\n }\n}\nconst rootIterations = 12;\nfunction approximateRoot(envelope, derivative, initialGuess) {\n let result = initialGuess;\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result);\n }\n return result;\n}\nfunction calcAngularFreq(undampedFreq, dampingRatio) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);\n}\n\nexport { calcAngularFreq, findSpring, maxDamping, maxDuration, minDamping, minDuration };\n","import { millisecondsToSeconds } from '../../../utils/time-conversion.mjs';\nimport { calcGeneratorVelocity } from '../utils/velocity.mjs';\nimport { findSpring, calcAngularFreq } from './find.mjs';\n\nconst durationKeys = [\"duration\", \"bounce\"];\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"];\nfunction isSpringType(options, keys) {\n return keys.some((key) => options[key] !== undefined);\n}\nfunction getSpringOptions(options) {\n let springOptions = {\n velocity: 0.0,\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n isResolvedFromDuration: false,\n ...options,\n };\n // stiffness/damping/mass overrides duration/bounce\n if (!isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)) {\n const derived = findSpring(options);\n springOptions = {\n ...springOptions,\n ...derived,\n mass: 1.0,\n };\n springOptions.isResolvedFromDuration = true;\n }\n return springOptions;\n}\nfunction spring({ keyframes, restDelta, restSpeed, ...options }) {\n const origin = keyframes[0];\n const target = keyframes[keyframes.length - 1];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration, } = getSpringOptions({\n ...options,\n velocity: -millisecondsToSeconds(options.velocity || 0),\n });\n const initialVelocity = velocity || 0.0;\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n const initialDelta = target - origin;\n const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));\n /**\n * If we're working on a granular scale, use smaller defaults for determining\n * when the spring is finished.\n *\n * These defaults have been selected emprically based on what strikes a good\n * ratio between feeling good and finishing as soon as changes are imperceptible.\n */\n const isGranularScale = Math.abs(initialDelta) < 5;\n restSpeed || (restSpeed = isGranularScale ? 0.01 : 2);\n restDelta || (restDelta = isGranularScale ? 0.005 : 0.5);\n let resolveSpring;\n if (dampingRatio < 1) {\n const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);\n // Underdamped spring\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n return (target -\n envelope *\n (((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq) *\n Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t)));\n };\n }\n else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t) => target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) * t);\n }\n else {\n // Overdamped spring\n const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300);\n return (target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq);\n };\n }\n return {\n calculatedDuration: isResolvedFromDuration ? duration || null : null,\n next: (t) => {\n const current = resolveSpring(t);\n if (!isResolvedFromDuration) {\n let currentVelocity = initialVelocity;\n if (t !== 0) {\n /**\n * We only need to calculate velocity for under-damped springs\n * as over- and critically-damped springs can't overshoot, so\n * checking only for displacement is enough.\n */\n if (dampingRatio < 1) {\n currentVelocity = calcGeneratorVelocity(resolveSpring, t, current);\n }\n else {\n currentVelocity = 0;\n }\n }\n const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;\n const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;\n state.done =\n isBelowVelocityThreshold && isBelowDisplacementThreshold;\n }\n else {\n state.done = t >= duration;\n }\n state.value = state.done ? target : current;\n return state;\n },\n };\n}\n\nexport { spring };\n","import { spring } from './spring/index.mjs';\nimport { calcGeneratorVelocity } from './utils/velocity.mjs';\n\nfunction inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {\n const origin = keyframes[0];\n const state = {\n done: false,\n value: origin,\n };\n const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);\n const nearestBoundary = (v) => {\n if (min === undefined)\n return max;\n if (max === undefined)\n return min;\n return Math.abs(min - v) < Math.abs(max - v) ? min : max;\n };\n let amplitude = power * velocity;\n const ideal = origin + amplitude;\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal)\n amplitude = target - origin;\n const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);\n const calcLatest = (t) => target + calcDelta(t);\n const applyFriction = (t) => {\n const delta = calcDelta(t);\n const latest = calcLatest(t);\n state.done = Math.abs(delta) <= restDelta;\n state.value = state.done ? target : latest;\n };\n /**\n * Ideally this would resolve for t in a stateless way, we could\n * do that by always precalculating the animation but as we know\n * this will be done anyway we can assume that spring will\n * be discovered during that.\n */\n let timeReachedBoundary;\n let spring$1;\n const checkCatchBoundary = (t) => {\n if (!isOutOfBounds(state.value))\n return;\n timeReachedBoundary = t;\n spring$1 = spring({\n keyframes: [state.value, nearestBoundary(state.value)],\n velocity: calcGeneratorVelocity(calcLatest, t, state.value),\n damping: bounceDamping,\n stiffness: bounceStiffness,\n restDelta,\n restSpeed,\n });\n };\n checkCatchBoundary(0);\n return {\n calculatedDuration: null,\n next: (t) => {\n /**\n * We need to resolve the friction to figure out if we need a\n * spring but we don't want to do this twice per frame. So here\n * we flag if we updated for this frame and later if we did\n * we can skip doing it again.\n */\n let hasUpdatedFrame = false;\n if (!spring$1 && timeReachedBoundary === undefined) {\n hasUpdatedFrame = true;\n applyFriction(t);\n checkCatchBoundary(t);\n }\n /**\n * If we have a spring and the provided t is beyond the moment the friction\n * animation crossed the min/max boundary, use the spring.\n */\n if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {\n return spring$1.next(t - timeReachedBoundary);\n }\n else {\n !hasUpdatedFrame && applyFriction(t);\n return state;\n }\n },\n };\n}\n\nexport { inertia };\n","import { frame, cancelFrame, frameData } from '../../../frameloop/frame.mjs';\n\nconst frameloopDriver = (update) => {\n const passTimestamp = ({ timestamp }) => update(timestamp);\n return {\n start: () => frame.update(passTimestamp, true),\n stop: () => cancelFrame(passTimestamp),\n /**\n * If we're processing this frame we can use the\n * framelocked timestamp to keep things in sync.\n */\n now: () => frameData.isProcessing ? frameData.timestamp : performance.now(),\n };\n};\n\nexport { frameloopDriver };\n","/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxGeneratorDuration = 20000;\nfunction calcGeneratorDuration(generator) {\n let duration = 0;\n const timeStep = 50;\n let state = generator.next(duration);\n while (!state.done && duration < maxGeneratorDuration) {\n duration += timeStep;\n state = generator.next(duration);\n }\n return duration >= maxGeneratorDuration ? Infinity : duration;\n}\n\nexport { calcGeneratorDuration, maxGeneratorDuration };\n","import { keyframes } from '../../generators/keyframes.mjs';\nimport { spring } from '../../generators/spring/index.mjs';\nimport { inertia } from '../../generators/inertia.mjs';\nimport { frameloopDriver } from './driver-frameloop.mjs';\nimport { interpolate } from '../../../utils/interpolate.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../../utils/time-conversion.mjs';\nimport { calcGeneratorDuration } from '../../generators/utils/calc-duration.mjs';\nimport { invariant } from '../../../utils/errors.mjs';\n\nconst types = {\n decay: inertia,\n inertia,\n tween: keyframes,\n keyframes: keyframes,\n spring,\n};\n/**\n * Animate a single value on the main thread.\n *\n * This function is written, where functionality overlaps,\n * to be largely spec-compliant with WAAPI to allow fungibility\n * between the two.\n */\nfunction animateValue({ autoplay = true, delay = 0, driver = frameloopDriver, keyframes: keyframes$1, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", onPlay, onStop, onComplete, onUpdate, ...options }) {\n let speed = 1;\n let hasStopped = false;\n let resolveFinishedPromise;\n let currentFinishedPromise;\n /**\n * Resolve the current Promise every time we enter the\n * finished state. This is WAAPI-compatible behaviour.\n */\n const updateFinishedPromise = () => {\n currentFinishedPromise = new Promise((resolve) => {\n resolveFinishedPromise = resolve;\n });\n };\n // Create the first finished promise\n updateFinishedPromise();\n let animationDriver;\n const generatorFactory = types[type] || keyframes;\n /**\n * If this isn't the keyframes generator and we've been provided\n * strings as keyframes, we need to interpolate these.\n */\n let mapNumbersToKeyframes;\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n if (process.env.NODE_ENV !== \"production\") {\n invariant(keyframes$1.length === 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`);\n }\n mapNumbersToKeyframes = interpolate([0, 100], keyframes$1, {\n clamp: false,\n });\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...options, keyframes: keyframes$1 });\n let mirroredGenerator;\n if (repeatType === \"mirror\") {\n mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -(options.velocity || 0),\n });\n }\n let playState = \"idle\";\n let holdTime = null;\n let startTime = null;\n let cancelTime = null;\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null && repeat) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n let resolvedDuration = Infinity;\n let totalDuration = Infinity;\n if (calculatedDuration !== null) {\n resolvedDuration = calculatedDuration + repeatDelay;\n totalDuration = resolvedDuration * (repeat + 1) - repeatDelay;\n }\n let currentTime = 0;\n const tick = (timestamp) => {\n if (startTime === null)\n return;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (speed > 0)\n startTime = Math.min(startTime, timestamp);\n if (speed < 0)\n startTime = Math.min(timestamp - totalDuration / speed, startTime);\n if (holdTime !== null) {\n currentTime = holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n currentTime = Math.round(timestamp - startTime) * speed;\n }\n // Rebase on delay\n const timeWithoutDelay = currentTime - delay * (speed >= 0 ? 1 : -1);\n const isInDelayPhase = speed >= 0 ? timeWithoutDelay < 0 : timeWithoutDelay > totalDuration;\n currentTime = Math.max(timeWithoutDelay, 0);\n /**\n * If this animation has finished, set the current time\n * to the total duration.\n */\n if (playState === \"finished\" && holdTime === null) {\n currentTime = totalDuration;\n }\n let elapsed = currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n const state = isInDelayPhase\n ? { done: false, value: keyframes$1[0] }\n : frameGenerator.next(elapsed);\n if (mapNumbersToKeyframes) {\n state.value = mapNumbersToKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done = speed >= 0 ? currentTime >= totalDuration : currentTime <= 0;\n }\n const isAnimationFinished = holdTime === null &&\n (playState === \"finished\" || (playState === \"running\" && done));\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n finish();\n }\n return state;\n };\n const stopAnimationDriver = () => {\n animationDriver && animationDriver.stop();\n animationDriver = undefined;\n };\n const cancel = () => {\n playState = \"idle\";\n stopAnimationDriver();\n resolveFinishedPromise();\n updateFinishedPromise();\n startTime = cancelTime = null;\n };\n const finish = () => {\n playState = \"finished\";\n onComplete && onComplete();\n stopAnimationDriver();\n resolveFinishedPromise();\n };\n const play = () => {\n if (hasStopped)\n return;\n if (!animationDriver)\n animationDriver = driver(tick);\n const now = animationDriver.now();\n onPlay && onPlay();\n if (holdTime !== null) {\n startTime = now - holdTime;\n }\n else if (!startTime || playState === \"finished\") {\n startTime = now;\n }\n if (playState === \"finished\") {\n updateFinishedPromise();\n }\n cancelTime = startTime;\n holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n playState = \"running\";\n animationDriver.start();\n };\n if (autoplay) {\n play();\n }\n const controls = {\n then(resolve, reject) {\n return currentFinishedPromise.then(resolve, reject);\n },\n get time() {\n return millisecondsToSeconds(currentTime);\n },\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n currentTime = newTime;\n if (holdTime !== null || !animationDriver || speed === 0) {\n holdTime = newTime;\n }\n else {\n startTime = animationDriver.now() - newTime / speed;\n }\n },\n get duration() {\n const duration = generator.calculatedDuration === null\n ? calcGeneratorDuration(generator)\n : generator.calculatedDuration;\n return millisecondsToSeconds(duration);\n },\n get speed() {\n return speed;\n },\n set speed(newSpeed) {\n if (newSpeed === speed || !animationDriver)\n return;\n speed = newSpeed;\n controls.time = millisecondsToSeconds(currentTime);\n },\n get state() {\n return playState;\n },\n play,\n pause: () => {\n playState = \"paused\";\n holdTime = currentTime;\n },\n stop: () => {\n hasStopped = true;\n if (playState === \"idle\")\n return;\n playState = \"idle\";\n onStop && onStop();\n cancel();\n },\n cancel: () => {\n if (cancelTime !== null)\n tick(cancelTime);\n cancel();\n },\n complete: () => {\n playState = \"finished\";\n },\n sample: (elapsed) => {\n startTime = 0;\n return tick(elapsed);\n },\n };\n return controls;\n}\n\nexport { animateValue };\n","function memo(callback) {\n let result;\n return () => {\n if (result === undefined)\n result = callback();\n return result;\n };\n}\n\nexport { memo };\n","import { animateStyle } from './index.mjs';\nimport { isWaapiSupportedEasing } from './easing.mjs';\nimport { getFinalKeyframe } from './utils/get-final-keyframe.mjs';\nimport { animateValue } from '../js/index.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../../utils/time-conversion.mjs';\nimport { memo } from '../../../utils/memo.mjs';\nimport { noop } from '../../../utils/noop.mjs';\nimport { frame, cancelFrame } from '../../../frameloop/frame.mjs';\n\nconst supportsWaapi = memo(() => Object.hasOwnProperty.call(Element.prototype, \"animate\"));\n/**\n * A list of values that can be hardware-accelerated.\n */\nconst acceleratedValues = new Set([\n \"opacity\",\n \"clipPath\",\n \"filter\",\n \"transform\",\n \"backgroundColor\",\n]);\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10; //ms\n/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxDuration = 20000;\nconst requiresPregeneratedKeyframes = (valueName, options) => options.type === \"spring\" ||\n valueName === \"backgroundColor\" ||\n !isWaapiSupportedEasing(options.ease);\nfunction createAcceleratedAnimation(value, valueName, { onUpdate, onComplete, ...options }) {\n const canAccelerateAnimation = supportsWaapi() &&\n acceleratedValues.has(valueName) &&\n !options.repeatDelay &&\n options.repeatType !== \"mirror\" &&\n options.damping !== 0 &&\n options.type !== \"inertia\";\n if (!canAccelerateAnimation)\n return false;\n /**\n * TODO: Unify with js/index\n */\n let hasStopped = false;\n let resolveFinishedPromise;\n let currentFinishedPromise;\n /**\n * Cancelling an animation will write to the DOM. For safety we want to defer\n * this until the next `update` frame lifecycle. This flag tracks whether we\n * have a pending cancel, if so we shouldn't allow animations to finish.\n */\n let pendingCancel = false;\n /**\n * Resolve the current Promise every time we enter the\n * finished state. This is WAAPI-compatible behaviour.\n */\n const updateFinishedPromise = () => {\n currentFinishedPromise = new Promise((resolve) => {\n resolveFinishedPromise = resolve;\n });\n };\n // Create the first finished promise\n updateFinishedPromise();\n let { keyframes, duration = 300, ease, times } = options;\n /**\n * If this animation needs pre-generated keyframes then generate.\n */\n if (requiresPregeneratedKeyframes(valueName, options)) {\n const sampleAnimation = animateValue({\n ...options,\n repeat: 0,\n delay: 0,\n });\n let state = { done: false, value: keyframes[0] };\n const pregeneratedKeyframes = [];\n /**\n * Bail after 20 seconds of pre-generated keyframes as it's likely\n * we're heading for an infinite loop.\n */\n let t = 0;\n while (!state.done && t < maxDuration) {\n state = sampleAnimation.sample(t);\n pregeneratedKeyframes.push(state.value);\n t += sampleDelta;\n }\n times = undefined;\n keyframes = pregeneratedKeyframes;\n duration = t - sampleDelta;\n ease = \"linear\";\n }\n const animation = animateStyle(value.owner.current, valueName, keyframes, {\n ...options,\n duration,\n /**\n * This function is currently not called if ease is provided\n * as a function so the cast is safe.\n *\n * However it would be possible for a future refinement to port\n * in easing pregeneration from Motion One for browsers that\n * support the upcoming `linear()` easing function.\n */\n ease: ease,\n times,\n });\n const cancelAnimation = () => {\n pendingCancel = false;\n animation.cancel();\n };\n const safeCancel = () => {\n pendingCancel = true;\n frame.update(cancelAnimation);\n resolveFinishedPromise();\n updateFinishedPromise();\n };\n /**\n * Prefer the `onfinish` prop as it's more widely supported than\n * the `finished` promise.\n *\n * Here, we synchronously set the provided MotionValue to the end\n * keyframe. If we didn't, when the WAAPI animation is finished it would\n * be removed from the element which would then revert to its old styles.\n */\n animation.onfinish = () => {\n if (pendingCancel)\n return;\n value.set(getFinalKeyframe(keyframes, options));\n onComplete && onComplete();\n safeCancel();\n };\n /**\n * Animation interrupt callback.\n */\n const controls = {\n then(resolve, reject) {\n return currentFinishedPromise.then(resolve, reject);\n },\n attachTimeline(timeline) {\n animation.timeline = timeline;\n animation.onfinish = null;\n return noop;\n },\n get time() {\n return millisecondsToSeconds(animation.currentTime || 0);\n },\n set time(newTime) {\n animation.currentTime = secondsToMilliseconds(newTime);\n },\n get speed() {\n return animation.playbackRate;\n },\n set speed(newSpeed) {\n animation.playbackRate = newSpeed;\n },\n get duration() {\n return millisecondsToSeconds(duration);\n },\n play: () => {\n if (hasStopped)\n return;\n animation.play();\n /**\n * Cancel any pending cancel tasks\n */\n cancelFrame(cancelAnimation);\n },\n pause: () => animation.pause(),\n stop: () => {\n hasStopped = true;\n if (animation.playState === \"idle\")\n return;\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read commited styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n const { currentTime } = animation;\n if (currentTime) {\n const sampleAnimation = animateValue({\n ...options,\n autoplay: false,\n });\n value.setWithVelocity(sampleAnimation.sample(currentTime - sampleDelta).value, sampleAnimation.sample(currentTime).value, sampleDelta);\n }\n safeCancel();\n },\n complete: () => {\n if (pendingCancel)\n return;\n animation.finish();\n },\n cancel: safeCancel,\n };\n return controls;\n}\n\nexport { createAcceleratedAnimation };\n","import { animateValue } from './js/index.mjs';\nimport { noop } from '../../utils/noop.mjs';\n\nfunction createInstantAnimation({ keyframes, delay, onUpdate, onComplete, }) {\n const setValue = () => {\n onUpdate && onUpdate(keyframes[keyframes.length - 1]);\n onComplete && onComplete();\n /**\n * TODO: As this API grows it could make sense to always return\n * animateValue. This will be a bigger project as animateValue\n * is frame-locked whereas this function resolves instantly.\n * This is a behavioural change and also has ramifications regarding\n * assumptions within tests.\n */\n return {\n time: 0,\n speed: 1,\n duration: 0,\n play: (noop),\n pause: (noop),\n stop: (noop),\n then: (resolve) => {\n resolve();\n return Promise.resolve();\n },\n cancel: (noop),\n complete: (noop),\n };\n };\n return delay\n ? animateValue({\n keyframes: [0, 1],\n duration: 0,\n delay,\n onComplete: setValue,\n })\n : setValue();\n}\n\nexport { createInstantAnimation };\n","import { transformProps } from '../../render/html/utils/transform.mjs';\n\nconst underDampedSpring = {\n type: \"spring\",\n stiffness: 500,\n damping: 25,\n restSpeed: 10,\n};\nconst criticallyDampedSpring = (target) => ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n});\nconst keyframesTransition = {\n type: \"keyframes\",\n duration: 0.8,\n};\n/**\n * Default easing curve is a slightly shallower version of\n * the default browser easing curve.\n */\nconst ease = {\n type: \"keyframes\",\n ease: [0.25, 0.1, 0.35, 1],\n duration: 0.3,\n};\nconst getDefaultTransition = (valueKey, { keyframes }) => {\n if (keyframes.length > 2) {\n return keyframesTransition;\n }\n else if (transformProps.has(valueKey)) {\n return valueKey.startsWith(\"scale\")\n ? criticallyDampedSpring(keyframes[1])\n : underDampedSpring;\n }\n return ease;\n};\n\nexport { getDefaultTransition };\n","import { complex } from '../../value/types/complex/index.mjs';\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * ❌: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nconst isAnimatable = (key, value) => {\n // If the list of keys tat might be non-animatable grows, replace with Set\n if (key === \"zIndex\")\n return false;\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value))\n return true;\n if (typeof value === \"string\" && // It's animatable if we have a string\n (complex.test(value) || value === \"0\") && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true;\n }\n return false;\n};\n\nexport { isAnimatable };\n","import { complex } from './index.mjs';\nimport { floatRegex } from '../utils.mjs';\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"]);\nfunction applyDefaultFilter(v) {\n const [name, value] = v.slice(0, -1).split(\"(\");\n if (name === \"drop-shadow\")\n return v;\n const [number] = value.match(floatRegex) || [];\n if (!number)\n return v;\n const unit = value.replace(number, \"\");\n let defaultValue = maxDefaults.has(name) ? 1 : 0;\n if (number !== value)\n defaultValue *= 100;\n return name + \"(\" + defaultValue + unit + \")\";\n}\nconst functionRegex = /([a-z-]*)\\(.*?\\)/g;\nconst filter = {\n ...complex,\n getAnimatableNone: (v) => {\n const functions = v.match(functionRegex);\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v;\n },\n};\n\nexport { filter };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { numberValueTypes } from './number.mjs';\n\n/**\n * A map of default value types for common values\n */\nconst defaultValueTypes = {\n ...numberValueTypes,\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n};\n/**\n * Gets the default ValueType for the provided value key\n */\nconst getDefaultValueType = (key) => defaultValueTypes[key];\n\nexport { defaultValueTypes, getDefaultValueType };\n","import { complex } from '../../../value/types/complex/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { getDefaultValueType } from './defaults.mjs';\n\nfunction getAnimatableNone(key, value) {\n let defaultValueType = getDefaultValueType(key);\n if (defaultValueType !== filter)\n defaultValueType = complex;\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return defaultValueType.getAnimatableNone\n ? defaultValueType.getAnimatableNone(value)\n : undefined;\n}\n\nexport { getAnimatableNone };\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nconst isZeroValueString = (v) => /^0[^.\\s]+$/.test(v);\n\nexport { isZeroValueString };\n","import { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\n\nfunction isNone(value) {\n if (typeof value === \"number\") {\n return value === 0;\n }\n else if (value !== null) {\n return value === \"none\" || value === \"0\" || isZeroValueString(value);\n }\n}\n\nexport { isNone };\n","import { getAnimatableNone } from '../../render/dom/value-types/animatable-none.mjs';\nimport { isAnimatable } from './is-animatable.mjs';\nimport { isNone } from './is-none.mjs';\n\nfunction getKeyframes(value, valueName, target, transition) {\n const isTargetAnimatable = isAnimatable(valueName, target);\n let keyframes;\n if (Array.isArray(target)) {\n keyframes = [...target];\n }\n else {\n keyframes = [null, target];\n }\n const defaultOrigin = transition.from !== undefined ? transition.from : value.get();\n let animatableTemplateValue = undefined;\n const noneKeyframeIndexes = [];\n for (let i = 0; i < keyframes.length; i++) {\n /**\n * Fill null/wildcard keyframes\n */\n if (keyframes[i] === null) {\n keyframes[i] = i === 0 ? defaultOrigin : keyframes[i - 1];\n }\n if (isNone(keyframes[i])) {\n noneKeyframeIndexes.push(i);\n }\n // TODO: Clean this conditional, it works for now\n if (typeof keyframes[i] === \"string\" &&\n keyframes[i] !== \"none\" &&\n keyframes[i] !== \"0\") {\n animatableTemplateValue = keyframes[i];\n }\n }\n if (isTargetAnimatable &&\n noneKeyframeIndexes.length &&\n animatableTemplateValue) {\n for (let i = 0; i < noneKeyframeIndexes.length; i++) {\n const index = noneKeyframeIndexes[i];\n keyframes[index] = getAnimatableNone(valueName, animatableTemplateValue);\n }\n }\n return keyframes;\n}\n\nexport { getKeyframes };\n","/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nfunction isTransitionDefined({ when, delay: _delay, delayChildren, staggerChildren, staggerDirection, repeat, repeatType, repeatDelay, from, elapsed, ...transition }) {\n return !!Object.keys(transition).length;\n}\nfunction getValueTransition(transition, key) {\n return transition[key] || transition[\"default\"] || transition;\n}\n\nexport { getValueTransition, isTransitionDefined };\n","const MotionGlobalConfig = {\n skipAnimations: false,\n};\n\nexport { MotionGlobalConfig };\n","import { warning } from '../../utils/errors.mjs';\nimport { secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { createAcceleratedAnimation } from '../animators/waapi/create-accelerated-animation.mjs';\nimport { createInstantAnimation } from '../animators/instant.mjs';\nimport { getDefaultTransition } from '../utils/default-transitions.mjs';\nimport { isAnimatable } from '../utils/is-animatable.mjs';\nimport { getKeyframes } from '../utils/keyframes.mjs';\nimport { getValueTransition, isTransitionDefined } from '../utils/transitions.mjs';\nimport { animateValue } from '../animators/js/index.mjs';\nimport { MotionGlobalConfig } from '../../utils/GlobalConfig.mjs';\n\nconst animateMotionValue = (valueName, value, target, transition = {}) => {\n return (onComplete) => {\n const valueTransition = getValueTransition(transition, valueName) || {};\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0;\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition;\n elapsed = elapsed - secondsToMilliseconds(delay);\n const keyframes = getKeyframes(value, valueName, target, valueTransition);\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0];\n const targetKeyframe = keyframes[keyframes.length - 1];\n const isOriginAnimatable = isAnimatable(valueName, originKeyframe);\n const isTargetAnimatable = isAnimatable(valueName, targetKeyframe);\n warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${valueName} from \"${originKeyframe}\" to \"${targetKeyframe}\". ${originKeyframe} is not an animatable value - to enable this animation set ${originKeyframe} to a value animatable to ${targetKeyframe} via the \\`style\\` property.`);\n let options = {\n keyframes,\n velocity: value.getVelocity(),\n ease: \"easeOut\",\n ...valueTransition,\n delay: -elapsed,\n onUpdate: (v) => {\n value.set(v);\n valueTransition.onUpdate && valueTransition.onUpdate(v);\n },\n onComplete: () => {\n onComplete();\n valueTransition.onComplete && valueTransition.onComplete();\n },\n };\n /**\n * If there's no transition defined for this value, we can generate\n * unqiue transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n options = {\n ...options,\n ...getDefaultTransition(valueName, options),\n };\n }\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n if (options.duration) {\n options.duration = secondsToMilliseconds(options.duration);\n }\n if (options.repeatDelay) {\n options.repeatDelay = secondsToMilliseconds(options.repeatDelay);\n }\n if (!isOriginAnimatable ||\n !isTargetAnimatable ||\n instantAnimationState.current ||\n valueTransition.type === false ||\n MotionGlobalConfig.skipAnimations) {\n /**\n * If we can't animate this value, or the global instant animation flag is set,\n * or this is simply defined as an instant transition, return an instant transition.\n */\n return createInstantAnimation(instantAnimationState.current\n ? { ...options, delay: 0 }\n : options);\n }\n /**\n * Animate via WAAPI if possible.\n */\n if (\n /**\n * If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n */\n !transition.isHandoff &&\n value.owner &&\n value.owner.current instanceof HTMLElement &&\n /**\n * If we're outputting values to onUpdate then we can't use WAAPI as there's\n * no way to read the value from WAAPI every frame.\n */\n !value.owner.getProps().onUpdate) {\n const acceleratedAnimation = createAcceleratedAnimation(value, valueName, options);\n if (acceleratedAnimation)\n return acceleratedAnimation;\n }\n /**\n * If we didn't create an accelerated animation, create a JS animation\n */\n return animateValue(options);\n };\n};\n\nexport { animateMotionValue };\n","import { isMotionValue } from '../utils/is-motion-value.mjs';\n\nfunction isWillChangeMotionValue(value) {\n return Boolean(isMotionValue(value) && value.add);\n}\n\nexport { isWillChangeMotionValue };\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nconst isNumericalString = (v) => /^\\-?\\d*\\.?\\d+$/.test(v);\n\nexport { isNumericalString };\n","function addUniqueItem(arr, item) {\n if (arr.indexOf(item) === -1)\n arr.push(item);\n}\nfunction removeItem(arr, item) {\n const index = arr.indexOf(item);\n if (index > -1)\n arr.splice(index, 1);\n}\n// Adapted from array-move\nfunction moveItem([...arr], fromIndex, toIndex) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex;\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex;\n const [item] = arr.splice(fromIndex, 1);\n arr.splice(endIndex, 0, item);\n }\n return arr;\n}\n\nexport { addUniqueItem, moveItem, removeItem };\n","import { addUniqueItem, removeItem } from './array.mjs';\n\nclass SubscriptionManager {\n constructor() {\n this.subscriptions = [];\n }\n add(handler) {\n addUniqueItem(this.subscriptions, handler);\n return () => removeItem(this.subscriptions, handler);\n }\n notify(a, b, c) {\n const numSubscriptions = this.subscriptions.length;\n if (!numSubscriptions)\n return;\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c);\n }\n else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i];\n handler && handler(a, b, c);\n }\n }\n }\n getSize() {\n return this.subscriptions.length;\n }\n clear() {\n this.subscriptions.length = 0;\n }\n}\n\nexport { SubscriptionManager };\n","import { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { velocityPerSecond } from '../utils/velocity-per-second.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { frame, frameData } from '../frameloop/frame.mjs';\n\nconst isFloat = (value) => {\n return !isNaN(parseFloat(value));\n};\nconst collectMotionValues = {\n current: undefined,\n};\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nclass MotionValue {\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n *\n * @internal\n */\n constructor(init, options = {}) {\n /**\n * This will be replaced by the build step with the latest version number.\n * When MotionValues are provided to motion components, warn if versions are mixed.\n */\n this.version = \"10.18.0\";\n /**\n * Duration, in milliseconds, since last updating frame.\n *\n * @internal\n */\n this.timeDelta = 0;\n /**\n * Timestamp of the last time this `MotionValue` was updated.\n *\n * @internal\n */\n this.lastUpdated = 0;\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n this.canTrackVelocity = false;\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n this.updateAndNotify = (v, render = true) => {\n this.prev = this.current;\n this.current = v;\n // Update timestamp\n const { delta, timestamp } = frameData;\n if (this.lastUpdated !== timestamp) {\n this.timeDelta = delta;\n this.lastUpdated = timestamp;\n frame.postRender(this.scheduleVelocityCheck);\n }\n // Update update subscribers\n if (this.prev !== this.current && this.events.change) {\n this.events.change.notify(this.current);\n }\n // Update velocity subscribers\n if (this.events.velocityChange) {\n this.events.velocityChange.notify(this.getVelocity());\n }\n // Update render subscribers\n if (render && this.events.renderRequest) {\n this.events.renderRequest.notify(this.current);\n }\n };\n /**\n * Schedule a velocity check for the next frame.\n *\n * This is an instanced and bound function to prevent generating a new\n * function once per frame.\n *\n * @internal\n */\n this.scheduleVelocityCheck = () => frame.postRender(this.velocityCheck);\n /**\n * Updates `prev` with `current` if the value hasn't been updated this frame.\n * This ensures velocity calculations return `0`.\n *\n * This is an instanced and bound function to prevent generating a new\n * function once per frame.\n *\n * @internal\n */\n this.velocityCheck = ({ timestamp }) => {\n if (timestamp !== this.lastUpdated) {\n this.prev = this.current;\n if (this.events.velocityChange) {\n this.events.velocityChange.notify(this.getVelocity());\n }\n }\n };\n this.hasAnimated = false;\n this.prev = this.current = init;\n this.canTrackVelocity = isFloat(this.current);\n this.owner = options.owner;\n }\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return \n * }\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription) {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on(\"change\", callback).`);\n }\n return this.on(\"change\", subscription);\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n const unsubscribe = this.events[eventName].add(callback);\n if (eventName === \"change\") {\n return () => {\n unsubscribe();\n /**\n * If we have no more change listeners by the start\n * of the next frame, stop active animations.\n */\n frame.read(() => {\n if (!this.events.change.getSize()) {\n this.stop();\n }\n });\n };\n }\n return unsubscribe;\n }\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear();\n }\n }\n /**\n * Attaches a passive effect to the `MotionValue`.\n *\n * @internal\n */\n attach(passiveEffect, stopPassiveEffect) {\n this.passiveEffect = passiveEffect;\n this.stopPassiveEffect = stopPassiveEffect;\n }\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v, render = true) {\n if (!render || !this.passiveEffect) {\n this.updateAndNotify(v, render);\n }\n else {\n this.passiveEffect(v, this.updateAndNotify);\n }\n }\n setWithVelocity(prev, current, delta) {\n this.set(current);\n this.prev = prev;\n this.timeDelta = delta;\n }\n /**\n * Set the state of the `MotionValue`, stopping any active animations,\n * effects, and resets velocity to `0`.\n */\n jump(v) {\n this.updateAndNotify(v);\n this.prev = v;\n this.stop();\n if (this.stopPassiveEffect)\n this.stopPassiveEffect();\n }\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n if (collectMotionValues.current) {\n collectMotionValues.current.push(this);\n }\n return this.current;\n }\n /**\n * @public\n */\n getPrevious() {\n return this.prev;\n }\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n // This could be isFloat(this.prev) && isFloat(this.current), but that would be wasteful\n return this.canTrackVelocity\n ? // These casts could be avoided if parseFloat would be typed better\n velocityPerSecond(parseFloat(this.current) -\n parseFloat(this.prev), this.timeDelta)\n : 0;\n }\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n *\n * @internal\n */\n start(startAnimation) {\n this.stop();\n return new Promise((resolve) => {\n this.hasAnimated = true;\n this.animation = startAnimation(resolve);\n if (this.events.animationStart) {\n this.events.animationStart.notify();\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify();\n }\n this.clearAnimation();\n });\n }\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.animation) {\n this.animation.stop();\n if (this.events.animationCancel) {\n this.events.animationCancel.notify();\n }\n }\n this.clearAnimation();\n }\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.animation;\n }\n clearAnimation() {\n delete this.animation;\n }\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.clearListeners();\n this.stop();\n if (this.stopPassiveEffect) {\n this.stopPassiveEffect();\n }\n }\n}\nfunction motionValue(init, options) {\n return new MotionValue(init, options);\n}\n\nexport { MotionValue, collectMotionValues, motionValue };\n","/**\n * Tests a provided value against a ValueType\n */\nconst testValueType = (v) => (type) => type.test(v);\n\nexport { testValueType };\n","/**\n * ValueType for \"auto\"\n */\nconst auto = {\n test: (v) => v === \"auto\",\n parse: (v) => v,\n};\n\nexport { auto };\n","import { number } from '../../../value/types/numbers/index.mjs';\nimport { px, percent, degrees, vw, vh } from '../../../value/types/numbers/units.mjs';\nimport { testValueType } from './test.mjs';\nimport { auto } from './type-auto.mjs';\n\n/**\n * A list of value types commonly used for dimensions\n */\nconst dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto];\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nconst findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v));\n\nexport { dimensionValueTypes, findDimensionValueType };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { complex } from '../../../value/types/complex/index.mjs';\nimport { dimensionValueTypes } from './dimensions.mjs';\nimport { testValueType } from './test.mjs';\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex];\n/**\n * Tests a value against the list of ValueTypes\n */\nconst findValueType = (v) => valueTypes.find(testValueType(v));\n\nexport { findValueType };\n","import { isNumericalString } from '../../utils/is-numerical-string.mjs';\nimport { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\nimport { resolveFinalValueInKeyframes } from '../../utils/resolve-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { complex } from '../../value/types/complex/index.mjs';\nimport { getAnimatableNone } from '../dom/value-types/animatable-none.mjs';\nimport { findValueType } from '../dom/value-types/find.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(visualElement, key, value) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key).set(value);\n }\n else {\n visualElement.addValue(key, motionValue(value));\n }\n}\nfunction setTarget(visualElement, definition) {\n const resolved = resolveVariant(visualElement, definition);\n let { transitionEnd = {}, transition = {}, ...target } = resolved ? visualElement.makeTargetAnimatable(resolved, false) : {};\n target = { ...target, ...transitionEnd };\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(target[key]);\n setMotionValue(visualElement, key, value);\n }\n}\nfunction setVariants(visualElement, variantLabels) {\n const reversedLabels = [...variantLabels].reverse();\n reversedLabels.forEach((key) => {\n const variant = visualElement.getVariant(key);\n variant && setTarget(visualElement, variant);\n if (visualElement.variantChildren) {\n visualElement.variantChildren.forEach((child) => {\n setVariants(child, variantLabels);\n });\n }\n });\n}\nfunction setValues(visualElement, definition) {\n if (Array.isArray(definition)) {\n return setVariants(visualElement, definition);\n }\n else if (typeof definition === \"string\") {\n return setVariants(visualElement, [definition]);\n }\n else {\n setTarget(visualElement, definition);\n }\n}\nfunction checkTargetForNewValues(visualElement, target, origin) {\n var _a, _b;\n const newValueKeys = Object.keys(target).filter((key) => !visualElement.hasValue(key));\n const numNewValues = newValueKeys.length;\n if (!numNewValues)\n return;\n for (let i = 0; i < numNewValues; i++) {\n const key = newValueKeys[i];\n const targetValue = target[key];\n let value = null;\n /**\n * If the target is a series of keyframes, we can use the first value\n * in the array. If this first value is null, we'll still need to read from the DOM.\n */\n if (Array.isArray(targetValue)) {\n value = targetValue[0];\n }\n /**\n * If the target isn't keyframes, or the first keyframe was null, we need to\n * first check if an origin value was explicitly defined in the transition as \"from\",\n * if not read the value from the DOM. As an absolute fallback, take the defined target value.\n */\n if (value === null) {\n value = (_b = (_a = origin[key]) !== null && _a !== void 0 ? _a : visualElement.readValue(key)) !== null && _b !== void 0 ? _b : target[key];\n }\n /**\n * If value is still undefined or null, ignore it. Preferably this would throw,\n * but this was causing issues in Framer.\n */\n if (value === undefined || value === null)\n continue;\n if (typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value);\n }\n else if (!findValueType(value) && complex.test(targetValue)) {\n value = getAnimatableNone(key, targetValue);\n }\n visualElement.addValue(key, motionValue(value, { owner: visualElement }));\n if (origin[key] === undefined) {\n origin[key] = value;\n }\n if (value !== null)\n visualElement.setBaseTarget(key, value);\n }\n}\nfunction getOriginFromTransition(key, transition) {\n if (!transition)\n return;\n const valueTransition = transition[key] || transition[\"default\"] || transition;\n return valueTransition.from;\n}\nfunction getOrigin(target, transition, visualElement) {\n const origin = {};\n for (const key in target) {\n const transitionOrigin = getOriginFromTransition(key, transition);\n if (transitionOrigin !== undefined) {\n origin[key] = transitionOrigin;\n }\n else {\n const value = visualElement.getValue(key);\n if (value) {\n origin[key] = value.get();\n }\n }\n }\n return origin;\n}\n\nexport { checkTargetForNewValues, getOrigin, getOriginFromTransition, setTarget, setValues };\n","import { transformProps } from '../../render/html/utils/transform.mjs';\nimport { optimizedAppearDataAttribute } from '../optimized-appear/data-id.mjs';\nimport { animateMotionValue } from './motion-value.mjs';\nimport { isWillChangeMotionValue } from '../../value/use-will-change/is.mjs';\nimport { setTarget } from '../../render/utils/setters.mjs';\nimport { getValueTransition } from '../utils/transitions.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {\n const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;\n needsAnimating[key] = false;\n return shouldBlock;\n}\nfunction hasKeyframesChanged(value, target) {\n const current = value.get();\n if (Array.isArray(target)) {\n for (let i = 0; i < target.length; i++) {\n if (target[i] !== current)\n return true;\n }\n }\n else {\n return current !== target;\n }\n}\nfunction animateTarget(visualElement, definition, { delay = 0, transitionOverride, type } = {}) {\n let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = visualElement.makeTargetAnimatable(definition);\n const willChange = visualElement.getValue(\"willChange\");\n if (transitionOverride)\n transition = transitionOverride;\n const animations = [];\n const animationTypeState = type &&\n visualElement.animationState &&\n visualElement.animationState.getState()[type];\n for (const key in target) {\n const value = visualElement.getValue(key);\n const valueTarget = target[key];\n if (!value ||\n valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))) {\n continue;\n }\n const valueTransition = {\n delay,\n elapsed: 0,\n ...getValueTransition(transition || {}, key),\n };\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n if (window.HandoffAppearAnimations) {\n const appearId = visualElement.getProps()[optimizedAppearDataAttribute];\n if (appearId) {\n const elapsed = window.HandoffAppearAnimations(appearId, key, value, frame);\n if (elapsed !== null) {\n valueTransition.elapsed = elapsed;\n valueTransition.isHandoff = true;\n }\n }\n }\n let canSkip = !valueTransition.isHandoff &&\n !hasKeyframesChanged(value, valueTarget);\n if (valueTransition.type === \"spring\" &&\n (value.getVelocity() || valueTransition.velocity)) {\n canSkip = false;\n }\n /**\n * Temporarily disable skipping animations if there's an animation in\n * progress. Better would be to track the current target of a value\n * and compare that against valueTarget.\n */\n if (value.animation) {\n canSkip = false;\n }\n if (canSkip)\n continue;\n value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && transformProps.has(key)\n ? { type: false }\n : valueTransition));\n const animation = value.animation;\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n animation.then(() => willChange.remove(key));\n }\n animations.push(animation);\n }\n if (transitionEnd) {\n Promise.all(animations).then(() => {\n transitionEnd && setTarget(visualElement, transitionEnd);\n });\n }\n return animations;\n}\n\nexport { animateTarget };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\n\nfunction animateVariant(visualElement, variant, options = {}) {\n const resolved = resolveVariant(visualElement, variant, options.custom);\n let { transition = visualElement.getDefaultTransition() || {} } = resolved || {};\n if (options.transitionOverride) {\n transition = options.transitionOverride;\n }\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation = resolved\n ? () => Promise.all(animateTarget(visualElement, resolved, options))\n : () => Promise.resolve();\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations = visualElement.variantChildren && visualElement.variantChildren.size\n ? (forwardDelay = 0) => {\n const { delayChildren = 0, staggerChildren, staggerDirection, } = transition;\n return animateChildren(visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options);\n }\n : () => Promise.resolve();\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition;\n if (when) {\n const [first, last] = when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation];\n return first().then(() => last());\n }\n else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)]);\n }\n}\nfunction animateChildren(visualElement, variant, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) {\n const animations = [];\n const maxStaggerDuration = (visualElement.variantChildren.size - 1) * staggerChildren;\n const generateStaggerDuration = staggerDirection === 1\n ? (i = 0) => i * staggerChildren\n : (i = 0) => maxStaggerDuration - i * staggerChildren;\n Array.from(visualElement.variantChildren)\n .sort(sortByTreeOrder)\n .forEach((child, i) => {\n child.notify(\"AnimationStart\", variant);\n animations.push(animateVariant(child, variant, {\n ...options,\n delay: delayChildren + generateStaggerDuration(i),\n }).then(() => child.notify(\"AnimationComplete\", variant)));\n });\n return Promise.all(animations);\n}\nfunction sortByTreeOrder(a, b) {\n return a.sortNodePosition(b);\n}\n\nexport { animateVariant, sortByTreeOrder };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\nimport { animateVariant } from './visual-element-variant.mjs';\n\nfunction animateVisualElement(visualElement, definition, options = {}) {\n visualElement.notify(\"AnimationStart\", definition);\n let animation;\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) => animateVariant(visualElement, variant, options));\n animation = Promise.all(animations);\n }\n else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options);\n }\n else {\n const resolvedDefinition = typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition;\n animation = Promise.all(animateTarget(visualElement, resolvedDefinition, options));\n }\n return animation.then(() => visualElement.notify(\"AnimationComplete\", definition));\n}\n\nexport { animateVisualElement };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isKeyframesTarget } from '../../animation/utils/is-keyframes-target.mjs';\nimport { shallowCompare } from '../../utils/shallow-compare.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\nimport { variantPriorityOrder } from './variant-props.mjs';\nimport { animateVisualElement } from '../../animation/interfaces/visual-element.mjs';\n\nconst reversePriorityOrder = [...variantPriorityOrder].reverse();\nconst numAnimationTypes = variantPriorityOrder.length;\nfunction animateList(visualElement) {\n return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));\n}\nfunction createAnimationState(visualElement) {\n let animate = animateList(visualElement);\n const state = createState();\n let isInitialRender = true;\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues = (acc, definition) => {\n const resolved = resolveVariant(visualElement, definition);\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved;\n acc = { ...acc, ...target, ...transitionEnd };\n }\n return acc;\n };\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(makeAnimator) {\n animate = makeAnimator(visualElement);\n }\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(options, changedActiveType) {\n const props = visualElement.getProps();\n const context = visualElement.getVariantContext(true) || {};\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations = [];\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set();\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys = {};\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity;\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i];\n const typeState = state[type];\n const prop = props[type] !== undefined ? props[type] : context[type];\n const propIsVariant = isVariantLabel(prop);\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta = type === changedActiveType ? typeState.isActive : null;\n if (activeDelta === false)\n removedVariantIndex = i;\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited = prop === context[type] && prop !== props[type] && propIsVariant;\n /**\n *\n */\n if (isInherited &&\n isInitialRender &&\n visualElement.manuallyAnimateOnMount) {\n isInherited = false;\n }\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys };\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\") {\n continue;\n }\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);\n let shouldAnimateType = variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant);\n let handledRemovedValues = false;\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop];\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(buildResolvedTypeValues, {});\n if (activeDelta === false)\n resolvedValues = {};\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState;\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n };\n const markToAnimate = (key) => {\n shouldAnimateType = true;\n if (removedKeys.has(key)) {\n handledRemovedValues = true;\n removedKeys.delete(key);\n }\n typeState.needsAnimating[key] = true;\n };\n for (const key in allKeys) {\n const next = resolvedValues[key];\n const prev = prevResolvedValues[key];\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key))\n continue;\n /**\n * If the value has changed, we probably want to animate it.\n */\n let valueHasChanged = false;\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n valueHasChanged = !shallowCompare(next, prev);\n }\n else {\n valueHasChanged = next !== prev;\n }\n if (valueHasChanged) {\n if (next !== undefined) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key);\n }\n else {\n // If it's undefined, it's been removed.\n removedKeys.add(key);\n }\n }\n else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop;\n typeState.prevResolvedValues = resolvedValues;\n /**\n *\n */\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues };\n }\n if (isInitialRender && visualElement.blockInitialAnimation) {\n shouldAnimateType = false;\n }\n /**\n * If this is an inherited prop we want to hard-block animations\n */\n if (shouldAnimateType && (!isInherited || handledRemovedValues)) {\n animations.push(...definitionList.map((animation) => ({\n animation: animation,\n options: { type, ...options },\n })));\n }\n }\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation = {};\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key);\n if (fallbackTarget !== undefined) {\n fallbackAnimation[key] = fallbackTarget;\n }\n });\n animations.push({ animation: fallbackAnimation });\n }\n let shouldAnimate = Boolean(animations.length);\n if (isInitialRender &&\n (props.initial === false || props.initial === props.animate) &&\n !visualElement.manuallyAnimateOnMount) {\n shouldAnimate = false;\n }\n isInitialRender = false;\n return shouldAnimate ? animate(animations) : Promise.resolve();\n }\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type, isActive, options) {\n var _a;\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive)\n return Promise.resolve();\n // Propagate active change to children\n (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach((child) => { var _a; return (_a = child.animationState) === null || _a === void 0 ? void 0 : _a.setActive(type, isActive); });\n state[type].isActive = isActive;\n const animations = animateChanges(options, type);\n for (const key in state) {\n state[key].protectedKeys = {};\n }\n return animations;\n }\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n };\n}\nfunction checkVariantsDidChange(prev, next) {\n if (typeof next === \"string\") {\n return next !== prev;\n }\n else if (Array.isArray(next)) {\n return !shallowCompare(next, prev);\n }\n return false;\n}\nfunction createTypeState(isActive = false) {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n };\n}\nfunction createState() {\n return {\n animate: createTypeState(true),\n whileInView: createTypeState(),\n whileHover: createTypeState(),\n whileTap: createTypeState(),\n whileDrag: createTypeState(),\n whileFocus: createTypeState(),\n exit: createTypeState(),\n };\n}\n\nexport { checkVariantsDidChange, createAnimationState };\n","import { isAnimationControls } from '../../../animation/utils/is-animation-controls.mjs';\nimport { createAnimationState } from '../../../render/utils/animation-state.mjs';\nimport { Feature } from '../Feature.mjs';\n\nclass AnimationFeature extends Feature {\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n constructor(node) {\n super(node);\n node.animationState || (node.animationState = createAnimationState(node));\n }\n updateAnimationControlsSubscription() {\n const { animate } = this.node.getProps();\n this.unmount();\n if (isAnimationControls(animate)) {\n this.unmount = animate.subscribe(this.node);\n }\n }\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n mount() {\n this.updateAnimationControlsSubscription();\n }\n update() {\n const { animate } = this.node.getProps();\n const { animate: prevAnimate } = this.node.prevProps || {};\n if (animate !== prevAnimate) {\n this.updateAnimationControlsSubscription();\n }\n }\n unmount() { }\n}\n\nexport { AnimationFeature };\n","import { Feature } from '../Feature.mjs';\n\nlet id = 0;\nclass ExitAnimationFeature extends Feature {\n constructor() {\n super(...arguments);\n this.id = id++;\n }\n update() {\n if (!this.node.presenceContext)\n return;\n const { isPresent, onExitComplete, custom } = this.node.presenceContext;\n const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};\n if (!this.node.animationState || isPresent === prevIsPresent) {\n return;\n }\n const exitAnimation = this.node.animationState.setActive(\"exit\", !isPresent, { custom: custom !== null && custom !== void 0 ? custom : this.node.getProps().custom });\n if (onExitComplete && !isPresent) {\n exitAnimation.then(() => onExitComplete(this.id));\n }\n }\n mount() {\n const { register } = this.node.presenceContext || {};\n if (register) {\n this.unmount = register(this.id);\n }\n }\n unmount() { }\n}\n\nexport { ExitAnimationFeature };\n","import { AnimationFeature } from './animation/index.mjs';\nimport { ExitAnimationFeature } from './animation/exit.mjs';\n\nconst animations = {\n animation: {\n Feature: AnimationFeature,\n },\n exit: {\n Feature: ExitAnimationFeature,\n },\n};\n\nexport { animations };\n","const distance = (a, b) => Math.abs(a - b);\nfunction distance2D(a, b) {\n // Multi-dimensional\n const xDelta = distance(a.x, b.x);\n const yDelta = distance(a.y, b.y);\n return Math.sqrt(xDelta ** 2 + yDelta ** 2);\n}\n\nexport { distance, distance2D };\n","import { extractEventInfo } from '../../events/event-info.mjs';\nimport { secondsToMilliseconds, millisecondsToSeconds } from '../../utils/time-conversion.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { pipe } from '../../utils/pipe.mjs';\nimport { distance2D } from '../../utils/distance.mjs';\nimport { isPrimaryPointer } from '../../events/utils/is-primary-pointer.mjs';\nimport { frame, cancelFrame, frameData } from '../../frameloop/frame.mjs';\n\n/**\n * @internal\n */\nclass PanSession {\n constructor(event, handlers, { transformPagePoint, contextWindow, dragSnapToOrigin = false } = {}) {\n /**\n * @internal\n */\n this.startEvent = null;\n /**\n * @internal\n */\n this.lastMoveEvent = null;\n /**\n * @internal\n */\n this.lastMoveEventInfo = null;\n /**\n * @internal\n */\n this.handlers = {};\n /**\n * @internal\n */\n this.contextWindow = window;\n this.updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const info = getPanInfo(this.lastMoveEventInfo, this.history);\n const isPanStarted = this.startEvent !== null;\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursoe.\n const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= 3;\n if (!isPanStarted && !isDistancePastThreshold)\n return;\n const { point } = info;\n const { timestamp } = frameData;\n this.history.push({ ...point, timestamp });\n const { onStart, onMove } = this.handlers;\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info);\n this.startEvent = this.lastMoveEvent;\n }\n onMove && onMove(this.lastMoveEvent, info);\n };\n this.handlePointerMove = (event, info) => {\n this.lastMoveEvent = event;\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true);\n };\n this.handlePointerUp = (event, info) => {\n this.end();\n const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;\n if (this.dragSnapToOrigin)\n resumeAnimation && resumeAnimation();\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const panInfo = getPanInfo(event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint), this.history);\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo);\n }\n onSessionEnd && onSessionEnd(event, panInfo);\n };\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event))\n return;\n this.dragSnapToOrigin = dragSnapToOrigin;\n this.handlers = handlers;\n this.transformPagePoint = transformPagePoint;\n this.contextWindow = contextWindow || window;\n const info = extractEventInfo(event);\n const initialInfo = transformPoint(info, this.transformPagePoint);\n const { point } = initialInfo;\n const { timestamp } = frameData;\n this.history = [{ ...point, timestamp }];\n const { onSessionStart } = handlers;\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history));\n this.removeListeners = pipe(addPointerEvent(this.contextWindow, \"pointermove\", this.handlePointerMove), addPointerEvent(this.contextWindow, \"pointerup\", this.handlePointerUp), addPointerEvent(this.contextWindow, \"pointercancel\", this.handlePointerUp));\n }\n updateHandlers(handlers) {\n this.handlers = handlers;\n }\n end() {\n this.removeListeners && this.removeListeners();\n cancelFrame(this.updatePoint);\n }\n}\nfunction transformPoint(info, transformPagePoint) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info;\n}\nfunction subtractPoint(a, b) {\n return { x: a.x - b.x, y: a.y - b.y };\n}\nfunction getPanInfo({ point }, history) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n };\n}\nfunction startDevicePoint(history) {\n return history[0];\n}\nfunction lastDevicePoint(history) {\n return history[history.length - 1];\n}\nfunction getVelocity(history, timeDelta) {\n if (history.length < 2) {\n return { x: 0, y: 0 };\n }\n let i = history.length - 1;\n let timestampedPoint = null;\n const lastPoint = lastDevicePoint(history);\n while (i >= 0) {\n timestampedPoint = history[i];\n if (lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)) {\n break;\n }\n i--;\n }\n if (!timestampedPoint) {\n return { x: 0, y: 0 };\n }\n const time = millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp);\n if (time === 0) {\n return { x: 0, y: 0 };\n }\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n };\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0;\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0;\n }\n return currentVelocity;\n}\n\nexport { PanSession };\n","import { mix } from '../../utils/mix.mjs';\n\nfunction calcLength(axis) {\n return axis.max - axis.min;\n}\nfunction isNear(value, target = 0, maxDistance = 0.01) {\n return Math.abs(value - target) <= maxDistance;\n}\nfunction calcAxisDelta(delta, source, target, origin = 0.5) {\n delta.origin = origin;\n delta.originPoint = mix(source.min, source.max, delta.origin);\n delta.scale = calcLength(target) / calcLength(source);\n if (isNear(delta.scale, 1, 0.0001) || isNaN(delta.scale))\n delta.scale = 1;\n delta.translate =\n mix(target.min, target.max, delta.origin) - delta.originPoint;\n if (isNear(delta.translate) || isNaN(delta.translate))\n delta.translate = 0;\n}\nfunction calcBoxDelta(delta, source, target, origin) {\n calcAxisDelta(delta.x, source.x, target.x, origin ? origin.originX : undefined);\n calcAxisDelta(delta.y, source.y, target.y, origin ? origin.originY : undefined);\n}\nfunction calcRelativeAxis(target, relative, parent) {\n target.min = parent.min + relative.min;\n target.max = target.min + calcLength(relative);\n}\nfunction calcRelativeBox(target, relative, parent) {\n calcRelativeAxis(target.x, relative.x, parent.x);\n calcRelativeAxis(target.y, relative.y, parent.y);\n}\nfunction calcRelativeAxisPosition(target, layout, parent) {\n target.min = layout.min - parent.min;\n target.max = target.min + calcLength(layout);\n}\nfunction calcRelativePosition(target, layout, parent) {\n calcRelativeAxisPosition(target.x, layout.x, parent.x);\n calcRelativeAxisPosition(target.y, layout.y, parent.y);\n}\n\nexport { calcAxisDelta, calcBoxDelta, calcLength, calcRelativeAxis, calcRelativeAxisPosition, calcRelativeBox, calcRelativePosition, isNear };\n","import { progress } from '../../../utils/progress.mjs';\nimport { calcLength } from '../../../projection/geometry/delta-calc.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { mix } from '../../../utils/mix.mjs';\n\n/**\n * Apply constraints to a point. These constraints are both physical along an\n * axis, and an elastic factor that determines how much to constrain the point\n * by if it does lie outside the defined parameters.\n */\nfunction applyConstraints(point, { min, max }, elastic) {\n if (min !== undefined && point < min) {\n // If we have a min point defined, and this is outside of that, constrain\n point = elastic ? mix(min, point, elastic.min) : Math.max(point, min);\n }\n else if (max !== undefined && point > max) {\n // If we have a max point defined, and this is outside of that, constrain\n point = elastic ? mix(max, point, elastic.max) : Math.min(point, max);\n }\n return point;\n}\n/**\n * Calculate constraints in terms of the viewport when defined relatively to the\n * measured axis. This is measured from the nearest edge, so a max constraint of 200\n * on an axis with a max value of 300 would return a constraint of 500 - axis length\n */\nfunction calcRelativeAxisConstraints(axis, min, max) {\n return {\n min: min !== undefined ? axis.min + min : undefined,\n max: max !== undefined\n ? axis.max + max - (axis.max - axis.min)\n : undefined,\n };\n}\n/**\n * Calculate constraints in terms of the viewport when\n * defined relatively to the measured bounding box.\n */\nfunction calcRelativeConstraints(layoutBox, { top, left, bottom, right }) {\n return {\n x: calcRelativeAxisConstraints(layoutBox.x, left, right),\n y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),\n };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative axis\n */\nfunction calcViewportAxisConstraints(layoutAxis, constraintsAxis) {\n let min = constraintsAxis.min - layoutAxis.min;\n let max = constraintsAxis.max - layoutAxis.max;\n // If the constraints axis is actually smaller than the layout axis then we can\n // flip the constraints\n if (constraintsAxis.max - constraintsAxis.min <\n layoutAxis.max - layoutAxis.min) {\n [min, max] = [max, min];\n }\n return { min, max };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative box\n */\nfunction calcViewportConstraints(layoutBox, constraintsBox) {\n return {\n x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),\n y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),\n };\n}\n/**\n * Calculate a transform origin relative to the source axis, between 0-1, that results\n * in an asthetically pleasing scale/transform needed to project from source to target.\n */\nfunction calcOrigin(source, target) {\n let origin = 0.5;\n const sourceLength = calcLength(source);\n const targetLength = calcLength(target);\n if (targetLength > sourceLength) {\n origin = progress(target.min, target.max - sourceLength, source.min);\n }\n else if (sourceLength > targetLength) {\n origin = progress(source.min, source.max - targetLength, target.min);\n }\n return clamp(0, 1, origin);\n}\n/**\n * Rebase the calculated viewport constraints relative to the layout.min point.\n */\nfunction rebaseAxisConstraints(layout, constraints) {\n const relativeConstraints = {};\n if (constraints.min !== undefined) {\n relativeConstraints.min = constraints.min - layout.min;\n }\n if (constraints.max !== undefined) {\n relativeConstraints.max = constraints.max - layout.min;\n }\n return relativeConstraints;\n}\nconst defaultElastic = 0.35;\n/**\n * Accepts a dragElastic prop and returns resolved elastic values for each axis.\n */\nfunction resolveDragElastic(dragElastic = defaultElastic) {\n if (dragElastic === false) {\n dragElastic = 0;\n }\n else if (dragElastic === true) {\n dragElastic = defaultElastic;\n }\n return {\n x: resolveAxisElastic(dragElastic, \"left\", \"right\"),\n y: resolveAxisElastic(dragElastic, \"top\", \"bottom\"),\n };\n}\nfunction resolveAxisElastic(dragElastic, minLabel, maxLabel) {\n return {\n min: resolvePointElastic(dragElastic, minLabel),\n max: resolvePointElastic(dragElastic, maxLabel),\n };\n}\nfunction resolvePointElastic(dragElastic, label) {\n return typeof dragElastic === \"number\"\n ? dragElastic\n : dragElastic[label] || 0;\n}\n\nexport { applyConstraints, calcOrigin, calcRelativeAxisConstraints, calcRelativeConstraints, calcViewportAxisConstraints, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, resolveAxisElastic, resolveDragElastic, resolvePointElastic };\n","const createAxisDelta = () => ({\n translate: 0,\n scale: 1,\n origin: 0,\n originPoint: 0,\n});\nconst createDelta = () => ({\n x: createAxisDelta(),\n y: createAxisDelta(),\n});\nconst createAxis = () => ({ min: 0, max: 0 });\nconst createBox = () => ({\n x: createAxis(),\n y: createAxis(),\n});\n\nexport { createAxis, createAxisDelta, createBox, createDelta };\n","function eachAxis(callback) {\n return [callback(\"x\"), callback(\"y\")];\n}\n\nexport { eachAxis };\n","/**\n * Bounding boxes tend to be defined as top, left, right, bottom. For various operations\n * it's easier to consider each axis individually. This function returns a bounding box\n * as a map of single-axis min/max values.\n */\nfunction convertBoundingBoxToBox({ top, left, right, bottom, }) {\n return {\n x: { min: left, max: right },\n y: { min: top, max: bottom },\n };\n}\nfunction convertBoxToBoundingBox({ x, y }) {\n return { top: y.min, right: x.max, bottom: y.max, left: x.min };\n}\n/**\n * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function\n * provided by Framer to allow measured points to be corrected for device scaling. This is used\n * when measuring DOM elements and DOM event points.\n */\nfunction transformBoxPoints(point, transformPoint) {\n if (!transformPoint)\n return point;\n const topLeft = transformPoint({ x: point.left, y: point.top });\n const bottomRight = transformPoint({ x: point.right, y: point.bottom });\n return {\n top: topLeft.y,\n left: topLeft.x,\n bottom: bottomRight.y,\n right: bottomRight.x,\n };\n}\n\nexport { convertBoundingBoxToBox, convertBoxToBoundingBox, transformBoxPoints };\n","function isIdentityScale(scale) {\n return scale === undefined || scale === 1;\n}\nfunction hasScale({ scale, scaleX, scaleY }) {\n return (!isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY));\n}\nfunction hasTransform(values) {\n return (hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY);\n}\nfunction has2DTranslate(values) {\n return is2DTranslate(values.x) || is2DTranslate(values.y);\n}\nfunction is2DTranslate(value) {\n return value && value !== \"0%\";\n}\n\nexport { has2DTranslate, hasScale, hasTransform };\n","import { mix } from '../../utils/mix.mjs';\nimport { hasTransform } from '../utils/has-transform.mjs';\n\n/**\n * Scales a point based on a factor and an originPoint\n */\nfunction scalePoint(point, scale, originPoint) {\n const distanceFromOrigin = point - originPoint;\n const scaled = scale * distanceFromOrigin;\n return originPoint + scaled;\n}\n/**\n * Applies a translate/scale delta to a point\n */\nfunction applyPointDelta(point, translate, scale, originPoint, boxScale) {\n if (boxScale !== undefined) {\n point = scalePoint(point, boxScale, originPoint);\n }\n return scalePoint(point, scale, originPoint) + translate;\n}\n/**\n * Applies a translate/scale delta to an axis\n */\nfunction applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) {\n axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Applies a translate/scale delta to a box\n */\nfunction applyBoxDelta(box, { x, y }) {\n applyAxisDelta(box.x, x.translate, x.scale, x.originPoint);\n applyAxisDelta(box.y, y.translate, y.scale, y.originPoint);\n}\n/**\n * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms\n * in a tree upon our box before then calculating how to project it into our desired viewport-relative box\n *\n * This is the final nested loop within updateLayoutDelta for future refactoring\n */\nfunction applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) {\n const treeLength = treePath.length;\n if (!treeLength)\n return;\n // Reset the treeScale\n treeScale.x = treeScale.y = 1;\n let node;\n let delta;\n for (let i = 0; i < treeLength; i++) {\n node = treePath[i];\n delta = node.projectionDelta;\n /**\n * TODO: Prefer to remove this, but currently we have motion components with\n * display: contents in Framer.\n */\n const instance = node.instance;\n if (instance &&\n instance.style &&\n instance.style.display === \"contents\") {\n continue;\n }\n if (isSharedTransition &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(box, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (delta) {\n // Incoporate each ancestor's scale into a culmulative treeScale for this component\n treeScale.x *= delta.x.scale;\n treeScale.y *= delta.y.scale;\n // Apply each ancestor's calculated delta into this component's recorded layout box\n applyBoxDelta(box, delta);\n }\n if (isSharedTransition && hasTransform(node.latestValues)) {\n transformBox(box, node.latestValues);\n }\n }\n /**\n * Snap tree scale back to 1 if it's within a non-perceivable threshold.\n * This will help reduce useless scales getting rendered.\n */\n treeScale.x = snapToDefault(treeScale.x);\n treeScale.y = snapToDefault(treeScale.y);\n}\nfunction snapToDefault(scale) {\n if (Number.isInteger(scale))\n return scale;\n return scale > 1.0000000000001 || scale < 0.999999999999 ? scale : 1;\n}\nfunction translateAxis(axis, distance) {\n axis.min = axis.min + distance;\n axis.max = axis.max + distance;\n}\n/**\n * Apply a transform to an axis from the latest resolved motion values.\n * This function basically acts as a bridge between a flat motion value map\n * and applyAxisDelta\n */\nfunction transformAxis(axis, transforms, [key, scaleKey, originKey]) {\n const axisOrigin = transforms[originKey] !== undefined ? transforms[originKey] : 0.5;\n const originPoint = mix(axis.min, axis.max, axisOrigin);\n // Apply the axis delta to the final axis\n applyAxisDelta(axis, transforms[key], transforms[scaleKey], originPoint, transforms.scale);\n}\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"];\nconst yKeys = [\"y\", \"scaleY\", \"originY\"];\n/**\n * Apply a transform to a box from the latest resolved motion values.\n */\nfunction transformBox(box, transform) {\n transformAxis(box.x, transform, xKeys);\n transformAxis(box.y, transform, yKeys);\n}\n\nexport { applyAxisDelta, applyBoxDelta, applyPointDelta, applyTreeDeltas, scalePoint, transformAxis, transformBox, translateAxis };\n","import { convertBoundingBoxToBox, transformBoxPoints } from '../geometry/conversion.mjs';\nimport { translateAxis } from '../geometry/delta-apply.mjs';\n\nfunction measureViewportBox(instance, transformPoint) {\n return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint));\n}\nfunction measurePageBox(element, rootProjectionNode, transformPagePoint) {\n const viewportBox = measureViewportBox(element, transformPagePoint);\n const { scroll } = rootProjectionNode;\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x);\n translateAxis(viewportBox.y, scroll.offset.y);\n }\n return viewportBox;\n}\n\nexport { measurePageBox, measureViewportBox };\n","// Fixes https://github.com/framer/motion/issues/2270\nconst getContextWindow = ({ current }) => {\n return current ? current.ownerDocument.defaultView : null;\n};\n\nexport { getContextWindow };\n","import { invariant } from '../../utils/errors.mjs';\nimport { PanSession } from '../pan/PanSession.mjs';\nimport { getGlobalLock } from './utils/lock.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { applyConstraints, calcRelativeConstraints, resolveDragElastic, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, calcOrigin } from './utils/constraints.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { eachAxis } from '../../projection/utils/each-axis.mjs';\nimport { measurePageBox } from '../../projection/utils/measure.mjs';\nimport { extractEventInfo } from '../../events/event-info.mjs';\nimport { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\nimport { calcLength } from '../../projection/geometry/delta-calc.mjs';\nimport { mix } from '../../utils/mix.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { animateMotionValue } from '../../animation/interfaces/motion-value.mjs';\nimport { getContextWindow } from '../../utils/get-context-window.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst elementDragControls = new WeakMap();\n/**\n *\n */\n// let latestPointerEvent: PointerEvent\nclass VisualElementDragControls {\n constructor(visualElement) {\n // This is a reference to the global drag gesture lock, ensuring only one component\n // can \"capture\" the drag of one or both axes.\n // TODO: Look into moving this into pansession?\n this.openGlobalLock = null;\n this.isDragging = false;\n this.currentDirection = null;\n this.originPoint = { x: 0, y: 0 };\n /**\n * The permitted boundaries of travel, in pixels.\n */\n this.constraints = false;\n this.hasMutatedConstraints = false;\n /**\n * The per-axis resolved elastic values.\n */\n this.elastic = createBox();\n this.visualElement = visualElement;\n }\n start(originEvent, { snapToCursor = false } = {}) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement;\n if (presenceContext && presenceContext.isPresent === false)\n return;\n const onSessionStart = (event) => {\n const { dragSnapToOrigin } = this.getProps();\n // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch\n // the component.\n dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event, \"page\").point);\n }\n };\n const onStart = (event, info) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps();\n if (drag && !dragPropagation) {\n if (this.openGlobalLock)\n this.openGlobalLock();\n this.openGlobalLock = getGlobalLock(drag);\n // If we don 't have the lock, don't start dragging\n if (!this.openGlobalLock)\n return;\n }\n this.isDragging = true;\n this.currentDirection = null;\n this.resolveConstraints();\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true;\n this.visualElement.projection.target = undefined;\n }\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0;\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement;\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis];\n if (measuredAxis) {\n const length = calcLength(measuredAxis);\n current = length * (parseFloat(current) / 100);\n }\n }\n }\n this.originPoint[axis] = current;\n });\n // Fire onDragStart event\n if (onDragStart) {\n frame.update(() => onDragStart(event, info), false, true);\n }\n const { animationState } = this.visualElement;\n animationState && animationState.setActive(\"whileDrag\", true);\n };\n const onMove = (event, info) => {\n // latestPointerEvent = event\n const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openGlobalLock)\n return;\n const { offset } = info;\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset);\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection);\n }\n return;\n }\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset);\n this.updateAxis(\"y\", info.point, offset);\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render();\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info);\n };\n const onSessionEnd = (event, info) => this.stop(event, info);\n const resumeAnimation = () => eachAxis((axis) => {\n var _a;\n return this.getAnimationState(axis) === \"paused\" &&\n ((_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.play());\n });\n const { dragSnapToOrigin } = this.getProps();\n this.panSession = new PanSession(originEvent, {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n }, {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n contextWindow: getContextWindow(this.visualElement),\n });\n }\n stop(event, info) {\n const isDragging = this.isDragging;\n this.cancel();\n if (!isDragging)\n return;\n const { velocity } = info;\n this.startAnimation(velocity);\n const { onDragEnd } = this.getProps();\n if (onDragEnd) {\n frame.update(() => onDragEnd(event, info));\n }\n }\n cancel() {\n this.isDragging = false;\n const { projection, animationState } = this.visualElement;\n if (projection) {\n projection.isAnimationBlocked = false;\n }\n this.panSession && this.panSession.end();\n this.panSession = undefined;\n const { dragPropagation } = this.getProps();\n if (!dragPropagation && this.openGlobalLock) {\n this.openGlobalLock();\n this.openGlobalLock = null;\n }\n animationState && animationState.setActive(\"whileDrag\", false);\n }\n updateAxis(axis, _point, offset) {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection))\n return;\n const axisValue = this.getAxisMotionValue(axis);\n let next = this.originPoint[axis] + offset[axis];\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);\n }\n axisValue.set(next);\n }\n resolveConstraints() {\n var _a;\n const { dragConstraints, dragElastic } = this.getProps();\n const layout = this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : (_a = this.visualElement.projection) === null || _a === void 0 ? void 0 : _a.layout;\n const prevConstraints = this.constraints;\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints();\n }\n }\n else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);\n }\n else {\n this.constraints = false;\n }\n }\n this.elastic = resolveDragElastic(dragElastic);\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints) {\n eachAxis((axis) => {\n if (this.getAxisMotionValue(axis)) {\n this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);\n }\n });\n }\n }\n resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();\n if (!constraints || !isRefObject(constraints))\n return false;\n const constraintsElement = constraints.current;\n invariant(constraintsElement !== null, \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\");\n const { projection } = this.visualElement;\n // TODO\n if (!projection || !projection.layout)\n return false;\n const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());\n let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));\n this.hasMutatedConstraints = !!userConstraints;\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints);\n }\n }\n return measuredConstraints;\n }\n startAnimation(velocity) {\n const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();\n const constraints = this.constraints || {};\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return;\n }\n let transition = (constraints && constraints[axis]) || {};\n if (dragSnapToOrigin)\n transition = { min: 0, max: 0 };\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000;\n const bounceDamping = dragElastic ? 40 : 10000000;\n const inertia = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n };\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia);\n });\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd);\n }\n startAxisValueAnimation(axis, transition) {\n const axisValue = this.getAxisMotionValue(axis);\n return axisValue.start(animateMotionValue(axis, axisValue, 0, transition));\n }\n stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop());\n }\n pauseAnimation() {\n eachAxis((axis) => { var _a; return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.pause(); });\n }\n getAnimationState(axis) {\n var _a;\n return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.state;\n }\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n getAxisMotionValue(axis) {\n const dragKey = \"_drag\" + axis.toUpperCase();\n const props = this.visualElement.getProps();\n const externalMotionValue = props[dragKey];\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(axis, (props.initial ? props.initial[axis] : undefined) || 0);\n }\n snapToCursor(point) {\n eachAxis((axis) => {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection))\n return;\n const { projection } = this.visualElement;\n const axisValue = this.getAxisMotionValue(axis);\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis];\n axisValue.set(point[axis] - mix(min, max, 0.5));\n }\n });\n }\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current)\n return;\n const { drag, dragConstraints } = this.getProps();\n const { projection } = this.visualElement;\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return;\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation();\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 };\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis);\n if (axisValue) {\n const latest = axisValue.get();\n boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);\n }\n });\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps();\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n this.resolveConstraints();\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null))\n return;\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis);\n const { min, max } = this.constraints[axis];\n axisValue.set(mix(min, max, boxProgress[axis]));\n });\n }\n addListeners() {\n if (!this.visualElement.current)\n return;\n elementDragControls.set(this.visualElement, this);\n const element = this.visualElement.current;\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(element, \"pointerdown\", (event) => {\n const { drag, dragListener = true } = this.getProps();\n drag && dragListener && this.start(event);\n });\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps();\n if (isRefObject(dragConstraints)) {\n this.constraints = this.resolveRefConstraints();\n }\n };\n const { projection } = this.visualElement;\n const stopMeasureLayoutListener = projection.addEventListener(\"measure\", measureDragConstraints);\n if (projection && !projection.layout) {\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n }\n measureDragConstraints();\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () => this.scalePositionWithinConstraints());\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection.addEventListener(\"didUpdate\", (({ delta, hasLayoutChanged }) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis);\n if (!motionValue)\n return;\n this.originPoint[axis] += delta[axis].translate;\n motionValue.set(motionValue.get() + delta[axis].translate);\n });\n this.visualElement.render();\n }\n }));\n return () => {\n stopResizeListener();\n stopPointerListener();\n stopMeasureLayoutListener();\n stopLayoutUpdateListener && stopLayoutUpdateListener();\n };\n }\n getProps() {\n const props = this.visualElement.getProps();\n const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n };\n }\n}\nfunction shouldDrag(direction, drag, currentDirection) {\n return ((drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction));\n}\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(offset, lockThreshold = 10) {\n let direction = null;\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\";\n }\n else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\";\n }\n return direction;\n}\n\nexport { VisualElementDragControls, elementDragControls };\n","import { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { VisualElementDragControls } from './VisualElementDragControls.mjs';\n\nclass DragGesture extends Feature {\n constructor(node) {\n super(node);\n this.removeGroupControls = noop;\n this.removeListeners = noop;\n this.controls = new VisualElementDragControls(node);\n }\n mount() {\n // If we've been provided a DragControls for manual control over the drag gesture,\n // subscribe this component to it on mount.\n const { dragControls } = this.node.getProps();\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls);\n }\n this.removeListeners = this.controls.addListeners() || noop;\n }\n unmount() {\n this.removeGroupControls();\n this.removeListeners();\n }\n}\n\nexport { DragGesture };\n","import { PanSession } from './PanSession.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { getContextWindow } from '../../utils/get-context-window.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst asyncHandler = (handler) => (event, info) => {\n if (handler) {\n frame.update(() => handler(event, info));\n }\n};\nclass PanGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removePointerDownListener = noop;\n }\n onPointerDown(pointerDownEvent) {\n this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), {\n transformPagePoint: this.node.getTransformPagePoint(),\n contextWindow: getContextWindow(this.node),\n });\n }\n createPanHandlers() {\n const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps();\n return {\n onSessionStart: asyncHandler(onPanSessionStart),\n onStart: asyncHandler(onPanStart),\n onMove: onPan,\n onEnd: (event, info) => {\n delete this.session;\n if (onPanEnd) {\n frame.update(() => onPanEnd(event, info));\n }\n },\n };\n }\n mount() {\n this.removePointerDownListener = addPointerEvent(this.node.current, \"pointerdown\", (event) => this.onPointerDown(event));\n }\n update() {\n this.session && this.session.updateHandlers(this.createPanHandlers());\n }\n unmount() {\n this.removePointerDownListener();\n this.session && this.session.end();\n }\n}\n\nexport { PanGesture };\n","import { useContext, useId, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\n\n/**\n * When a component is the child of `AnimatePresence`, it can use `usePresence`\n * to access information about whether it's still present in the React tree.\n *\n * ```jsx\n * import { usePresence } from \"framer-motion\"\n *\n * export const Component = () => {\n * const [isPresent, safeToRemove] = usePresence()\n *\n * useEffect(() => {\n * !isPresent && setTimeout(safeToRemove, 1000)\n * }, [isPresent])\n *\n * return
\n * }\n * ```\n *\n * If `isPresent` is `false`, it means that a component has been removed the tree, but\n * `AnimatePresence` won't really remove it until `safeToRemove` has been called.\n *\n * @public\n */\nfunction usePresence() {\n const context = useContext(PresenceContext);\n if (context === null)\n return [true, null];\n const { isPresent, onExitComplete, register } = context;\n // It's safe to call the following hooks conditionally (after an early return) because the context will always\n // either be null or non-null for the lifespan of the component.\n const id = useId();\n useEffect(() => register(id), []);\n const safeToRemove = () => onExitComplete && onExitComplete(id);\n return !isPresent && onExitComplete ? [false, safeToRemove] : [true];\n}\n/**\n * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.\n * There is no `safeToRemove` function.\n *\n * ```jsx\n * import { useIsPresent } from \"framer-motion\"\n *\n * export const Component = () => {\n * const isPresent = useIsPresent()\n *\n * useEffect(() => {\n * !isPresent && console.log(\"I've been removed!\")\n * }, [isPresent])\n *\n * return
\n * }\n * ```\n *\n * @public\n */\nfunction useIsPresent() {\n return isPresent(useContext(PresenceContext));\n}\nfunction isPresent(context) {\n return context === null ? true : context.isPresent;\n}\n\nexport { isPresent, useIsPresent, usePresence };\n","/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nconst globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n};\n\nexport { globalProjectionState };\n","import { px } from '../../value/types/numbers/units.mjs';\n\nfunction pixelsToPercent(pixels, axis) {\n if (axis.max === axis.min)\n return 0;\n return (pixels / (axis.max - axis.min)) * 100;\n}\n/**\n * We always correct borderRadius as a percentage rather than pixels to reduce paints.\n * For example, if you are projecting a box that is 100px wide with a 10px borderRadius\n * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%\n * borderRadius in both states. If we animate between the two in pixels that will trigger\n * a paint each time. If we animate between the two in percentage we'll avoid a paint.\n */\nconst correctBorderRadius = {\n correct: (latest, node) => {\n if (!node.target)\n return latest;\n /**\n * If latest is a string, if it's a percentage we can return immediately as it's\n * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.\n */\n if (typeof latest === \"string\") {\n if (px.test(latest)) {\n latest = parseFloat(latest);\n }\n else {\n return latest;\n }\n }\n /**\n * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that\n * pixel value as a percentage of each axis\n */\n const x = pixelsToPercent(latest, node.target.x);\n const y = pixelsToPercent(latest, node.target.y);\n return `${x}% ${y}%`;\n },\n};\n\nexport { correctBorderRadius, pixelsToPercent };\n","import { mix } from '../../utils/mix.mjs';\nimport { complex } from '../../value/types/complex/index.mjs';\n\nconst correctBoxShadow = {\n correct: (latest, { treeScale, projectionDelta }) => {\n const original = latest;\n const shadow = complex.parse(latest);\n // TODO: Doesn't support multiple shadows\n if (shadow.length > 5)\n return original;\n const template = complex.createTransformer(latest);\n const offset = typeof shadow[0] !== \"number\" ? 1 : 0;\n // Calculate the overall context scale\n const xScale = projectionDelta.x.scale * treeScale.x;\n const yScale = projectionDelta.y.scale * treeScale.y;\n shadow[0 + offset] /= xScale;\n shadow[1 + offset] /= yScale;\n /**\n * Ideally we'd correct x and y scales individually, but because blur and\n * spread apply to both we have to take a scale average and apply that instead.\n * We could potentially improve the outcome of this by incorporating the ratio between\n * the two scales.\n */\n const averageScale = mix(xScale, yScale, 0.5);\n // Blur\n if (typeof shadow[2 + offset] === \"number\")\n shadow[2 + offset] /= averageScale;\n // Spread\n if (typeof shadow[3 + offset] === \"number\")\n shadow[3 + offset] /= averageScale;\n return template(shadow);\n },\n};\n\nexport { correctBoxShadow };\n","import React__default, { useContext } from 'react';\nimport { usePresence } from '../../../components/AnimatePresence/use-presence.mjs';\nimport { LayoutGroupContext } from '../../../context/LayoutGroupContext.mjs';\nimport { SwitchLayoutGroupContext } from '../../../context/SwitchLayoutGroupContext.mjs';\nimport { globalProjectionState } from '../../../projection/node/state.mjs';\nimport { correctBorderRadius } from '../../../projection/styles/scale-border-radius.mjs';\nimport { correctBoxShadow } from '../../../projection/styles/scale-box-shadow.mjs';\nimport { addScaleCorrector } from '../../../projection/styles/scale-correction.mjs';\nimport { frame } from '../../../frameloop/frame.mjs';\n\nclass MeasureLayoutWithContext extends React__default.Component {\n /**\n * This only mounts projection nodes for components that\n * need measuring, we might want to do it for all components\n * in order to incorporate transforms\n */\n componentDidMount() {\n const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props;\n const { projection } = visualElement;\n addScaleCorrector(defaultScaleCorrectors);\n if (projection) {\n if (layoutGroup.group)\n layoutGroup.group.add(projection);\n if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {\n switchLayoutGroup.register(projection);\n }\n projection.root.didUpdate();\n projection.addEventListener(\"animationComplete\", () => {\n this.safeToRemove();\n });\n projection.setOptions({\n ...projection.options,\n onExitComplete: () => this.safeToRemove(),\n });\n }\n globalProjectionState.hasEverUpdated = true;\n }\n getSnapshotBeforeUpdate(prevProps) {\n const { layoutDependency, visualElement, drag, isPresent } = this.props;\n const projection = visualElement.projection;\n if (!projection)\n return null;\n /**\n * TODO: We use this data in relegate to determine whether to\n * promote a previous element. There's no guarantee its presence data\n * will have updated by this point - if a bug like this arises it will\n * have to be that we markForRelegation and then find a new lead some other way,\n * perhaps in didUpdate\n */\n projection.isPresent = isPresent;\n if (drag ||\n prevProps.layoutDependency !== layoutDependency ||\n layoutDependency === undefined) {\n projection.willUpdate();\n }\n else {\n this.safeToRemove();\n }\n if (prevProps.isPresent !== isPresent) {\n if (isPresent) {\n projection.promote();\n }\n else if (!projection.relegate()) {\n /**\n * If there's another stack member taking over from this one,\n * it's in charge of the exit animation and therefore should\n * be in charge of the safe to remove. Otherwise we call it here.\n */\n frame.postRender(() => {\n const stack = projection.getStack();\n if (!stack || !stack.members.length) {\n this.safeToRemove();\n }\n });\n }\n }\n return null;\n }\n componentDidUpdate() {\n const { projection } = this.props.visualElement;\n if (projection) {\n projection.root.didUpdate();\n queueMicrotask(() => {\n if (!projection.currentAnimation && projection.isLead()) {\n this.safeToRemove();\n }\n });\n }\n }\n componentWillUnmount() {\n const { visualElement, layoutGroup, switchLayoutGroup: promoteContext, } = this.props;\n const { projection } = visualElement;\n if (projection) {\n projection.scheduleCheckAfterUnmount();\n if (layoutGroup && layoutGroup.group)\n layoutGroup.group.remove(projection);\n if (promoteContext && promoteContext.deregister)\n promoteContext.deregister(projection);\n }\n }\n safeToRemove() {\n const { safeToRemove } = this.props;\n safeToRemove && safeToRemove();\n }\n render() {\n return null;\n }\n}\nfunction MeasureLayout(props) {\n const [isPresent, safeToRemove] = usePresence();\n const layoutGroup = useContext(LayoutGroupContext);\n return (React__default.createElement(MeasureLayoutWithContext, { ...props, layoutGroup: layoutGroup, switchLayoutGroup: useContext(SwitchLayoutGroupContext), isPresent: isPresent, safeToRemove: safeToRemove }));\n}\nconst defaultScaleCorrectors = {\n borderRadius: {\n ...correctBorderRadius,\n applyTo: [\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomLeftRadius\",\n \"borderBottomRightRadius\",\n ],\n },\n borderTopLeftRadius: correctBorderRadius,\n borderTopRightRadius: correctBorderRadius,\n borderBottomLeftRadius: correctBorderRadius,\n borderBottomRightRadius: correctBorderRadius,\n boxShadow: correctBoxShadow,\n};\n\nexport { MeasureLayout };\n","import { circOut } from '../../easing/circ.mjs';\nimport { progress } from '../../utils/progress.mjs';\nimport { mix } from '../../utils/mix.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { percent, px } from '../../value/types/numbers/units.mjs';\n\nconst borders = [\"TopLeft\", \"TopRight\", \"BottomLeft\", \"BottomRight\"];\nconst numBorders = borders.length;\nconst asNumber = (value) => typeof value === \"string\" ? parseFloat(value) : value;\nconst isPx = (value) => typeof value === \"number\" || px.test(value);\nfunction mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {\n if (shouldCrossfadeOpacity) {\n target.opacity = mix(0, \n // TODO Reinstate this if only child\n lead.opacity !== undefined ? lead.opacity : 1, easeCrossfadeIn(progress));\n target.opacityExit = mix(follow.opacity !== undefined ? follow.opacity : 1, 0, easeCrossfadeOut(progress));\n }\n else if (isOnlyMember) {\n target.opacity = mix(follow.opacity !== undefined ? follow.opacity : 1, lead.opacity !== undefined ? lead.opacity : 1, progress);\n }\n /**\n * Mix border radius\n */\n for (let i = 0; i < numBorders; i++) {\n const borderLabel = `border${borders[i]}Radius`;\n let followRadius = getRadius(follow, borderLabel);\n let leadRadius = getRadius(lead, borderLabel);\n if (followRadius === undefined && leadRadius === undefined)\n continue;\n followRadius || (followRadius = 0);\n leadRadius || (leadRadius = 0);\n const canMix = followRadius === 0 ||\n leadRadius === 0 ||\n isPx(followRadius) === isPx(leadRadius);\n if (canMix) {\n target[borderLabel] = Math.max(mix(asNumber(followRadius), asNumber(leadRadius), progress), 0);\n if (percent.test(leadRadius) || percent.test(followRadius)) {\n target[borderLabel] += \"%\";\n }\n }\n else {\n target[borderLabel] = leadRadius;\n }\n }\n /**\n * Mix rotation\n */\n if (follow.rotate || lead.rotate) {\n target.rotate = mix(follow.rotate || 0, lead.rotate || 0, progress);\n }\n}\nfunction getRadius(values, radiusName) {\n return values[radiusName] !== undefined\n ? values[radiusName]\n : values.borderRadius;\n}\n// /**\n// * We only want to mix the background color if there's a follow element\n// * that we're not crossfading opacity between. For instance with switch\n// * AnimateSharedLayout animations, this helps the illusion of a continuous\n// * element being animated but also cuts down on the number of paints triggered\n// * for elements where opacity is doing that work for us.\n// */\n// if (\n// !hasFollowElement &&\n// latestLeadValues.backgroundColor &&\n// latestFollowValues.backgroundColor\n// ) {\n// /**\n// * This isn't ideal performance-wise as mixColor is creating a new function every frame.\n// * We could probably create a mixer that runs at the start of the animation but\n// * the idea behind the crossfader is that it runs dynamically between two potentially\n// * changing targets (ie opacity or borderRadius may be animating independently via variants)\n// */\n// leadState.backgroundColor = followState.backgroundColor = mixColor(\n// latestFollowValues.backgroundColor as string,\n// latestLeadValues.backgroundColor as string\n// )(p)\n// }\nconst easeCrossfadeIn = compress(0, 0.5, circOut);\nconst easeCrossfadeOut = compress(0.5, 0.95, noop);\nfunction compress(min, max, easing) {\n return (p) => {\n // Could replace ifs with clamp\n if (p < min)\n return 0;\n if (p > max)\n return 1;\n return easing(progress(min, max, p));\n };\n}\n\nexport { mixValues };\n","/**\n * Reset an axis to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyAxisInto(axis, originAxis) {\n axis.min = originAxis.min;\n axis.max = originAxis.max;\n}\n/**\n * Reset a box to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyBoxInto(box, originBox) {\n copyAxisInto(box.x, originBox.x);\n copyAxisInto(box.y, originBox.y);\n}\n\nexport { copyAxisInto, copyBoxInto };\n","import { mix } from '../../utils/mix.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { scalePoint } from './delta-apply.mjs';\n\n/**\n * Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse\n */\nfunction removePointDelta(point, translate, scale, originPoint, boxScale) {\n point -= translate;\n point = scalePoint(point, 1 / scale, originPoint);\n if (boxScale !== undefined) {\n point = scalePoint(point, 1 / boxScale, originPoint);\n }\n return point;\n}\n/**\n * Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse\n */\nfunction removeAxisDelta(axis, translate = 0, scale = 1, origin = 0.5, boxScale, originAxis = axis, sourceAxis = axis) {\n if (percent.test(translate)) {\n translate = parseFloat(translate);\n const relativeProgress = mix(sourceAxis.min, sourceAxis.max, translate / 100);\n translate = relativeProgress - sourceAxis.min;\n }\n if (typeof translate !== \"number\")\n return;\n let originPoint = mix(originAxis.min, originAxis.max, origin);\n if (axis === originAxis)\n originPoint -= translate;\n axis.min = removePointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = removePointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeAxisTransforms(axis, transforms, [key, scaleKey, originKey], origin, sourceAxis) {\n removeAxisDelta(axis, transforms[key], transforms[scaleKey], transforms[originKey], transforms.scale, origin, sourceAxis);\n}\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"];\nconst yKeys = [\"y\", \"scaleY\", \"originY\"];\n/**\n * Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeBoxTransforms(box, transforms, originBox, sourceBox) {\n removeAxisTransforms(box.x, transforms, xKeys, originBox ? originBox.x : undefined, sourceBox ? sourceBox.x : undefined);\n removeAxisTransforms(box.y, transforms, yKeys, originBox ? originBox.y : undefined, sourceBox ? sourceBox.y : undefined);\n}\n\nexport { removeAxisDelta, removeAxisTransforms, removeBoxTransforms, removePointDelta };\n","import { calcLength } from './delta-calc.mjs';\n\nfunction isAxisDeltaZero(delta) {\n return delta.translate === 0 && delta.scale === 1;\n}\nfunction isDeltaZero(delta) {\n return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y);\n}\nfunction boxEquals(a, b) {\n return (a.x.min === b.x.min &&\n a.x.max === b.x.max &&\n a.y.min === b.y.min &&\n a.y.max === b.y.max);\n}\nfunction boxEqualsRounded(a, b) {\n return (Math.round(a.x.min) === Math.round(b.x.min) &&\n Math.round(a.x.max) === Math.round(b.x.max) &&\n Math.round(a.y.min) === Math.round(b.y.min) &&\n Math.round(a.y.max) === Math.round(b.y.max));\n}\nfunction aspectRatio(box) {\n return calcLength(box.x) / calcLength(box.y);\n}\n\nexport { aspectRatio, boxEquals, boxEqualsRounded, isDeltaZero };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\n\nclass NodeStack {\n constructor() {\n this.members = [];\n }\n add(node) {\n addUniqueItem(this.members, node);\n node.scheduleRender();\n }\n remove(node) {\n removeItem(this.members, node);\n if (node === this.prevLead) {\n this.prevLead = undefined;\n }\n if (node === this.lead) {\n const prevLead = this.members[this.members.length - 1];\n if (prevLead) {\n this.promote(prevLead);\n }\n }\n }\n relegate(node) {\n const indexOfNode = this.members.findIndex((member) => node === member);\n if (indexOfNode === 0)\n return false;\n /**\n * Find the next projection node that is present\n */\n let prevLead;\n for (let i = indexOfNode; i >= 0; i--) {\n const member = this.members[i];\n if (member.isPresent !== false) {\n prevLead = member;\n break;\n }\n }\n if (prevLead) {\n this.promote(prevLead);\n return true;\n }\n else {\n return false;\n }\n }\n promote(node, preserveFollowOpacity) {\n const prevLead = this.lead;\n if (node === prevLead)\n return;\n this.prevLead = prevLead;\n this.lead = node;\n node.show();\n if (prevLead) {\n prevLead.instance && prevLead.scheduleRender();\n node.scheduleRender();\n node.resumeFrom = prevLead;\n if (preserveFollowOpacity) {\n node.resumeFrom.preserveOpacity = true;\n }\n if (prevLead.snapshot) {\n node.snapshot = prevLead.snapshot;\n node.snapshot.latestValues =\n prevLead.animationValues || prevLead.latestValues;\n }\n if (node.root && node.root.isUpdating) {\n node.isLayoutDirty = true;\n }\n const { crossfade } = node.options;\n if (crossfade === false) {\n prevLead.hide();\n }\n /**\n * TODO:\n * - Test border radius when previous node was deleted\n * - boxShadow mixing\n * - Shared between element A in scrolled container and element B (scroll stays the same or changes)\n * - Shared between element A in transformed container and element B (transform stays the same or changes)\n * - Shared between element A in scrolled page and element B (scroll stays the same or changes)\n * ---\n * - Crossfade opacity of root nodes\n * - layoutId changes after animation\n * - layoutId changes mid animation\n */\n }\n }\n exitAnimationComplete() {\n this.members.forEach((node) => {\n const { options, resumingFrom } = node;\n options.onExitComplete && options.onExitComplete();\n if (resumingFrom) {\n resumingFrom.options.onExitComplete &&\n resumingFrom.options.onExitComplete();\n }\n });\n }\n scheduleRender() {\n this.members.forEach((node) => {\n node.instance && node.scheduleRender(false);\n });\n }\n /**\n * Clear any leads that have been removed this render to prevent them from being\n * used in future animations and to prevent memory leaks\n */\n removeLeadSnapshot() {\n if (this.lead && this.lead.snapshot) {\n this.lead.snapshot = undefined;\n }\n }\n}\n\nexport { NodeStack };\n","function buildProjectionTransform(delta, treeScale, latestTransform) {\n let transform = \"\";\n /**\n * The translations we use to calculate are always relative to the viewport coordinate space.\n * But when we apply scales, we also scale the coordinate space of an element and its children.\n * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need\n * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.\n */\n const xTranslate = delta.x.translate / treeScale.x;\n const yTranslate = delta.y.translate / treeScale.y;\n if (xTranslate || yTranslate) {\n transform = `translate3d(${xTranslate}px, ${yTranslate}px, 0) `;\n }\n /**\n * Apply scale correction for the tree transform.\n * This will apply scale to the screen-orientated axes.\n */\n if (treeScale.x !== 1 || treeScale.y !== 1) {\n transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;\n }\n if (latestTransform) {\n const { rotate, rotateX, rotateY } = latestTransform;\n if (rotate)\n transform += `rotate(${rotate}deg) `;\n if (rotateX)\n transform += `rotateX(${rotateX}deg) `;\n if (rotateY)\n transform += `rotateY(${rotateY}deg) `;\n }\n /**\n * Apply scale to match the size of the element to the size we want it.\n * This will apply scale to the element-orientated axes.\n */\n const elementScaleX = delta.x.scale * treeScale.x;\n const elementScaleY = delta.y.scale * treeScale.y;\n if (elementScaleX !== 1 || elementScaleY !== 1) {\n transform += `scale(${elementScaleX}, ${elementScaleY})`;\n }\n return transform || \"none\";\n}\n\nexport { buildProjectionTransform };\n","const compareByDepth = (a, b) => a.depth - b.depth;\n\nexport { compareByDepth };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\nimport { compareByDepth } from './compare-by-depth.mjs';\n\nclass FlatTree {\n constructor() {\n this.children = [];\n this.isDirty = false;\n }\n add(child) {\n addUniqueItem(this.children, child);\n this.isDirty = true;\n }\n remove(child) {\n removeItem(this.children, child);\n this.isDirty = true;\n }\n forEach(callback) {\n this.isDirty && this.children.sort(compareByDepth);\n this.isDirty = false;\n this.children.forEach(callback);\n }\n}\n\nexport { FlatTree };\n","import { frame, cancelFrame } from '../frameloop/frame.mjs';\n\n/**\n * Timeout defined in ms\n */\nfunction delay(callback, timeout) {\n const start = performance.now();\n const checkElapsed = ({ timestamp }) => {\n const elapsed = timestamp - start;\n if (elapsed >= timeout) {\n cancelFrame(checkElapsed);\n callback(elapsed - timeout);\n }\n };\n frame.read(checkElapsed, true);\n return () => cancelFrame(checkElapsed);\n}\n\nexport { delay };\n","function record(data) {\n if (window.MotionDebug) {\n window.MotionDebug.record(data);\n }\n}\n\nexport { record };\n","function isSVGElement(element) {\n return element instanceof SVGElement && element.tagName !== \"svg\";\n}\n\nexport { isSVGElement };\n","import { animateMotionValue } from './motion-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction animateSingleValue(value, keyframes, options) {\n const motionValue$1 = isMotionValue(value) ? value : motionValue(value);\n motionValue$1.start(animateMotionValue(\"\", motionValue$1, keyframes, options));\n return motionValue$1.animation;\n}\n\nexport { animateSingleValue };\n","import { SubscriptionManager } from '../../utils/subscription-manager.mjs';\nimport { mixValues } from '../animation/mix-values.mjs';\nimport { copyBoxInto } from '../geometry/copy.mjs';\nimport { translateAxis, transformBox, applyBoxDelta, applyTreeDeltas } from '../geometry/delta-apply.mjs';\nimport { calcRelativePosition, calcRelativeBox, calcBoxDelta, calcLength, isNear } from '../geometry/delta-calc.mjs';\nimport { removeBoxTransforms } from '../geometry/delta-remove.mjs';\nimport { createBox, createDelta } from '../geometry/models.mjs';\nimport { getValueTransition } from '../../animation/utils/transitions.mjs';\nimport { boxEqualsRounded, isDeltaZero, aspectRatio, boxEquals } from '../geometry/utils.mjs';\nimport { NodeStack } from '../shared/stack.mjs';\nimport { scaleCorrectors } from '../styles/scale-correction.mjs';\nimport { buildProjectionTransform } from '../styles/transform.mjs';\nimport { eachAxis } from '../utils/each-axis.mjs';\nimport { hasTransform, hasScale, has2DTranslate } from '../utils/has-transform.mjs';\nimport { FlatTree } from '../../render/utils/flat-tree.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { globalProjectionState } from './state.mjs';\nimport { delay } from '../../utils/delay.mjs';\nimport { mix } from '../../utils/mix.mjs';\nimport { record } from '../../debug/record.mjs';\nimport { isSVGElement } from '../../render/dom/utils/is-svg-element.mjs';\nimport { animateSingleValue } from '../../animation/interfaces/single-value.mjs';\nimport { clamp } from '../../utils/clamp.mjs';\nimport { cancelFrame, frameData, steps, frame } from '../../frameloop/frame.mjs';\nimport { noop } from '../../utils/noop.mjs';\n\nconst transformAxes = [\"\", \"X\", \"Y\", \"Z\"];\nconst hiddenVisibility = { visibility: \"hidden\" };\n/**\n * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1\n * which has a noticeable difference in spring animations\n */\nconst animationTarget = 1000;\nlet id = 0;\n/**\n * Use a mutable data object for debug data so as to not create a new\n * object every frame.\n */\nconst projectionFrameData = {\n type: \"projectionFrame\",\n totalNodes: 0,\n resolvedTargetDeltas: 0,\n recalculatedProjection: 0,\n};\nfunction createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {\n return class ProjectionNode {\n constructor(latestValues = {}, parent = defaultParent === null || defaultParent === void 0 ? void 0 : defaultParent()) {\n /**\n * A unique ID generated for every projection node.\n */\n this.id = id++;\n /**\n * An id that represents a unique session instigated by startUpdate.\n */\n this.animationId = 0;\n /**\n * A Set containing all this component's children. This is used to iterate\n * through the children.\n *\n * TODO: This could be faster to iterate as a flat array stored on the root node.\n */\n this.children = new Set();\n /**\n * Options for the node. We use this to configure what kind of layout animations\n * we should perform (if any).\n */\n this.options = {};\n /**\n * We use this to detect when its safe to shut down part of a projection tree.\n * We have to keep projecting children for scale correction and relative projection\n * until all their parents stop performing layout animations.\n */\n this.isTreeAnimating = false;\n this.isAnimationBlocked = false;\n /**\n * Flag to true if we think this layout has been changed. We can't always know this,\n * currently we set it to true every time a component renders, or if it has a layoutDependency\n * if that has changed between renders. Additionally, components can be grouped by LayoutGroup\n * and if one node is dirtied, they all are.\n */\n this.isLayoutDirty = false;\n /**\n * Flag to true if we think the projection calculations for this node needs\n * recalculating as a result of an updated transform or layout animation.\n */\n this.isProjectionDirty = false;\n /**\n * Flag to true if the layout *or* transform has changed. This then gets propagated\n * throughout the projection tree, forcing any element below to recalculate on the next frame.\n */\n this.isSharedProjectionDirty = false;\n /**\n * Flag transform dirty. This gets propagated throughout the whole tree but is only\n * respected by shared nodes.\n */\n this.isTransformDirty = false;\n /**\n * Block layout updates for instant layout transitions throughout the tree.\n */\n this.updateManuallyBlocked = false;\n this.updateBlockedByResize = false;\n /**\n * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`\n * call.\n */\n this.isUpdating = false;\n /**\n * If this is an SVG element we currently disable projection transforms\n */\n this.isSVG = false;\n /**\n * Flag to true (during promotion) if a node doing an instant layout transition needs to reset\n * its projection styles.\n */\n this.needsReset = false;\n /**\n * Flags whether this node should have its transform reset prior to measuring.\n */\n this.shouldResetTransform = false;\n /**\n * An object representing the calculated contextual/accumulated/tree scale.\n * This will be used to scale calculcated projection transforms, as these are\n * calculated in screen-space but need to be scaled for elements to layoutly\n * make it to their calculated destinations.\n *\n * TODO: Lazy-init\n */\n this.treeScale = { x: 1, y: 1 };\n /**\n *\n */\n this.eventHandlers = new Map();\n this.hasTreeAnimated = false;\n // Note: Currently only running on root node\n this.updateScheduled = false;\n this.projectionUpdateScheduled = false;\n this.checkUpdateFailed = () => {\n if (this.isUpdating) {\n this.isUpdating = false;\n this.clearAllSnapshots();\n }\n };\n /**\n * This is a multi-step process as shared nodes might be of different depths. Nodes\n * are sorted by depth order, so we need to resolve the entire tree before moving to\n * the next step.\n */\n this.updateProjection = () => {\n this.projectionUpdateScheduled = false;\n /**\n * Reset debug counts. Manually resetting rather than creating a new\n * object each frame.\n */\n projectionFrameData.totalNodes =\n projectionFrameData.resolvedTargetDeltas =\n projectionFrameData.recalculatedProjection =\n 0;\n this.nodes.forEach(propagateDirtyNodes);\n this.nodes.forEach(resolveTargetDelta);\n this.nodes.forEach(calcProjection);\n this.nodes.forEach(cleanDirtyNodes);\n record(projectionFrameData);\n };\n this.hasProjected = false;\n this.isVisible = true;\n this.animationProgress = 0;\n /**\n * Shared layout\n */\n // TODO Only running on root node\n this.sharedNodes = new Map();\n this.latestValues = latestValues;\n this.root = parent ? parent.root || parent : this;\n this.path = parent ? [...parent.path, parent] : [];\n this.parent = parent;\n this.depth = parent ? parent.depth + 1 : 0;\n for (let i = 0; i < this.path.length; i++) {\n this.path[i].shouldResetTransform = true;\n }\n if (this.root === this)\n this.nodes = new FlatTree();\n }\n addEventListener(name, handler) {\n if (!this.eventHandlers.has(name)) {\n this.eventHandlers.set(name, new SubscriptionManager());\n }\n return this.eventHandlers.get(name).add(handler);\n }\n notifyListeners(name, ...args) {\n const subscriptionManager = this.eventHandlers.get(name);\n subscriptionManager && subscriptionManager.notify(...args);\n }\n hasListeners(name) {\n return this.eventHandlers.has(name);\n }\n /**\n * Lifecycles\n */\n mount(instance, isLayoutDirty = this.root.hasTreeAnimated) {\n if (this.instance)\n return;\n this.isSVG = isSVGElement(instance);\n this.instance = instance;\n const { layoutId, layout, visualElement } = this.options;\n if (visualElement && !visualElement.current) {\n visualElement.mount(instance);\n }\n this.root.nodes.add(this);\n this.parent && this.parent.children.add(this);\n if (isLayoutDirty && (layout || layoutId)) {\n this.isLayoutDirty = true;\n }\n if (attachResizeListener) {\n let cancelDelay;\n const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);\n attachResizeListener(instance, () => {\n this.root.updateBlockedByResize = true;\n cancelDelay && cancelDelay();\n cancelDelay = delay(resizeUnblockUpdate, 250);\n if (globalProjectionState.hasAnimatedSinceResize) {\n globalProjectionState.hasAnimatedSinceResize = false;\n this.nodes.forEach(finishAnimation);\n }\n });\n }\n if (layoutId) {\n this.root.registerSharedNode(layoutId, this);\n }\n // Only register the handler if it requires layout animation\n if (this.options.animate !== false &&\n visualElement &&\n (layoutId || layout)) {\n this.addEventListener(\"didUpdate\", ({ delta, hasLayoutChanged, hasRelativeTargetChanged, layout: newLayout, }) => {\n if (this.isTreeAnimationBlocked()) {\n this.target = undefined;\n this.relativeTarget = undefined;\n return;\n }\n // TODO: Check here if an animation exists\n const layoutTransition = this.options.transition ||\n visualElement.getDefaultTransition() ||\n defaultLayoutTransition;\n const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();\n /**\n * The target layout of the element might stay the same,\n * but its position relative to its parent has changed.\n */\n const targetChanged = !this.targetLayout ||\n !boxEqualsRounded(this.targetLayout, newLayout) ||\n hasRelativeTargetChanged;\n /**\n * If the layout hasn't seemed to have changed, it might be that the\n * element is visually in the same place in the document but its position\n * relative to its parent has indeed changed. So here we check for that.\n */\n const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeTargetChanged;\n if (this.options.layoutRoot ||\n (this.resumeFrom && this.resumeFrom.instance) ||\n hasOnlyRelativeTargetChanged ||\n (hasLayoutChanged &&\n (targetChanged || !this.currentAnimation))) {\n if (this.resumeFrom) {\n this.resumingFrom = this.resumeFrom;\n this.resumingFrom.resumingFrom = undefined;\n }\n this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);\n const animationOptions = {\n ...getValueTransition(layoutTransition, \"layout\"),\n onPlay: onLayoutAnimationStart,\n onComplete: onLayoutAnimationComplete,\n };\n if (visualElement.shouldReduceMotion ||\n this.options.layoutRoot) {\n animationOptions.delay = 0;\n animationOptions.type = false;\n }\n this.startAnimation(animationOptions);\n }\n else {\n /**\n * If the layout hasn't changed and we have an animation that hasn't started yet,\n * finish it immediately. Otherwise it will be animating from a location\n * that was probably never commited to screen and look like a jumpy box.\n */\n if (!hasLayoutChanged) {\n finishAnimation(this);\n }\n if (this.isLead() && this.options.onExitComplete) {\n this.options.onExitComplete();\n }\n }\n this.targetLayout = newLayout;\n });\n }\n }\n unmount() {\n this.options.layoutId && this.willUpdate();\n this.root.nodes.remove(this);\n const stack = this.getStack();\n stack && stack.remove(this);\n this.parent && this.parent.children.delete(this);\n this.instance = undefined;\n cancelFrame(this.updateProjection);\n }\n // only on the root\n blockUpdate() {\n this.updateManuallyBlocked = true;\n }\n unblockUpdate() {\n this.updateManuallyBlocked = false;\n }\n isUpdateBlocked() {\n return this.updateManuallyBlocked || this.updateBlockedByResize;\n }\n isTreeAnimationBlocked() {\n return (this.isAnimationBlocked ||\n (this.parent && this.parent.isTreeAnimationBlocked()) ||\n false);\n }\n // Note: currently only running on root node\n startUpdate() {\n if (this.isUpdateBlocked())\n return;\n this.isUpdating = true;\n this.nodes && this.nodes.forEach(resetRotation);\n this.animationId++;\n }\n getTransformTemplate() {\n const { visualElement } = this.options;\n return visualElement && visualElement.getProps().transformTemplate;\n }\n willUpdate(shouldNotifyListeners = true) {\n this.root.hasTreeAnimated = true;\n if (this.root.isUpdateBlocked()) {\n this.options.onExitComplete && this.options.onExitComplete();\n return;\n }\n !this.root.isUpdating && this.root.startUpdate();\n if (this.isLayoutDirty)\n return;\n this.isLayoutDirty = true;\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.shouldResetTransform = true;\n node.updateScroll(\"snapshot\");\n if (node.options.layoutRoot) {\n node.willUpdate(false);\n }\n }\n const { layoutId, layout } = this.options;\n if (layoutId === undefined && !layout)\n return;\n const transformTemplate = this.getTransformTemplate();\n this.prevTransformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n this.updateSnapshot();\n shouldNotifyListeners && this.notifyListeners(\"willUpdate\");\n }\n update() {\n this.updateScheduled = false;\n const updateWasBlocked = this.isUpdateBlocked();\n // When doing an instant transition, we skip the layout update,\n // but should still clean up the measurements so that the next\n // snapshot could be taken correctly.\n if (updateWasBlocked) {\n this.unblockUpdate();\n this.clearAllSnapshots();\n this.nodes.forEach(clearMeasurements);\n return;\n }\n if (!this.isUpdating) {\n this.nodes.forEach(clearIsLayoutDirty);\n }\n this.isUpdating = false;\n /**\n * Write\n */\n this.nodes.forEach(resetTransformStyle);\n /**\n * Read ==================\n */\n // Update layout measurements of updated children\n this.nodes.forEach(updateLayout);\n /**\n * Write\n */\n // Notify listeners that the layout is updated\n this.nodes.forEach(notifyLayoutUpdate);\n this.clearAllSnapshots();\n /**\n * Manually flush any pending updates. Ideally\n * we could leave this to the following requestAnimationFrame but this seems\n * to leave a flash of incorrectly styled content.\n */\n const now = performance.now();\n frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp);\n frameData.timestamp = now;\n frameData.isProcessing = true;\n steps.update.process(frameData);\n steps.preRender.process(frameData);\n steps.render.process(frameData);\n frameData.isProcessing = false;\n }\n didUpdate() {\n if (!this.updateScheduled) {\n this.updateScheduled = true;\n queueMicrotask(() => this.update());\n }\n }\n clearAllSnapshots() {\n this.nodes.forEach(clearSnapshot);\n this.sharedNodes.forEach(removeLeadSnapshots);\n }\n scheduleUpdateProjection() {\n if (!this.projectionUpdateScheduled) {\n this.projectionUpdateScheduled = true;\n frame.preRender(this.updateProjection, false, true);\n }\n }\n scheduleCheckAfterUnmount() {\n /**\n * If the unmounting node is in a layoutGroup and did trigger a willUpdate,\n * we manually call didUpdate to give a chance to the siblings to animate.\n * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.\n */\n frame.postRender(() => {\n if (this.isLayoutDirty) {\n this.root.didUpdate();\n }\n else {\n this.root.checkUpdateFailed();\n }\n });\n }\n /**\n * Update measurements\n */\n updateSnapshot() {\n if (this.snapshot || !this.instance)\n return;\n this.snapshot = this.measure();\n }\n updateLayout() {\n if (!this.instance)\n return;\n // TODO: Incorporate into a forwarded scroll offset\n this.updateScroll();\n if (!(this.options.alwaysMeasureLayout && this.isLead()) &&\n !this.isLayoutDirty) {\n return;\n }\n /**\n * When a node is mounted, it simply resumes from the prevLead's\n * snapshot instead of taking a new one, but the ancestors scroll\n * might have updated while the prevLead is unmounted. We need to\n * update the scroll again to make sure the layout we measure is\n * up to date.\n */\n if (this.resumeFrom && !this.resumeFrom.instance) {\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.updateScroll();\n }\n }\n const prevLayout = this.layout;\n this.layout = this.measure(false);\n this.layoutCorrected = createBox();\n this.isLayoutDirty = false;\n this.projectionDelta = undefined;\n this.notifyListeners(\"measure\", this.layout.layoutBox);\n const { visualElement } = this.options;\n visualElement &&\n visualElement.notify(\"LayoutMeasure\", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);\n }\n updateScroll(phase = \"measure\") {\n let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);\n if (this.scroll &&\n this.scroll.animationId === this.root.animationId &&\n this.scroll.phase === phase) {\n needsMeasurement = false;\n }\n if (needsMeasurement) {\n this.scroll = {\n animationId: this.root.animationId,\n phase,\n isRoot: checkIsScrollRoot(this.instance),\n offset: measureScroll(this.instance),\n };\n }\n }\n resetTransform() {\n if (!resetTransform)\n return;\n const isResetRequested = this.isLayoutDirty || this.shouldResetTransform;\n const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);\n const transformTemplate = this.getTransformTemplate();\n const transformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;\n if (isResetRequested &&\n (hasProjection ||\n hasTransform(this.latestValues) ||\n transformTemplateHasChanged)) {\n resetTransform(this.instance, transformTemplateValue);\n this.shouldResetTransform = false;\n this.scheduleRender();\n }\n }\n measure(removeTransform = true) {\n const pageBox = this.measurePageBox();\n let layoutBox = this.removeElementScroll(pageBox);\n /**\n * Measurements taken during the pre-render stage\n * still have transforms applied so we remove them\n * via calculation.\n */\n if (removeTransform) {\n layoutBox = this.removeTransform(layoutBox);\n }\n roundBox(layoutBox);\n return {\n animationId: this.root.animationId,\n measuredBox: pageBox,\n layoutBox,\n latestValues: {},\n source: this.id,\n };\n }\n measurePageBox() {\n const { visualElement } = this.options;\n if (!visualElement)\n return createBox();\n const box = visualElement.measureViewportBox();\n // Remove viewport scroll to give page-relative coordinates\n const { scroll } = this.root;\n if (scroll) {\n translateAxis(box.x, scroll.offset.x);\n translateAxis(box.y, scroll.offset.y);\n }\n return box;\n }\n removeElementScroll(box) {\n const boxWithoutScroll = createBox();\n copyBoxInto(boxWithoutScroll, box);\n /**\n * Performance TODO: Keep a cumulative scroll offset down the tree\n * rather than loop back up the path.\n */\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n const { scroll, options } = node;\n if (node !== this.root && scroll && options.layoutScroll) {\n /**\n * If this is a new scroll root, we want to remove all previous scrolls\n * from the viewport box.\n */\n if (scroll.isRoot) {\n copyBoxInto(boxWithoutScroll, box);\n const { scroll: rootScroll } = this.root;\n /**\n * Undo the application of page scroll that was originally added\n * to the measured bounding box.\n */\n if (rootScroll) {\n translateAxis(boxWithoutScroll.x, -rootScroll.offset.x);\n translateAxis(boxWithoutScroll.y, -rootScroll.offset.y);\n }\n }\n translateAxis(boxWithoutScroll.x, scroll.offset.x);\n translateAxis(boxWithoutScroll.y, scroll.offset.y);\n }\n }\n return boxWithoutScroll;\n }\n applyTransform(box, transformOnly = false) {\n const withTransforms = createBox();\n copyBoxInto(withTransforms, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!transformOnly &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(withTransforms, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (!hasTransform(node.latestValues))\n continue;\n transformBox(withTransforms, node.latestValues);\n }\n if (hasTransform(this.latestValues)) {\n transformBox(withTransforms, this.latestValues);\n }\n return withTransforms;\n }\n removeTransform(box) {\n const boxWithoutTransform = createBox();\n copyBoxInto(boxWithoutTransform, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!node.instance)\n continue;\n if (!hasTransform(node.latestValues))\n continue;\n hasScale(node.latestValues) && node.updateSnapshot();\n const sourceBox = createBox();\n const nodeBox = node.measurePageBox();\n copyBoxInto(sourceBox, nodeBox);\n removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);\n }\n if (hasTransform(this.latestValues)) {\n removeBoxTransforms(boxWithoutTransform, this.latestValues);\n }\n return boxWithoutTransform;\n }\n setTargetDelta(delta) {\n this.targetDelta = delta;\n this.root.scheduleUpdateProjection();\n this.isProjectionDirty = true;\n }\n setOptions(options) {\n this.options = {\n ...this.options,\n ...options,\n crossfade: options.crossfade !== undefined ? options.crossfade : true,\n };\n }\n clearMeasurements() {\n this.scroll = undefined;\n this.layout = undefined;\n this.snapshot = undefined;\n this.prevTransformTemplateValue = undefined;\n this.targetDelta = undefined;\n this.target = undefined;\n this.isLayoutDirty = false;\n }\n forceRelativeParentToResolveTarget() {\n if (!this.relativeParent)\n return;\n /**\n * If the parent target isn't up-to-date, force it to update.\n * This is an unfortunate de-optimisation as it means any updating relative\n * projection will cause all the relative parents to recalculate back\n * up the tree.\n */\n if (this.relativeParent.resolvedRelativeTargetAt !==\n frameData.timestamp) {\n this.relativeParent.resolveTargetDelta(true);\n }\n }\n resolveTargetDelta(forceRecalculation = false) {\n var _a;\n /**\n * Once the dirty status of nodes has been spread through the tree, we also\n * need to check if we have a shared node of a different depth that has itself\n * been dirtied.\n */\n const lead = this.getLead();\n this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);\n this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);\n this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n /**\n * We don't use transform for this step of processing so we don't\n * need to check whether any nodes have changed transform.\n */\n const canSkip = !(forceRecalculation ||\n (isShared && this.isSharedProjectionDirty) ||\n this.isProjectionDirty ||\n ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty) ||\n this.attemptToResolveRelativeTarget);\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If we have no layout, we can't perform projection, so early return\n */\n if (!this.layout || !(layout || layoutId))\n return;\n this.resolvedRelativeTargetAt = frameData.timestamp;\n /**\n * If we don't have a targetDelta but do have a layout, we can attempt to resolve\n * a relativeParent. This will allow a component to perform scale correction\n * even if no animation has started.\n */\n // TODO If this is unsuccessful this currently happens every frame\n if (!this.targetDelta && !this.relativeTarget) {\n // TODO: This is a semi-repetition of further down this function, make DRY\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n relativeParent.layout &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.layout.layoutBox, relativeParent.layout.layoutBox);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * If we have no relative target or no target delta our target isn't valid\n * for this frame.\n */\n if (!this.relativeTarget && !this.targetDelta)\n return;\n /**\n * Lazy-init target data structure\n */\n if (!this.target) {\n this.target = createBox();\n this.targetWithTransforms = createBox();\n }\n /**\n * If we've got a relative box for this component, resolve it into a target relative to the parent.\n */\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.relativeParent &&\n this.relativeParent.target) {\n this.forceRelativeParentToResolveTarget();\n calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);\n /**\n * If we've only got a targetDelta, resolve it into a target\n */\n }\n else if (this.targetDelta) {\n if (Boolean(this.resumingFrom)) {\n // TODO: This is creating a new object every frame\n this.target = this.applyTransform(this.layout.layoutBox);\n }\n else {\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n applyBoxDelta(this.target, this.targetDelta);\n }\n else {\n /**\n * If no target, use own layout as target\n */\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n /**\n * If we've been told to attempt to resolve a relative target, do so.\n */\n if (this.attemptToResolveRelativeTarget) {\n this.attemptToResolveRelativeTarget = false;\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n Boolean(relativeParent.resumingFrom) ===\n Boolean(this.resumingFrom) &&\n !relativeParent.options.layoutScroll &&\n relativeParent.target &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.target, relativeParent.target);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * Increase debug counter for resolved target deltas\n */\n projectionFrameData.resolvedTargetDeltas++;\n }\n getClosestProjectingParent() {\n if (!this.parent ||\n hasScale(this.parent.latestValues) ||\n has2DTranslate(this.parent.latestValues)) {\n return undefined;\n }\n if (this.parent.isProjecting()) {\n return this.parent;\n }\n else {\n return this.parent.getClosestProjectingParent();\n }\n }\n isProjecting() {\n return Boolean((this.relativeTarget ||\n this.targetDelta ||\n this.options.layoutRoot) &&\n this.layout);\n }\n calcProjection() {\n var _a;\n const lead = this.getLead();\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n let canSkip = true;\n /**\n * If this is a normal layout animation and neither this node nor its nearest projecting\n * is dirty then we can't skip.\n */\n if (this.isProjectionDirty || ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty)) {\n canSkip = false;\n }\n /**\n * If this is a shared layout animation and this node's shared projection is dirty then\n * we can't skip.\n */\n if (isShared &&\n (this.isSharedProjectionDirty || this.isTransformDirty)) {\n canSkip = false;\n }\n /**\n * If we have resolved the target this frame we must recalculate the\n * projection to ensure it visually represents the internal calculations.\n */\n if (this.resolvedRelativeTargetAt === frameData.timestamp) {\n canSkip = false;\n }\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If this section of the tree isn't animating we can\n * delete our target sources for the following frame.\n */\n this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||\n this.currentAnimation ||\n this.pendingAnimation);\n if (!this.isTreeAnimating) {\n this.targetDelta = this.relativeTarget = undefined;\n }\n if (!this.layout || !(layout || layoutId))\n return;\n /**\n * Reset the corrected box with the latest values from box, as we're then going\n * to perform mutative operations on it.\n */\n copyBoxInto(this.layoutCorrected, this.layout.layoutBox);\n /**\n * Record previous tree scales before updating.\n */\n const prevTreeScaleX = this.treeScale.x;\n const prevTreeScaleY = this.treeScale.y;\n /**\n * Apply all the parent deltas to this box to produce the corrected box. This\n * is the layout box, as it will appear on screen as a result of the transforms of its parents.\n */\n applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);\n /**\n * If this layer needs to perform scale correction but doesn't have a target,\n * use the layout as the target.\n */\n if (lead.layout &&\n !lead.target &&\n (this.treeScale.x !== 1 || this.treeScale.y !== 1)) {\n lead.target = lead.layout.layoutBox;\n }\n const { target } = lead;\n if (!target) {\n /**\n * If we don't have a target to project into, but we were previously\n * projecting, we want to remove the stored transform and schedule\n * a render to ensure the elements reflect the removed transform.\n */\n if (this.projectionTransform) {\n this.projectionDelta = createDelta();\n this.projectionTransform = \"none\";\n this.scheduleRender();\n }\n return;\n }\n if (!this.projectionDelta) {\n this.projectionDelta = createDelta();\n this.projectionDeltaWithTransform = createDelta();\n }\n const prevProjectionTransform = this.projectionTransform;\n /**\n * Update the delta between the corrected box and the target box before user-set transforms were applied.\n * This will allow us to calculate the corrected borderRadius and boxShadow to compensate\n * for our layout reprojection, but still allow them to be scaled correctly by the user.\n * It might be that to simplify this we may want to accept that user-set scale is also corrected\n * and we wouldn't have to keep and calc both deltas, OR we could support a user setting\n * to allow people to choose whether these styles are corrected based on just the\n * layout reprojection or the final bounding box.\n */\n calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);\n this.projectionTransform = buildProjectionTransform(this.projectionDelta, this.treeScale);\n if (this.projectionTransform !== prevProjectionTransform ||\n this.treeScale.x !== prevTreeScaleX ||\n this.treeScale.y !== prevTreeScaleY) {\n this.hasProjected = true;\n this.scheduleRender();\n this.notifyListeners(\"projectionUpdate\", target);\n }\n /**\n * Increase debug counter for recalculated projections\n */\n projectionFrameData.recalculatedProjection++;\n }\n hide() {\n this.isVisible = false;\n // TODO: Schedule render\n }\n show() {\n this.isVisible = true;\n // TODO: Schedule render\n }\n scheduleRender(notifyAll = true) {\n this.options.scheduleRender && this.options.scheduleRender();\n if (notifyAll) {\n const stack = this.getStack();\n stack && stack.scheduleRender();\n }\n if (this.resumingFrom && !this.resumingFrom.instance) {\n this.resumingFrom = undefined;\n }\n }\n setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {\n const snapshot = this.snapshot;\n const snapshotLatestValues = snapshot\n ? snapshot.latestValues\n : {};\n const mixedValues = { ...this.latestValues };\n const targetDelta = createDelta();\n if (!this.relativeParent ||\n !this.relativeParent.options.layoutRoot) {\n this.relativeTarget = this.relativeTargetOrigin = undefined;\n }\n this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;\n const relativeLayout = createBox();\n const snapshotSource = snapshot ? snapshot.source : undefined;\n const layoutSource = this.layout ? this.layout.source : undefined;\n const isSharedLayoutAnimation = snapshotSource !== layoutSource;\n const stack = this.getStack();\n const isOnlyMember = !stack || stack.members.length <= 1;\n const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&\n !isOnlyMember &&\n this.options.crossfade === true &&\n !this.path.some(hasOpacityCrossfade));\n this.animationProgress = 0;\n let prevRelativeTarget;\n this.mixTargetDelta = (latest) => {\n const progress = latest / 1000;\n mixAxisDelta(targetDelta.x, delta.x, progress);\n mixAxisDelta(targetDelta.y, delta.y, progress);\n this.setTargetDelta(targetDelta);\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.layout &&\n this.relativeParent &&\n this.relativeParent.layout) {\n calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);\n mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);\n /**\n * If this is an unchanged relative target we can consider the\n * projection not dirty.\n */\n if (prevRelativeTarget &&\n boxEquals(this.relativeTarget, prevRelativeTarget)) {\n this.isProjectionDirty = false;\n }\n if (!prevRelativeTarget)\n prevRelativeTarget = createBox();\n copyBoxInto(prevRelativeTarget, this.relativeTarget);\n }\n if (isSharedLayoutAnimation) {\n this.animationValues = mixedValues;\n mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);\n }\n this.root.scheduleUpdateProjection();\n this.scheduleRender();\n this.animationProgress = progress;\n };\n this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);\n }\n startAnimation(options) {\n this.notifyListeners(\"animationStart\");\n this.currentAnimation && this.currentAnimation.stop();\n if (this.resumingFrom && this.resumingFrom.currentAnimation) {\n this.resumingFrom.currentAnimation.stop();\n }\n if (this.pendingAnimation) {\n cancelFrame(this.pendingAnimation);\n this.pendingAnimation = undefined;\n }\n /**\n * Start the animation in the next frame to have a frame with progress 0,\n * where the target is the same as when the animation started, so we can\n * calculate the relative positions correctly for instant transitions.\n */\n this.pendingAnimation = frame.update(() => {\n globalProjectionState.hasAnimatedSinceResize = true;\n this.currentAnimation = animateSingleValue(0, animationTarget, {\n ...options,\n onUpdate: (latest) => {\n this.mixTargetDelta(latest);\n options.onUpdate && options.onUpdate(latest);\n },\n onComplete: () => {\n options.onComplete && options.onComplete();\n this.completeAnimation();\n },\n });\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = this.currentAnimation;\n }\n this.pendingAnimation = undefined;\n });\n }\n completeAnimation() {\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = undefined;\n this.resumingFrom.preserveOpacity = undefined;\n }\n const stack = this.getStack();\n stack && stack.exitAnimationComplete();\n this.resumingFrom =\n this.currentAnimation =\n this.animationValues =\n undefined;\n this.notifyListeners(\"animationComplete\");\n }\n finishAnimation() {\n if (this.currentAnimation) {\n this.mixTargetDelta && this.mixTargetDelta(animationTarget);\n this.currentAnimation.stop();\n }\n this.completeAnimation();\n }\n applyTransformsToTarget() {\n const lead = this.getLead();\n let { targetWithTransforms, target, layout, latestValues } = lead;\n if (!targetWithTransforms || !target || !layout)\n return;\n /**\n * If we're only animating position, and this element isn't the lead element,\n * then instead of projecting into the lead box we instead want to calculate\n * a new target that aligns the two boxes but maintains the layout shape.\n */\n if (this !== lead &&\n this.layout &&\n layout &&\n shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {\n target = this.target || createBox();\n const xLength = calcLength(this.layout.layoutBox.x);\n target.x.min = lead.target.x.min;\n target.x.max = target.x.min + xLength;\n const yLength = calcLength(this.layout.layoutBox.y);\n target.y.min = lead.target.y.min;\n target.y.max = target.y.min + yLength;\n }\n copyBoxInto(targetWithTransforms, target);\n /**\n * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.\n * This is the final box that we will then project into by calculating a transform delta and\n * applying it to the corrected box.\n */\n transformBox(targetWithTransforms, latestValues);\n /**\n * Update the delta between the corrected box and the final target box, after\n * user-set transforms are applied to it. This will be used by the renderer to\n * create a transform style that will reproject the element from its layout layout\n * into the desired bounding box.\n */\n calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);\n }\n registerSharedNode(layoutId, node) {\n if (!this.sharedNodes.has(layoutId)) {\n this.sharedNodes.set(layoutId, new NodeStack());\n }\n const stack = this.sharedNodes.get(layoutId);\n stack.add(node);\n const config = node.options.initialPromotionConfig;\n node.promote({\n transition: config ? config.transition : undefined,\n preserveFollowOpacity: config && config.shouldPreserveFollowOpacity\n ? config.shouldPreserveFollowOpacity(node)\n : undefined,\n });\n }\n isLead() {\n const stack = this.getStack();\n return stack ? stack.lead === this : true;\n }\n getLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? ((_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.lead) || this : this;\n }\n getPrevLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? (_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.prevLead : undefined;\n }\n getStack() {\n const { layoutId } = this.options;\n if (layoutId)\n return this.root.sharedNodes.get(layoutId);\n }\n promote({ needsReset, transition, preserveFollowOpacity, } = {}) {\n const stack = this.getStack();\n if (stack)\n stack.promote(this, preserveFollowOpacity);\n if (needsReset) {\n this.projectionDelta = undefined;\n this.needsReset = true;\n }\n if (transition)\n this.setOptions({ transition });\n }\n relegate() {\n const stack = this.getStack();\n if (stack) {\n return stack.relegate(this);\n }\n else {\n return false;\n }\n }\n resetRotation() {\n const { visualElement } = this.options;\n if (!visualElement)\n return;\n // If there's no detected rotation values, we can early return without a forced render.\n let hasRotate = false;\n /**\n * An unrolled check for rotation values. Most elements don't have any rotation and\n * skipping the nested loop and new object creation is 50% faster.\n */\n const { latestValues } = visualElement;\n if (latestValues.rotate ||\n latestValues.rotateX ||\n latestValues.rotateY ||\n latestValues.rotateZ) {\n hasRotate = true;\n }\n // If there's no rotation values, we don't need to do any more.\n if (!hasRotate)\n return;\n const resetValues = {};\n // Check the rotate value of all axes and reset to 0\n for (let i = 0; i < transformAxes.length; i++) {\n const key = \"rotate\" + transformAxes[i];\n // Record the rotation and then temporarily set it to 0\n if (latestValues[key]) {\n resetValues[key] = latestValues[key];\n visualElement.setStaticValue(key, 0);\n }\n }\n // Force a render of this element to apply the transform with all rotations\n // set to 0.\n visualElement.render();\n // Put back all the values we reset\n for (const key in resetValues) {\n visualElement.setStaticValue(key, resetValues[key]);\n }\n // Schedule a render for the next frame. This ensures we won't visually\n // see the element with the reset rotate value applied.\n visualElement.scheduleRender();\n }\n getProjectionStyles(styleProp) {\n var _a, _b;\n if (!this.instance || this.isSVG)\n return undefined;\n if (!this.isVisible) {\n return hiddenVisibility;\n }\n const styles = {\n visibility: \"\",\n };\n const transformTemplate = this.getTransformTemplate();\n if (this.needsReset) {\n this.needsReset = false;\n styles.opacity = \"\";\n styles.pointerEvents =\n resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\";\n styles.transform = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : \"none\";\n return styles;\n }\n const lead = this.getLead();\n if (!this.projectionDelta || !this.layout || !lead.target) {\n const emptyStyles = {};\n if (this.options.layoutId) {\n emptyStyles.opacity =\n this.latestValues.opacity !== undefined\n ? this.latestValues.opacity\n : 1;\n emptyStyles.pointerEvents =\n resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\";\n }\n if (this.hasProjected && !hasTransform(this.latestValues)) {\n emptyStyles.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n this.hasProjected = false;\n }\n return emptyStyles;\n }\n const valuesToRender = lead.animationValues || lead.latestValues;\n this.applyTransformsToTarget();\n styles.transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);\n if (transformTemplate) {\n styles.transform = transformTemplate(valuesToRender, styles.transform);\n }\n const { x, y } = this.projectionDelta;\n styles.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;\n if (lead.animationValues) {\n /**\n * If the lead component is animating, assign this either the entering/leaving\n * opacity\n */\n styles.opacity =\n lead === this\n ? (_b = (_a = valuesToRender.opacity) !== null && _a !== void 0 ? _a : this.latestValues.opacity) !== null && _b !== void 0 ? _b : 1\n : this.preserveOpacity\n ? this.latestValues.opacity\n : valuesToRender.opacityExit;\n }\n else {\n /**\n * Or we're not animating at all, set the lead component to its layout\n * opacity and other components to hidden.\n */\n styles.opacity =\n lead === this\n ? valuesToRender.opacity !== undefined\n ? valuesToRender.opacity\n : \"\"\n : valuesToRender.opacityExit !== undefined\n ? valuesToRender.opacityExit\n : 0;\n }\n /**\n * Apply scale correction\n */\n for (const key in scaleCorrectors) {\n if (valuesToRender[key] === undefined)\n continue;\n const { correct, applyTo } = scaleCorrectors[key];\n /**\n * Only apply scale correction to the value if we have an\n * active projection transform. Otherwise these values become\n * vulnerable to distortion if the element changes size without\n * a corresponding layout animation.\n */\n const corrected = styles.transform === \"none\"\n ? valuesToRender[key]\n : correct(valuesToRender[key], lead);\n if (applyTo) {\n const num = applyTo.length;\n for (let i = 0; i < num; i++) {\n styles[applyTo[i]] = corrected;\n }\n }\n else {\n styles[key] = corrected;\n }\n }\n /**\n * Disable pointer events on follow components. This is to ensure\n * that if a follow component covers a lead component it doesn't block\n * pointer events on the lead.\n */\n if (this.options.layoutId) {\n styles.pointerEvents =\n lead === this\n ? resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\"\n : \"none\";\n }\n return styles;\n }\n clearSnapshot() {\n this.resumeFrom = this.snapshot = undefined;\n }\n // Only run on root\n resetTree() {\n this.root.nodes.forEach((node) => { var _a; return (_a = node.currentAnimation) === null || _a === void 0 ? void 0 : _a.stop(); });\n this.root.nodes.forEach(clearMeasurements);\n this.root.sharedNodes.clear();\n }\n };\n}\nfunction updateLayout(node) {\n node.updateLayout();\n}\nfunction notifyLayoutUpdate(node) {\n var _a;\n const snapshot = ((_a = node.resumeFrom) === null || _a === void 0 ? void 0 : _a.snapshot) || node.snapshot;\n if (node.isLead() &&\n node.layout &&\n snapshot &&\n node.hasListeners(\"didUpdate\")) {\n const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;\n const { animationType } = node.options;\n const isShared = snapshot.source !== node.layout.source;\n // TODO Maybe we want to also resize the layout snapshot so we don't trigger\n // animations for instance if layout=\"size\" and an element has only changed position\n if (animationType === \"size\") {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(axisSnapshot);\n axisSnapshot.min = layout[axis].min;\n axisSnapshot.max = axisSnapshot.min + length;\n });\n }\n else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(layout[axis]);\n axisSnapshot.max = axisSnapshot.min + length;\n /**\n * Ensure relative target gets resized and rerendererd\n */\n if (node.relativeTarget && !node.currentAnimation) {\n node.isProjectionDirty = true;\n node.relativeTarget[axis].max =\n node.relativeTarget[axis].min + length;\n }\n });\n }\n const layoutDelta = createDelta();\n calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);\n const visualDelta = createDelta();\n if (isShared) {\n calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);\n }\n else {\n calcBoxDelta(visualDelta, layout, snapshot.layoutBox);\n }\n const hasLayoutChanged = !isDeltaZero(layoutDelta);\n let hasRelativeTargetChanged = false;\n if (!node.resumeFrom) {\n const relativeParent = node.getClosestProjectingParent();\n /**\n * If the relativeParent is itself resuming from a different element then\n * the relative snapshot is not relavent\n */\n if (relativeParent && !relativeParent.resumeFrom) {\n const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;\n if (parentSnapshot && parentLayout) {\n const relativeSnapshot = createBox();\n calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);\n const relativeLayout = createBox();\n calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);\n if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {\n hasRelativeTargetChanged = true;\n }\n if (relativeParent.options.layoutRoot) {\n node.relativeTarget = relativeLayout;\n node.relativeTargetOrigin = relativeSnapshot;\n node.relativeParent = relativeParent;\n }\n }\n }\n }\n node.notifyListeners(\"didUpdate\", {\n layout,\n snapshot,\n delta: visualDelta,\n layoutDelta,\n hasLayoutChanged,\n hasRelativeTargetChanged,\n });\n }\n else if (node.isLead()) {\n const { onExitComplete } = node.options;\n onExitComplete && onExitComplete();\n }\n /**\n * Clearing transition\n * TODO: Investigate why this transition is being passed in as {type: false } from Framer\n * and why we need it at all\n */\n node.options.transition = undefined;\n}\nfunction propagateDirtyNodes(node) {\n /**\n * Increase debug counter for nodes encountered this frame\n */\n projectionFrameData.totalNodes++;\n if (!node.parent)\n return;\n /**\n * If this node isn't projecting, propagate isProjectionDirty. It will have\n * no performance impact but it will allow the next child that *is* projecting\n * but *isn't* dirty to just check its parent to see if *any* ancestor needs\n * correcting.\n */\n if (!node.isProjecting()) {\n node.isProjectionDirty = node.parent.isProjectionDirty;\n }\n /**\n * Propagate isSharedProjectionDirty and isTransformDirty\n * throughout the whole tree. A future revision can take another look at\n * this but for safety we still recalcualte shared nodes.\n */\n node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||\n node.parent.isProjectionDirty ||\n node.parent.isSharedProjectionDirty));\n node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);\n}\nfunction cleanDirtyNodes(node) {\n node.isProjectionDirty =\n node.isSharedProjectionDirty =\n node.isTransformDirty =\n false;\n}\nfunction clearSnapshot(node) {\n node.clearSnapshot();\n}\nfunction clearMeasurements(node) {\n node.clearMeasurements();\n}\nfunction clearIsLayoutDirty(node) {\n node.isLayoutDirty = false;\n}\nfunction resetTransformStyle(node) {\n const { visualElement } = node.options;\n if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {\n visualElement.notify(\"BeforeLayoutMeasure\");\n }\n node.resetTransform();\n}\nfunction finishAnimation(node) {\n node.finishAnimation();\n node.targetDelta = node.relativeTarget = node.target = undefined;\n node.isProjectionDirty = true;\n}\nfunction resolveTargetDelta(node) {\n node.resolveTargetDelta();\n}\nfunction calcProjection(node) {\n node.calcProjection();\n}\nfunction resetRotation(node) {\n node.resetRotation();\n}\nfunction removeLeadSnapshots(stack) {\n stack.removeLeadSnapshot();\n}\nfunction mixAxisDelta(output, delta, p) {\n output.translate = mix(delta.translate, 0, p);\n output.scale = mix(delta.scale, 1, p);\n output.origin = delta.origin;\n output.originPoint = delta.originPoint;\n}\nfunction mixAxis(output, from, to, p) {\n output.min = mix(from.min, to.min, p);\n output.max = mix(from.max, to.max, p);\n}\nfunction mixBox(output, from, to, p) {\n mixAxis(output.x, from.x, to.x, p);\n mixAxis(output.y, from.y, to.y, p);\n}\nfunction hasOpacityCrossfade(node) {\n return (node.animationValues && node.animationValues.opacityExit !== undefined);\n}\nconst defaultLayoutTransition = {\n duration: 0.45,\n ease: [0.4, 0, 0.1, 1],\n};\nconst userAgentContains = (string) => typeof navigator !== \"undefined\" &&\n navigator.userAgent.toLowerCase().includes(string);\n/**\n * Measured bounding boxes must be rounded in Safari and\n * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements\n * can appear to jump.\n */\nconst roundPoint = userAgentContains(\"applewebkit/\") && !userAgentContains(\"chrome/\")\n ? Math.round\n : noop;\nfunction roundAxis(axis) {\n // Round to the nearest .5 pixels to support subpixel layouts\n axis.min = roundPoint(axis.min);\n axis.max = roundPoint(axis.max);\n}\nfunction roundBox(box) {\n roundAxis(box.x);\n roundAxis(box.y);\n}\nfunction shouldAnimatePositionOnly(animationType, snapshot, layout) {\n return (animationType === \"position\" ||\n (animationType === \"preserve-aspect\" &&\n !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));\n}\n\nexport { cleanDirtyNodes, createProjectionNode, mixAxis, mixAxisDelta, mixBox, propagateDirtyNodes };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\n\nconst DocumentProjectionNode = createProjectionNode({\n attachResizeListener: (ref, notify) => addDomEvent(ref, \"resize\", notify),\n measureScroll: () => ({\n x: document.documentElement.scrollLeft || document.body.scrollLeft,\n y: document.documentElement.scrollTop || document.body.scrollTop,\n }),\n checkIsScrollRoot: () => true,\n});\n\nexport { DocumentProjectionNode };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { DocumentProjectionNode } from './DocumentProjectionNode.mjs';\n\nconst rootProjectionNode = {\n current: undefined,\n};\nconst HTMLProjectionNode = createProjectionNode({\n measureScroll: (instance) => ({\n x: instance.scrollLeft,\n y: instance.scrollTop,\n }),\n defaultParent: () => {\n if (!rootProjectionNode.current) {\n const documentNode = new DocumentProjectionNode({});\n documentNode.mount(window);\n documentNode.setOptions({ layoutScroll: true });\n rootProjectionNode.current = documentNode;\n }\n return rootProjectionNode.current;\n },\n resetTransform: (instance, value) => {\n instance.style.transform = value !== undefined ? value : \"none\";\n },\n checkIsScrollRoot: (instance) => Boolean(window.getComputedStyle(instance).position === \"fixed\"),\n});\n\nexport { HTMLProjectionNode, rootProjectionNode };\n","import { DragGesture } from '../../gestures/drag/index.mjs';\nimport { PanGesture } from '../../gestures/pan/index.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\nimport { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\n\nconst drag = {\n pan: {\n Feature: PanGesture,\n },\n drag: {\n Feature: DragGesture,\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { drag };\n","import { invariant } from '../../../utils/errors.mjs';\nimport { isNumericalString } from '../../../utils/is-numerical-string.mjs';\nimport { isCSSVariableToken } from './is-css-variable.mjs';\n\n/**\n * Parse Framer's special CSS variable format into a CSS token and a fallback.\n *\n * ```\n * `var(--foo, #fff)` => [`--foo`, '#fff']\n * ```\n *\n * @param current\n */\nconst splitCSSVariableRegex = /var\\((--[a-zA-Z0-9-_]+),? ?([a-zA-Z0-9 ()%#.,-]+)?\\)/;\nfunction parseCSSVariable(current) {\n const match = splitCSSVariableRegex.exec(current);\n if (!match)\n return [,];\n const [, token, fallback] = match;\n return [token, fallback];\n}\nconst maxDepth = 4;\nfunction getVariableValue(current, element, depth = 1) {\n invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property \"${current}\". This may indicate a circular fallback dependency.`);\n const [token, fallback] = parseCSSVariable(current);\n // No CSS variable detected\n if (!token)\n return;\n // Attempt to read this CSS variable off the element\n const resolved = window.getComputedStyle(element).getPropertyValue(token);\n if (resolved) {\n const trimmed = resolved.trim();\n return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed;\n }\n else if (isCSSVariableToken(fallback)) {\n // The fallback might itself be a CSS variable, in which case we attempt to resolve it too.\n return getVariableValue(fallback, element, depth + 1);\n }\n else {\n return fallback;\n }\n}\n/**\n * Resolve CSS variables from\n *\n * @internal\n */\nfunction resolveCSSVariables(visualElement, { ...target }, transitionEnd) {\n const element = visualElement.current;\n if (!(element instanceof Element))\n return { target, transitionEnd };\n // If `transitionEnd` isn't `undefined`, clone it. We could clone `target` and `transitionEnd`\n // only if they change but I think this reads clearer and this isn't a performance-critical path.\n if (transitionEnd) {\n transitionEnd = { ...transitionEnd };\n }\n // Go through existing `MotionValue`s and ensure any existing CSS variables are resolved\n visualElement.values.forEach((value) => {\n const current = value.get();\n if (!isCSSVariableToken(current))\n return;\n const resolved = getVariableValue(current, element);\n if (resolved)\n value.set(resolved);\n });\n // Cycle through every target property and resolve CSS variables. Currently\n // we only read single-var properties like `var(--foo)`, not `calc(var(--foo) + 20px)`\n for (const key in target) {\n const current = target[key];\n if (!isCSSVariableToken(current))\n continue;\n const resolved = getVariableValue(current, element);\n if (!resolved)\n continue;\n // Clone target if it hasn't already been\n target[key] = resolved;\n if (!transitionEnd)\n transitionEnd = {};\n // If the user hasn't already set this key on `transitionEnd`, set it to the unresolved\n // CSS variable. This will ensure that after the animation the component will reflect\n // changes in the value of the CSS variable.\n if (transitionEnd[key] === undefined) {\n transitionEnd[key] = current;\n }\n }\n return { target, transitionEnd };\n}\n\nexport { parseCSSVariable, resolveCSSVariables };\n","import { isKeyframesTarget } from '../../../animation/utils/is-keyframes-target.mjs';\nimport { invariant } from '../../../utils/errors.mjs';\nimport { transformPropOrder } from '../../html/utils/transform.mjs';\nimport { findDimensionValueType } from '../value-types/dimensions.mjs';\nimport { isBrowser } from '../../../utils/is-browser.mjs';\nimport { number } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\n\nconst positionalKeys = new Set([\n \"width\",\n \"height\",\n \"top\",\n \"left\",\n \"right\",\n \"bottom\",\n \"x\",\n \"y\",\n \"translateX\",\n \"translateY\",\n]);\nconst isPositionalKey = (key) => positionalKeys.has(key);\nconst hasPositionalKey = (target) => {\n return Object.keys(target).some(isPositionalKey);\n};\nconst isNumOrPxType = (v) => v === number || v === px;\nconst getPosFromMatrix = (matrix, pos) => parseFloat(matrix.split(\", \")[pos]);\nconst getTranslateFromMatrix = (pos2, pos3) => (_bbox, { transform }) => {\n if (transform === \"none\" || !transform)\n return 0;\n const matrix3d = transform.match(/^matrix3d\\((.+)\\)$/);\n if (matrix3d) {\n return getPosFromMatrix(matrix3d[1], pos3);\n }\n else {\n const matrix = transform.match(/^matrix\\((.+)\\)$/);\n if (matrix) {\n return getPosFromMatrix(matrix[1], pos2);\n }\n else {\n return 0;\n }\n }\n};\nconst transformKeys = new Set([\"x\", \"y\", \"z\"]);\nconst nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key));\nfunction removeNonTranslationalTransform(visualElement) {\n const removedTransforms = [];\n nonTranslationalTransformKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (value !== undefined) {\n removedTransforms.push([key, value.get()]);\n value.set(key.startsWith(\"scale\") ? 1 : 0);\n }\n });\n // Apply changes to element before measurement\n if (removedTransforms.length)\n visualElement.render();\n return removedTransforms;\n}\nconst positionalValues = {\n // Dimensions\n width: ({ x }, { paddingLeft = \"0\", paddingRight = \"0\" }) => x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),\n height: ({ y }, { paddingTop = \"0\", paddingBottom = \"0\" }) => y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),\n top: (_bbox, { top }) => parseFloat(top),\n left: (_bbox, { left }) => parseFloat(left),\n bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min),\n right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min),\n // Transform\n x: getTranslateFromMatrix(4, 13),\n y: getTranslateFromMatrix(5, 14),\n};\n// Alias translate longform names\npositionalValues.translateX = positionalValues.x;\npositionalValues.translateY = positionalValues.y;\nconst convertChangedValueTypes = (target, visualElement, changedKeys) => {\n const originBbox = visualElement.measureViewportBox();\n const element = visualElement.current;\n const elementComputedStyle = getComputedStyle(element);\n const { display } = elementComputedStyle;\n const origin = {};\n // If the element is currently set to display: \"none\", make it visible before\n // measuring the target bounding box\n if (display === \"none\") {\n visualElement.setStaticValue(\"display\", target.display || \"block\");\n }\n /**\n * Record origins before we render and update styles\n */\n changedKeys.forEach((key) => {\n origin[key] = positionalValues[key](originBbox, elementComputedStyle);\n });\n // Apply the latest values (as set in checkAndConvertChangedValueTypes)\n visualElement.render();\n const targetBbox = visualElement.measureViewportBox();\n changedKeys.forEach((key) => {\n // Restore styles to their **calculated computed style**, not their actual\n // originally set style. This allows us to animate between equivalent pixel units.\n const value = visualElement.getValue(key);\n value && value.jump(origin[key]);\n target[key] = positionalValues[key](targetBbox, elementComputedStyle);\n });\n return target;\n};\nconst checkAndConvertChangedValueTypes = (visualElement, target, origin = {}, transitionEnd = {}) => {\n target = { ...target };\n transitionEnd = { ...transitionEnd };\n const targetPositionalKeys = Object.keys(target).filter(isPositionalKey);\n // We want to remove any transform values that could affect the element's bounding box before\n // it's measured. We'll reapply these later.\n let removedTransformValues = [];\n let hasAttemptedToRemoveTransformValues = false;\n const changedValueTypeKeys = [];\n targetPositionalKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (!visualElement.hasValue(key))\n return;\n let from = origin[key];\n let fromType = findDimensionValueType(from);\n const to = target[key];\n let toType;\n // TODO: The current implementation of this basically throws an error\n // if you try and do value conversion via keyframes. There's probably\n // a way of doing this but the performance implications would need greater scrutiny,\n // as it'd be doing multiple resize-remeasure operations.\n if (isKeyframesTarget(to)) {\n const numKeyframes = to.length;\n const fromIndex = to[0] === null ? 1 : 0;\n from = to[fromIndex];\n fromType = findDimensionValueType(from);\n for (let i = fromIndex; i < numKeyframes; i++) {\n /**\n * Don't allow wildcard keyframes to be used to detect\n * a difference in value types.\n */\n if (to[i] === null)\n break;\n if (!toType) {\n toType = findDimensionValueType(to[i]);\n invariant(toType === fromType ||\n (isNumOrPxType(fromType) && isNumOrPxType(toType)), \"Keyframes must be of the same dimension as the current value\");\n }\n else {\n invariant(findDimensionValueType(to[i]) === toType, \"All keyframes must be of the same type\");\n }\n }\n }\n else {\n toType = findDimensionValueType(to);\n }\n if (fromType !== toType) {\n // If they're both just number or px, convert them both to numbers rather than\n // relying on resize/remeasure to convert (which is wasteful in this situation)\n if (isNumOrPxType(fromType) && isNumOrPxType(toType)) {\n const current = value.get();\n if (typeof current === \"string\") {\n value.set(parseFloat(current));\n }\n if (typeof to === \"string\") {\n target[key] = parseFloat(to);\n }\n else if (Array.isArray(to) && toType === px) {\n target[key] = to.map(parseFloat);\n }\n }\n else if ((fromType === null || fromType === void 0 ? void 0 : fromType.transform) &&\n (toType === null || toType === void 0 ? void 0 : toType.transform) &&\n (from === 0 || to === 0)) {\n // If one or the other value is 0, it's safe to coerce it to the\n // type of the other without measurement\n if (from === 0) {\n value.set(toType.transform(from));\n }\n else {\n target[key] = fromType.transform(to);\n }\n }\n else {\n // If we're going to do value conversion via DOM measurements, we first\n // need to remove non-positional transform values that could affect the bbox measurements.\n if (!hasAttemptedToRemoveTransformValues) {\n removedTransformValues =\n removeNonTranslationalTransform(visualElement);\n hasAttemptedToRemoveTransformValues = true;\n }\n changedValueTypeKeys.push(key);\n transitionEnd[key] =\n transitionEnd[key] !== undefined\n ? transitionEnd[key]\n : target[key];\n value.jump(to);\n }\n }\n });\n if (changedValueTypeKeys.length) {\n const scrollY = changedValueTypeKeys.indexOf(\"height\") >= 0\n ? window.pageYOffset\n : null;\n const convertedTarget = convertChangedValueTypes(target, visualElement, changedValueTypeKeys);\n // If we removed transform values, reapply them before the next render\n if (removedTransformValues.length) {\n removedTransformValues.forEach(([key, value]) => {\n visualElement.getValue(key).set(value);\n });\n }\n // Reapply original values\n visualElement.render();\n // Restore scroll position\n if (isBrowser && scrollY !== null) {\n window.scrollTo({ top: scrollY });\n }\n return { target: convertedTarget, transitionEnd };\n }\n else {\n return { target, transitionEnd };\n }\n};\n/**\n * Convert value types for x/y/width/height/top/left/bottom/right\n *\n * Allows animation between `'auto'` -> `'100%'` or `0` -> `'calc(50% - 10vw)'`\n *\n * @internal\n */\nfunction unitConversion(visualElement, target, origin, transitionEnd) {\n return hasPositionalKey(target)\n ? checkAndConvertChangedValueTypes(visualElement, target, origin, transitionEnd)\n : { target, transitionEnd };\n}\n\nexport { positionalValues, unitConversion };\n","import { resolveCSSVariables } from './css-variables-conversion.mjs';\nimport { unitConversion } from './unit-conversion.mjs';\n\n/**\n * Parse a DOM variant to make it animatable. This involves resolving CSS variables\n * and ensuring animations like \"20%\" => \"calc(50vw)\" are performed in pixels.\n */\nconst parseDomVariant = (visualElement, target, origin, transitionEnd) => {\n const resolved = resolveCSSVariables(visualElement, target, transitionEnd);\n target = resolved.target;\n transitionEnd = resolved.transitionEnd;\n return unitConversion(visualElement, target, origin, transitionEnd);\n};\n\nexport { parseDomVariant };\n","// Does this device prefer reduced motion? Returns `null` server-side.\nconst prefersReducedMotion = { current: null };\nconst hasReducedMotionListener = { current: false };\n\nexport { hasReducedMotionListener, prefersReducedMotion };\n","import { isBrowser } from '../is-browser.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from './state.mjs';\n\nfunction initPrefersReducedMotion() {\n hasReducedMotionListener.current = true;\n if (!isBrowser)\n return;\n if (window.matchMedia) {\n const motionMediaQuery = window.matchMedia(\"(prefers-reduced-motion)\");\n const setReducedMotionPreferences = () => (prefersReducedMotion.current = motionMediaQuery.matches);\n motionMediaQuery.addListener(setReducedMotionPreferences);\n setReducedMotionPreferences();\n }\n else {\n prefersReducedMotion.current = false;\n }\n}\n\nexport { initPrefersReducedMotion };\n","import { isWillChangeMotionValue } from '../../value/use-will-change/is.mjs';\nimport { warnOnce } from '../../utils/warn-once.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction updateMotionValuesFromProps(element, next, prev) {\n const { willChange } = next;\n for (const key in next) {\n const nextValue = next[key];\n const prevValue = prev[key];\n if (isMotionValue(nextValue)) {\n /**\n * If this is a motion value found in props or style, we want to add it\n * to our visual element's motion value map.\n */\n element.addValue(key, nextValue);\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n }\n /**\n * Check the version of the incoming motion value with this version\n * and warn against mismatches.\n */\n if (process.env.NODE_ENV === \"development\") {\n warnOnce(nextValue.version === \"10.18.0\", `Attempting to mix Framer Motion versions ${nextValue.version} with 10.18.0 may not work as expected.`);\n }\n }\n else if (isMotionValue(prevValue)) {\n /**\n * If we're swapping from a motion value to a static value,\n * create a new motion value from that\n */\n element.addValue(key, motionValue(nextValue, { owner: element }));\n if (isWillChangeMotionValue(willChange)) {\n willChange.remove(key);\n }\n }\n else if (prevValue !== nextValue) {\n /**\n * If this is a flat value that has changed, update the motion value\n * or create one if it doesn't exist. We only want to do this if we're\n * not handling the value with our animation state.\n */\n if (element.hasValue(key)) {\n const existingValue = element.getValue(key);\n // TODO: Only update values that aren't being animated or even looked at\n !existingValue.hasAnimated && existingValue.set(nextValue);\n }\n else {\n const latestValue = element.getStaticValue(key);\n element.addValue(key, motionValue(latestValue !== undefined ? latestValue : nextValue, { owner: element }));\n }\n }\n }\n // Handle removed values\n for (const key in prev) {\n if (next[key] === undefined)\n element.removeValue(key);\n }\n return next;\n}\n\nexport { updateMotionValuesFromProps };\n","const visualElementStore = new WeakMap();\n\nexport { visualElementStore };\n","import { warning, invariant } from '../utils/errors.mjs';\nimport { createBox } from '../projection/geometry/models.mjs';\nimport { isRefObject } from '../utils/is-ref-object.mjs';\nimport { initPrefersReducedMotion } from '../utils/reduced-motion/index.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from '../utils/reduced-motion/state.mjs';\nimport { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { motionValue } from '../value/index.mjs';\nimport { isWillChangeMotionValue } from '../value/use-will-change/is.mjs';\nimport { isMotionValue } from '../value/utils/is-motion-value.mjs';\nimport { transformProps } from './html/utils/transform.mjs';\nimport { isControllingVariants, isVariantNode } from './utils/is-controlling-variants.mjs';\nimport { isVariantLabel } from './utils/is-variant-label.mjs';\nimport { updateMotionValuesFromProps } from './utils/motion-values.mjs';\nimport { resolveVariantFromProps } from './utils/resolve-variants.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { featureDefinitions } from '../motion/features/definitions.mjs';\nimport { variantProps } from './utils/variant-props.mjs';\nimport { visualElementStore } from './store.mjs';\nimport { frame, cancelFrame } from '../frameloop/frame.mjs';\n\nconst featureNames = Object.keys(featureDefinitions);\nconst numFeatures = featureNames.length;\nconst propEventHandlers = [\n \"AnimationStart\",\n \"AnimationComplete\",\n \"Update\",\n \"BeforeLayoutMeasure\",\n \"LayoutMeasure\",\n \"LayoutAnimationStart\",\n \"LayoutAnimationComplete\",\n];\nconst numVariantProps = variantProps.length;\n/**\n * A VisualElement is an imperative abstraction around UI elements such as\n * HTMLElement, SVGElement, Three.Object3D etc.\n */\nclass VisualElement {\n constructor({ parent, props, presenceContext, reducedMotionConfig, visualState, }, options = {}) {\n /**\n * A reference to the current underlying Instance, e.g. a HTMLElement\n * or Three.Mesh etc.\n */\n this.current = null;\n /**\n * A set containing references to this VisualElement's children.\n */\n this.children = new Set();\n /**\n * Determine what role this visual element should take in the variant tree.\n */\n this.isVariantNode = false;\n this.isControllingVariants = false;\n /**\n * Decides whether this VisualElement should animate in reduced motion\n * mode.\n *\n * TODO: This is currently set on every individual VisualElement but feels\n * like it could be set globally.\n */\n this.shouldReduceMotion = null;\n /**\n * A map of all motion values attached to this visual element. Motion\n * values are source of truth for any given animated value. A motion\n * value might be provided externally by the component via props.\n */\n this.values = new Map();\n /**\n * Cleanup functions for active features (hover/tap/exit etc)\n */\n this.features = {};\n /**\n * A map of every subscription that binds the provided or generated\n * motion values onChange listeners to this visual element.\n */\n this.valueSubscriptions = new Map();\n /**\n * A reference to the previously-provided motion values as returned\n * from scrapeMotionValuesFromProps. We use the keys in here to determine\n * if any motion values need to be removed after props are updated.\n */\n this.prevMotionValues = {};\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n /**\n * An object containing an unsubscribe function for each prop event subscription.\n * For example, every \"Update\" event can have multiple subscribers via\n * VisualElement.on(), but only one of those can be defined via the onUpdate prop.\n */\n this.propEventSubscriptions = {};\n this.notifyUpdate = () => this.notify(\"Update\", this.latestValues);\n this.render = () => {\n if (!this.current)\n return;\n this.triggerBuild();\n this.renderInstance(this.current, this.renderState, this.props.style, this.projection);\n };\n this.scheduleRender = () => frame.render(this.render, false, true);\n const { latestValues, renderState } = visualState;\n this.latestValues = latestValues;\n this.baseTarget = { ...latestValues };\n this.initialValues = props.initial ? { ...latestValues } : {};\n this.renderState = renderState;\n this.parent = parent;\n this.props = props;\n this.presenceContext = presenceContext;\n this.depth = parent ? parent.depth + 1 : 0;\n this.reducedMotionConfig = reducedMotionConfig;\n this.options = options;\n this.isControllingVariants = isControllingVariants(props);\n this.isVariantNode = isVariantNode(props);\n if (this.isVariantNode) {\n this.variantChildren = new Set();\n }\n this.manuallyAnimateOnMount = Boolean(parent && parent.current);\n /**\n * Any motion values that are provided to the element when created\n * aren't yet bound to the element, as this would technically be impure.\n * However, we iterate through the motion values and set them to the\n * initial values for this component.\n *\n * TODO: This is impure and we should look at changing this to run on mount.\n * Doing so will break some tests but this isn't neccessarily a breaking change,\n * more a reflection of the test.\n */\n const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {});\n for (const key in initialMotionValues) {\n const value = initialMotionValues[key];\n if (latestValues[key] !== undefined && isMotionValue(value)) {\n value.set(latestValues[key], false);\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n }\n }\n }\n }\n /**\n * This method takes React props and returns found MotionValues. For example, HTML\n * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.\n *\n * This isn't an abstract method as it needs calling in the constructor, but it is\n * intended to be one.\n */\n scrapeMotionValuesFromProps(_props, _prevProps) {\n return {};\n }\n mount(instance) {\n this.current = instance;\n visualElementStore.set(instance, this);\n if (this.projection && !this.projection.instance) {\n this.projection.mount(instance);\n }\n if (this.parent && this.isVariantNode && !this.isControllingVariants) {\n this.removeFromVariantTree = this.parent.addVariantChild(this);\n }\n this.values.forEach((value, key) => this.bindToMotionValue(key, value));\n if (!hasReducedMotionListener.current) {\n initPrefersReducedMotion();\n }\n this.shouldReduceMotion =\n this.reducedMotionConfig === \"never\"\n ? false\n : this.reducedMotionConfig === \"always\"\n ? true\n : prefersReducedMotion.current;\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(this.shouldReduceMotion !== true, \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\");\n }\n if (this.parent)\n this.parent.children.add(this);\n this.update(this.props, this.presenceContext);\n }\n unmount() {\n visualElementStore.delete(this.current);\n this.projection && this.projection.unmount();\n cancelFrame(this.notifyUpdate);\n cancelFrame(this.render);\n this.valueSubscriptions.forEach((remove) => remove());\n this.removeFromVariantTree && this.removeFromVariantTree();\n this.parent && this.parent.children.delete(this);\n for (const key in this.events) {\n this.events[key].clear();\n }\n for (const key in this.features) {\n this.features[key].unmount();\n }\n this.current = null;\n }\n bindToMotionValue(key, value) {\n const valueIsTransform = transformProps.has(key);\n const removeOnChange = value.on(\"change\", (latestValue) => {\n this.latestValues[key] = latestValue;\n this.props.onUpdate &&\n frame.update(this.notifyUpdate, false, true);\n if (valueIsTransform && this.projection) {\n this.projection.isTransformDirty = true;\n }\n });\n const removeOnRenderRequest = value.on(\"renderRequest\", this.scheduleRender);\n this.valueSubscriptions.set(key, () => {\n removeOnChange();\n removeOnRenderRequest();\n });\n }\n sortNodePosition(other) {\n /**\n * If these nodes aren't even of the same type we can't compare their depth.\n */\n if (!this.current ||\n !this.sortInstanceNodePosition ||\n this.type !== other.type) {\n return 0;\n }\n return this.sortInstanceNodePosition(this.current, other.current);\n }\n loadFeatures({ children, ...renderedProps }, isStrict, preloadedFeatures, initialLayoutGroupConfig) {\n let ProjectionNodeConstructor;\n let MeasureLayout;\n /**\n * If we're in development mode, check to make sure we're not rendering a motion component\n * as a child of LazyMotion, as this will break the file-size benefits of using it.\n */\n if (process.env.NODE_ENV !== \"production\" &&\n preloadedFeatures &&\n isStrict) {\n const strictMessage = \"You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.\";\n renderedProps.ignoreStrict\n ? warning(false, strictMessage)\n : invariant(false, strictMessage);\n }\n for (let i = 0; i < numFeatures; i++) {\n const name = featureNames[i];\n const { isEnabled, Feature: FeatureConstructor, ProjectionNode, MeasureLayout: MeasureLayoutComponent, } = featureDefinitions[name];\n if (ProjectionNode)\n ProjectionNodeConstructor = ProjectionNode;\n if (isEnabled(renderedProps)) {\n if (!this.features[name] && FeatureConstructor) {\n this.features[name] = new FeatureConstructor(this);\n }\n if (MeasureLayoutComponent) {\n MeasureLayout = MeasureLayoutComponent;\n }\n }\n }\n if ((this.type === \"html\" || this.type === \"svg\") &&\n !this.projection &&\n ProjectionNodeConstructor) {\n this.projection = new ProjectionNodeConstructor(this.latestValues, this.parent && this.parent.projection);\n const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, } = renderedProps;\n this.projection.setOptions({\n layoutId,\n layout,\n alwaysMeasureLayout: Boolean(drag) ||\n (dragConstraints && isRefObject(dragConstraints)),\n visualElement: this,\n scheduleRender: () => this.scheduleRender(),\n /**\n * TODO: Update options in an effect. This could be tricky as it'll be too late\n * to update by the time layout animations run.\n * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,\n * ensuring it gets called if there's no potential layout animations.\n *\n */\n animationType: typeof layout === \"string\" ? layout : \"both\",\n initialPromotionConfig: initialLayoutGroupConfig,\n layoutScroll,\n layoutRoot,\n });\n }\n return MeasureLayout;\n }\n updateFeatures() {\n for (const key in this.features) {\n const feature = this.features[key];\n if (feature.isMounted) {\n feature.update();\n }\n else {\n feature.mount();\n feature.isMounted = true;\n }\n }\n }\n triggerBuild() {\n this.build(this.renderState, this.latestValues, this.options, this.props);\n }\n /**\n * Measure the current viewport box with or without transforms.\n * Only measures axis-aligned boxes, rotate and skew must be manually\n * removed with a re-render to work.\n */\n measureViewportBox() {\n return this.current\n ? this.measureInstanceViewportBox(this.current, this.props)\n : createBox();\n }\n getStaticValue(key) {\n return this.latestValues[key];\n }\n setStaticValue(key, value) {\n this.latestValues[key] = value;\n }\n /**\n * Make a target animatable by Popmotion. For instance, if we're\n * trying to animate width from 100px to 100vw we need to measure 100vw\n * in pixels to determine what we really need to animate to. This is also\n * pluggable to support Framer's custom value types like Color,\n * and CSS variables.\n */\n makeTargetAnimatable(target, canMutate = true) {\n return this.makeTargetAnimatableFromInstance(target, this.props, canMutate);\n }\n /**\n * Update the provided props. Ensure any newly-added motion values are\n * added to our map, old ones removed, and listeners updated.\n */\n update(props, presenceContext) {\n if (props.transformTemplate || this.props.transformTemplate) {\n this.scheduleRender();\n }\n this.prevProps = this.props;\n this.props = props;\n this.prevPresenceContext = this.presenceContext;\n this.presenceContext = presenceContext;\n /**\n * Update prop event handlers ie onAnimationStart, onAnimationComplete\n */\n for (let i = 0; i < propEventHandlers.length; i++) {\n const key = propEventHandlers[i];\n if (this.propEventSubscriptions[key]) {\n this.propEventSubscriptions[key]();\n delete this.propEventSubscriptions[key];\n }\n const listener = props[\"on\" + key];\n if (listener) {\n this.propEventSubscriptions[key] = this.on(key, listener);\n }\n }\n this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps), this.prevMotionValues);\n if (this.handleChildMotionValue) {\n this.handleChildMotionValue();\n }\n }\n getProps() {\n return this.props;\n }\n /**\n * Returns the variant definition with a given name.\n */\n getVariant(name) {\n return this.props.variants ? this.props.variants[name] : undefined;\n }\n /**\n * Returns the defined default transition on this component.\n */\n getDefaultTransition() {\n return this.props.transition;\n }\n getTransformPagePoint() {\n return this.props.transformPagePoint;\n }\n getClosestVariantNode() {\n return this.isVariantNode\n ? this\n : this.parent\n ? this.parent.getClosestVariantNode()\n : undefined;\n }\n getVariantContext(startAtParent = false) {\n if (startAtParent) {\n return this.parent ? this.parent.getVariantContext() : undefined;\n }\n if (!this.isControllingVariants) {\n const context = this.parent\n ? this.parent.getVariantContext() || {}\n : {};\n if (this.props.initial !== undefined) {\n context.initial = this.props.initial;\n }\n return context;\n }\n const context = {};\n for (let i = 0; i < numVariantProps; i++) {\n const name = variantProps[i];\n const prop = this.props[name];\n if (isVariantLabel(prop) || prop === false) {\n context[name] = prop;\n }\n }\n return context;\n }\n /**\n * Add a child visual element to our set of children.\n */\n addVariantChild(child) {\n const closestVariantNode = this.getClosestVariantNode();\n if (closestVariantNode) {\n closestVariantNode.variantChildren &&\n closestVariantNode.variantChildren.add(child);\n return () => closestVariantNode.variantChildren.delete(child);\n }\n }\n /**\n * Add a motion value and bind it to this visual element.\n */\n addValue(key, value) {\n // Remove existing value if it exists\n if (value !== this.values.get(key)) {\n this.removeValue(key);\n this.bindToMotionValue(key, value);\n }\n this.values.set(key, value);\n this.latestValues[key] = value.get();\n }\n /**\n * Remove a motion value and unbind any active subscriptions.\n */\n removeValue(key) {\n this.values.delete(key);\n const unsubscribe = this.valueSubscriptions.get(key);\n if (unsubscribe) {\n unsubscribe();\n this.valueSubscriptions.delete(key);\n }\n delete this.latestValues[key];\n this.removeValueFromRenderState(key, this.renderState);\n }\n /**\n * Check whether we have a motion value for this key\n */\n hasValue(key) {\n return this.values.has(key);\n }\n getValue(key, defaultValue) {\n if (this.props.values && this.props.values[key]) {\n return this.props.values[key];\n }\n let value = this.values.get(key);\n if (value === undefined && defaultValue !== undefined) {\n value = motionValue(defaultValue, { owner: this });\n this.addValue(key, value);\n }\n return value;\n }\n /**\n * If we're trying to animate to a previously unencountered value,\n * we need to check for it in our state and as a last resort read it\n * directly from the instance (which might have performance implications).\n */\n readValue(key) {\n var _a;\n return this.latestValues[key] !== undefined || !this.current\n ? this.latestValues[key]\n : (_a = this.getBaseTargetFromProps(this.props, key)) !== null && _a !== void 0 ? _a : this.readValueFromInstance(this.current, key, this.options);\n }\n /**\n * Set the base target to later animate back to. This is currently\n * only hydrated on creation and when we first read a value.\n */\n setBaseTarget(key, value) {\n this.baseTarget[key] = value;\n }\n /**\n * Find the base target for a value thats been removed from all animation\n * props.\n */\n getBaseTarget(key) {\n var _a;\n const { initial } = this.props;\n const valueFromInitial = typeof initial === \"string\" || typeof initial === \"object\"\n ? (_a = resolveVariantFromProps(this.props, initial)) === null || _a === void 0 ? void 0 : _a[key]\n : undefined;\n /**\n * If this value still exists in the current initial variant, read that.\n */\n if (initial && valueFromInitial !== undefined) {\n return valueFromInitial;\n }\n /**\n * Alternatively, if this VisualElement config has defined a getBaseTarget\n * so we can read the value from an alternative source, try that.\n */\n const target = this.getBaseTargetFromProps(this.props, key);\n if (target !== undefined && !isMotionValue(target))\n return target;\n /**\n * If the value was initially defined on initial, but it doesn't any more,\n * return undefined. Otherwise return the value as initially read from the DOM.\n */\n return this.initialValues[key] !== undefined &&\n valueFromInitial === undefined\n ? undefined\n : this.baseTarget[key];\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n return this.events[eventName].add(callback);\n }\n notify(eventName, ...args) {\n if (this.events[eventName]) {\n this.events[eventName].notify(...args);\n }\n }\n}\n\nexport { VisualElement };\n","import { getOrigin, checkTargetForNewValues } from '../utils/setters.mjs';\nimport { parseDomVariant } from './utils/parse-dom-variant.mjs';\nimport { VisualElement } from '../VisualElement.mjs';\n\nclass DOMVisualElement extends VisualElement {\n sortInstanceNodePosition(a, b) {\n /**\n * compareDocumentPosition returns a bitmask, by using the bitwise &\n * we're returning true if 2 in that bitmask is set to true. 2 is set\n * to true if b preceeds a.\n */\n return a.compareDocumentPosition(b) & 2 ? 1 : -1;\n }\n getBaseTargetFromProps(props, key) {\n return props.style ? props.style[key] : undefined;\n }\n removeValueFromRenderState(key, { vars, style }) {\n delete vars[key];\n delete style[key];\n }\n makeTargetAnimatableFromInstance({ transition, transitionEnd, ...target }, { transformValues }, isMounted) {\n let origin = getOrigin(target, transition || {}, this);\n /**\n * If Framer has provided a function to convert `Color` etc value types, convert them\n */\n if (transformValues) {\n if (transitionEnd)\n transitionEnd = transformValues(transitionEnd);\n if (target)\n target = transformValues(target);\n if (origin)\n origin = transformValues(origin);\n }\n if (isMounted) {\n checkTargetForNewValues(this, target, origin);\n const parsed = parseDomVariant(this, target, origin, transitionEnd);\n transitionEnd = parsed.transitionEnd;\n target = parsed.target;\n }\n return {\n transition,\n transitionEnd,\n ...target,\n };\n }\n}\n\nexport { DOMVisualElement };\n","import { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { isCSSVariableName } from '../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './utils/transform.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { renderHTML } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { measureViewportBox } from '../../projection/utils/measure.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction getComputedStyle(element) {\n return window.getComputedStyle(element);\n}\nclass HTMLVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"html\";\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n else {\n const computedStyle = getComputedStyle(instance);\n const value = (isCSSVariableName(key)\n ? computedStyle.getPropertyValue(key)\n : computedStyle[key]) || 0;\n return typeof value === \"string\" ? value.trim() : value;\n }\n }\n measureInstanceViewportBox(instance, { transformPagePoint }) {\n return measureViewportBox(instance, transformPagePoint);\n }\n build(renderState, latestValues, options, props) {\n buildHTMLStyles(renderState, latestValues, options, props.transformTemplate);\n }\n scrapeMotionValuesFromProps(props, prevProps) {\n return scrapeMotionValuesFromProps(props, prevProps);\n }\n handleChildMotionValue() {\n if (this.childSubscription) {\n this.childSubscription();\n delete this.childSubscription;\n }\n const { children } = this.props;\n if (isMotionValue(children)) {\n this.childSubscription = children.on(\"change\", (latest) => {\n if (this.current)\n this.current.textContent = `${latest}`;\n });\n }\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderHTML(instance, renderState, styleProp, projection);\n }\n}\n\nexport { HTMLVisualElement, getComputedStyle };\n","import { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { camelToDash } from '../dom/utils/camel-to-dash.mjs';\nimport { camelCaseAttributes } from './utils/camel-case-attrs.mjs';\nimport { transformProps } from '../html/utils/transform.mjs';\nimport { renderSVG } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nclass SVGVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"svg\";\n this.isSVGTag = false;\n }\n getBaseTargetFromProps(props, key) {\n return props[key];\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key;\n return instance.getAttribute(key);\n }\n measureInstanceViewportBox() {\n return createBox();\n }\n scrapeMotionValuesFromProps(props, prevProps) {\n return scrapeMotionValuesFromProps(props, prevProps);\n }\n build(renderState, latestValues, options, props) {\n buildSVGAttrs(renderState, latestValues, options, this.isSVGTag, props.transformTemplate);\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderSVG(instance, renderState, styleProp, projection);\n }\n mount(instance) {\n this.isSVGTag = isSVGTag(instance.tagName);\n super.mount(instance);\n }\n}\n\nexport { SVGVisualElement };\n","import { HTMLVisualElement } from '../html/HTMLVisualElement.mjs';\nimport { SVGVisualElement } from '../svg/SVGVisualElement.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\n\nconst createDomVisualElement = (Component, options) => {\n return isSVGComponent(Component)\n ? new SVGVisualElement(options, { enableHardwareAcceleration: false })\n : new HTMLVisualElement(options, { enableHardwareAcceleration: true });\n};\n\nexport { createDomVisualElement };\n","import { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\n\nconst layout = {\n layout: {\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { layout };\n","import { createMotionComponent } from '../../motion/index.mjs';\nimport { createMotionProxy } from './motion-proxy.mjs';\nimport { createDomMotionConfig } from './utils/create-config.mjs';\nimport { gestureAnimations } from '../../motion/features/gestures.mjs';\nimport { animations } from '../../motion/features/animations.mjs';\nimport { drag } from '../../motion/features/drag.mjs';\nimport { createDomVisualElement } from './create-visual-element.mjs';\nimport { layout } from '../../motion/features/layout.mjs';\n\nconst preloadedFeatures = {\n ...animations,\n ...gestureAnimations,\n ...drag,\n ...layout,\n};\n/**\n * HTML & SVG components, optimised for use with gestures and animation. These can be used as\n * drop-in replacements for any HTML & SVG component, all CSS & SVG properties are supported.\n *\n * @public\n */\nconst motion = /*@__PURE__*/ createMotionProxy((Component, config) => createDomMotionConfig(Component, config, preloadedFeatures, createDomVisualElement));\n/**\n * Create a DOM `motion` component with the provided string. This is primarily intended\n * as a full alternative to `motion` for consumers who have to support environments that don't\n * support `Proxy`.\n *\n * ```javascript\n * import { createDomMotionComponent } from \"framer-motion\"\n *\n * const motion = {\n * div: createDomMotionComponent('div')\n * }\n * ```\n *\n * @public\n */\nfunction createDomMotionComponent(key) {\n return createMotionComponent(createDomMotionConfig(key, { forwardMotionProps: false }, preloadedFeatures, createDomVisualElement));\n}\n\nexport { createDomMotionComponent, motion };\n"],"names":["MotionConfigContext","createContext","p","MotionContext","LazyContext","camelToDash","str","optimizedAppearDataId","optimizedAppearDataAttribute","useVisualElement","Component","visualState","props","createVisualElement","parent","useContext","lazyContext","presenceContext","PresenceContext","reducedMotionConfig","visualElementRef","useRef","visualElement","useInsertionEffect","wantsHandoff","useIsomorphicLayoutEffect","useEffect","isRefObject","ref","useMotionRef","externalRef","useCallback","instance","isVariantLabel","v","isAnimationControls","variantPriorityOrder","variantProps","isControllingVariants","name","isVariantNode","getCurrentTreeVariants","context","initial","animate","useCreateMotionContext","useMemo","variantLabelsAsDependency","prop","featureProps","featureDefinitions","key","loadFeatures","features","SwitchLayoutGroupContext","motionComponentSymbol","createMotionComponent","preloadedFeatures","useRender","useVisualState","MotionComponent","MeasureLayout","configAndProps","useLayoutId","isStatic","isBrowser","initialLayoutGroupConfig","isStrict","React.createElement","ForwardRefComponent","forwardRef","layoutId","layoutGroupId","LayoutGroupContext","createMotionProxy","createConfig","custom","customMotionComponentConfig","componentCache","_target","lowercaseSVGElements","isSVGComponent","scaleCorrectors","addScaleCorrector","correctors","transformPropOrder","transformProps","isForcedMotionValue","layout","isMotionValue","value","translateAlias","numTransforms","buildTransform","transform","enableHardwareAcceleration","allowTransformNone","transformIsDefault","transformTemplate","transformString","i","transformName","checkStringStartsWith","token","isCSSVariableName","isCSSVariableToken","cssVariableRegex","getValueAsType","type","clamp","min","max","number","alpha","scale","sanitize","floatRegex","colorRegex","singleColorRegex","isString","createUnitType","unit","degrees","percent","px","vh","vw","progressPercentage","int","numberValueTypes","buildHTMLStyles","state","latestValues","options","style","vars","transformOrigin","hasTransform","hasTransformOrigin","transformIsNone","valueType","valueAsType","originX","originY","originZ","createHtmlRenderState","copyRawValuesOnly","target","source","useInitialMotionValues","useStyle","styleProp","useHTMLProps","htmlProps","validMotionProps","isValidMotionProp","shouldForward","loadExternalIsValidProp","isValidProp","filterProps","isDom","forwardMotionProps","filteredProps","calcOrigin","origin","offset","size","calcSVGTransformOrigin","dimensions","pxOriginX","pxOriginY","dashKeys","camelKeys","buildSVGPath","attrs","length","spacing","useDashCase","keys","pathLength","pathSpacing","buildSVGAttrs","attrX","attrY","attrScale","pathOffset","latest","isSVGTag","createSvgRenderState","tag","useSVGProps","_isStatic","visualProps","rawStyles","createUseRender","elementProps","children","renderedChildren","createElement","renderHTML","element","projection","camelCaseAttributes","renderSVG","renderState","_styleProp","scrapeMotionValuesFromProps","prevProps","newValues","scrapeMotionValuesFromProps$1","targetKey","resolveVariantFromProps","definition","currentValues","currentVelocity","isKeyframesTarget","isCustomValue","resolveFinalValueInKeyframes","resolveMotionValue","unwrappedValue","makeState","createRenderState","onMount","makeLatestValues","makeUseVisualState","config","make","useConstant","scrapeMotionValues","values","motionValues","isControllingVariants$1","isVariantNode$1","isInitialAnimationBlocked","variantToSet","resolved","transitionEnd","transition","valueTarget","index","svgMotionConfig","frame","htmlMotionConfig","createDomMotionConfig","addDomEvent","eventName","handler","isPrimaryPointer","event","extractEventInfo","pointType","addPointerInfo","addPointerEvent","combineFunctions","a","b","pipe","transformers","createLock","lock","openLock","globalHorizontalLock","globalVerticalLock","getGlobalLock","drag","openHorizontal","openVertical","isDragActive","openGestureLock","Feature","node","addHoverEvent","isActive","callbackName","handleEvent","info","HoverGesture","FocusGesture","isFocusVisible","isNodeOrChild","child","fireSyntheticPointerEvent","syntheticPointerEvent","PressGesture","noop","startEvent","startInfo","removePointerUpListener","endEvent","endInfo","onTap","onTapCancel","globalTapTarget","removePointerCancelListener","cancelEvent","cancelInfo","handleKeydown","keydownEvent","handleKeyup","keyupEvent","removeKeydownListener","handleBlur","removeBlurListener","onTapStart","whileTap","removePointerListener","removeFocusListener","observerCallbacks","observers","fireObserverCallback","entry","callback","fireAllObserverCallbacks","entries","initIntersectionObserver","root","lookupRoot","rootObservers","observeIntersection","rootInteresectionObserver","thresholdNames","InViewFeature","viewport","rootMargin","amount","once","onIntersectionUpdate","isIntersecting","onViewportEnter","onViewportLeave","hasViewportOptionChanged","prevViewport","gestureAnimations","shallowCompare","next","prev","prevLength","getCurrent","current","getVelocity","velocity","resolveVariant","invariant","secondsToMilliseconds","seconds","millisecondsToSeconds","milliseconds","instantAnimationState","isBezierDefinition","easing","isWaapiSupportedEasing","supportedWaapiEasing","cubicBezierAsString","c","d","mapEasingToNativeEasing","animateStyle","valueName","keyframes","delay","duration","repeat","repeatType","ease","times","keyframeOptions","getFinalKeyframe","calcBezier","a1","a2","subdivisionPrecision","subdivisionMaxIterations","binarySubdivide","x","lowerBound","upperBound","mX1","mX2","currentX","currentT","cubicBezier","mY1","mY2","getTForX","aX","t","easeIn","easeOut","easeInOut","isEasingArray","mirrorEasing","reverseEasing","circIn","circOut","circInOut","backOut","backIn","backInOut","anticipate","easingLookup","easingDefinitionToFunction","x1","y1","x2","y2","isColorString","testProp","splitColor","aName","bName","cName","clampRgbUnit","rgbUnit","rgba","red","green","blue","alpha$1","parseHex","r","g","hex","hsla","hue","saturation","lightness","color","mix","from","to","progress","hueToRgb","q","hslaToRgba","mixLinearColor","fromExpo","colorTypes","getColorType","asRGBA","model","mixColor","fromRGBA","toRGBA","blended","test","_a","_b","cssVarTokeniser","colorTokeniser","numberTokeniser","tokenise","regex","countKey","parse","matches","analyseComplexValue","originalValue","parseComplexValue","createTransformer","numColors","numVars","tokenised","numValues","output","convertNumbersToZero","getAnimatableNone","parsed","complex","mixImmediate","getMixer","mixComplex","mixArray","blendValue","fromThis","mixObject","template","originStats","targetStats","toFromDifference","mixNumber","detectMixerFactory","createMixers","customMixer","mixers","mixerFactory","numMixers","mixer","easingFunction","interpolate","input","isClamp","inputLength","interpolator","progressInRange","fillOffset","remaining","offsetProgress","defaultOffset","arr","convertOffsetToTimes","o","defaultEasing","keyframeValues","easingFunctions","absoluteTimes","mapTimeToKeyframe","velocityPerSecond","frameDuration","velocitySampleDuration","calcGeneratorVelocity","resolveValue","prevT","safeMin","minDuration","maxDuration","minDamping","maxDamping","findSpring","bounce","mass","envelope","derivative","dampingRatio","undampedFreq","exponentialDecay","delta","calcAngularFreq","e","f","initialGuess","approximateRoot","stiffness","rootIterations","result","durationKeys","physicsKeys","isSpringType","getSpringOptions","springOptions","derived","spring","restDelta","restSpeed","damping","isResolvedFromDuration","initialVelocity","initialDelta","undampedAngularFreq","isGranularScale","resolveSpring","angularFreq","dampedAngularFreq","freqForT","isBelowVelocityThreshold","isBelowDisplacementThreshold","inertia","power","timeConstant","bounceDamping","bounceStiffness","modifyTarget","isOutOfBounds","nearestBoundary","amplitude","ideal","calcDelta","calcLatest","applyFriction","timeReachedBoundary","spring$1","checkCatchBoundary","hasUpdatedFrame","frameloopDriver","update","passTimestamp","timestamp","cancelFrame","frameData","maxGeneratorDuration","calcGeneratorDuration","generator","timeStep","types","animateValue","autoplay","driver","keyframes$1","repeatDelay","onPlay","onStop","onComplete","onUpdate","speed","hasStopped","resolveFinishedPromise","currentFinishedPromise","updateFinishedPromise","resolve","animationDriver","generatorFactory","mapNumbersToKeyframes","mirroredGenerator","playState","holdTime","startTime","cancelTime","calculatedDuration","resolvedDuration","totalDuration","currentTime","tick","timeWithoutDelay","isInDelayPhase","elapsed","frameGenerator","currentIteration","iterationProgress","done","isAnimationFinished","finish","stopAnimationDriver","cancel","play","now","controls","reject","newTime","newSpeed","memo","supportsWaapi","acceleratedValues","sampleDelta","requiresPregeneratedKeyframes","createAcceleratedAnimation","pendingCancel","sampleAnimation","pregeneratedKeyframes","animation","cancelAnimation","safeCancel","timeline","createInstantAnimation","setValue","underDampedSpring","criticallyDampedSpring","keyframesTransition","getDefaultTransition","valueKey","isAnimatable","maxDefaults","applyDefaultFilter","defaultValue","functionRegex","filter","functions","defaultValueTypes","getDefaultValueType","defaultValueType","isZeroValueString","isNone","getKeyframes","isTargetAnimatable","defaultOrigin","animatableTemplateValue","noneKeyframeIndexes","isTransitionDefined","when","_delay","delayChildren","staggerChildren","staggerDirection","getValueTransition","MotionGlobalConfig","animateMotionValue","valueTransition","originKeyframe","targetKeyframe","isOriginAnimatable","acceleratedAnimation","isWillChangeMotionValue","isNumericalString","addUniqueItem","item","removeItem","SubscriptionManager","numSubscriptions","isFloat","MotionValue","init","render","subscription","unsubscribe","eventManagers","passiveEffect","stopPassiveEffect","startAnimation","motionValue","testValueType","auto","dimensionValueTypes","findDimensionValueType","valueTypes","findValueType","setMotionValue","setTarget","checkTargetForNewValues","newValueKeys","numNewValues","targetValue","getOriginFromTransition","getOrigin","transitionOrigin","shouldBlockAnimation","protectedKeys","needsAnimating","shouldBlock","hasKeyframesChanged","animateTarget","transitionOverride","willChange","animations","animationTypeState","appearId","canSkip","animateVariant","variant","getAnimation","getChildAnimations","forwardDelay","animateChildren","first","last","maxStaggerDuration","generateStaggerDuration","sortByTreeOrder","animateVisualElement","resolvedDefinition","reversePriorityOrder","numAnimationTypes","animateList","createAnimationState","createState","isInitialRender","buildResolvedTypeValues","acc","setAnimateFunction","makeAnimator","animateChanges","changedActiveType","removedKeys","encounteredKeys","removedVariantIndex","typeState","propIsVariant","activeDelta","isInherited","shouldAnimateType","checkVariantsDidChange","handledRemovedValues","definitionList","resolvedValues","prevResolvedValues","allKeys","markToAnimate","valueHasChanged","fallbackAnimation","fallbackTarget","shouldAnimate","setActive","createTypeState","AnimationFeature","prevAnimate","id","ExitAnimationFeature","isPresent","onExitComplete","prevIsPresent","exitAnimation","register","distance","distance2D","xDelta","yDelta","PanSession","handlers","transformPagePoint","contextWindow","dragSnapToOrigin","getPanInfo","isPanStarted","isDistancePastThreshold","point","onStart","onMove","transformPoint","onEnd","onSessionEnd","resumeAnimation","panInfo","initialInfo","onSessionStart","subtractPoint","history","lastDevicePoint","startDevicePoint","timeDelta","timestampedPoint","lastPoint","time","calcLength","axis","isNear","maxDistance","calcAxisDelta","calcBoxDelta","calcRelativeAxis","relative","calcRelativeBox","calcRelativeAxisPosition","calcRelativePosition","applyConstraints","elastic","calcRelativeAxisConstraints","calcRelativeConstraints","layoutBox","top","left","bottom","right","calcViewportAxisConstraints","layoutAxis","constraintsAxis","calcViewportConstraints","constraintsBox","sourceLength","targetLength","rebaseAxisConstraints","constraints","relativeConstraints","defaultElastic","resolveDragElastic","dragElastic","resolveAxisElastic","minLabel","maxLabel","resolvePointElastic","label","createAxisDelta","createDelta","createAxis","createBox","eachAxis","convertBoundingBoxToBox","convertBoxToBoundingBox","y","transformBoxPoints","topLeft","bottomRight","isIdentityScale","hasScale","scaleX","scaleY","has2DTranslate","is2DTranslate","scalePoint","originPoint","distanceFromOrigin","scaled","applyPointDelta","translate","boxScale","applyAxisDelta","applyBoxDelta","box","applyTreeDeltas","treeScale","treePath","isSharedTransition","treeLength","transformBox","snapToDefault","translateAxis","transformAxis","transforms","scaleKey","originKey","axisOrigin","xKeys","yKeys","measureViewportBox","measurePageBox","rootProjectionNode","viewportBox","scroll","getContextWindow","elementDragControls","VisualElementDragControls","originEvent","snapToCursor","dragPropagation","onDragStart","measuredAxis","animationState","dragDirectionLock","onDirectionLock","onDrag","getCurrentDirection","isDragging","onDragEnd","_point","shouldDrag","axisValue","dragConstraints","prevConstraints","onMeasureDragConstraints","constraintsElement","measuredConstraints","userConstraints","dragMomentum","dragTransition","onDragTransitionEnd","momentumAnimations","dragKey","externalMotionValue","boxProgress","stopPointerListener","dragListener","measureDragConstraints","stopMeasureLayoutListener","stopResizeListener","stopLayoutUpdateListener","hasLayoutChanged","direction","currentDirection","lockThreshold","DragGesture","dragControls","asyncHandler","PanGesture","pointerDownEvent","onPanSessionStart","onPanStart","onPan","onPanEnd","usePresence","useId","globalProjectionState","pixelsToPercent","pixels","correctBorderRadius","correctBoxShadow","projectionDelta","original","shadow","xScale","yScale","averageScale","MeasureLayoutWithContext","React__default","layoutGroup","switchLayoutGroup","defaultScaleCorrectors","layoutDependency","stack","promoteContext","safeToRemove","borders","numBorders","asNumber","isPx","mixValues","follow","lead","shouldCrossfadeOpacity","isOnlyMember","easeCrossfadeIn","easeCrossfadeOut","borderLabel","followRadius","getRadius","leadRadius","radiusName","compress","copyAxisInto","originAxis","copyBoxInto","originBox","removePointDelta","removeAxisDelta","sourceAxis","removeAxisTransforms","removeBoxTransforms","sourceBox","isAxisDeltaZero","isDeltaZero","boxEquals","boxEqualsRounded","aspectRatio","NodeStack","prevLead","indexOfNode","member","preserveFollowOpacity","crossfade","resumingFrom","buildProjectionTransform","latestTransform","xTranslate","yTranslate","rotate","rotateX","rotateY","elementScaleX","elementScaleY","compareByDepth","FlatTree","timeout","start","checkElapsed","record","data","isSVGElement","animateSingleValue","motionValue$1","transformAxes","hiddenVisibility","animationTarget","projectionFrameData","createProjectionNode","attachResizeListener","defaultParent","measureScroll","checkIsScrollRoot","resetTransform","propagateDirtyNodes","resolveTargetDelta","calcProjection","cleanDirtyNodes","args","subscriptionManager","isLayoutDirty","cancelDelay","resizeUnblockUpdate","finishAnimation","hasRelativeTargetChanged","newLayout","layoutTransition","defaultLayoutTransition","onLayoutAnimationStart","onLayoutAnimationComplete","targetChanged","hasOnlyRelativeTargetChanged","animationOptions","resetRotation","shouldNotifyListeners","clearMeasurements","clearIsLayoutDirty","resetTransformStyle","updateLayout","notifyLayoutUpdate","steps","clearSnapshot","removeLeadSnapshots","prevLayout","phase","needsMeasurement","isResetRequested","hasProjection","transformTemplateValue","transformTemplateHasChanged","removeTransform","pageBox","roundBox","boxWithoutScroll","rootScroll","transformOnly","withTransforms","boxWithoutTransform","nodeBox","forceRecalculation","isShared","relativeParent","prevTreeScaleX","prevTreeScaleY","prevProjectionTransform","notifyAll","snapshot","snapshotLatestValues","mixedValues","targetDelta","relativeLayout","snapshotSource","layoutSource","isSharedLayoutAnimation","hasOpacityCrossfade","prevRelativeTarget","mixAxisDelta","mixBox","targetWithTransforms","shouldAnimatePositionOnly","xLength","yLength","needsReset","hasRotate","resetValues","styles","emptyStyles","valuesToRender","correct","applyTo","corrected","num","measuredLayout","animationType","axisSnapshot","layoutDelta","visualDelta","parentSnapshot","parentLayout","relativeSnapshot","mixAxis","userAgentContains","string","roundPoint","roundAxis","DocumentProjectionNode","notify","HTMLProjectionNode","documentNode","splitCSSVariableRegex","parseCSSVariable","match","fallback","getVariableValue","depth","trimmed","resolveCSSVariables","positionalKeys","isPositionalKey","hasPositionalKey","isNumOrPxType","getPosFromMatrix","matrix","pos","getTranslateFromMatrix","pos2","pos3","_bbox","matrix3d","transformKeys","nonTranslationalTransformKeys","removeNonTranslationalTransform","removedTransforms","positionalValues","paddingLeft","paddingRight","paddingTop","paddingBottom","convertChangedValueTypes","changedKeys","originBbox","elementComputedStyle","display","targetBbox","checkAndConvertChangedValueTypes","targetPositionalKeys","removedTransformValues","hasAttemptedToRemoveTransformValues","changedValueTypeKeys","fromType","toType","numKeyframes","fromIndex","scrollY","convertedTarget","unitConversion","parseDomVariant","prefersReducedMotion","hasReducedMotionListener","initPrefersReducedMotion","motionMediaQuery","setReducedMotionPreferences","updateMotionValuesFromProps","nextValue","prevValue","existingValue","latestValue","visualElementStore","featureNames","numFeatures","propEventHandlers","numVariantProps","VisualElement","initialMotionValues","_props","_prevProps","remove","valueIsTransform","removeOnChange","removeOnRenderRequest","other","renderedProps","ProjectionNodeConstructor","isEnabled","FeatureConstructor","ProjectionNode","MeasureLayoutComponent","layoutScroll","layoutRoot","feature","canMutate","listener","startAtParent","closestVariantNode","valueFromInitial","DOMVisualElement","transformValues","isMounted","getComputedStyle","HTMLVisualElement","defaultType","computedStyle","SVGVisualElement","createDomVisualElement","motion"],"mappings":"8JAKA,MAAMA,GAAsBC,EAAAA,cAAc,CACtC,mBAAqBC,GAAMA,EAC3B,SAAU,GACV,cAAe,OACnB,CAAC,ECPKC,GAAgBF,EAAa,cAAC,EAAE,ECAhCG,GAAcH,EAAa,cAAC,CAAE,OAAQ,EAAK,CAAE,ECC7CI,GAAeC,GAAQA,EAAI,QAAQ,kBAAmB,OAAO,EAAE,YAAa,ECD5EC,GAAwB,iBACxBC,GAA+B,QAAUH,GAAYE,EAAqB,ECKhF,SAASE,GAAiBC,EAAWC,EAAaC,EAAOC,EAAqB,CAC1E,KAAM,CAAE,cAAeC,CAAQ,EAAGC,EAAU,WAACZ,EAAa,EACpDa,EAAcD,aAAWX,EAAW,EACpCa,EAAkBF,aAAWG,EAAe,EAC5CC,EAAsBJ,EAAAA,WAAWf,EAAmB,EAAE,cACtDoB,EAAmBC,EAAAA,SAIzBR,EAAsBA,GAAuBG,EAAY,SACrD,CAACI,EAAiB,SAAWP,IAC7BO,EAAiB,QAAUP,EAAoBH,EAAW,CACtD,YAAAC,EACA,OAAAG,EACA,MAAAF,EACA,gBAAAK,EACA,sBAAuBA,EACjBA,EAAgB,UAAY,GAC5B,GACN,oBAAAE,CACZ,CAAS,GAEL,MAAMG,EAAgBF,EAAiB,QACvCG,EAAAA,mBAAmB,IAAM,CACrBD,GAAiBA,EAAc,OAAOV,EAAOK,CAAe,CACpE,CAAK,EAKD,MAAMO,EAAeH,SAAO,GAAQT,EAAMJ,EAA4B,GAAK,CAAC,OAAO,gBAAgB,EACnG,OAAAiB,GAA0B,IAAM,CACvBH,IAELA,EAAc,OAAM,EAWhBE,EAAa,SAAWF,EAAc,gBACtCA,EAAc,eAAe,iBAEzC,CAAK,EACDI,EAAAA,UAAU,IAAM,CACPJ,IAELA,EAAc,eAAc,EACxB,CAACE,EAAa,SAAWF,EAAc,gBACvCA,EAAc,eAAe,iBAE7BE,EAAa,UACbA,EAAa,QAAU,GAEvB,OAAO,gBAAkB,IAErC,CAAK,EACMF,CACX,CCvEA,SAASK,GAAYC,EAAK,CACtB,OAAQA,GACJ,OAAOA,GAAQ,UACf,OAAO,UAAU,eAAe,KAAKA,EAAK,SAAS,CAC3D,CCGA,SAASC,GAAalB,EAAaW,EAAeQ,EAAa,CAC3D,OAAOC,EAAAA,YAAaC,GAAa,CAC7BA,GAAYrB,EAAY,OAASA,EAAY,MAAMqB,CAAQ,EACvDV,IACAU,EACMV,EAAc,MAAMU,CAAQ,EAC5BV,EAAc,QAAO,GAE3BQ,IACI,OAAOA,GAAgB,WACvBA,EAAYE,CAAQ,EAEfL,GAAYG,CAAW,IAC5BA,EAAY,QAAUE,GAGjC,EAMD,CAACV,CAAa,CAAC,CACnB,CC3BA,SAASW,GAAeC,EAAG,CACvB,OAAO,OAAOA,GAAM,UAAY,MAAM,QAAQA,CAAC,CACnD,CCLA,SAASC,GAAoBD,EAAG,CAC5B,OAAQA,IAAM,MACV,OAAOA,GAAM,UACb,OAAOA,EAAE,OAAU,UAC3B,CCJA,MAAME,GAAuB,CACzB,UACA,cACA,aACA,aACA,WACA,YACA,MACJ,EACMC,GAAe,CAAC,UAAW,GAAGD,EAAoB,ECLxD,SAASE,GAAsB1B,EAAO,CAClC,OAAQuB,GAAoBvB,EAAM,OAAO,GACrCyB,GAAa,KAAME,GAASN,GAAerB,EAAM2B,CAAI,CAAC,CAAC,CAC/D,CACA,SAASC,GAAc5B,EAAO,CAC1B,MAAO,GAAQ0B,GAAsB1B,CAAK,GAAKA,EAAM,SACzD,CCPA,SAAS6B,GAAuB7B,EAAO8B,EAAS,CAC5C,GAAIJ,GAAsB1B,CAAK,EAAG,CAC9B,KAAM,CAAE,QAAA+B,EAAS,QAAAC,CAAS,EAAGhC,EAC7B,MAAO,CACH,QAAS+B,IAAY,IAASV,GAAeU,CAAO,EAC9CA,EACA,OACN,QAASV,GAAeW,CAAO,EAAIA,EAAU,MACzD,CACK,CACD,OAAOhC,EAAM,UAAY,GAAQ8B,EAAU,CAAA,CAC/C,CCVA,SAASG,GAAuBjC,EAAO,CACnC,KAAM,CAAE,QAAA+B,EAAS,QAAAC,GAAYH,GAAuB7B,EAAOG,EAAU,WAACZ,EAAa,CAAC,EACpF,OAAO2C,UAAQ,KAAO,CAAE,QAAAH,EAAS,QAAAC,CAAO,GAAK,CAACG,GAA0BJ,CAAO,EAAGI,GAA0BH,CAAO,CAAC,CAAC,CACzH,CACA,SAASG,GAA0BC,EAAM,CACrC,OAAO,MAAM,QAAQA,CAAI,EAAIA,EAAK,KAAK,GAAG,EAAIA,CAClD,CCVA,MAAMC,GAAe,CACjB,UAAW,CACP,UACA,WACA,aACA,WACA,OACA,cACA,aACA,WACH,EACD,KAAM,CAAC,MAAM,EACb,KAAM,CAAC,OAAQ,cAAc,EAC7B,MAAO,CAAC,YAAY,EACpB,MAAO,CAAC,aAAc,eAAgB,YAAY,EAClD,IAAK,CAAC,WAAY,QAAS,aAAc,aAAa,EACtD,IAAK,CAAC,QAAS,aAAc,oBAAqB,UAAU,EAC5D,OAAQ,CAAC,cAAe,kBAAmB,iBAAiB,EAC5D,OAAQ,CAAC,SAAU,UAAU,CACjC,EACMC,GAAqB,CAAA,EAC3B,UAAWC,KAAOF,GACdC,GAAmBC,CAAG,EAAI,CACtB,UAAYvC,GAAUqC,GAAaE,CAAG,EAAE,KAAMZ,GAAS,CAAC,CAAC3B,EAAM2B,CAAI,CAAC,CAC5E,ECtBA,SAASa,GAAaC,EAAU,CAC5B,UAAWF,KAAOE,EACdH,GAAmBC,CAAG,EAAI,CACtB,GAAGD,GAAmBC,CAAG,EACzB,GAAGE,EAASF,CAAG,CAC3B,CAEA,CCJA,MAAMG,GAA2BrD,EAAa,cAAC,EAAE,ECL3CsD,GAAwB,OAAO,IAAI,uBAAuB,ECuBhE,SAASC,GAAsB,CAAE,kBAAAC,EAAmB,oBAAA5C,EAAqB,UAAA6C,EAAW,eAAAC,EAAgB,UAAAjD,GAAc,CAC9G+C,GAAqBL,GAAaK,CAAiB,EACnD,SAASG,EAAgBhD,EAAOkB,EAAa,CAKzC,IAAI+B,EACJ,MAAMC,EAAiB,CACnB,GAAG/C,EAAAA,WAAWf,EAAmB,EACjC,GAAGY,EACH,SAAUmD,GAAYnD,CAAK,CACvC,EACc,CAAE,SAAAoD,CAAU,EAAGF,EACfpB,EAAUG,GAAuBjC,CAAK,EACtCD,EAAcgD,EAAe/C,EAAOoD,CAAQ,EAClD,GAAI,CAACA,GAAYC,GAAW,CAOxBvB,EAAQ,cAAgBjC,GAAiBC,EAAWC,EAAamD,EAAgBjD,CAAmB,EAKpG,MAAMqD,EAA2BnD,aAAWuC,EAAwB,EAC9Da,EAAWpD,EAAAA,WAAWX,EAAW,EAAE,OACrCsC,EAAQ,gBACRmB,EAAgBnB,EAAQ,cAAc,aAEtCoB,EAAgBK,EAAUV,EAAmBS,CAAwB,EAE5E,CAKD,OAAQE,EAAmB,cAACjE,GAAc,SAAU,CAAE,MAAOuC,CAAS,EAClEmB,GAAiBnB,EAAQ,cAAiB0B,EAAAA,cAAoBP,EAAe,CAAE,cAAenB,EAAQ,cAAe,GAAGoB,CAAc,CAAE,EAAK,KAC7IJ,EAAUhD,EAAWE,EAAOiB,GAAalB,EAAa+B,EAAQ,cAAeZ,CAAW,EAAGnB,EAAaqD,EAAUtB,EAAQ,aAAa,CAAC,CAC/I,CACD,MAAM2B,EAAsBC,aAAWV,CAAe,EACtD,OAAAS,EAAoBd,EAAqB,EAAI7C,EACtC2D,CACX,CACA,SAASN,GAAY,CAAE,SAAAQ,GAAY,CAC/B,MAAMC,EAAgBzD,EAAAA,WAAW0D,EAAkB,EAAE,GACrD,OAAOD,GAAiBD,IAAa,OAC/BC,EAAgB,IAAMD,EACtBA,CACV,CC5DA,SAASG,GAAkBC,EAAc,CACrC,SAASC,EAAOlE,EAAWmE,EAA8B,GAAI,CACzD,OAAOrB,GAAsBmB,EAAajE,EAAWmE,CAA2B,CAAC,CACpF,CACD,GAAI,OAAO,MAAU,IACjB,OAAOD,EAMX,MAAME,EAAiB,IAAI,IAC3B,OAAO,IAAI,MAAMF,EAAQ,CAMrB,IAAK,CAACG,EAAS5B,KAIN2B,EAAe,IAAI3B,CAAG,GACvB2B,EAAe,IAAI3B,EAAKyB,EAAOzB,CAAG,CAAC,EAEhC2B,EAAe,IAAI3B,CAAG,EAEzC,CAAK,CACL,CCxCA,MAAM6B,GAAuB,CACzB,UACA,SACA,OACA,OACA,UACA,IACA,QACA,OACA,SACA,SACA,OACA,WACA,OACA,UACA,UACA,WACA,OACA,OACA,SACA,SACA,MACA,OACA,QACA,MACA,MACJ,EC5BA,SAASC,GAAevE,EAAW,CAC/B,OAKA,OAAOA,GAAc,UAIjBA,EAAU,SAAS,GAAG,EACf,GAMX,GAAAsE,GAAqB,QAAQtE,CAAS,EAAI,IAItC,QAAQ,KAAKA,CAAS,EAI9B,CC3BA,MAAMwE,GAAkB,CAAA,EACxB,SAASC,GAAkBC,EAAY,CACnC,OAAO,OAAOF,GAAiBE,CAAU,CAC7C,CCAA,MAAMC,GAAqB,CACvB,uBACA,IACA,IACA,IACA,aACA,aACA,aACA,QACA,SACA,SACA,SACA,UACA,UACA,UACA,OACA,QACA,OACJ,EAIMC,GAAiB,IAAI,IAAID,EAAkB,ECtBjD,SAASE,GAAoBpC,EAAK,CAAE,OAAAqC,EAAQ,SAAAjB,CAAQ,EAAI,CACpD,OAAQe,GAAe,IAAInC,CAAG,GAC1BA,EAAI,WAAW,QAAQ,IACrBqC,GAAUjB,IAAa,UACpB,CAAC,CAACW,GAAgB/B,CAAG,GAAKA,IAAQ,UAC/C,CCRA,MAAMsC,EAAiBC,GAAU,GAAQA,GAASA,EAAM,aCElDC,GAAiB,CACnB,EAAG,aACH,EAAG,aACH,EAAG,aACH,qBAAsB,aAC1B,EACMC,GAAgBP,GAAmB,OAOzC,SAASQ,GAAeC,EAAW,CAAE,2BAAAC,EAA6B,GAAM,mBAAAC,EAAqB,EAAI,EAAKC,EAAoBC,EAAmB,CAEzI,IAAIC,EAAkB,GAKtB,QAASC,EAAI,EAAGA,EAAIR,GAAeQ,IAAK,CACpC,MAAMjD,EAAMkC,GAAmBe,CAAC,EAChC,GAAIN,EAAU3C,CAAG,IAAM,OAAW,CAC9B,MAAMkD,EAAgBV,GAAexC,CAAG,GAAKA,EAC7CgD,GAAmB,GAAGE,CAAa,IAAIP,EAAU3C,CAAG,CAAC,IACxD,CACJ,CACD,OAAI4C,GAA8B,CAACD,EAAU,IACzCK,GAAmB,iBAEvBA,EAAkBA,EAAgB,OAG9BD,EACAC,EAAkBD,EAAkBJ,EAAWG,EAAqB,GAAKE,CAAe,EAEnFH,GAAsBC,IAC3BE,EAAkB,QAEfA,CACX,CC1CA,MAAMG,GAAyBC,GAAWpD,GAAQ,OAAOA,GAAQ,UAAYA,EAAI,WAAWoD,CAAK,EAC3FC,GAAoBF,GAAsB,IAAI,EAC9CG,GAAqBH,GAAsB,QAAQ,EACnDI,GAAmB,gFCAnBC,GAAiB,CAACjB,EAAOkB,IACpBA,GAAQ,OAAOlB,GAAU,SAC1BkB,EAAK,UAAUlB,CAAK,EACpBA,ECNJmB,EAAQ,CAACC,EAAKC,EAAK7E,IAAM,KAAK,IAAI,KAAK,IAAIA,EAAG4E,CAAG,EAAGC,CAAG,ECEvDC,GAAS,CACX,KAAO9E,GAAM,OAAOA,GAAM,SAC1B,MAAO,WACP,UAAYA,GAAMA,CACtB,EACM+E,GAAQ,CACV,GAAGD,GACH,UAAY9E,GAAM2E,EAAM,EAAG,EAAG3E,CAAC,CACnC,EACMgF,GAAQ,CACV,GAAGF,GACH,QAAS,CACb,ECRMG,GAAYjF,GAAM,KAAK,MAAMA,EAAI,GAAM,EAAI,IAC3CkF,GAAa,uBACbC,GAAa,8FACbC,GAAmB,+FACzB,SAASC,GAASrF,EAAG,CACjB,OAAO,OAAOA,GAAM,QACxB,CCVA,MAAMsF,GAAkBC,IAAU,CAC9B,KAAOvF,GAAMqF,GAASrF,CAAC,GAAKA,EAAE,SAASuF,CAAI,GAAKvF,EAAE,MAAM,GAAG,EAAE,SAAW,EACxE,MAAO,WACP,UAAYA,GAAM,GAAGA,CAAC,GAAGuF,CAAI,EACjC,GACMC,EAAUF,GAAe,KAAK,EAC9BG,EAAUH,GAAe,GAAG,EAC5BI,EAAKJ,GAAe,IAAI,EACxBK,GAAKL,GAAe,IAAI,EACxBM,GAAKN,GAAe,IAAI,EACxBO,GAAqB,CACvB,GAAGJ,EACH,MAAQzF,GAAMyF,EAAQ,MAAMzF,CAAC,EAAI,IACjC,UAAYA,GAAMyF,EAAQ,UAAUzF,EAAI,GAAG,CAC/C,ECdM8F,GAAM,CACR,GAAGhB,GACH,UAAW,KAAK,KACpB,ECDMiB,GAAmB,CAErB,YAAaL,EACb,eAAgBA,EAChB,iBAAkBA,EAClB,kBAAmBA,EACnB,gBAAiBA,EACjB,aAAcA,EACd,OAAQA,EACR,oBAAqBA,EACrB,qBAAsBA,EACtB,wBAAyBA,EACzB,uBAAwBA,EAExB,MAAOA,EACP,SAAUA,EACV,OAAQA,EACR,UAAWA,EACX,KAAMA,EACN,IAAKA,EACL,MAAOA,EACP,OAAQA,EACR,KAAMA,EAEN,QAASA,EACT,WAAYA,EACZ,aAAcA,EACd,cAAeA,EACf,YAAaA,EACb,OAAQA,EACR,UAAWA,EACX,YAAaA,EACb,aAAcA,EACd,WAAYA,EAEZ,OAAQF,EACR,QAASA,EACT,QAASA,EACT,QAASA,EACT,MAAAR,GACA,OAAQA,GACR,OAAQA,GACR,OAAQA,GACR,KAAMQ,EACN,MAAOA,EACP,MAAOA,EACP,SAAUE,EACV,WAAYA,EACZ,WAAYA,EACZ,WAAYA,EACZ,EAAGA,EACH,EAAGA,EACH,EAAGA,EACH,YAAaA,EACb,qBAAsBA,EACtB,QAASX,GACT,QAASc,GACT,QAASA,GACT,QAASH,EAET,OAAQI,GAER,YAAaf,GACb,cAAeA,GACf,WAAYe,EAChB,EC/DA,SAASE,GAAgBC,EAAOC,EAAcC,EAASnC,EAAmB,CACtE,KAAM,CAAE,MAAAoC,EAAO,KAAAC,EAAM,UAAAzC,EAAW,gBAAA0C,CAAe,EAAKL,EAEpD,IAAIM,EAAe,GACfC,EAAqB,GAErBC,EAAkB,GAOtB,UAAWxF,KAAOiF,EAAc,CAC5B,MAAM1C,EAAQ0C,EAAajF,CAAG,EAI9B,GAAIqD,GAAkBrD,CAAG,EAAG,CACxBoF,EAAKpF,CAAG,EAAIuC,EACZ,QACH,CAED,MAAMkD,EAAYX,GAAiB9E,CAAG,EAChC0F,EAAclC,GAAejB,EAAOkD,CAAS,EACnD,GAAItD,GAAe,IAAInC,CAAG,EAAG,CAKzB,GAHAsF,EAAe,GACf3C,EAAU3C,CAAG,EAAI0F,EAEb,CAACF,EACD,SAEAjD,KAAWkD,EAAU,SAAW,KAChCD,EAAkB,GACzB,MACQxF,EAAI,WAAW,QAAQ,GAE5BuF,EAAqB,GACrBF,EAAgBrF,CAAG,EAAI0F,GAGvBP,EAAMnF,CAAG,EAAI0F,CAEpB,CAiBD,GAhBKT,EAAa,YACVK,GAAgBvC,EAChBoC,EAAM,UAAYzC,GAAesC,EAAM,UAAWE,EAASM,EAAiBzC,CAAiB,EAExFoC,EAAM,YAKXA,EAAM,UAAY,SAOtBI,EAAoB,CACpB,KAAM,CAAE,QAAAI,EAAU,MAAO,QAAAC,EAAU,MAAO,QAAAC,EAAU,CAAI,EAAGR,EAC3DF,EAAM,gBAAkB,GAAGQ,CAAO,IAAIC,CAAO,IAAIC,CAAO,EAC3D,CACL,CCvEA,MAAMC,GAAwB,KAAO,CACjC,MAAO,CAAE,EACT,UAAW,CAAE,EACb,gBAAiB,CAAE,EACnB,KAAM,CAAE,CACZ,GCCA,SAASC,GAAkBC,EAAQC,EAAQxI,EAAO,CAC9C,UAAWuC,KAAOiG,EACV,CAAC3D,EAAc2D,EAAOjG,CAAG,CAAC,GAAK,CAACoC,GAAoBpC,EAAKvC,CAAK,IAC9DuI,EAAOhG,CAAG,EAAIiG,EAAOjG,CAAG,EAGpC,CACA,SAASkG,GAAuB,CAAE,kBAAAnD,GAAqBvF,EAAaqD,EAAU,CAC1E,OAAOlB,EAAO,QAAC,IAAM,CACjB,MAAMqF,EAAQc,KACd,OAAAf,GAAgBC,EAAOxH,EAAa,CAAE,2BAA4B,CAACqD,CAAQ,EAAIkC,CAAiB,EACzF,OAAO,OAAO,CAAE,EAAEiC,EAAM,KAAMA,EAAM,KAAK,CACxD,EAAO,CAACxH,CAAW,CAAC,CACpB,CACA,SAAS2I,GAAS1I,EAAOD,EAAaqD,EAAU,CAC5C,MAAMuF,EAAY3I,EAAM,OAAS,GAC3B0H,EAAQ,CAAA,EAId,OAAAY,GAAkBZ,EAAOiB,EAAW3I,CAAK,EACzC,OAAO,OAAO0H,EAAOe,GAAuBzI,EAAOD,EAAaqD,CAAQ,CAAC,EAClEpD,EAAM,gBAAkBA,EAAM,gBAAgB0H,CAAK,EAAIA,CAClE,CACA,SAASkB,GAAa5I,EAAOD,EAAaqD,EAAU,CAEhD,MAAMyF,EAAY,CAAA,EACZnB,EAAQgB,GAAS1I,EAAOD,EAAaqD,CAAQ,EACnD,OAAIpD,EAAM,MAAQA,EAAM,eAAiB,KAErC6I,EAAU,UAAY,GAEtBnB,EAAM,WACFA,EAAM,iBACFA,EAAM,mBACF,OAEZA,EAAM,YACF1H,EAAM,OAAS,GACT,OACA,OAAOA,EAAM,OAAS,IAAM,IAAM,GAAG,IAE/CA,EAAM,WAAa,SAClBA,EAAM,OAASA,EAAM,YAAcA,EAAM,YAC1C6I,EAAU,SAAW,GAEzBA,EAAU,MAAQnB,EACXmB,CACX,CChDA,MAAMC,GAAmB,IAAI,IAAI,CAC7B,UACA,OACA,WACA,UACA,QACA,SACA,WACA,aACA,oBACA,kBACA,SACA,UACA,wBACA,mBACA,sBACA,WACA,cACA,SACA,YACA,2BACA,kBACA,sBACA,SACA,SACA,eACA,aACA,kBACA,kBACA,kBACA,eACA,UACJ,CAAC,EASD,SAASC,GAAkBxG,EAAK,CAC5B,OAAQA,EAAI,WAAW,OAAO,GACzBA,EAAI,WAAW,MAAM,GAAKA,IAAQ,aACnCA,EAAI,WAAW,QAAQ,GACvBA,EAAI,WAAW,OAAO,GACtBA,EAAI,WAAW,OAAO,GACtBA,EAAI,WAAW,UAAU,GACzBuG,GAAiB,IAAIvG,CAAG,CAChC,CCrDA,IAAIyG,GAAiBzG,GAAQ,CAACwG,GAAkBxG,CAAG,EACnD,SAAS0G,GAAwBC,EAAa,CACrCA,IAGLF,GAAiBzG,GAAQA,EAAI,WAAW,IAAI,EAAI,CAACwG,GAAkBxG,CAAG,EAAI2G,EAAY3G,CAAG,EAC7F,CAcA,GAAI,CAMA0G,GAAwB,QAAQ,wBAAwB,EAAE,OAAO,CACrE,MACW,CAEX,CACA,SAASE,GAAYnJ,EAAOoJ,EAAOC,EAAoB,CACnD,MAAMC,EAAgB,CAAA,EACtB,UAAW/G,KAAOvC,EAQVuC,IAAQ,UAAY,OAAOvC,EAAM,QAAW,WAE5CgJ,GAAczG,CAAG,GAChB8G,IAAuB,IAAQN,GAAkBxG,CAAG,GACpD,CAAC6G,GAAS,CAACL,GAAkBxG,CAAG,GAEhCvC,EAAM,WAAgBuC,EAAI,WAAW,QAAQ,KAC9C+G,EAAc/G,CAAG,EAAIvC,EAAMuC,CAAG,GAGtC,OAAO+G,CACX,CCpDA,SAASC,GAAWC,EAAQC,EAAQC,EAAM,CACtC,OAAO,OAAOF,GAAW,SACnBA,EACAxC,EAAG,UAAUyC,EAASC,EAAOF,CAAM,CAC7C,CAKA,SAASG,GAAuBC,EAAY1B,EAASC,EAAS,CAC1D,MAAM0B,EAAYN,GAAWrB,EAAS0B,EAAW,EAAGA,EAAW,KAAK,EAC9DE,EAAYP,GAAWpB,EAASyB,EAAW,EAAGA,EAAW,MAAM,EACrE,MAAO,GAAGC,CAAS,IAAIC,CAAS,EACpC,CCbA,MAAMC,GAAW,CACb,OAAQ,oBACR,MAAO,kBACX,EACMC,GAAY,CACd,OAAQ,mBACR,MAAO,iBACX,EAQA,SAASC,GAAaC,EAAOC,EAAQC,EAAU,EAAGX,EAAS,EAAGY,EAAc,GAAM,CAE9EH,EAAM,WAAa,EAGnB,MAAMI,EAAOD,EAAcN,GAAWC,GAEtCE,EAAMI,EAAK,MAAM,EAAItD,EAAG,UAAU,CAACyC,CAAM,EAEzC,MAAMc,EAAavD,EAAG,UAAUmD,CAAM,EAChCK,EAAcxD,EAAG,UAAUoD,CAAO,EACxCF,EAAMI,EAAK,KAAK,EAAI,GAAGC,CAAU,IAAIC,CAAW,EACpD,CCtBA,SAASC,GAAclD,EAAO,CAAE,MAAAmD,EAAO,MAAAC,EAAO,UAAAC,EAAW,QAAA1C,EAAS,QAAAC,EAAS,WAAAoC,EAAY,YAAAC,EAAc,EAAG,WAAAK,EAAa,EAErH,GAAGC,GAAUrD,EAASsD,EAAUzF,EAAmB,CAM/C,GALAgC,GAAgBC,EAAOuD,EAAQrD,EAASnC,CAAiB,EAKrDyF,EAAU,CACNxD,EAAM,MAAM,UACZA,EAAM,MAAM,QAAUA,EAAM,MAAM,SAEtC,MACH,CACDA,EAAM,MAAQA,EAAM,MACpBA,EAAM,MAAQ,GACd,KAAM,CAAE,MAAA2C,EAAO,MAAAxC,EAAO,WAAAkC,CAAU,EAAKrC,EAKjC2C,EAAM,YACFN,IACAlC,EAAM,UAAYwC,EAAM,WAC5B,OAAOA,EAAM,WAGbN,IACC1B,IAAY,QAAaC,IAAY,QAAaT,EAAM,aACzDA,EAAM,gBAAkBiC,GAAuBC,EAAY1B,IAAY,OAAYA,EAAU,GAAKC,IAAY,OAAYA,EAAU,EAAG,GAGvIuC,IAAU,SACVR,EAAM,EAAIQ,GACVC,IAAU,SACVT,EAAM,EAAIS,GACVC,IAAc,SACdV,EAAM,MAAQU,GAEdL,IAAe,QACfN,GAAaC,EAAOK,EAAYC,EAAaK,EAAY,EAAK,CAEtE,CC/CA,MAAMG,GAAuB,KAAO,CAChC,GAAG3C,GAAuB,EAC1B,MAAO,CAAE,CACb,GCLM0C,GAAYE,GAAQ,OAAOA,GAAQ,UAAYA,EAAI,YAAW,IAAO,MCM3E,SAASC,GAAYlL,EAAOD,EAAaoL,EAAWrL,EAAW,CAC3D,MAAMsL,EAAclJ,EAAAA,QAAQ,IAAM,CAC9B,MAAMqF,EAAQyD,KACd,OAAAP,GAAclD,EAAOxH,EAAa,CAAE,2BAA4B,IAASgL,GAASjL,CAAS,EAAGE,EAAM,iBAAiB,EAC9G,CACH,GAAGuH,EAAM,MACT,MAAO,CAAE,GAAGA,EAAM,KAAO,CACrC,CACA,EAAO,CAACxH,CAAW,CAAC,EAChB,GAAIC,EAAM,MAAO,CACb,MAAMqL,EAAY,CAAA,EAClB/C,GAAkB+C,EAAWrL,EAAM,MAAOA,CAAK,EAC/CoL,EAAY,MAAQ,CAAE,GAAGC,EAAW,GAAGD,EAAY,MACtD,CACD,OAAOA,CACX,CCdA,SAASE,GAAgBjC,EAAqB,GAAO,CAwBjD,MAvBkB,CAACvJ,EAAWE,EAAOgB,EAAK,CAAE,aAAAwG,CAAc,EAAEpE,IAAa,CAIrE,MAAMgI,GAHiB/G,GAAevE,CAAS,EACzCoL,GACAtC,IAC6B5I,EAAOwH,EAAcpE,EAAUtD,CAAS,EAErEyL,EAAe,CACjB,GAFkBpC,GAAYnJ,EAAO,OAAOF,GAAc,SAAUuJ,CAAkB,EAGtF,GAAG+B,EACH,IAAApK,CACZ,EAMc,CAAE,SAAAwK,CAAU,EAAGxL,EACfyL,EAAmBvJ,EAAAA,QAAQ,IAAO2C,EAAc2G,CAAQ,EAAIA,EAAS,IAAK,EAAGA,EAAW,CAACA,CAAQ,CAAC,EACxG,OAAOE,EAAAA,cAAc5L,EAAW,CAC5B,GAAGyL,EACH,SAAUE,CACtB,CAAS,CACT,CAEA,CChCA,SAASE,GAAWC,EAAS,CAAE,MAAAlE,EAAO,KAAAC,CAAM,EAAEgB,EAAWkD,EAAY,CACjE,OAAO,OAAOD,EAAQ,MAAOlE,EAAOmE,GAAcA,EAAW,oBAAoBlD,CAAS,CAAC,EAE3F,UAAWpG,KAAOoF,EACdiE,EAAQ,MAAM,YAAYrJ,EAAKoF,EAAKpF,CAAG,CAAC,CAEhD,CCHA,MAAMuJ,GAAsB,IAAI,IAAI,CAChC,gBACA,kBACA,eACA,mBACA,aACA,WACA,oBACA,eACA,cACA,aACA,UACA,UACA,eACA,mBACA,mBACA,eACA,cACA,UACA,oBACA,aACA,cACA,aACA,cACJ,CAAC,ECvBD,SAASC,GAAUH,EAASI,EAAaC,EAAYJ,EAAY,CAC7DF,GAAWC,EAASI,EAAa,OAAWH,CAAU,EACtD,UAAWtJ,KAAOyJ,EAAY,MAC1BJ,EAAQ,aAAcE,GAAoB,IAAIvJ,CAAG,EAAuBA,EAAnB9C,GAAY8C,CAAG,EAASyJ,EAAY,MAAMzJ,CAAG,CAAC,CAE3G,CCNA,SAAS2J,GAA4BlM,EAAOmM,EAAW,CACnD,KAAM,CAAE,MAAAzE,CAAO,EAAG1H,EACZoM,EAAY,CAAA,EAClB,UAAW7J,KAAOmF,GACV7C,EAAc6C,EAAMnF,CAAG,CAAC,GACvB4J,EAAU,OAAStH,EAAcsH,EAAU,MAAM5J,CAAG,CAAC,GACtDoC,GAAoBpC,EAAKvC,CAAK,KAC9BoM,EAAU7J,CAAG,EAAImF,EAAMnF,CAAG,GAGlC,OAAO6J,CACX,CCVA,SAASF,GAA4BlM,EAAOmM,EAAW,CACnD,MAAMC,EAAYC,GAA8BrM,EAAOmM,CAAS,EAChE,UAAW5J,KAAOvC,EACd,GAAI6E,EAAc7E,EAAMuC,CAAG,CAAC,GAAKsC,EAAcsH,EAAU5J,CAAG,CAAC,EAAG,CAC5D,MAAM+J,EAAY7H,GAAmB,QAAQlC,CAAG,IAAM,GAChD,OAASA,EAAI,OAAO,CAAC,EAAE,cAAgBA,EAAI,UAAU,CAAC,EACtDA,EACN6J,EAAUE,CAAS,EAAItM,EAAMuC,CAAG,CACnC,CAEL,OAAO6J,CACX,CCfA,SAASG,GAAwBvM,EAAOwM,EAAYxI,EAAQyI,EAAgB,CAAE,EAAEC,EAAkB,GAAI,CAIlG,OAAI,OAAOF,GAAe,aACtBA,EAAaA,EAAWxI,IAAW,OAAYA,EAAShE,EAAM,OAAQyM,EAAeC,CAAe,GAMpG,OAAOF,GAAe,WACtBA,EAAaxM,EAAM,UAAYA,EAAM,SAASwM,CAAU,GAOxD,OAAOA,GAAe,aACtBA,EAAaA,EAAWxI,IAAW,OAAYA,EAAShE,EAAM,OAAQyM,EAAeC,CAAe,GAEjGF,CACX,CCvBA,MAAMG,GAAqBrL,GAChB,MAAM,QAAQA,CAAC,ECCpBsL,GAAiBtL,GACZ,GAAQA,GAAK,OAAOA,GAAM,UAAYA,EAAE,KAAOA,EAAE,SAEtDuL,GAAgCvL,GAE3BqL,GAAkBrL,CAAC,EAAIA,EAAEA,EAAE,OAAS,CAAC,GAAK,EAAIA,ECCzD,SAASwL,GAAmBhI,EAAO,CAC/B,MAAMiI,EAAiBlI,EAAcC,CAAK,EAAIA,EAAM,IAAK,EAAGA,EAC5D,OAAO8H,GAAcG,CAAc,EAC7BA,EAAe,QAAS,EACxBA,CACV,CCJA,SAASC,GAAU,CAAE,4BAAAd,EAA6B,kBAAAe,EAAmB,QAAAC,CAAO,EAAKlN,EAAO8B,EAASzB,EAAiB,CAC9G,MAAMkH,EAAQ,CACV,aAAc4F,GAAiBnN,EAAO8B,EAASzB,EAAiB6L,CAA2B,EAC3F,YAAae,EAAmB,CACxC,EACI,OAAIC,IACA3F,EAAM,MAASnG,GAAa8L,EAAQlN,EAAOoB,EAAUmG,CAAK,GAEvDA,CACX,CACA,MAAM6F,GAAsBC,GAAW,CAACrN,EAAOoD,IAAa,CACxD,MAAMtB,EAAU3B,aAAWZ,EAAa,EAClCc,EAAkBF,aAAWG,EAAe,EAC5CgN,EAAO,IAAMN,GAAUK,EAAQrN,EAAO8B,EAASzB,CAAe,EACpE,OAAO+C,EAAWkK,EAAI,EAAKC,GAAYD,CAAI,CAC/C,EACA,SAASH,GAAiBnN,EAAO8B,EAASzB,EAAiBmN,EAAoB,CAC3E,MAAMC,EAAS,CAAA,EACTC,EAAeF,EAAmBxN,EAAO,CAAE,CAAA,EACjD,UAAWuC,KAAOmL,EACdD,EAAOlL,CAAG,EAAIuK,GAAmBY,EAAanL,CAAG,CAAC,EAEtD,GAAI,CAAE,QAAAR,EAAS,QAAAC,CAAS,EAAGhC,EAC3B,MAAM2N,EAA0BjM,GAAsB1B,CAAK,EACrD4N,EAAkBhM,GAAc5B,CAAK,EACvC8B,GACA8L,GACA,CAACD,GACD3N,EAAM,UAAY,KACd+B,IAAY,SACZA,EAAUD,EAAQ,SAClBE,IAAY,SACZA,EAAUF,EAAQ,UAE1B,IAAI+L,EAA4BxN,EAC1BA,EAAgB,UAAY,GAC5B,GACNwN,EAA4BA,GAA6B9L,IAAY,GACrE,MAAM+L,EAAeD,EAA4B7L,EAAUD,EAC3D,OAAI+L,GACA,OAAOA,GAAiB,WACxB,CAACvM,GAAoBuM,CAAY,IACpB,MAAM,QAAQA,CAAY,EAAIA,EAAe,CAACA,CAAY,GAClE,QAAStB,GAAe,CACzB,MAAMuB,EAAWxB,GAAwBvM,EAAOwM,CAAU,EAC1D,GAAI,CAACuB,EACD,OACJ,KAAM,CAAE,cAAAC,EAAe,WAAAC,EAAY,GAAG1F,CAAM,EAAKwF,EACjD,UAAWxL,KAAOgG,EAAQ,CACtB,IAAI2F,EAAc3F,EAAOhG,CAAG,EAC5B,GAAI,MAAM,QAAQ2L,CAAW,EAAG,CAK5B,MAAMC,EAAQN,EACRK,EAAY,OAAS,EACrB,EACNA,EAAcA,EAAYC,CAAK,CAClC,CACGD,IAAgB,OAChBT,EAAOlL,CAAG,EAAI2L,EAErB,CACD,UAAW3L,KAAOyL,EACdP,EAAOlL,CAAG,EAAIyL,EAAczL,CAAG,CAC/C,CAAS,EAEEkL,CACX,CCtEA,MAAMW,GAAkB,CACpB,eAAgBhB,GAAmB,CAC/B,4BAA6BlB,GAC7B,kBAAmBlB,GACnB,QAAS,CAAChL,EAAOoB,EAAU,CAAE,YAAA4K,EAAa,aAAAxE,CAAY,IAAO,CACzD6G,EAAM,KAAK,IAAM,CACb,GAAI,CACArC,EAAY,WACR,OAAO5K,EAAS,SACZ,WACEA,EAAS,QAAS,EAClBA,EAAS,sBAAqB,CAC3C,MACS,CAEN4K,EAAY,WAAa,CACrB,EAAG,EACH,EAAG,EACH,MAAO,EACP,OAAQ,CAChC,CACiB,CACjB,CAAa,EACDqC,EAAM,OAAO,IAAM,CACf5D,GAAcuB,EAAaxE,EAAc,CAAE,2BAA4B,EAAK,EAAIuD,GAAS3J,EAAS,OAAO,EAAGpB,EAAM,iBAAiB,EACnI+L,GAAU3K,EAAU4K,CAAW,CAC/C,CAAa,CACJ,CACT,CAAK,CACL,ECjCMsC,GAAmB,CACrB,eAAgBlB,GAAmB,CACvC,4BAAQlB,GACA,kBAAmB7D,EAC3B,CAAK,CACL,ECJA,SAASkG,GAAsBzO,EAAW,CAAE,mBAAAuJ,EAAqB,EAAO,EAAExG,EAAmB5C,EAAqB,CAI9G,MAAO,CACH,GAJeoE,GAAevE,CAAS,EACrCsO,GACAE,GAGF,kBAAAzL,EACA,UAAWyI,GAAgBjC,CAAkB,EAC7C,oBAAApJ,EACA,UAAAH,CACR,CACA,CChBA,SAAS0O,EAAYjG,EAAQkG,EAAWC,EAASjH,EAAU,CAAE,QAAS,IAAQ,CAC1E,OAAAc,EAAO,iBAAiBkG,EAAWC,EAASjH,CAAO,EAC5C,IAAMc,EAAO,oBAAoBkG,EAAWC,CAAO,CAC9D,CCHA,MAAMC,GAAoBC,GAClBA,EAAM,cAAgB,QACf,OAAOA,EAAM,QAAW,UAAYA,EAAM,QAAU,EAWpDA,EAAM,YAAc,GCXnC,SAASC,GAAiBD,EAAOE,EAAY,OAAQ,CACjD,MAAO,CACH,MAAO,CACH,EAAGF,EAAME,EAAY,GAAG,EACxB,EAAGF,EAAME,EAAY,GAAG,CAC3B,CACT,CACA,CACA,MAAMC,GAAkBL,GACZE,GAAUD,GAAiBC,CAAK,GAAKF,EAAQE,EAAOC,GAAiBD,CAAK,CAAC,ECRvF,SAASI,EAAgBzG,EAAQkG,EAAWC,EAASjH,EAAS,CAC1D,OAAO+G,EAAYjG,EAAQkG,EAAWM,GAAeL,CAAO,EAAGjH,CAAO,CAC1E,CCEA,MAAMwH,GAAmB,CAACC,EAAGC,IAAO7N,GAAM6N,EAAED,EAAE5N,CAAC,CAAC,EAC1C8N,EAAO,IAAIC,IAAiBA,EAAa,OAAOJ,EAAgB,ECRtE,SAASK,GAAW3N,EAAM,CACtB,IAAI4N,EAAO,KACX,MAAO,IAAM,CACT,MAAMC,EAAW,IAAM,CACnBD,EAAO,IACnB,EACQ,OAAIA,IAAS,MACTA,EAAO5N,EACA6N,GAEJ,EACf,CACA,CACA,MAAMC,GAAuBH,GAAW,gBAAgB,EAClDI,GAAqBJ,GAAW,cAAc,EACpD,SAASK,GAAcC,EAAM,CACzB,IAAIL,EAAO,GACX,GAAIK,IAAS,IACTL,EAAOG,GAAkB,UAEpBE,IAAS,IACdL,EAAOE,GAAoB,MAE1B,CACD,MAAMI,EAAiBJ,KACjBK,EAAeJ,KACjBG,GAAkBC,EAClBP,EAAO,IAAM,CACTM,IACAC,GAChB,GAIgBD,GACAA,IACAC,GACAA,IAEX,CACD,OAAOP,CACX,CACA,SAASQ,IAAe,CAGpB,MAAMC,EAAkBL,GAAc,EAAI,EAC1C,OAAKK,GAELA,IACO,IAFI,EAGf,CClDA,MAAMC,EAAQ,CACV,YAAYC,EAAM,CACd,KAAK,UAAY,GACjB,KAAK,KAAOA,CACf,CACD,QAAS,CAAG,CAChB,CCAA,SAASC,GAAcD,EAAME,EAAU,CACnC,MAAM3B,EAAY,WAAa2B,EAAW,QAAU,SAC9CC,EAAe,WAAaD,EAAW,QAAU,OACjDE,EAAc,CAAC1B,EAAO2B,IAAS,CACjC,GAAI3B,EAAM,cAAgB,SAAWmB,GAAc,EAC/C,OACJ,MAAM/P,EAAQkQ,EAAK,WACfA,EAAK,gBAAkBlQ,EAAM,YAC7BkQ,EAAK,eAAe,UAAU,aAAcE,CAAQ,EAEpDpQ,EAAMqQ,CAAY,GAClBhC,EAAM,OAAO,IAAMrO,EAAMqQ,CAAY,EAAEzB,EAAO2B,CAAI,CAAC,CAE/D,EACI,OAAOvB,EAAgBkB,EAAK,QAASzB,EAAW6B,EAAa,CACzD,QAAS,CAACJ,EAAK,SAAQ,EAAGG,CAAY,CAC9C,CAAK,CACL,CACA,MAAMG,WAAqBP,EAAQ,CAC/B,OAAQ,CACJ,KAAK,QAAUb,EAAKe,GAAc,KAAK,KAAM,EAAI,EAAGA,GAAc,KAAK,KAAM,EAAK,CAAC,CACtF,CACD,SAAU,CAAG,CACjB,CCzBA,MAAMM,WAAqBR,EAAQ,CAC/B,aAAc,CACV,MAAM,GAAG,SAAS,EAClB,KAAK,SAAW,EACnB,CACD,SAAU,CACN,IAAIS,EAAiB,GAOrB,GAAI,CACAA,EAAiB,KAAK,KAAK,QAAQ,QAAQ,gBAAgB,CAC9D,MACS,CACNA,EAAiB,EACpB,CACG,CAACA,GAAkB,CAAC,KAAK,KAAK,iBAElC,KAAK,KAAK,eAAe,UAAU,aAAc,EAAI,EACrD,KAAK,SAAW,GACnB,CACD,QAAS,CACD,CAAC,KAAK,UAAY,CAAC,KAAK,KAAK,iBAEjC,KAAK,KAAK,eAAe,UAAU,aAAc,EAAK,EACtD,KAAK,SAAW,GACnB,CACD,OAAQ,CACJ,KAAK,QAAUtB,EAAKZ,EAAY,KAAK,KAAK,QAAS,QAAS,IAAM,KAAK,QAAS,CAAA,EAAGA,EAAY,KAAK,KAAK,QAAS,OAAQ,IAAM,KAAK,OAAQ,CAAA,CAAC,CACjJ,CACD,SAAU,CAAG,CACjB,CC/BA,MAAMmC,GAAgB,CAACzQ,EAAQ0Q,IACtBA,EAGI1Q,IAAW0Q,EACT,GAGAD,GAAczQ,EAAQ0Q,EAAM,aAAa,EANzC,GCCf,SAASC,GAA0BlP,EAAM+M,EAAS,CAC9C,GAAI,CAACA,EACD,OACJ,MAAMoC,EAAwB,IAAI,aAAa,UAAYnP,CAAI,EAC/D+M,EAAQoC,EAAuBjC,GAAiBiC,CAAqB,CAAC,CAC1E,CACA,MAAMC,WAAqBd,EAAQ,CAC/B,aAAc,CACV,MAAM,GAAG,SAAS,EAClB,KAAK,qBAAuBe,EAC5B,KAAK,mBAAqBA,EAC1B,KAAK,0BAA4BA,EACjC,KAAK,kBAAoB,CAACC,EAAYC,IAAc,CAChD,GAAI,KAAK,WACL,OACJ,KAAK,mBAAkB,EACvB,MAAMlR,EAAQ,KAAK,KAAK,SAAQ,EAgB1BmR,EAA0BnC,EAAgB,OAAQ,YAfhC,CAACoC,EAAUC,IAAY,CAC3C,GAAI,CAAC,KAAK,cAAe,EACrB,OACJ,KAAM,CAAE,MAAAC,EAAO,YAAAC,EAAa,gBAAAC,CAAiB,EAAG,KAAK,KAAK,WAC1DnD,EAAM,OAAO,IAAM,CAKf,CAACmD,GACG,CAACb,GAAc,KAAK,KAAK,QAASS,EAAS,MAAM,EAC/CG,GAAeA,EAAYH,EAAUC,CAAO,EAC5CC,GAASA,EAAMF,EAAUC,CAAO,CAC1D,CAAiB,CACjB,EACkG,CAAE,QAAS,EAAErR,EAAM,OAASA,EAAM,YAAiB,CAAA,EACnIyR,EAA8BzC,EAAgB,OAAQ,gBAAiB,CAAC0C,EAAaC,IAAe,KAAK,YAAYD,EAAaC,CAAU,EAAG,CAAE,QAAS,EAAE3R,EAAM,aAAeA,EAAM,gBAAmB,CAAE,EAClN,KAAK,mBAAqBoP,EAAK+B,EAAyBM,CAA2B,EACnF,KAAK,WAAWR,EAAYC,CAAS,CACjD,EACQ,KAAK,qBAAuB,IAAM,CAC9B,MAAMU,EAAiBC,GAAiB,CACpC,GAAIA,EAAa,MAAQ,SAAW,KAAK,WACrC,OACJ,MAAMC,EAAeC,GAAe,CAC5BA,EAAW,MAAQ,SAAW,CAAC,KAAK,cAAe,GAEvDlB,GAA0B,KAAM,CAACjC,EAAO2B,IAAS,CAC7C,KAAM,CAAE,MAAAe,CAAO,EAAG,KAAK,KAAK,SAAQ,EAChCA,GACAjD,EAAM,OAAO,IAAMiD,EAAM1C,EAAO2B,CAAI,CAAC,CAEjE,CAAqB,CACrB,EACgB,KAAK,mBAAkB,EACvB,KAAK,mBAAqB/B,EAAY,KAAK,KAAK,QAAS,QAASsD,CAAW,EAC7EjB,GAA0B,OAAQ,CAACjC,EAAO2B,IAAS,CAC/C,KAAK,WAAW3B,EAAO2B,CAAI,CAC/C,CAAiB,CACjB,EACkByB,EAAwBxD,EAAY,KAAK,KAAK,QAAS,UAAWoD,CAAa,EAC/EK,EAAa,IAAM,CAChB,KAAK,YAEVpB,GAA0B,SAAU,CAACa,EAAaC,IAAe,KAAK,YAAYD,EAAaC,CAAU,CAAC,CAC1H,EACkBO,EAAqB1D,EAAY,KAAK,KAAK,QAAS,OAAQyD,CAAU,EAC5E,KAAK,0BAA4B7C,EAAK4C,EAAuBE,CAAkB,CAC3F,CACK,CACD,WAAWtD,EAAO2B,EAAM,CACpB,KAAK,WAAa,GAClB,KAAM,CAAE,WAAA4B,EAAY,SAAAC,CAAQ,EAAK,KAAK,KAAK,WAIvCA,GAAY,KAAK,KAAK,gBACtB,KAAK,KAAK,eAAe,UAAU,WAAY,EAAI,EAEnDD,GACA9D,EAAM,OAAO,IAAM8D,EAAWvD,EAAO2B,CAAI,CAAC,CAEjD,CACD,eAAgB,CACZ,YAAK,mBAAkB,EACvB,KAAK,WAAa,GACJ,KAAK,KAAK,SAAQ,EACtB,UAAY,KAAK,KAAK,gBAC5B,KAAK,KAAK,eAAe,UAAU,WAAY,EAAK,EAEjD,CAACR,GAAY,CACvB,CACD,YAAYnB,EAAO2B,EAAM,CACrB,GAAI,CAAC,KAAK,cAAe,EACrB,OACJ,KAAM,CAAE,YAAAgB,CAAa,EAAG,KAAK,KAAK,SAAQ,EACtCA,GACAlD,EAAM,OAAO,IAAMkD,EAAY3C,EAAO2B,CAAI,CAAC,CAElD,CACD,OAAQ,CACJ,MAAMvQ,EAAQ,KAAK,KAAK,SAAQ,EAC1BqS,EAAwBrD,EAAgBhP,EAAM,gBAAkB,OAAS,KAAK,KAAK,QAAS,cAAe,KAAK,kBAAmB,CAAE,QAAS,EAAEA,EAAM,YAAcA,EAAM,eAAkB,CAAE,EAC9LsS,EAAsB9D,EAAY,KAAK,KAAK,QAAS,QAAS,KAAK,oBAAoB,EAC7F,KAAK,qBAAuBY,EAAKiD,EAAuBC,CAAmB,CAC9E,CACD,SAAU,CACN,KAAK,qBAAoB,EACzB,KAAK,mBAAkB,EACvB,KAAK,0BAAyB,CACjC,CACL,CCjHA,MAAMC,GAAoB,IAAI,QAMxBC,GAAY,IAAI,QAChBC,GAAwBC,GAAU,CACpC,MAAMC,EAAWJ,GAAkB,IAAIG,EAAM,MAAM,EACnDC,GAAYA,EAASD,CAAK,CAC9B,EACME,GAA4BC,GAAY,CAC1CA,EAAQ,QAAQJ,EAAoB,CACxC,EACA,SAASK,GAAyB,CAAE,KAAAC,EAAM,GAAGtL,GAAW,CACpD,MAAMuL,EAAaD,GAAQ,SAItBP,GAAU,IAAIQ,CAAU,GACzBR,GAAU,IAAIQ,EAAY,CAAA,CAAE,EAEhC,MAAMC,EAAgBT,GAAU,IAAIQ,CAAU,EACxCzQ,EAAM,KAAK,UAAUkF,CAAO,EAKlC,OAAKwL,EAAc1Q,CAAG,IAClB0Q,EAAc1Q,CAAG,EAAI,IAAI,qBAAqBqQ,GAA0B,CAAE,KAAAG,EAAM,GAAGtL,CAAO,CAAE,GAEzFwL,EAAc1Q,CAAG,CAC5B,CACA,SAAS2Q,GAAoBtH,EAASnE,EAASkL,EAAU,CACrD,MAAMQ,EAA4BL,GAAyBrL,CAAO,EAClE,OAAA8K,GAAkB,IAAI3G,EAAS+G,CAAQ,EACvCQ,EAA0B,QAAQvH,CAAO,EAClC,IAAM,CACT2G,GAAkB,OAAO3G,CAAO,EAChCuH,EAA0B,UAAUvH,CAAO,CACnD,CACA,CC3CA,MAAMwH,GAAiB,CACnB,KAAM,EACN,IAAK,CACT,EACA,MAAMC,WAAsBpD,EAAQ,CAChC,aAAc,CACV,MAAM,GAAG,SAAS,EAClB,KAAK,eAAiB,GACtB,KAAK,SAAW,EACnB,CACD,eAAgB,CACZ,KAAK,QAAO,EACZ,KAAM,CAAE,SAAAqD,EAAW,CAAE,CAAA,EAAK,KAAK,KAAK,WAC9B,CAAE,KAAAP,EAAM,OAAQQ,EAAY,OAAAC,EAAS,OAAQ,KAAAC,CAAM,EAAGH,EACtD7L,EAAU,CACZ,KAAMsL,EAAOA,EAAK,QAAU,OAC5B,WAAAQ,EACA,UAAW,OAAOC,GAAW,SAAWA,EAASJ,GAAeI,CAAM,CAClF,EACcE,EAAwBhB,GAAU,CACpC,KAAM,CAAE,eAAAiB,CAAgB,EAAGjB,EAW3B,GAPI,KAAK,WAAaiB,IAEtB,KAAK,SAAWA,EAKZF,GAAQ,CAACE,GAAkB,KAAK,gBAChC,OAEKA,IACL,KAAK,eAAiB,IAEtB,KAAK,KAAK,gBACV,KAAK,KAAK,eAAe,UAAU,cAAeA,CAAc,EAMpE,KAAM,CAAE,gBAAAC,EAAiB,gBAAAC,CAAe,EAAK,KAAK,KAAK,WACjDlB,EAAWgB,EAAiBC,EAAkBC,EACpDlB,GAAYA,EAASD,CAAK,CACtC,EACQ,OAAOQ,GAAoB,KAAK,KAAK,QAASzL,EAASiM,CAAoB,CAC9E,CACD,OAAQ,CACJ,KAAK,cAAa,CACrB,CACD,QAAS,CACL,GAAI,OAAO,qBAAyB,IAChC,OACJ,KAAM,CAAE,MAAA1T,EAAO,UAAAmM,GAAc,KAAK,KACR,CAAC,SAAU,SAAU,MAAM,EAAE,KAAK2H,GAAyB9T,EAAOmM,CAAS,CAAC,GAElG,KAAK,cAAa,CAEzB,CACD,SAAU,CAAG,CACjB,CACA,SAAS2H,GAAyB,CAAE,SAAAR,EAAW,EAAI,EAAE,CAAE,SAAUS,EAAe,EAAI,EAAG,GAAI,CACvF,OAAQpS,GAAS2R,EAAS3R,CAAI,IAAMoS,EAAapS,CAAI,CACzD,CChEA,MAAMqS,GAAoB,CACtB,OAAQ,CACJ,QAASX,EACZ,EACD,IAAK,CACD,QAAStC,EACZ,EACD,MAAO,CACH,QAASN,EACZ,EACD,MAAO,CACH,QAASD,EACZ,CACL,EClBA,SAASyD,GAAeC,EAAMC,EAAM,CAChC,GAAI,CAAC,MAAM,QAAQA,CAAI,EACnB,MAAO,GACX,MAAMC,EAAaD,EAAK,OACxB,GAAIC,IAAeF,EAAK,OACpB,MAAO,GACX,QAAS1O,EAAI,EAAGA,EAAI4O,EAAY5O,IAC5B,GAAI2O,EAAK3O,CAAC,IAAM0O,EAAK1O,CAAC,EAClB,MAAO,GAEf,MAAO,EACX,CCNA,SAAS6O,GAAW3T,EAAe,CAC/B,MAAM4T,EAAU,CAAA,EAChB,OAAA5T,EAAc,OAAO,QAAQ,CAACoE,EAAOvC,IAAS+R,EAAQ/R,CAAG,EAAIuC,EAAM,IAAG,CAAG,EAClEwP,CACX,CAIA,SAASC,GAAY7T,EAAe,CAChC,MAAM8T,EAAW,CAAA,EACjB,OAAA9T,EAAc,OAAO,QAAQ,CAACoE,EAAOvC,IAASiS,EAASjS,CAAG,EAAIuC,EAAM,YAAW,CAAG,EAC3E0P,CACX,CACA,SAASC,GAAe/T,EAAe8L,EAAYxI,EAAQ,CACvD,MAAMhE,EAAQU,EAAc,WAC5B,OAAO6L,GAAwBvM,EAAOwM,EAAYxI,IAAW,OAAYA,EAAShE,EAAM,OAAQqU,GAAW3T,CAAa,EAAG6T,GAAY7T,CAAa,CAAC,CACzJ,CClBA,IAAIgU,GAAY1D,ECGhB,MAAM2D,GAAyBC,GAAYA,EAAU,IAC/CC,EAAyBC,GAAiBA,EAAe,ICPzDC,GAAwB,CAC1B,QAAS,EACb,ECFMC,GAAsBC,GAAW,MAAM,QAAQA,CAAM,GAAK,OAAOA,EAAO,CAAC,GAAM,SCErF,SAASC,GAAuBD,EAAQ,CACpC,MAAO,GAAQ,CAACA,GACX,OAAOA,GAAW,UAAYE,GAAqBF,CAAM,GAC1DD,GAAmBC,CAAM,GACxB,MAAM,QAAQA,CAAM,GAAKA,EAAO,MAAMC,EAAsB,EACrE,CACA,MAAME,GAAsB,CAAC,CAAClG,EAAGC,EAAGkG,EAAGC,CAAC,IAAM,gBAAgBpG,CAAC,KAAKC,CAAC,KAAKkG,CAAC,KAAKC,CAAC,IAC3EH,GAAuB,CACzB,OAAQ,SACR,KAAM,OACN,OAAQ,UACR,QAAS,WACT,UAAW,cACX,OAAQC,GAAoB,CAAC,EAAG,IAAM,IAAM,CAAC,CAAC,EAC9C,QAASA,GAAoB,CAAC,IAAM,EAAG,EAAG,GAAI,CAAC,EAC/C,OAAQA,GAAoB,CAAC,IAAM,IAAM,IAAM,IAAK,CAAC,EACrD,QAASA,GAAoB,CAAC,IAAM,KAAM,IAAM,GAAI,CAAC,CACzD,EACA,SAASG,GAAwBN,EAAQ,CACrC,GAAKA,EAEL,OAAOD,GAAmBC,CAAM,EAC1BG,GAAoBH,CAAM,EAC1B,MAAM,QAAQA,CAAM,EAChBA,EAAO,IAAIM,EAAuB,EAClCJ,GAAqBF,CAAM,CACzC,CC1BA,SAASO,GAAa5J,EAAS6J,EAAWC,EAAW,CAAE,MAAAC,EAAQ,EAAG,SAAAC,EAAU,OAAAC,EAAS,EAAG,WAAAC,EAAa,OAAQ,KAAAC,EAAM,MAAAC,CAAQ,EAAG,GAAI,CAC9H,MAAMC,EAAkB,CAAE,CAACR,CAAS,EAAGC,CAAS,EAC5CM,IACAC,EAAgB,OAASD,GAC7B,MAAMf,EAASM,GAAwBQ,CAAI,EAI3C,OAAI,MAAM,QAAQd,CAAM,IACpBgB,EAAgB,OAAShB,GACtBrJ,EAAQ,QAAQqK,EAAiB,CACpC,MAAAN,EACA,SAAAC,EACA,OAAS,MAAM,QAAQX,CAAM,EAAa,SAATA,EACjC,KAAM,OACN,WAAYY,EAAS,EACrB,UAAWC,IAAe,UAAY,YAAc,QAC5D,CAAK,CACL,CCpBA,SAASI,GAAiBR,EAAW,CAAE,OAAAG,EAAQ,WAAAC,EAAa,MAAM,EAAI,CAClE,MAAM3H,EAAQ0H,GAAUC,IAAe,QAAUD,EAAS,IAAM,EAC1D,EACAH,EAAU,OAAS,EACzB,OAAOA,EAAUvH,CAAK,CAC1B,CCeA,MAAMgI,GAAa,CAAC,EAAGC,EAAIC,OAAU,EAAM,EAAMA,EAAK,EAAMD,GAAM,GAAK,EAAMC,EAAK,EAAMD,IAAO,EAAI,EAAMA,GACrG,EACEE,GAAuB,KACvBC,GAA2B,GACjC,SAASC,GAAgBC,EAAGC,EAAYC,EAAYC,EAAKC,EAAK,CAC1D,IAAIC,EACAC,EACAvR,EAAI,EACR,GACIuR,EAAWL,GAAcC,EAAaD,GAAc,EACpDI,EAAWX,GAAWY,EAAUH,EAAKC,CAAG,EAAIJ,EACxCK,EAAW,EACXH,EAAaI,EAGbL,EAAaK,QAEZ,KAAK,IAAID,CAAQ,EAAIR,IAC1B,EAAE9Q,EAAI+Q,IACV,OAAOQ,CACX,CACA,SAASC,GAAYJ,EAAKK,EAAKJ,EAAKK,EAAK,CAErC,GAAIN,IAAQK,GAAOJ,IAAQK,EACvB,OAAOlG,EACX,MAAMmG,EAAYC,GAAOZ,GAAgBY,EAAI,EAAG,EAAGR,EAAKC,CAAG,EAE3D,OAAQQ,GAAMA,IAAM,GAAKA,IAAM,EAAIA,EAAIlB,GAAWgB,EAASE,CAAC,EAAGJ,EAAKC,CAAG,CAC3E,CC9CA,MAAMI,GAASN,GAAY,IAAM,EAAG,EAAG,CAAC,EAClCO,GAAUP,GAAY,EAAG,EAAG,IAAM,CAAC,EACnCQ,GAAYR,GAAY,IAAM,EAAG,IAAM,CAAC,ECJxCS,GAAiB1B,GACZ,MAAM,QAAQA,CAAI,GAAK,OAAOA,EAAK,CAAC,GAAM,SCC/C2B,GAAgBzC,GAAY3V,GAAMA,GAAK,GAAM2V,EAAO,EAAI3V,CAAC,EAAI,GAAK,EAAI2V,EAAO,GAAK,EAAI3V,EAAE,GAAK,ECA7FqY,GAAiB1C,GAAY3V,GAAM,EAAI2V,EAAO,EAAI3V,CAAC,ECCnDsY,GAAUtY,GAAM,EAAI,KAAK,IAAI,KAAK,KAAKA,CAAC,CAAC,EACzCuY,GAAUF,GAAcC,EAAM,EAC9BE,GAAYJ,GAAaE,EAAM,ECD/BG,GAAUf,GAAY,IAAM,KAAM,IAAM,GAAI,EAC5CgB,GAASL,GAAcI,EAAO,EAC9BE,GAAYP,GAAaM,EAAM,ECJ/BE,GAAc5Y,IAAOA,GAAK,GAAK,EAAI,GAAM0Y,GAAO1Y,CAAC,EAAI,IAAO,EAAI,KAAK,IAAI,EAAG,KAAOA,EAAI,EAAE,GCMzF6Y,GAAe,CACjB,OAAQnH,EACR,OAAAsG,GACA,UAAAE,GACA,QAAAD,GACA,OAAAK,GACA,UAAAE,GACA,QAAAD,GACA,OAAAG,GACA,UAAAC,GACA,QAAAF,GACA,WAAAG,EACJ,EACME,GAA8B5L,GAAe,CAC/C,GAAI,MAAM,QAAQA,CAAU,EAAG,CAE3BkI,GAAUlI,EAAW,SAAW,CAA4D,EAC5F,KAAM,CAAC6L,EAAIC,EAAIC,EAAIC,CAAE,EAAIhM,EACzB,OAAOwK,GAAYqB,EAAIC,EAAIC,EAAIC,CAAE,CACpC,SACQ,OAAOhM,GAAe,SAE3B,OAAAkI,GAAUyD,GAAa3L,CAAU,IAAM,MAAgD,EAChF2L,GAAa3L,CAAU,EAElC,OAAOA,CACX,EC5BMiM,GAAgB,CAACzS,EAAM0S,IAAcpX,GAChC,GAASqF,GAASrF,CAAC,GAAKoF,GAAiB,KAAKpF,CAAC,GAAKA,EAAE,WAAW0E,CAAI,GACvE0S,GAAY,OAAO,UAAU,eAAe,KAAKpX,EAAGoX,CAAQ,GAE/DC,GAAa,CAACC,EAAOC,EAAOC,IAAWxX,GAAM,CAC/C,GAAI,CAACqF,GAASrF,CAAC,EACX,OAAOA,EACX,KAAM,CAAC4N,EAAGC,EAAGkG,EAAGhP,CAAK,EAAI/E,EAAE,MAAMkF,EAAU,EAC3C,MAAO,CACH,CAACoS,CAAK,EAAG,WAAW1J,CAAC,EACrB,CAAC2J,CAAK,EAAG,WAAW1J,CAAC,EACrB,CAAC2J,CAAK,EAAG,WAAWzD,CAAC,EACrB,MAAOhP,IAAU,OAAY,WAAWA,CAAK,EAAI,CACzD,CACA,ECfM0S,GAAgBzX,GAAM2E,EAAM,EAAG,IAAK3E,CAAC,EACrC0X,GAAU,CACZ,GAAG5S,GACH,UAAY9E,GAAM,KAAK,MAAMyX,GAAazX,CAAC,CAAC,CAChD,EACM2X,GAAO,CACT,KAAMR,GAAc,MAAO,KAAK,EAChC,MAAOE,GAAW,MAAO,QAAS,MAAM,EACxC,UAAW,CAAC,CAAE,IAAAO,EAAK,MAAAC,EAAO,KAAAC,EAAM,MAAOC,EAAU,CAAC,IAAO,QACrDL,GAAQ,UAAUE,CAAG,EACrB,KACAF,GAAQ,UAAUG,CAAK,EACvB,KACAH,GAAQ,UAAUI,CAAI,EACtB,KACA7S,GAASF,GAAM,UAAUgT,CAAO,CAAC,EACjC,GACR,ECnBA,SAASC,GAAShY,EAAG,CACjB,IAAIiY,EAAI,GACJC,EAAI,GACJrK,EAAI,GACJD,EAAI,GAER,OAAI5N,EAAE,OAAS,GACXiY,EAAIjY,EAAE,UAAU,EAAG,CAAC,EACpBkY,EAAIlY,EAAE,UAAU,EAAG,CAAC,EACpB6N,EAAI7N,EAAE,UAAU,EAAG,CAAC,EACpB4N,EAAI5N,EAAE,UAAU,EAAG,CAAC,IAIpBiY,EAAIjY,EAAE,UAAU,EAAG,CAAC,EACpBkY,EAAIlY,EAAE,UAAU,EAAG,CAAC,EACpB6N,EAAI7N,EAAE,UAAU,EAAG,CAAC,EACpB4N,EAAI5N,EAAE,UAAU,EAAG,CAAC,EACpBiY,GAAKA,EACLC,GAAKA,EACLrK,GAAKA,EACLD,GAAKA,GAEF,CACH,IAAK,SAASqK,EAAG,EAAE,EACnB,MAAO,SAASC,EAAG,EAAE,EACrB,KAAM,SAASrK,EAAG,EAAE,EACpB,MAAOD,EAAI,SAASA,EAAG,EAAE,EAAI,IAAM,CAC3C,CACA,CACA,MAAMuK,GAAM,CACR,KAAMhB,GAAc,GAAG,EACvB,MAAOa,GACP,UAAWL,GAAK,SACpB,EChCMS,GAAO,CACT,KAAMjB,GAAc,MAAO,KAAK,EAChC,MAAOE,GAAW,MAAO,aAAc,WAAW,EAClD,UAAW,CAAC,CAAE,IAAAgB,EAAK,WAAAC,EAAY,UAAAC,EAAW,MAAOR,EAAU,KAC/C,QACJ,KAAK,MAAMM,CAAG,EACd,KACA5S,EAAQ,UAAUR,GAASqT,CAAU,CAAC,EACtC,KACA7S,EAAQ,UAAUR,GAASsT,CAAS,CAAC,EACrC,KACAtT,GAASF,GAAM,UAAUgT,CAAO,CAAC,EACjC,GAEZ,ECdMS,EAAQ,CACV,KAAOxY,GAAM2X,GAAK,KAAK3X,CAAC,GAAKmY,GAAI,KAAKnY,CAAC,GAAKoY,GAAK,KAAKpY,CAAC,EACvD,MAAQA,GACA2X,GAAK,KAAK3X,CAAC,EACJ2X,GAAK,MAAM3X,CAAC,EAEdoY,GAAK,KAAKpY,CAAC,EACToY,GAAK,MAAMpY,CAAC,EAGZmY,GAAI,MAAMnY,CAAC,EAG1B,UAAYA,GACDqF,GAASrF,CAAC,EACXA,EACAA,EAAE,eAAe,KAAK,EAClB2X,GAAK,UAAU3X,CAAC,EAChBoY,GAAK,UAAUpY,CAAC,CAElC,ECJMyY,EAAM,CAACC,EAAMC,EAAIC,IAAa,CAACA,EAAWF,EAAOE,EAAWD,EAAKD,ECpBvE,SAASG,GAAS7a,EAAG8a,EAAG/C,EAAG,CAKvB,OAJIA,EAAI,IACJA,GAAK,GACLA,EAAI,IACJA,GAAK,GACLA,EAAI,EAAI,EACD/X,GAAK8a,EAAI9a,GAAK,EAAI+X,EACzBA,EAAI,EAAI,EACD+C,EACP/C,EAAI,EAAI,EACD/X,GAAK8a,EAAI9a,IAAM,EAAI,EAAI+X,GAAK,EAChC/X,CACX,CACA,SAAS+a,GAAW,CAAE,IAAAV,EAAK,WAAAC,EAAY,UAAAC,EAAW,MAAAxT,CAAK,EAAI,CACvDsT,GAAO,IACPC,GAAc,IACdC,GAAa,IACb,IAAIX,EAAM,EACNC,EAAQ,EACRC,EAAO,EACX,GAAI,CAACQ,EACDV,EAAMC,EAAQC,EAAOS,MAEpB,CACD,MAAMO,EAAIP,EAAY,GAChBA,GAAa,EAAID,GACjBC,EAAYD,EAAaC,EAAYD,EACrCta,EAAI,EAAIua,EAAYO,EAC1BlB,EAAMiB,GAAS7a,EAAG8a,EAAGT,EAAM,EAAI,CAAC,EAChCR,EAAQgB,GAAS7a,EAAG8a,EAAGT,CAAG,EAC1BP,EAAOe,GAAS7a,EAAG8a,EAAGT,EAAM,EAAI,CAAC,CACpC,CACD,MAAO,CACH,IAAK,KAAK,MAAMT,EAAM,GAAG,EACzB,MAAO,KAAK,MAAMC,EAAQ,GAAG,EAC7B,KAAM,KAAK,MAAMC,EAAO,GAAG,EAC3B,MAAA/S,CACR,CACA,CC7BA,MAAMiU,GAAiB,CAACN,EAAMC,EAAI3Y,IAAM,CACpC,MAAMiZ,EAAWP,EAAOA,EACxB,OAAO,KAAK,KAAK,KAAK,IAAI,EAAG1Y,GAAK2Y,EAAKA,EAAKM,GAAYA,CAAQ,CAAC,CACrE,EACMC,GAAa,CAACf,GAAKR,GAAMS,EAAI,EAC7Be,GAAgBnZ,GAAMkZ,GAAW,KAAMxU,GAASA,EAAK,KAAK1E,CAAC,CAAC,EAClE,SAASoZ,GAAOZ,EAAO,CACnB,MAAM9T,EAAOyU,GAAaX,CAAK,EAE/B,IAAIa,EAAQ3U,EAAK,MAAM8T,CAAK,EAC5B,OAAI9T,IAAS0T,KAETiB,EAAQN,GAAWM,CAAK,GAErBA,CACX,CACA,MAAMC,GAAW,CAACZ,EAAMC,IAAO,CAC3B,MAAMY,EAAWH,GAAOV,CAAI,EACtBc,EAASJ,GAAOT,CAAE,EAClBc,EAAU,CAAE,GAAGF,GACrB,OAAQvZ,IACJyZ,EAAQ,IAAMT,GAAeO,EAAS,IAAKC,EAAO,IAAKxZ,CAAC,EACxDyZ,EAAQ,MAAQT,GAAeO,EAAS,MAAOC,EAAO,MAAOxZ,CAAC,EAC9DyZ,EAAQ,KAAOT,GAAeO,EAAS,KAAMC,EAAO,KAAMxZ,CAAC,EAC3DyZ,EAAQ,MAAQhB,EAAIc,EAAS,MAAOC,EAAO,MAAOxZ,CAAC,EAC5C2X,GAAK,UAAU8B,CAAO,EAErC,EC/BA,SAASC,GAAK1Z,EAAG,CACb,IAAI2Z,EAAIC,EACR,OAAQ,MAAM5Z,CAAC,GACXqF,GAASrF,CAAC,MACP2Z,EAAK3Z,EAAE,MAAMkF,EAAU,KAAO,MAAQyU,IAAO,OAAS,OAASA,EAAG,SAAW,MACzEC,EAAK5Z,EAAE,MAAMmF,EAAU,KAAO,MAAQyU,IAAO,OAAS,OAASA,EAAG,SAAW,GAChF,CACZ,CACA,MAAMC,GAAkB,CACpB,MAAOrV,GACP,SAAU,OACV,MAAO,OACP,MAAOkL,CACX,EACMoK,GAAiB,CACnB,MAAO3U,GACP,SAAU,SACV,MAAO,OACP,MAAOqT,EAAM,KACjB,EACMuB,GAAkB,CACpB,MAAO7U,GACP,SAAU,UACV,MAAO,OACP,MAAOJ,GAAO,KAClB,EACA,SAASkV,GAAS/K,EAAM,CAAE,MAAAgL,EAAO,SAAAC,EAAU,MAAA7V,EAAO,MAAA8V,GAAS,CACvD,MAAMC,EAAUnL,EAAK,UAAU,MAAMgL,CAAK,EACrCG,IAELnL,EAAK,MAAQiL,CAAQ,EAAIE,EAAQ,OACjCnL,EAAK,UAAYA,EAAK,UAAU,QAAQgL,EAAO5V,CAAK,EACpD4K,EAAK,OAAO,KAAK,GAAGmL,EAAQ,IAAID,CAAK,CAAC,EAC1C,CACA,SAASE,GAAoB7W,EAAO,CAChC,MAAM8W,EAAgB9W,EAAM,WACtByL,EAAO,CACT,MAAOqL,EACP,UAAWA,EACX,OAAQ,CAAE,EACV,QAAS,EACT,UAAW,EACX,WAAY,CACpB,EACI,OAAIrL,EAAK,MAAM,SAAS,QAAQ,GAC5B+K,GAAS/K,EAAM4K,EAAe,EAClCG,GAAS/K,EAAM6K,EAAc,EAC7BE,GAAS/K,EAAM8K,EAAe,EACvB9K,CACX,CACA,SAASsL,GAAkBva,EAAG,CAC1B,OAAOqa,GAAoBra,CAAC,EAAE,MAClC,CACA,SAASwa,GAAkBtT,EAAQ,CAC/B,KAAM,CAAE,OAAAiF,EAAQ,UAAAsO,EAAW,QAAAC,EAAS,UAAAC,GAAcN,GAAoBnT,CAAM,EACtE0T,EAAYzO,EAAO,OACzB,OAAQnM,GAAM,CACV,IAAI6a,EAASF,EACb,QAASzW,EAAI,EAAGA,EAAI0W,EAAW1W,IACvBA,EAAIwW,EACJG,EAASA,EAAO,QAAQhB,GAAgB,MAAO7Z,EAAEkE,CAAC,CAAC,EAE9CA,EAAIwW,EAAUD,EACnBI,EAASA,EAAO,QAAQf,GAAe,MAAOtB,EAAM,UAAUxY,EAAEkE,CAAC,CAAC,CAAC,EAGnE2W,EAASA,EAAO,QAAQd,GAAgB,MAAO9U,GAASjF,EAAEkE,CAAC,CAAC,CAAC,EAGrE,OAAO2W,CACf,CACA,CACA,MAAMC,GAAwB9a,GAAM,OAAOA,GAAM,SAAW,EAAIA,EAChE,SAAS+a,GAAkB/a,EAAG,CAC1B,MAAMgb,EAAST,GAAkBva,CAAC,EAElC,OADoBwa,GAAkBxa,CAAC,EACpBgb,EAAO,IAAIF,EAAoB,CAAC,CACvD,CACA,MAAMG,GAAU,CACZ,KAAAvB,GACA,MAAOa,GACP,kBAAAC,GACJ,kBAAIO,EACJ,EClFMG,GAAe,CAAChT,EAAQjB,IAAYjJ,GAAM,GAAGA,EAAI,EAAIiJ,EAASiB,CAAM,GAC1E,SAASiT,GAASjT,EAAQjB,EAAQ,CAC9B,OAAI,OAAOiB,GAAW,SACVlI,GAAMyY,EAAIvQ,EAAQjB,EAAQjH,CAAC,EAE9BwY,EAAM,KAAKtQ,CAAM,EACfoR,GAASpR,EAAQjB,CAAM,EAGvBiB,EAAO,WAAW,MAAM,EACzBgT,GAAahT,EAAQjB,CAAM,EAC3BmU,GAAWlT,EAAQjB,CAAM,CAEvC,CACA,MAAMoU,GAAW,CAAC3C,EAAMC,IAAO,CAC3B,MAAMkC,EAAS,CAAC,GAAGnC,CAAI,EACjBkC,EAAYC,EAAO,OACnBS,EAAa5C,EAAK,IAAI,CAAC6C,EAAUrX,IAAMiX,GAASI,EAAU5C,EAAGzU,CAAC,CAAC,CAAC,EACtE,OAAQlE,GAAM,CACV,QAASkE,EAAI,EAAGA,EAAI0W,EAAW1W,IAC3B2W,EAAO3W,CAAC,EAAIoX,EAAWpX,CAAC,EAAElE,CAAC,EAE/B,OAAO6a,CACf,CACA,EACMW,GAAY,CAACtT,EAAQjB,IAAW,CAClC,MAAM4T,EAAS,CAAE,GAAG3S,EAAQ,GAAGjB,CAAM,EAC/BqU,EAAa,CAAA,EACnB,UAAWra,KAAO4Z,EACV3S,EAAOjH,CAAG,IAAM,QAAagG,EAAOhG,CAAG,IAAM,SAC7Cqa,EAAWra,CAAG,EAAIka,GAASjT,EAAOjH,CAAG,EAAGgG,EAAOhG,CAAG,CAAC,GAG3D,OAAQjB,GAAM,CACV,UAAWiB,KAAOqa,EACdT,EAAO5Z,CAAG,EAAIqa,EAAWra,CAAG,EAAEjB,CAAC,EAEnC,OAAO6a,CACf,CACA,EACMO,GAAa,CAAClT,EAAQjB,IAAW,CACnC,MAAMwU,EAAWR,GAAQ,kBAAkBhU,CAAM,EAC3CyU,EAAcrB,GAAoBnS,CAAM,EACxCyT,EAActB,GAAoBpT,CAAM,EAI9C,OAHuByU,EAAY,UAAYC,EAAY,SACvDD,EAAY,YAAcC,EAAY,WACtCD,EAAY,YAAcC,EAAY,WAE/B7N,EAAKuN,GAASK,EAAY,OAAQC,EAAY,MAAM,EAAGF,CAAQ,EAI/DP,GAAahT,EAAQjB,CAAM,CAE1C,ECjDM2R,GAAW,CAACF,EAAMC,EAAInV,IAAU,CAClC,MAAMoY,EAAmBjD,EAAKD,EAC9B,OAAOkD,IAAqB,EAAI,GAAKpY,EAAQkV,GAAQkD,CACzD,ECLMC,GAAY,CAACnD,EAAMC,IAAQ3a,GAAMya,EAAIC,EAAMC,EAAI3a,CAAC,EACtD,SAAS8d,GAAmB9b,EAAG,CAC3B,OAAI,OAAOA,GAAM,SACN6b,GAEF,OAAO7b,GAAM,SACXwY,EAAM,KAAKxY,CAAC,EAAIsZ,GAAW8B,GAE7B,MAAM,QAAQpb,CAAC,EACbqb,GAEF,OAAOrb,GAAM,SACXwb,GAEJK,EACX,CACA,SAASE,GAAalB,EAAQpG,EAAMuH,EAAa,CAC7C,MAAMC,EAAS,CAAA,EACTC,EAAeF,GAAeF,GAAmBjB,EAAO,CAAC,CAAC,EAC1DsB,EAAYtB,EAAO,OAAS,EAClC,QAAS3W,EAAI,EAAGA,EAAIiY,EAAWjY,IAAK,CAChC,IAAIkY,EAAQF,EAAarB,EAAO3W,CAAC,EAAG2W,EAAO3W,EAAI,CAAC,CAAC,EACjD,GAAIuQ,EAAM,CACN,MAAM4H,EAAiB,MAAM,QAAQ5H,CAAI,EAAIA,EAAKvQ,CAAC,GAAKwL,EAAO+E,EAC/D2H,EAAQtO,EAAKuO,EAAgBD,CAAK,CACrC,CACDH,EAAO,KAAKG,CAAK,CACpB,CACD,OAAOH,CACX,CAoBA,SAASK,GAAYC,EAAO1B,EAAQ,CAAE,MAAO2B,EAAU,GAAM,KAAA/H,EAAM,MAAA2H,CAAO,EAAG,GAAI,CAC7E,MAAMK,EAAcF,EAAM,OAM1B,GALAnJ,GAAUqJ,IAAgB5B,EAAO,MAA8D,EAK3F4B,IAAgB,EAChB,MAAO,IAAM5B,EAAO,CAAC,EAErB0B,EAAM,CAAC,EAAIA,EAAME,EAAc,CAAC,IAChCF,EAAQ,CAAC,GAAGA,CAAK,EAAE,QAAO,EAC1B1B,EAAS,CAAC,GAAGA,CAAM,EAAE,QAAO,GAEhC,MAAMoB,EAASF,GAAalB,EAAQpG,EAAM2H,CAAK,EACzCD,EAAYF,EAAO,OACnBS,EAAgB1c,GAAM,CACxB,IAAIkE,EAAI,EACR,GAAIiY,EAAY,EACZ,KAAOjY,EAAIqY,EAAM,OAAS,GAClB,EAAAvc,EAAIuc,EAAMrY,EAAI,CAAC,GADMA,IACzB,CAIR,MAAMyY,EAAkB/D,GAAS2D,EAAMrY,CAAC,EAAGqY,EAAMrY,EAAI,CAAC,EAAGlE,CAAC,EAC1D,OAAOic,EAAO/X,CAAC,EAAEyY,CAAe,CACxC,EACI,OAAOH,EACAxc,GAAM0c,EAAa/X,EAAM4X,EAAM,CAAC,EAAGA,EAAME,EAAc,CAAC,EAAGzc,CAAC,CAAC,EAC9D0c,CACV,CCtFA,SAASE,GAAWzU,EAAQ0U,EAAW,CACnC,MAAMjY,EAAMuD,EAAOA,EAAO,OAAS,CAAC,EACpC,QAASjE,EAAI,EAAGA,GAAK2Y,EAAW3Y,IAAK,CACjC,MAAM4Y,EAAiBlE,GAAS,EAAGiE,EAAW3Y,CAAC,EAC/CiE,EAAO,KAAKsQ,EAAI7T,EAAK,EAAGkY,CAAc,CAAC,CAC1C,CACL,CCPA,SAASC,GAAcC,EAAK,CACxB,MAAM7U,EAAS,CAAC,CAAC,EACjB,OAAAyU,GAAWzU,EAAQ6U,EAAI,OAAS,CAAC,EAC1B7U,CACX,CCNA,SAAS8U,GAAqB9U,EAAQmM,EAAU,CAC5C,OAAOnM,EAAO,IAAK+U,GAAMA,EAAI5I,CAAQ,CACzC,CCKA,SAAS6I,GAAchR,EAAQwH,EAAQ,CACnC,OAAOxH,EAAO,IAAI,IAAMwH,GAAUuC,EAAS,EAAE,OAAO,EAAG/J,EAAO,OAAS,CAAC,CAC5E,CACA,SAASiI,GAAU,CAAE,SAAAE,EAAW,IAAK,UAAW8I,EAAgB,MAAA1I,EAAO,KAAAD,EAAO,aAAgB,CAK1F,MAAM4I,EAAkBlH,GAAc1B,CAAI,EACpCA,EAAK,IAAIqC,EAA0B,EACnCA,GAA2BrC,CAAI,EAK/BxO,EAAQ,CACV,KAAM,GACN,MAAOmX,EAAe,CAAC,CAC/B,EAIUE,EAAgBL,GAGtBvI,GAASA,EAAM,SAAW0I,EAAe,OACnC1I,EACAqI,GAAcK,CAAc,EAAG9I,CAAQ,EACvCiJ,EAAoBjB,GAAYgB,EAAeF,EAAgB,CACjE,KAAM,MAAM,QAAQC,CAAe,EAC7BA,EACAF,GAAcC,EAAgBC,CAAe,CAC3D,CAAK,EACD,MAAO,CACH,mBAAoB/I,EACpB,KAAOyB,IACH9P,EAAM,MAAQsX,EAAkBxH,CAAC,EACjC9P,EAAM,KAAO8P,GAAKzB,EACXrO,EAEnB,CACA,CC1CA,SAASuX,GAAkBtK,EAAUuK,EAAe,CAChD,OAAOA,EAAgBvK,GAAY,IAAOuK,GAAiB,CAC/D,CCNA,MAAMC,GAAyB,EAC/B,SAASC,GAAsBC,EAAc7H,EAAG/C,EAAS,CACrD,MAAM6K,EAAQ,KAAK,IAAI9H,EAAI2H,GAAwB,CAAC,EACpD,OAAOF,GAAkBxK,EAAU4K,EAAaC,CAAK,EAAG9H,EAAI8H,CAAK,CACrE,CCFA,MAAMC,GAAU,KACVC,GAAc,IACdC,GAAc,GACdC,GAAa,IACbC,GAAa,EACnB,SAASC,GAAW,CAAE,SAAA7J,EAAW,IAAK,OAAA8J,EAAS,IAAM,SAAAlL,EAAW,EAAG,KAAAmL,EAAO,GAAM,CAC5E,IAAIC,EACAC,EAEAC,EAAe,EAAIJ,EAIvBI,EAAe7Z,EAAMsZ,GAAYC,GAAYM,CAAY,EACzDlK,EAAW3P,EAAMoZ,GAAaC,GAAazK,EAAsBe,CAAQ,CAAC,EACtEkK,EAAe,GAIfF,EAAYG,GAAiB,CACzB,MAAMC,EAAmBD,EAAeD,EAClCG,EAAQD,EAAmBpK,EAC3B1G,EAAI8Q,EAAmBxL,EACvBrF,EAAI+Q,GAAgBH,EAAcD,CAAY,EAC9CzK,EAAI,KAAK,IAAI,CAAC4K,CAAK,EACzB,OAAOb,GAAWlQ,EAAIC,EAAKkG,CACvC,EACQwK,EAAcE,GAAiB,CAE3B,MAAME,EADmBF,EAAeD,EACPlK,EAC3BN,EAAI2K,EAAQzL,EAAWA,EACvB2L,EAAI,KAAK,IAAIL,EAAc,CAAC,EAAI,KAAK,IAAIC,EAAc,CAAC,EAAInK,EAC5DwK,EAAI,KAAK,IAAI,CAACH,CAAK,EACnBzG,EAAI0G,GAAgB,KAAK,IAAIH,EAAc,CAAC,EAAGD,CAAY,EAEjE,OADe,CAACF,EAASG,CAAY,EAAIX,GAAU,EAAI,GAAK,KACzC9J,EAAI6K,GAAKC,GAAM5G,CAC9C,IAMQoG,EAAYG,GAAiB,CACzB,MAAM7Q,EAAI,KAAK,IAAI,CAAC6Q,EAAenK,CAAQ,EACrCzG,GAAK4Q,EAAevL,GAAYoB,EAAW,EACjD,MAAO,CAACwJ,GAAUlQ,EAAIC,CAClC,EACQ0Q,EAAcE,GAAiB,CAC3B,MAAM7Q,EAAI,KAAK,IAAI,CAAC6Q,EAAenK,CAAQ,EACrCzG,GAAKqF,EAAWuL,IAAiBnK,EAAWA,GAClD,OAAO1G,EAAIC,CACvB,GAEI,MAAMkR,EAAe,EAAIzK,EACnBmK,EAAeO,GAAgBV,EAAUC,EAAYQ,CAAY,EAEvE,GADAzK,EAAWjB,GAAsBiB,CAAQ,EACrC,MAAMmK,CAAY,EAClB,MAAO,CACH,UAAW,IACX,QAAS,GACT,SAAAnK,CACZ,EAES,CACD,MAAM2K,EAAY,KAAK,IAAIR,EAAc,CAAC,EAAIJ,EAC9C,MAAO,CACH,UAAAY,EACA,QAAST,EAAe,EAAI,KAAK,KAAKH,EAAOY,CAAS,EACtD,SAAA3K,CACZ,CACK,CACL,CACA,MAAM4K,GAAiB,GACvB,SAASF,GAAgBV,EAAUC,EAAYQ,EAAc,CACzD,IAAII,EAASJ,EACb,QAAS,EAAI,EAAG,EAAIG,GAAgB,IAChCC,EAASA,EAASb,EAASa,CAAM,EAAIZ,EAAWY,CAAM,EAE1D,OAAOA,CACX,CACA,SAASP,GAAgBH,EAAcD,EAAc,CACjD,OAAOC,EAAe,KAAK,KAAK,EAAID,EAAeA,CAAY,CACnE,CClFA,MAAMY,GAAe,CAAC,WAAY,QAAQ,EACpCC,GAAc,CAAC,YAAa,UAAW,MAAM,EACnD,SAASC,GAAanZ,EAAS6C,EAAM,CACjC,OAAOA,EAAK,KAAM/H,GAAQkF,EAAQlF,CAAG,IAAM,MAAS,CACxD,CACA,SAASse,GAAiBpZ,EAAS,CAC/B,IAAIqZ,EAAgB,CAChB,SAAU,EACV,UAAW,IACX,QAAS,GACT,KAAM,EACN,uBAAwB,GACxB,GAAGrZ,CACX,EAEI,GAAI,CAACmZ,GAAanZ,EAASkZ,EAAW,GAClCC,GAAanZ,EAASiZ,EAAY,EAAG,CACrC,MAAMK,EAAUtB,GAAWhY,CAAO,EAClCqZ,EAAgB,CACZ,GAAGA,EACH,GAAGC,EACH,KAAM,CAClB,EACQD,EAAc,uBAAyB,EAC1C,CACD,OAAOA,CACX,CACA,SAASE,GAAO,CAAE,UAAAtL,EAAW,UAAAuL,EAAW,UAAAC,EAAW,GAAGzZ,CAAO,EAAI,CAC7D,MAAM+B,EAASkM,EAAU,CAAC,EACpBnN,EAASmN,EAAUA,EAAU,OAAS,CAAC,EAKvCnO,EAAQ,CAAE,KAAM,GAAO,MAAOiC,CAAM,EACpC,CAAE,UAAA+W,EAAW,QAAAY,EAAS,KAAAxB,EAAM,SAAA/J,EAAU,SAAApB,EAAU,uBAAA4M,CAAyB,EAAGP,GAAiB,CAC/F,GAAGpZ,EACH,SAAU,CAACoN,EAAsBpN,EAAQ,UAAY,CAAC,CAC9D,CAAK,EACK4Z,EAAkB7M,GAAY,EAC9BsL,EAAeqB,GAAW,EAAI,KAAK,KAAKZ,EAAYZ,CAAI,GACxD2B,EAAe/Y,EAASiB,EACxB+X,EAAsB1M,EAAsB,KAAK,KAAK0L,EAAYZ,CAAI,CAAC,EAQvE6B,EAAkB,KAAK,IAAIF,CAAY,EAAI,EACjDJ,IAAcA,EAAYM,EAAkB,IAAO,GACnDP,IAAcA,EAAYO,EAAkB,KAAQ,IACpD,IAAIC,EACJ,GAAI3B,EAAe,EAAG,CAClB,MAAM4B,EAAcxB,GAAgBqB,EAAqBzB,CAAY,EAErE2B,EAAiBpK,GAAM,CACnB,MAAMuI,EAAW,KAAK,IAAI,CAACE,EAAeyB,EAAsBlK,CAAC,EACjE,OAAQ9O,EACJqX,IACOyB,EACCvB,EAAeyB,EAAsBD,GACrCI,EACA,KAAK,IAAIA,EAAcrK,CAAC,EACxBiK,EAAe,KAAK,IAAII,EAAcrK,CAAC,EAC/D,CACK,SACQyI,IAAiB,EAEtB2B,EAAiBpK,GAAM9O,EACnB,KAAK,IAAI,CAACgZ,EAAsBlK,CAAC,GAC5BiK,GACID,EAAkBE,EAAsBD,GAAgBjK,OAEpE,CAED,MAAMsK,EAAoBJ,EAAsB,KAAK,KAAKzB,EAAeA,EAAe,CAAC,EACzF2B,EAAiBpK,GAAM,CACnB,MAAMuI,EAAW,KAAK,IAAI,CAACE,EAAeyB,EAAsBlK,CAAC,EAE3DuK,EAAW,KAAK,IAAID,EAAoBtK,EAAG,GAAG,EACpD,OAAQ9O,EACHqX,IACKyB,EACEvB,EAAeyB,EAAsBD,GACrC,KAAK,KAAKM,CAAQ,EAClBD,EACIL,EACA,KAAK,KAAKM,CAAQ,GAC1BD,CACpB,CACK,CACD,MAAO,CACH,mBAAoBP,GAAyBxL,GAAY,KACzD,KAAOyB,GAAM,CACT,MAAM/C,EAAUmN,EAAcpK,CAAC,EAC/B,GAAK+J,EAqBD7Z,EAAM,KAAO8P,GAAKzB,MArBO,CACzB,IAAIlJ,EAAkB2U,EAClBhK,IAAM,IAMFyI,EAAe,EACfpT,EAAkBuS,GAAsBwC,EAAepK,EAAG/C,CAAO,EAGjE5H,EAAkB,GAG1B,MAAMmV,EAA2B,KAAK,IAAInV,CAAe,GAAKwU,EACxDY,EAA+B,KAAK,IAAIvZ,EAAS+L,CAAO,GAAK2M,EACnE1Z,EAAM,KACFsa,GAA4BC,CACnC,CAID,OAAAva,EAAM,MAAQA,EAAM,KAAOgB,EAAS+L,EAC7B/M,CACV,CACT,CACA,CC7HA,SAASwa,GAAQ,CAAE,UAAArM,EAAW,SAAAlB,EAAW,EAAK,MAAAwN,EAAQ,GAAK,aAAAC,EAAe,IAAK,cAAAC,EAAgB,GAAI,gBAAAC,EAAkB,IAAK,aAAAC,EAAc,IAAAlc,EAAK,IAAAC,EAAK,UAAA8a,EAAY,GAAK,UAAAC,GAAc,CAC7K,MAAM1X,EAASkM,EAAU,CAAC,EACpBnO,EAAQ,CACV,KAAM,GACN,MAAOiC,CACf,EACU6Y,EAAiB/gB,GAAO4E,IAAQ,QAAa5E,EAAI4E,GAASC,IAAQ,QAAa7E,EAAI6E,EACnFmc,EAAmBhhB,GACjB4E,IAAQ,OACDC,EACPA,IAAQ,QAEL,KAAK,IAAID,EAAM5E,CAAC,EAAI,KAAK,IAAI6E,EAAM7E,CAAC,EADhC4E,EAC0CC,EAEzD,IAAIoc,EAAYP,EAAQxN,EACxB,MAAMgO,EAAQhZ,EAAS+Y,EACjBha,EAAS6Z,IAAiB,OAAYI,EAAQJ,EAAaI,CAAK,EAKlEja,IAAWia,IACXD,EAAYha,EAASiB,GACzB,MAAMiZ,EAAapL,GAAM,CAACkL,EAAY,KAAK,IAAI,CAAClL,EAAI4K,CAAY,EAC1DS,EAAcrL,GAAM9O,EAASka,EAAUpL,CAAC,EACxCsL,EAAiBtL,GAAM,CACzB,MAAM4I,EAAQwC,EAAUpL,CAAC,EACnBvM,EAAS4X,EAAWrL,CAAC,EAC3B9P,EAAM,KAAO,KAAK,IAAI0Y,CAAK,GAAKgB,EAChC1Z,EAAM,MAAQA,EAAM,KAAOgB,EAASuC,CAC5C,EAOI,IAAI8X,EACAC,EACJ,MAAMC,EAAsBzL,GAAM,CACzBgL,EAAc9a,EAAM,KAAK,IAE9Bqb,EAAsBvL,EACtBwL,EAAW7B,GAAO,CACd,UAAW,CAACzZ,EAAM,MAAO+a,EAAgB/a,EAAM,KAAK,CAAC,EACrD,SAAU0X,GAAsByD,EAAYrL,EAAG9P,EAAM,KAAK,EAC1D,QAAS2a,EACT,UAAWC,EACX,UAAAlB,EACA,UAAAC,CACZ,CAAS,EACT,EACI,OAAA4B,EAAmB,CAAC,EACb,CACH,mBAAoB,KACpB,KAAOzL,GAAM,CAOT,IAAI0L,EAAkB,GAUtB,MATI,CAACF,GAAYD,IAAwB,SACrCG,EAAkB,GAClBJ,EAActL,CAAC,EACfyL,EAAmBzL,CAAC,GAMpBuL,IAAwB,QAAavL,EAAIuL,EAClCC,EAAS,KAAKxL,EAAIuL,CAAmB,GAG5C,CAACG,GAAmBJ,EAActL,CAAC,EAC5B9P,EAEd,CACT,CACA,CClFA,MAAMyb,GAAmBC,GAAW,CAChC,MAAMC,EAAgB,CAAC,CAAE,UAAAC,CAAW,IAAKF,EAAOE,CAAS,EACzD,MAAO,CACH,MAAO,IAAM9U,EAAM,OAAO6U,EAAe,EAAI,EAC7C,KAAM,IAAME,EAAYF,CAAa,EAKrC,IAAK,IAAMG,EAAU,aAAeA,EAAU,UAAY,YAAY,IAAK,CACnF,CACA,ECTMC,GAAuB,IAC7B,SAASC,GAAsBC,EAAW,CACtC,IAAI5N,EAAW,EACf,MAAM6N,EAAW,GACjB,IAAIlc,EAAQic,EAAU,KAAK5N,CAAQ,EACnC,KAAO,CAACrO,EAAM,MAAQqO,EAAW0N,IAC7B1N,GAAY6N,EACZlc,EAAQic,EAAU,KAAK5N,CAAQ,EAEnC,OAAOA,GAAY0N,GAAuB,IAAW1N,CACzD,CCJA,MAAM8N,GAAQ,CACV,MAAO3B,GACP,QAAAA,GACA,MAAOrM,GACP,UAAAA,GACA,OAAAsL,EACJ,EAQA,SAAS2C,GAAa,CAAE,SAAAC,EAAW,GAAM,MAAAjO,EAAQ,EAAG,OAAAkO,EAASb,GAAiB,UAAWc,EAAa,KAAA9d,EAAO,YAAa,OAAA6P,EAAS,EAAG,YAAAkO,EAAc,EAAG,WAAAjO,EAAa,OAAQ,OAAAkO,EAAQ,OAAAC,EAAQ,WAAAC,EAAY,SAAAC,EAAU,GAAG1c,CAAA,EAAW,CAC5N,IAAI2c,EAAQ,EACRC,EAAa,GACbC,EACAC,EAKJ,MAAMC,EAAwB,IAAM,CACPD,EAAA,IAAI,QAASE,GAAY,CACrBH,EAAAG,CAAA,CAC5B,CAAA,EAGiBD,IAClB,IAAAE,EACE,MAAAC,EAAmBjB,GAAM1d,CAAI,GAAK0P,GAKpC,IAAAkP,EACAD,IAAqBjP,IACrB,OAAOoO,EAAY,CAAC,GAAM,WAI1Bc,EAAwBhH,GAAY,CAAC,EAAG,GAAG,EAAGkG,EAAa,CACvD,MAAO,EAAA,CACV,EACaA,EAAA,CAAC,EAAG,GAAG,GAEzB,MAAMN,EAAYmB,EAAiB,CAAE,GAAGld,EAAS,UAAWqc,EAAa,EACrE,IAAAe,EACA/O,IAAe,WACf+O,EAAoBF,EAAiB,CACjC,GAAGld,EACH,UAAW,CAAC,GAAGqc,CAAW,EAAE,QAAQ,EACpC,SAAU,EAAErc,EAAQ,UAAY,EAAA,CACnC,GAEL,IAAIqd,EAAY,OACZC,EAAW,KACXC,EAAY,KACZC,EAAa,KASbzB,EAAU,qBAAuB,MAAQ3N,IAC/B2N,EAAA,mBAAqBD,GAAsBC,CAAS,GAE5D,KAAA,CAAE,mBAAA0B,EAAuB,EAAA1B,EAC/B,IAAI2B,EAAmB,IACnBC,EAAgB,IAChBF,KAAuB,OACvBC,EAAmBD,GAAqBnB,EACxBqB,EAAAD,GAAoBtP,EAAS,GAAKkO,GAEtD,IAAIsB,EAAc,EACZ,MAAAC,GAAQnC,GAAc,CACxB,GAAI6B,IAAc,KACd,OAOAZ,EAAQ,IACIY,EAAA,KAAK,IAAIA,EAAW7B,CAAS,GACzCiB,EAAQ,IACRY,EAAY,KAAK,IAAI7B,EAAYiC,EAAgBhB,EAAOY,CAAS,GACjED,IAAa,KACCM,EAAAN,EAMdM,EAAc,KAAK,MAAMlC,EAAY6B,CAAS,EAAIZ,EAGtD,MAAMmB,GAAmBF,EAAc1P,GAASyO,GAAS,EAAI,EAAI,IAC3DoB,GAAiBpB,GAAS,EAAImB,GAAmB,EAAIA,GAAmBH,EAChEC,EAAA,KAAK,IAAIE,GAAkB,CAAC,EAKtCT,IAAc,YAAcC,IAAa,OAC3BM,EAAAD,GAElB,IAAIK,GAAUJ,EACVK,GAAiBlC,EACrB,GAAI3N,EAAQ,CAMR,MAAMqE,GAAW,KAAK,IAAImL,EAAaD,CAAa,EAAID,EAKpD,IAAAQ,GAAmB,KAAK,MAAMzL,EAAQ,EAKtC0L,GAAoB1L,GAAW,EAK/B,CAAC0L,IAAqB1L,IAAY,IACd0L,GAAA,GAExBA,KAAsB,GAAKD,KAC3BA,GAAmB,KAAK,IAAIA,GAAkB9P,EAAS,CAAC,EAIjC,GAAQ8P,GAAmB,KAE1C7P,IAAe,WACf8P,GAAoB,EAAIA,GACpB7B,IACA6B,IAAqB7B,EAAcoB,IAGlCrP,IAAe,WACH4P,GAAAb,IAGzBY,GAAUxf,EAAM,EAAG,EAAG2f,EAAiB,EAAIT,CAC/C,CAMA,MAAM5d,GAAQie,GACR,CAAE,KAAM,GAAO,MAAO1B,EAAY,CAAC,CAAE,EACrC4B,GAAe,KAAKD,EAAO,EAC7Bb,IACMrd,GAAA,MAAQqd,EAAsBrd,GAAM,KAAK,GAE/C,GAAA,CAAE,KAAAse,EAAS,EAAAte,GACX,CAACie,IAAkBN,KAAuB,OAC1CW,GAAOzB,GAAS,EAAIiB,GAAeD,EAAgBC,GAAe,GAEtE,MAAMS,GAAsBf,IAAa,OACpCD,IAAc,YAAeA,IAAc,WAAae,IAC7D,OAAI1B,GACAA,EAAS5c,GAAM,KAAK,EAEpBue,IACOC,KAEJxe,EAAA,EAELye,EAAsB,IAAM,CAC9BtB,GAAmBA,EAAgB,OACjBA,EAAA,MAAA,EAEhBuB,EAAS,IAAM,CACLnB,EAAA,OACQkB,IACG1B,IACDE,IACtBQ,EAAYC,EAAa,IAAA,EAEvBc,GAAS,IAAM,CACLjB,EAAA,WACZZ,GAAcA,EAAW,EACL8B,IACG1B,GAAA,EAErB4B,GAAO,IAAM,CACX,GAAA7B,EACA,OACCK,IACDA,EAAkBb,EAAOyB,EAAI,GAC3B,MAAAa,EAAMzB,EAAgB,MAC5BV,GAAUA,EAAO,EACbe,IAAa,KACbC,EAAYmB,EAAMpB,GAEb,CAACC,GAAaF,IAAc,cACrBE,EAAAmB,GAEZrB,IAAc,YACQN,IAEbS,EAAAD,EACFD,EAAA,KAKCD,EAAA,UACZJ,EAAgB,MAAM,CAAA,EAEtBd,GACKsC,KAET,MAAME,GAAW,CACb,KAAK3B,EAAS4B,GAAQ,CACX,OAAA9B,EAAuB,KAAKE,EAAS4B,EAAM,CACtD,EACA,IAAI,MAAO,CACP,OAAOxR,EAAsBwQ,CAAW,CAC5C,EACA,IAAI,KAAKiB,EAAS,CACdA,EAAU3R,GAAsB2R,CAAO,EACzBjB,EAAAiB,EACVvB,IAAa,MAAQ,CAACL,GAAmBN,IAAU,EACxCW,EAAAuB,EAGCtB,EAAAN,EAAgB,MAAQ4B,EAAUlC,CAEtD,EACA,IAAI,UAAW,CACX,MAAMxO,EAAW4N,EAAU,qBAAuB,KAC5CD,GAAsBC,CAAS,EAC/BA,EAAU,mBAChB,OAAO3O,EAAsBe,CAAQ,CACzC,EACA,IAAI,OAAQ,CACD,OAAAwO,CACX,EACA,IAAI,MAAMmC,EAAU,CACZA,IAAanC,GAAS,CAACM,IAEnBN,EAAAmC,EACCH,GAAA,KAAOvR,EAAsBwQ,CAAW,EACrD,EACA,IAAI,OAAQ,CACD,OAAAP,CACX,EACA,KAAAoB,GACA,MAAO,IAAM,CACGpB,EAAA,SACDC,EAAAM,CACf,EACA,KAAM,IAAM,CACKhB,EAAA,GACTS,IAAc,SAENA,EAAA,OACZb,GAAUA,EAAO,EACVgC,IACX,EACA,OAAQ,IAAM,CACNhB,IAAe,MACfK,GAAKL,CAAU,EACZgB,GACX,EACA,SAAU,IAAM,CACAnB,EAAA,UAChB,EACA,OAASW,IACOT,EAAA,EACLM,GAAKG,CAAO,EACvB,EAEG,OAAAW,EACX,CC3SA,SAASI,GAAK7T,EAAU,CACpB,IAAI8N,EACJ,MAAO,KACCA,IAAW,SACXA,EAAS9N,EAAQ,GACd8N,EAEf,CCEA,MAAMgG,GAAgBD,GAAK,IAAM,OAAO,eAAe,KAAK,QAAQ,UAAW,SAAS,CAAC,EAInFE,GAAoB,IAAI,IAAI,CAC9B,UACA,WACA,SACA,YACA,iBACJ,CAAC,EAMKC,GAAc,GAKdrH,GAAc,IACdsH,GAAgC,CAACnR,EAAWhO,IAAYA,EAAQ,OAAS,UAC3EgO,IAAc,mBACd,CAACP,GAAuBzN,EAAQ,IAAI,EACxC,SAASof,GAA2B/hB,EAAO2Q,EAAW,CAAE,SAAA0O,EAAU,WAAAD,EAAY,GAAGzc,GAAW,CAOxF,GAAI,EAN2Bgf,GAAe,GAC1CC,GAAkB,IAAIjR,CAAS,GAC/B,CAAChO,EAAQ,aACTA,EAAQ,aAAe,UACvBA,EAAQ,UAAY,GACpBA,EAAQ,OAAS,WAEjB,MAAO,GAIX,IAAI4c,EAAa,GACbC,EACAC,EAMAuC,EAAgB,GAKpB,MAAMtC,EAAwB,IAAM,CAChCD,EAAyB,IAAI,QAASE,GAAY,CAC9CH,EAAyBG,CACrC,CAAS,CACT,EAEID,IACA,GAAI,CAAE,UAAA9O,EAAW,SAAAE,EAAW,IAAK,KAAAG,EAAM,MAAAC,CAAO,EAAGvO,EAIjD,GAAImf,GAA8BnR,EAAWhO,CAAO,EAAG,CACnD,MAAMsf,EAAkBpD,GAAa,CACjC,GAAGlc,EACH,OAAQ,EACR,MAAO,CACnB,CAAS,EACD,IAAIF,EAAQ,CAAE,KAAM,GAAO,MAAOmO,EAAU,CAAC,GAC7C,MAAMsR,EAAwB,CAAA,EAK9B,IAAI3P,EAAI,EACR,KAAO,CAAC9P,EAAM,MAAQ8P,EAAIiI,IACtB/X,EAAQwf,EAAgB,OAAO1P,CAAC,EAChC2P,EAAsB,KAAKzf,EAAM,KAAK,EACtC8P,GAAKsP,GAET3Q,EAAQ,OACRN,EAAYsR,EACZpR,EAAWyB,EAAIsP,GACf5Q,EAAO,QACV,CACD,MAAMkR,EAAYzR,GAAa1Q,EAAM,MAAM,QAAS2Q,EAAWC,EAAW,CACtE,GAAGjO,EACH,SAAAmO,EASA,KAAMG,EACN,MAAAC,CACR,CAAK,EACKkR,EAAkB,IAAM,CAC1BJ,EAAgB,GAChBG,EAAU,OAAM,CACxB,EACUE,EAAa,IAAM,CACrBL,EAAgB,GAChBzY,EAAM,OAAO6Y,CAAe,EAC5B5C,IACAE,GACR,EASI,OAAAyC,EAAU,SAAW,IAAM,CACnBH,IAEJhiB,EAAM,IAAIoR,GAAiBR,EAAWjO,CAAO,CAAC,EAC9Cyc,GAAcA,EAAU,EACxBiD,IACR,EAIqB,CACb,KAAK1C,EAAS4B,EAAQ,CAClB,OAAO9B,EAAuB,KAAKE,EAAS4B,CAAM,CACrD,EACD,eAAee,EAAU,CACrB,OAAAH,EAAU,SAAWG,EACrBH,EAAU,SAAW,KACdjW,CACV,EACD,IAAI,MAAO,CACP,OAAO6D,EAAsBoS,EAAU,aAAe,CAAC,CAC1D,EACD,IAAI,KAAKX,EAAS,CACdW,EAAU,YAActS,GAAsB2R,CAAO,CACxD,EACD,IAAI,OAAQ,CACR,OAAOW,EAAU,YACpB,EACD,IAAI,MAAMV,EAAU,CAChBU,EAAU,aAAeV,CAC5B,EACD,IAAI,UAAW,CACX,OAAO1R,EAAsBe,CAAQ,CACxC,EACD,KAAM,IAAM,CACJyO,IAEJ4C,EAAU,KAAI,EAId7D,EAAY8D,CAAe,EAC9B,EACD,MAAO,IAAMD,EAAU,MAAO,EAC9B,KAAM,IAAM,CAER,GADA5C,EAAa,GACT4C,EAAU,YAAc,OACxB,OASJ,KAAM,CAAE,YAAA5B,CAAa,EAAG4B,EACxB,GAAI5B,EAAa,CACb,MAAM0B,EAAkBpD,GAAa,CACjC,GAAGlc,EACH,SAAU,EAC9B,CAAiB,EACD3C,EAAM,gBAAgBiiB,EAAgB,OAAO1B,EAAcsB,EAAW,EAAE,MAAOI,EAAgB,OAAO1B,CAAW,EAAE,MAAOsB,EAAW,CACxI,CACDQ,GACH,EACD,SAAU,IAAM,CACRL,GAEJG,EAAU,OAAM,CACnB,EACD,OAAQE,CAChB,CAEA,CCpMA,SAASE,GAAuB,CAAE,UAAA3R,EAAW,MAAAC,EAAO,SAAAwO,EAAU,WAAAD,CAAU,EAAK,CACzE,MAAMoD,EAAW,KACbnD,GAAYA,EAASzO,EAAUA,EAAU,OAAS,CAAC,CAAC,EACpDwO,GAAcA,EAAU,EAQjB,CACH,KAAM,EACN,MAAO,EACP,SAAU,EACV,KAAOlT,EACP,MAAQA,EACR,KAAOA,EACP,KAAOyT,IACHA,IACO,QAAQ,WAEnB,OAASzT,EACT,SAAWA,CACvB,GAEI,OAAO2E,EACDgO,GAAa,CACX,UAAW,CAAC,EAAG,CAAC,EAChB,SAAU,EACV,MAAAhO,EACA,WAAY2R,CACxB,CAAS,EACCA,GACV,CCnCA,MAAMC,GAAoB,CACtB,KAAM,SACN,UAAW,IACX,QAAS,GACT,UAAW,EACf,EACMC,GAA0Bjf,IAAY,CACxC,KAAM,SACN,UAAW,IACX,QAASA,IAAW,EAAI,EAAI,KAAK,KAAK,GAAG,EAAI,GAC7C,UAAW,EACf,GACMkf,GAAsB,CACxB,KAAM,YACN,SAAU,EACd,EAKM1R,GAAO,CACT,KAAM,YACN,KAAM,CAAC,IAAM,GAAK,IAAM,CAAC,EACzB,SAAU,EACd,EACM2R,GAAuB,CAACC,EAAU,CAAE,UAAAjS,KAClCA,EAAU,OAAS,EACZ+R,GAEF/iB,GAAe,IAAIijB,CAAQ,EACzBA,EAAS,WAAW,OAAO,EAC5BH,GAAuB9R,EAAU,CAAC,CAAC,EACnC6R,GAEHxR,GCzBL6R,GAAe,CAACrlB,EAAKuC,IAEnBvC,IAAQ,SACD,GAIP,UAAOuC,GAAU,UAAY,MAAM,QAAQA,CAAK,GAEhD,OAAOA,GAAU,WAChByX,GAAQ,KAAKzX,CAAK,GAAKA,IAAU,MAClC,CAACA,EAAM,WAAW,MAAM,GChB1B+iB,GAAc,IAAI,IAAI,CAAC,aAAc,WAAY,WAAY,SAAS,CAAC,EAC7E,SAASC,GAAmBxmB,EAAG,CAC3B,KAAM,CAACK,EAAMmD,CAAK,EAAIxD,EAAE,MAAM,EAAG,EAAE,EAAE,MAAM,GAAG,EAC9C,GAAIK,IAAS,cACT,OAAOL,EACX,KAAM,CAAC8E,CAAM,EAAItB,EAAM,MAAM0B,EAAU,GAAK,GAC5C,GAAI,CAACJ,EACD,OAAO9E,EACX,MAAMuF,EAAO/B,EAAM,QAAQsB,EAAQ,EAAE,EACrC,IAAI2hB,EAAeF,GAAY,IAAIlmB,CAAI,EAAI,EAAI,EAC/C,OAAIyE,IAAWtB,IACXijB,GAAgB,KACbpmB,EAAO,IAAMomB,EAAelhB,EAAO,GAC9C,CACA,MAAMmhB,GAAgB,oBAChBC,GAAS,CACX,GAAG1L,GACH,kBAAoBjb,GAAM,CACtB,MAAM4mB,EAAY5mB,EAAE,MAAM0mB,EAAa,EACvC,OAAOE,EAAYA,EAAU,IAAIJ,EAAkB,EAAE,KAAK,GAAG,EAAIxmB,CACpE,CACL,ECpBM6mB,GAAoB,CACtB,GAAG9gB,GAEH,MAAAyS,EACA,gBAAiBA,EACjB,aAAcA,EACd,KAAMA,EACN,OAAQA,EAER,YAAaA,EACb,eAAgBA,EAChB,iBAAkBA,EAClB,kBAAmBA,EACnB,gBAAiBA,EACjB,OAAAmO,GACA,aAAcA,EAClB,EAIMG,GAAuB7lB,GAAQ4lB,GAAkB5lB,CAAG,ECvB1D,SAAS8Z,GAAkB9Z,EAAKuC,EAAO,CACnC,IAAIujB,EAAmBD,GAAoB7lB,CAAG,EAC9C,OAAI8lB,IAAqBJ,KACrBI,EAAmB9L,IAEhB8L,EAAiB,kBAClBA,EAAiB,kBAAkBvjB,CAAK,EACxC,MACV,CCTA,MAAMwjB,GAAqBhnB,GAAM,aAAa,KAAKA,CAAC,ECDpD,SAASinB,GAAOzjB,EAAO,CACnB,GAAI,OAAOA,GAAU,SACjB,OAAOA,IAAU,EAEhB,GAAIA,IAAU,KACf,OAAOA,IAAU,QAAUA,IAAU,KAAOwjB,GAAkBxjB,CAAK,CAE3E,CCLA,SAAS0jB,GAAa1jB,EAAO2Q,EAAWlN,EAAQ0F,EAAY,CACxD,MAAMwa,EAAqBb,GAAanS,EAAWlN,CAAM,EACzD,IAAImN,EACA,MAAM,QAAQnN,CAAM,EACpBmN,EAAY,CAAC,GAAGnN,CAAM,EAGtBmN,EAAY,CAAC,KAAMnN,CAAM,EAE7B,MAAMmgB,EAAgBza,EAAW,OAAS,OAAYA,EAAW,KAAOnJ,EAAM,MAC9E,IAAI6jB,EACJ,MAAMC,EAAsB,CAAA,EAC5B,QAASpjB,EAAI,EAAGA,EAAIkQ,EAAU,OAAQlQ,IAI9BkQ,EAAUlQ,CAAC,IAAM,OACjBkQ,EAAUlQ,CAAC,EAAIA,IAAM,EAAIkjB,EAAgBhT,EAAUlQ,EAAI,CAAC,GAExD+iB,GAAO7S,EAAUlQ,CAAC,CAAC,GACnBojB,EAAoB,KAAKpjB,CAAC,EAG1B,OAAOkQ,EAAUlQ,CAAC,GAAM,UACxBkQ,EAAUlQ,CAAC,IAAM,QACjBkQ,EAAUlQ,CAAC,IAAM,MACjBmjB,EAA0BjT,EAAUlQ,CAAC,GAG7C,GAAIijB,GACAG,EAAoB,QACpBD,EACA,QAASnjB,EAAI,EAAGA,EAAIojB,EAAoB,OAAQpjB,IAAK,CACjD,MAAM2I,EAAQya,EAAoBpjB,CAAC,EACnCkQ,EAAUvH,CAAK,EAAIkO,GAAkB5G,EAAWkT,CAAuB,CAC1E,CAEL,OAAOjT,CACX,CCrCA,SAASmT,GAAoB,CAAE,KAAAC,EAAM,MAAOC,EAAQ,cAAAC,EAAe,gBAAAC,EAAiB,iBAAAC,EAAkB,OAAArT,EAAQ,WAAAC,EAAY,YAAAiO,EAAa,KAAA/J,EAAM,QAAAyL,EAAS,GAAGxX,CAAU,EAAI,CACnK,MAAO,CAAC,CAAC,OAAO,KAAKA,CAAU,EAAE,MACrC,CACA,SAASkb,GAAmBlb,EAAY1L,EAAK,CACzC,OAAO0L,EAAW1L,CAAG,GAAK0L,EAAW,SAAcA,CACvD,CCVA,MAAMmb,GAAqB,CACvB,eAAgB,EACpB,ECUMC,GAAqB,CAAC5T,EAAW3Q,EAAOyD,EAAQ0F,EAAa,CAAA,IACvDiW,GAAe,CACnB,MAAMoF,EAAkBH,GAAmBlb,EAAYwH,CAAS,GAAK,CAAA,EAM/DE,EAAQ2T,EAAgB,OAASrb,EAAW,OAAS,EAK3D,GAAI,CAAE,QAAAwX,EAAU,CAAG,EAAGxX,EACtBwX,EAAUA,EAAU9Q,GAAsBgB,CAAK,EAC/C,MAAMD,EAAY8S,GAAa1jB,EAAO2Q,EAAWlN,EAAQ+gB,CAAe,EAMlEC,EAAiB7T,EAAU,CAAC,EAC5B8T,EAAiB9T,EAAUA,EAAU,OAAS,CAAC,EAC/C+T,EAAqB7B,GAAanS,EAAW8T,CAAc,EAC3Dd,EAAqBb,GAAanS,EAAW+T,CAAc,EAEjE,IAAI/hB,EAAU,CACV,UAAAiO,EACA,SAAU5Q,EAAM,YAAa,EAC7B,KAAM,UACN,GAAGwkB,EACH,MAAO,CAAC7D,EACR,SAAWnkB,GAAM,CACbwD,EAAM,IAAIxD,CAAC,EACXgoB,EAAgB,UAAYA,EAAgB,SAAShoB,CAAC,CACzD,EACD,WAAY,IAAM,CACd4iB,IACAoF,EAAgB,YAAcA,EAAgB,YACjD,CACb,EAsBQ,GAjBKT,GAAoBS,CAAe,IACpC7hB,EAAU,CACN,GAAGA,EACH,GAAGigB,GAAqBjS,EAAWhO,CAAO,CAC1D,GAOYA,EAAQ,WACRA,EAAQ,SAAWkN,GAAsBlN,EAAQ,QAAQ,GAEzDA,EAAQ,cACRA,EAAQ,YAAckN,GAAsBlN,EAAQ,WAAW,GAE/D,CAACgiB,GACD,CAAChB,GACD1T,GAAsB,SACtBuU,EAAgB,OAAS,IACzBF,GAAmB,eAKnB,OAAO/B,GAED5f,CAAO,EAKjB,GAMA,CAACwG,EAAW,WACRnJ,EAAM,OACNA,EAAM,MAAM,mBAAmB,aAK/B,CAACA,EAAM,MAAM,SAAQ,EAAG,SAAU,CAClC,MAAM4kB,EAAuB7C,GAA2B/hB,EAAO2Q,EAAWhO,CAAO,EACjF,GAAIiiB,EACA,OAAOA,CACd,CAID,OAAO/F,GAAalc,CAAO,CACnC,EC9GA,SAASkiB,GAAwB7kB,EAAO,CACpC,MAAO,GAAQD,EAAcC,CAAK,GAAKA,EAAM,IACjD,CCDA,MAAM8kB,GAAqBtoB,GAAM,iBAAiB,KAAKA,CAAC,ECHxD,SAASuoB,GAAcvL,EAAKwL,EAAM,CAC1BxL,EAAI,QAAQwL,CAAI,IAAM,IACtBxL,EAAI,KAAKwL,CAAI,CACrB,CACA,SAASC,GAAWzL,EAAKwL,EAAM,CAC3B,MAAM3b,EAAQmQ,EAAI,QAAQwL,CAAI,EAC1B3b,EAAQ,IACRmQ,EAAI,OAAOnQ,EAAO,CAAC,CAC3B,CCNA,MAAM6b,EAAoB,CACtB,aAAc,CACV,KAAK,cAAgB,EACxB,CACD,IAAItb,EAAS,CACT,OAAAmb,GAAc,KAAK,cAAenb,CAAO,EAClC,IAAMqb,GAAW,KAAK,cAAerb,CAAO,CACtD,CACD,OAAOQ,EAAGC,EAAGkG,EAAG,CACZ,MAAM4U,EAAmB,KAAK,cAAc,OAC5C,GAAKA,EAEL,GAAIA,IAAqB,EAIrB,KAAK,cAAc,CAAC,EAAE/a,EAAGC,EAAGkG,CAAC,MAG7B,SAAS7P,EAAI,EAAGA,EAAIykB,EAAkBzkB,IAAK,CAKvC,MAAMkJ,EAAU,KAAK,cAAclJ,CAAC,EACpCkJ,GAAWA,EAAQQ,EAAGC,EAAGkG,CAAC,CAC7B,CAER,CACD,SAAU,CACN,OAAO,KAAK,cAAc,MAC7B,CACD,OAAQ,CACJ,KAAK,cAAc,OAAS,CAC/B,CACL,CChCA,MAAM6U,GAAWplB,GACN,CAAC,MAAM,WAAWA,CAAK,CAAC,EAUnC,MAAMqlB,EAAY,CASd,YAAYC,EAAM3iB,EAAU,GAAI,CAK5B,KAAK,QAAU,UAMf,KAAK,UAAY,EAMjB,KAAK,YAAc,EAQnB,KAAK,iBAAmB,GAIxB,KAAK,OAAS,GACd,KAAK,gBAAkB,CAACnG,EAAG+oB,EAAS,KAAS,CACzC,KAAK,KAAO,KAAK,QACjB,KAAK,QAAU/oB,EAET,KAAA,CAAE,MAAA2e,EAAO,UAAAkD,CAAc,EAAAE,EACzB,KAAK,cAAgBF,IACrB,KAAK,UAAYlD,EACjB,KAAK,YAAckD,EACb9U,EAAA,WAAW,KAAK,qBAAqB,GAG3C,KAAK,OAAS,KAAK,SAAW,KAAK,OAAO,QAC1C,KAAK,OAAO,OAAO,OAAO,KAAK,OAAO,EAGtC,KAAK,OAAO,gBACZ,KAAK,OAAO,eAAe,OAAO,KAAK,aAAa,EAGpDgc,GAAU,KAAK,OAAO,eACtB,KAAK,OAAO,cAAc,OAAO,KAAK,OAAO,CACjD,EAUJ,KAAK,sBAAwB,IAAMhc,EAAM,WAAW,KAAK,aAAa,EAUtE,KAAK,cAAgB,CAAC,CAAE,UAAA8U,KAAgB,CAChCA,IAAc,KAAK,cACnB,KAAK,KAAO,KAAK,QACb,KAAK,OAAO,gBACZ,KAAK,OAAO,eAAe,OAAO,KAAK,aAAa,EAE5D,EAEJ,KAAK,YAAc,GACd,KAAA,KAAO,KAAK,QAAUiH,EACtB,KAAA,iBAAmBF,GAAQ,KAAK,OAAO,EAC5C,KAAK,MAAQziB,EAAQ,KACzB,CAyCA,SAAS6iB,EAAc,CAIZ,OAAA,KAAK,GAAG,SAAUA,CAAY,CACzC,CACA,GAAG7b,EAAWkE,EAAU,CACf,KAAK,OAAOlE,CAAS,IACtB,KAAK,OAAOA,CAAS,EAAI,IAAIub,IAEjC,MAAMO,EAAc,KAAK,OAAO9b,CAAS,EAAE,IAAIkE,CAAQ,EACvD,OAAIlE,IAAc,SACP,IAAM,CACG8b,IAKZlc,EAAM,KAAK,IAAM,CACR,KAAK,OAAO,OAAO,WACpB,KAAK,KAAK,CACd,CACH,CAAA,EAGFkc,CACX,CACA,gBAAiB,CACF,UAAAC,KAAiB,KAAK,OACxB,KAAA,OAAOA,CAAa,EAAE,MAAM,CAEzC,CAMA,OAAOC,EAAeC,EAAmB,CACrC,KAAK,cAAgBD,EACrB,KAAK,kBAAoBC,CAC7B,CAgBA,IAAIppB,EAAG+oB,EAAS,GAAM,CACd,CAACA,GAAU,CAAC,KAAK,cACZ,KAAA,gBAAgB/oB,EAAG+oB,CAAM,EAGzB,KAAA,cAAc/oB,EAAG,KAAK,eAAe,CAElD,CACA,gBAAgB6S,EAAMG,EAAS2L,EAAO,CAClC,KAAK,IAAI3L,CAAO,EAChB,KAAK,KAAOH,EACZ,KAAK,UAAY8L,CACrB,CAKA,KAAK3e,EAAG,CACJ,KAAK,gBAAgBA,CAAC,EACtB,KAAK,KAAOA,EACZ,KAAK,KAAK,EACN,KAAK,mBACL,KAAK,kBAAkB,CAC/B,CAQA,KAAM,CAIF,OAAO,KAAK,OAChB,CAIA,aAAc,CACV,OAAO,KAAK,IAChB,CAQA,aAAc,CAEV,OAAO,KAAK,iBAEJwd,GAAkB,WAAW,KAAK,OAAO,EACrC,WAAW,KAAK,IAAI,EAAG,KAAK,SAAS,EAC3C,CACV,CAaA,MAAM6L,EAAgB,CAClB,YAAK,KAAK,EACH,IAAI,QAASlG,GAAY,CAC5B,KAAK,YAAc,GACd,KAAA,UAAYkG,EAAelG,CAAO,EACnC,KAAK,OAAO,gBACP,KAAA,OAAO,eAAe,QAC/B,CACH,EAAE,KAAK,IAAM,CACN,KAAK,OAAO,mBACP,KAAA,OAAO,kBAAkB,SAElC,KAAK,eAAe,CAAA,CACvB,CACL,CAMA,MAAO,CACC,KAAK,YACL,KAAK,UAAU,OACX,KAAK,OAAO,iBACP,KAAA,OAAO,gBAAgB,UAGpC,KAAK,eAAe,CACxB,CAMA,aAAc,CACH,MAAA,CAAC,CAAC,KAAK,SAClB,CACA,gBAAiB,CACb,OAAO,KAAK,SAChB,CAUA,SAAU,CACN,KAAK,eAAe,EACpB,KAAK,KAAK,EACN,KAAK,mBACL,KAAK,kBAAkB,CAE/B,CACJ,CACA,SAASmG,GAAYR,EAAM3iB,EAAS,CACzB,OAAA,IAAI0iB,GAAYC,EAAM3iB,CAAO,CACxC,CC3UA,MAAMojB,GAAiBvpB,GAAO0E,GAASA,EAAK,KAAK1E,CAAC,ECA5CwpB,GAAO,CACT,KAAOxpB,GAAMA,IAAM,OACnB,MAAQA,GAAMA,CAClB,ECEMypB,GAAsB,CAAC3kB,GAAQY,EAAID,EAASD,EAASI,GAAID,GAAI6jB,EAAI,EAIjEE,GAA0B1pB,GAAMypB,GAAoB,KAAKF,GAAcvpB,CAAC,CAAC,ECJzE2pB,GAAa,CAAC,GAAGF,GAAqBjR,EAAOyC,EAAO,EAIpD2O,GAAiB5pB,GAAM2pB,GAAW,KAAKJ,GAAcvpB,CAAC,CAAC,ECC7D,SAAS6pB,GAAezqB,EAAe6B,EAAKuC,EAAO,CAC3CpE,EAAc,SAAS6B,CAAG,EAC1B7B,EAAc,SAAS6B,CAAG,EAAE,IAAIuC,CAAK,EAGrCpE,EAAc,SAAS6B,EAAKqoB,GAAY9lB,CAAK,CAAC,CAEtD,CACA,SAASsmB,GAAU1qB,EAAe8L,EAAY,CAC1C,MAAMuB,EAAW0G,GAAe/T,EAAe8L,CAAU,EACzD,GAAI,CAAE,cAAAwB,EAAgB,CAAA,EAAI,WAAAC,EAAa,CAAA,EAAI,GAAG1F,CAAM,EAAKwF,EAAWrN,EAAc,qBAAqBqN,EAAU,EAAK,EAAI,CAAA,EAC1HxF,EAAS,CAAE,GAAGA,EAAQ,GAAGyF,CAAa,EACtC,UAAWzL,KAAOgG,EAAQ,CACtB,MAAMzD,EAAQ+H,GAA6BtE,EAAOhG,CAAG,CAAC,EACtD4oB,GAAezqB,EAAe6B,EAAKuC,CAAK,CAC3C,CACL,CAwBA,SAASumB,GAAwB3qB,EAAe6H,EAAQiB,EAAQ,CAC5D,IAAIyR,EAAIC,EACR,MAAMoQ,EAAe,OAAO,KAAK/iB,CAAM,EAAE,OAAQhG,GAAQ,CAAC7B,EAAc,SAAS6B,CAAG,CAAC,EAC/EgpB,EAAeD,EAAa,OAClC,GAAKC,EAEL,QAAS/lB,EAAI,EAAGA,EAAI+lB,EAAc/lB,IAAK,CACnC,MAAMjD,EAAM+oB,EAAa9lB,CAAC,EACpBgmB,EAAcjjB,EAAOhG,CAAG,EAC9B,IAAIuC,EAAQ,KAKR,MAAM,QAAQ0mB,CAAW,IACzB1mB,EAAQ0mB,EAAY,CAAC,GAOrB1mB,IAAU,OACVA,GAASoW,GAAMD,EAAKzR,EAAOjH,CAAG,KAAO,MAAQ0Y,IAAO,OAASA,EAAKva,EAAc,UAAU6B,CAAG,KAAO,MAAQ2Y,IAAO,OAASA,EAAK3S,EAAOhG,CAAG,GAMpHuC,GAAU,OAEjC,OAAOA,GAAU,WAChB8kB,GAAkB9kB,CAAK,GAAKwjB,GAAkBxjB,CAAK,GAEpDA,EAAQ,WAAWA,CAAK,EAEnB,CAAComB,GAAcpmB,CAAK,GAAKyX,GAAQ,KAAKiP,CAAW,IACtD1mB,EAAQuX,GAAkB9Z,EAAKipB,CAAW,GAE9C9qB,EAAc,SAAS6B,EAAKqoB,GAAY9lB,EAAO,CAAE,MAAOpE,CAAe,CAAA,CAAC,EACpE8I,EAAOjH,CAAG,IAAM,SAChBiH,EAAOjH,CAAG,EAAIuC,GAEdA,IAAU,MACVpE,EAAc,cAAc6B,EAAKuC,CAAK,EAC7C,CACL,CACA,SAAS2mB,GAAwBlpB,EAAK0L,EAAY,CAC9C,OAAKA,GAEmBA,EAAW1L,CAAG,GAAK0L,EAAW,SAAcA,GAC7C,KAFnB,MAGR,CACA,SAASyd,GAAUnjB,EAAQ0F,EAAYvN,EAAe,CAClD,MAAM8I,EAAS,CAAA,EACf,UAAWjH,KAAOgG,EAAQ,CACtB,MAAMojB,EAAmBF,GAAwBlpB,EAAK0L,CAAU,EAChE,GAAI0d,IAAqB,OACrBniB,EAAOjH,CAAG,EAAIopB,MAEb,CACD,MAAM7mB,EAAQpE,EAAc,SAAS6B,CAAG,EACpCuC,IACA0E,EAAOjH,CAAG,EAAIuC,EAAM,IAAG,EAE9B,CACJ,CACD,OAAO0E,CACX,CC3GA,SAASoiB,GAAqB,CAAE,cAAAC,EAAe,eAAAC,CAAc,EAAIvpB,EAAK,CAClE,MAAMwpB,EAAcF,EAAc,eAAetpB,CAAG,GAAKupB,EAAevpB,CAAG,IAAM,GACjF,OAAAupB,EAAevpB,CAAG,EAAI,GACfwpB,CACX,CACA,SAASC,GAAoBlnB,EAAOyD,EAAQ,CACxC,MAAM+L,EAAUxP,EAAM,MACtB,GAAI,MAAM,QAAQyD,CAAM,GACpB,QAAS/C,EAAI,EAAGA,EAAI+C,EAAO,OAAQ/C,IAC/B,GAAI+C,EAAO/C,CAAC,IAAM8O,EACd,MAAO,OAIf,QAAOA,IAAY/L,CAE3B,CACA,SAAS0jB,GAAcvrB,EAAe8L,EAAY,CAAE,MAAAmJ,EAAQ,EAAG,mBAAAuW,EAAoB,KAAAlmB,CAAM,EAAG,GAAI,CAC5F,GAAI,CAAE,WAAAiI,EAAavN,EAAc,uBAAwB,cAAAsN,EAAe,GAAGzF,GAAW7H,EAAc,qBAAqB8L,CAAU,EACnI,MAAM2f,EAAazrB,EAAc,SAAS,YAAY,EAClDwrB,IACAje,EAAaie,GACjB,MAAME,EAAa,CAAA,EACbC,EAAqBrmB,GACvBtF,EAAc,gBACdA,EAAc,eAAe,SAAU,EAACsF,CAAI,EAChD,UAAWzD,KAAOgG,EAAQ,CACtB,MAAMzD,EAAQpE,EAAc,SAAS6B,CAAG,EAClC2L,EAAc3F,EAAOhG,CAAG,EAC9B,GAAI,CAACuC,GACDoJ,IAAgB,QACfme,GACGT,GAAqBS,EAAoB9pB,CAAG,EAChD,SAEJ,MAAM+mB,EAAkB,CACpB,MAAA3T,EACA,QAAS,EACT,GAAGwT,GAAmBlb,GAAc,CAAE,EAAE1L,CAAG,CACvD,EAKQ,GAAI,OAAO,wBAAyB,CAChC,MAAM+pB,EAAW5rB,EAAc,SAAU,EAACd,EAA4B,EACtE,GAAI0sB,EAAU,CACV,MAAM7G,EAAU,OAAO,wBAAwB6G,EAAU/pB,EAAKuC,EAAOuJ,CAAK,EACtEoX,IAAY,OACZ6D,EAAgB,QAAU7D,EAC1B6D,EAAgB,UAAY,GAEnC,CACJ,CACD,IAAIiD,EAAU,CAACjD,EAAgB,WAC3B,CAAC0C,GAAoBlnB,EAAOoJ,CAAW,EAa3C,GAZIob,EAAgB,OAAS,WACxBxkB,EAAM,YAAW,GAAMwkB,EAAgB,YACxCiD,EAAU,IAOVznB,EAAM,YACNynB,EAAU,IAEVA,EACA,SACJznB,EAAM,MAAMukB,GAAmB9mB,EAAKuC,EAAOoJ,EAAaxN,EAAc,oBAAsBgE,GAAe,IAAInC,CAAG,EAC5G,CAAE,KAAM,EAAO,EACf+mB,CAAe,CAAC,EACtB,MAAMrC,EAAYniB,EAAM,UACpB6kB,GAAwBwC,CAAU,IAClCA,EAAW,IAAI5pB,CAAG,EAClB0kB,EAAU,KAAK,IAAMkF,EAAW,OAAO5pB,CAAG,CAAC,GAE/C6pB,EAAW,KAAKnF,CAAS,CAC5B,CACD,OAAIjZ,GACA,QAAQ,IAAIoe,CAAU,EAAE,KAAK,IAAM,CAC/Bpe,GAAiBod,GAAU1qB,EAAesN,CAAa,CACnE,CAAS,EAEEoe,CACX,CCjGA,SAASI,GAAe9rB,EAAe+rB,EAAShlB,EAAU,CAAA,EAAI,CAC1D,MAAMsG,EAAW0G,GAAe/T,EAAe+rB,EAAShlB,EAAQ,MAAM,EACtE,GAAI,CAAE,WAAAwG,EAAavN,EAAc,qBAAsB,GAAI,EAAI,EAAGqN,GAAY,GAC1EtG,EAAQ,qBACRwG,EAAaxG,EAAQ,oBAMzB,MAAMilB,EAAe3e,EACf,IAAM,QAAQ,IAAIke,GAAcvrB,EAAeqN,EAAUtG,CAAO,CAAC,EACjE,IAAM,QAAQ,UAKdklB,EAAqBjsB,EAAc,iBAAmBA,EAAc,gBAAgB,KACpF,CAACksB,EAAe,IAAM,CACpB,KAAM,CAAE,cAAA5D,EAAgB,EAAG,gBAAAC,EAAiB,iBAAAC,CAAgB,EAAMjb,EAClE,OAAO4e,GAAgBnsB,EAAe+rB,EAASzD,EAAgB4D,EAAc3D,EAAiBC,EAAkBzhB,CAAO,CAC1H,EACC,IAAM,QAAQ,UAKd,CAAE,KAAAqhB,CAAM,EAAG7a,EACjB,GAAI6a,EAAM,CACN,KAAM,CAACgE,EAAOC,CAAI,EAAIjE,IAAS,iBACzB,CAAC4D,EAAcC,CAAkB,EACjC,CAACA,EAAoBD,CAAY,EACvC,OAAOI,EAAK,EAAG,KAAK,IAAMC,EAAM,CAAA,CACnC,KAEG,QAAO,QAAQ,IAAI,CAACL,EAAY,EAAIC,EAAmBllB,EAAQ,KAAK,CAAC,CAAC,CAE9E,CACA,SAASolB,GAAgBnsB,EAAe+rB,EAASzD,EAAgB,EAAGC,EAAkB,EAAGC,EAAmB,EAAGzhB,EAAS,CACpH,MAAM2kB,EAAa,CAAA,EACbY,GAAsBtsB,EAAc,gBAAgB,KAAO,GAAKuoB,EAChEgE,EAA0B/D,IAAqB,EAC/C,CAAC1jB,EAAI,IAAMA,EAAIyjB,EACf,CAACzjB,EAAI,IAAMwnB,EAAqBxnB,EAAIyjB,EAC1C,aAAM,KAAKvoB,EAAc,eAAe,EACnC,KAAKwsB,EAAe,EACpB,QAAQ,CAACtc,EAAOpL,IAAM,CACvBoL,EAAM,OAAO,iBAAkB6b,CAAO,EACtCL,EAAW,KAAKI,GAAe5b,EAAO6b,EAAS,CAC3C,GAAGhlB,EACH,MAAOuhB,EAAgBiE,EAAwBznB,CAAC,CAC5D,CAAS,EAAE,KAAK,IAAMoL,EAAM,OAAO,oBAAqB6b,CAAO,CAAC,CAAC,CACjE,CAAK,EACM,QAAQ,IAAIL,CAAU,CACjC,CACA,SAASc,GAAgBhe,EAAGC,EAAG,CAC3B,OAAOD,EAAE,iBAAiBC,CAAC,CAC/B,CCxDA,SAASge,GAAqBzsB,EAAe8L,EAAY/E,EAAU,CAAA,EAAI,CACnE/G,EAAc,OAAO,iBAAkB8L,CAAU,EACjD,IAAIya,EACJ,GAAI,MAAM,QAAQza,CAAU,EAAG,CAC3B,MAAM4f,EAAa5f,EAAW,IAAKigB,GAAYD,GAAe9rB,EAAe+rB,EAAShlB,CAAO,CAAC,EAC9Fwf,EAAY,QAAQ,IAAImF,CAAU,CACrC,SACQ,OAAO5f,GAAe,SAC3Bya,EAAYuF,GAAe9rB,EAAe8L,EAAY/E,CAAO,MAE5D,CACD,MAAM2lB,EAAqB,OAAO5gB,GAAe,WAC3CiI,GAAe/T,EAAe8L,EAAY/E,EAAQ,MAAM,EACxD+E,EACNya,EAAY,QAAQ,IAAIgF,GAAcvrB,EAAe0sB,EAAoB3lB,CAAO,CAAC,CACpF,CACD,OAAOwf,EAAU,KAAK,IAAMvmB,EAAc,OAAO,oBAAqB8L,CAAU,CAAC,CACrF,CCbA,MAAM6gB,GAAuB,CAAC,GAAG7rB,EAAoB,EAAE,QAAO,EACxD8rB,GAAoB9rB,GAAqB,OAC/C,SAAS+rB,GAAY7sB,EAAe,CAChC,OAAQ0rB,GAAe,QAAQ,IAAIA,EAAW,IAAI,CAAC,CAAE,UAAAnF,EAAW,QAAAxf,CAAO,IAAO0lB,GAAqBzsB,EAAeumB,EAAWxf,CAAO,CAAC,CAAC,CAC1I,CACA,SAAS+lB,GAAqB9sB,EAAe,CACzC,IAAIsB,EAAUurB,GAAY7sB,CAAa,EACvC,MAAM6G,EAAQkmB,KACd,IAAIC,EAAkB,GAKtB,MAAMC,EAA0B,CAACC,EAAKphB,IAAe,CACjD,MAAMuB,EAAW0G,GAAe/T,EAAe8L,CAAU,EACzD,GAAIuB,EAAU,CACV,KAAM,CAAE,WAAAE,EAAY,cAAAD,EAAe,GAAGzF,CAAM,EAAKwF,EACjD6f,EAAM,CAAE,GAAGA,EAAK,GAAGrlB,EAAQ,GAAGyF,CAAa,CAC9C,CACD,OAAO4f,CACf,EAKI,SAASC,EAAmBC,EAAc,CACtC9rB,EAAU8rB,EAAaptB,CAAa,CACvC,CAWD,SAASqtB,EAAetmB,EAASumB,EAAmB,CAChD,MAAMhuB,EAAQU,EAAc,WACtBoB,EAAUpB,EAAc,kBAAkB,EAAI,GAAK,CAAA,EAKnD0rB,EAAa,CAAA,EAKb6B,EAAc,IAAI,IAMxB,IAAIC,EAAkB,CAAA,EAKlBC,EAAsB,IAO1B,QAAS3oB,EAAI,EAAGA,EAAI8nB,GAAmB9nB,IAAK,CACxC,MAAMQ,EAAOqnB,GAAqB7nB,CAAC,EAC7B4oB,EAAY7mB,EAAMvB,CAAI,EACtB5D,EAAOpC,EAAMgG,CAAI,IAAM,OAAYhG,EAAMgG,CAAI,EAAIlE,EAAQkE,CAAI,EAC7DqoB,EAAgBhtB,GAAee,CAAI,EAKnCksB,EAActoB,IAASgoB,EAAoBI,EAAU,SAAW,KAClEE,IAAgB,KAChBH,EAAsB3oB,GAO1B,IAAI+oB,EAAcnsB,IAASN,EAAQkE,CAAI,GAAK5D,IAASpC,EAAMgG,CAAI,GAAKqoB,EAepE,GAXIE,GACAb,GACAhtB,EAAc,yBACd6tB,EAAc,IAMlBH,EAAU,cAAgB,CAAE,GAAGF,GAI9B,CAACE,EAAU,UAAYE,IAAgB,MAEnC,CAAClsB,GAAQ,CAACgsB,EAAU,UAErB7sB,GAAoBa,CAAI,GACxB,OAAOA,GAAS,UAChB,SAQJ,IAAIosB,EADqBC,GAAuBL,EAAU,SAAUhsB,CAAI,GAGnE4D,IAASgoB,GACNI,EAAU,UACV,CAACG,GACDF,GAEH7oB,EAAI2oB,GAAuBE,EAC5BK,EAAuB,GAK3B,MAAMC,GAAiB,MAAM,QAAQvsB,CAAI,EAAIA,EAAO,CAACA,CAAI,EAKzD,IAAIwsB,EAAiBD,GAAe,OAAOhB,EAAyB,CAAE,CAAA,EAClEW,IAAgB,KAChBM,EAAiB,CAAA,GAUrB,KAAM,CAAE,mBAAAC,EAAqB,EAAI,EAAGT,EAC9BU,EAAU,CACZ,GAAGD,EACH,GAAGD,CACnB,EACkBG,GAAiBxsB,GAAQ,CAC3BisB,EAAoB,GAChBP,EAAY,IAAI1rB,CAAG,IACnBmsB,EAAuB,GACvBT,EAAY,OAAO1rB,CAAG,GAE1B6rB,EAAU,eAAe7rB,CAAG,EAAI,EAChD,EACY,UAAWA,KAAOusB,EAAS,CACvB,MAAM5a,EAAO0a,EAAersB,CAAG,EACzB4R,GAAO0a,EAAmBtsB,CAAG,EAEnC,GAAI2rB,EAAgB,eAAe3rB,CAAG,EAClC,SAIJ,IAAIysB,GAAkB,GAClBriB,GAAkBuH,CAAI,GAAKvH,GAAkBwH,EAAI,EACjD6a,GAAkB,CAAC/a,GAAeC,EAAMC,EAAI,EAG5C6a,GAAkB9a,IAASC,GAE3B6a,GACI9a,IAAS,OAET6a,GAAcxsB,CAAG,EAIjB0rB,EAAY,IAAI1rB,CAAG,EAGlB2R,IAAS,QAAa+Z,EAAY,IAAI1rB,CAAG,EAK9CwsB,GAAcxsB,CAAG,EAOjB6rB,EAAU,cAAc7rB,CAAG,EAAI,EAEtC,CAKD6rB,EAAU,SAAWhsB,EACrBgsB,EAAU,mBAAqBQ,EAI3BR,EAAU,WACVF,EAAkB,CAAE,GAAGA,EAAiB,GAAGU,CAAc,GAEzDlB,GAAmBhtB,EAAc,wBACjC8tB,EAAoB,IAKpBA,IAAsB,CAACD,GAAeG,IACtCtC,EAAW,KAAK,GAAGuC,GAAe,IAAK1H,IAAe,CAClD,UAAWA,EACX,QAAS,CAAE,KAAAjhB,EAAM,GAAGyB,CAAS,CAChC,EAAC,CAAC,CAEV,CAMD,GAAIwmB,EAAY,KAAM,CAClB,MAAMgB,EAAoB,CAAA,EAC1BhB,EAAY,QAAS1rB,GAAQ,CACzB,MAAM2sB,EAAiBxuB,EAAc,cAAc6B,CAAG,EAClD2sB,IAAmB,SACnBD,EAAkB1sB,CAAG,EAAI2sB,EAE7C,CAAa,EACD9C,EAAW,KAAK,CAAE,UAAW6C,CAAmB,CAAA,CACnD,CACD,IAAIE,EAAgB,EAAQ/C,EAAW,OACvC,OAAIsB,IACC1tB,EAAM,UAAY,IAASA,EAAM,UAAYA,EAAM,UACpD,CAACU,EAAc,yBACfyuB,EAAgB,IAEpBzB,EAAkB,GACXyB,EAAgBntB,EAAQoqB,CAAU,EAAI,QAAQ,QAAO,CAC/D,CAID,SAASgD,EAAUppB,EAAMoK,EAAU3I,EAAS,CACxC,IAAIwT,EAEJ,GAAI1T,EAAMvB,CAAI,EAAE,WAAaoK,EACzB,OAAO,QAAQ,WAElB6K,EAAKva,EAAc,mBAAqB,MAAQua,IAAO,QAAkBA,EAAG,QAASrK,GAAU,CAAE,IAAIqK,EAAI,OAAQA,EAAKrK,EAAM,kBAAoB,MAAQqK,IAAO,OAAS,OAASA,EAAG,UAAUjV,EAAMoK,CAAQ,CAAI,CAAA,EACjN7I,EAAMvB,CAAI,EAAE,SAAWoK,EACvB,MAAMgc,EAAa2B,EAAetmB,EAASzB,CAAI,EAC/C,UAAWzD,KAAOgF,EACdA,EAAMhF,CAAG,EAAE,cAAgB,GAE/B,OAAO6pB,CACV,CACD,MAAO,CACH,eAAA2B,EACA,UAAAqB,EACA,mBAAAvB,EACA,SAAU,IAAMtmB,CACxB,CACA,CACA,SAASknB,GAAuBta,EAAMD,EAAM,CACxC,OAAI,OAAOA,GAAS,SACTA,IAASC,EAEX,MAAM,QAAQD,CAAI,EAChB,CAACD,GAAeC,EAAMC,CAAI,EAE9B,EACX,CACA,SAASkb,GAAgBjf,EAAW,GAAO,CACvC,MAAO,CACH,SAAAA,EACA,cAAe,CAAE,EACjB,eAAgB,CAAE,EAClB,mBAAoB,CAAE,CAC9B,CACA,CACA,SAASqd,IAAc,CACnB,MAAO,CACH,QAAS4B,GAAgB,EAAI,EAC7B,YAAaA,GAAiB,EAC9B,WAAYA,GAAiB,EAC7B,SAAUA,GAAiB,EAC3B,UAAWA,GAAiB,EAC5B,WAAYA,GAAiB,EAC7B,KAAMA,GAAiB,CAC/B,CACA,CCjTA,MAAMC,WAAyBrf,EAAQ,CAMnC,YAAYC,EAAM,CACd,MAAMA,CAAI,EACVA,EAAK,iBAAmBA,EAAK,eAAiBsd,GAAqBtd,CAAI,EAC1E,CACD,qCAAsC,CAClC,KAAM,CAAE,QAAAlO,CAAS,EAAG,KAAK,KAAK,SAAQ,EACtC,KAAK,QAAO,EACRT,GAAoBS,CAAO,IAC3B,KAAK,QAAUA,EAAQ,UAAU,KAAK,IAAI,EAEjD,CAID,OAAQ,CACJ,KAAK,oCAAmC,CAC3C,CACD,QAAS,CACL,KAAM,CAAE,QAAAA,CAAS,EAAG,KAAK,KAAK,SAAQ,EAChC,CAAE,QAASutB,CAAa,EAAG,KAAK,KAAK,WAAa,GACpDvtB,IAAYutB,GACZ,KAAK,oCAAmC,CAE/C,CACD,SAAU,CAAG,CACjB,CCjCA,IAAIC,GAAK,EACT,MAAMC,WAA6Bxf,EAAQ,CACvC,aAAc,CACV,MAAM,GAAG,SAAS,EAClB,KAAK,GAAKuf,IACb,CACD,QAAS,CACL,GAAI,CAAC,KAAK,KAAK,gBACX,OACJ,KAAM,CAAE,UAAAE,EAAW,eAAAC,EAAgB,OAAA3rB,CAAQ,EAAG,KAAK,KAAK,gBAClD,CAAE,UAAW4rB,CAAe,EAAG,KAAK,KAAK,qBAAuB,GACtE,GAAI,CAAC,KAAK,KAAK,gBAAkBF,IAAcE,EAC3C,OAEJ,MAAMC,EAAgB,KAAK,KAAK,eAAe,UAAU,OAAQ,CAACH,EAAW,CAAE,OAAQ1rB,GAAgD,KAAK,KAAK,SAAQ,EAAG,MAAM,CAAE,EAChK2rB,GAAkB,CAACD,GACnBG,EAAc,KAAK,IAAMF,EAAe,KAAK,EAAE,CAAC,CAEvD,CACD,OAAQ,CACJ,KAAM,CAAE,SAAAG,CAAQ,EAAK,KAAK,KAAK,iBAAmB,CAAA,EAC9CA,IACA,KAAK,QAAUA,EAAS,KAAK,EAAE,EAEtC,CACD,SAAU,CAAG,CACjB,CCzBA,MAAM1D,GAAa,CACf,UAAW,CACP,QAASkD,EACZ,EACD,KAAM,CACF,QAASG,EACZ,CACL,ECVMM,GAAW,CAAC7gB,EAAGC,IAAM,KAAK,IAAID,EAAIC,CAAC,EACzC,SAAS6gB,GAAW9gB,EAAGC,EAAG,CAEtB,MAAM8gB,EAASF,GAAS7gB,EAAE,EAAGC,EAAE,CAAC,EAC1B+gB,EAASH,GAAS7gB,EAAE,EAAGC,EAAE,CAAC,EAChC,OAAO,KAAK,KAAK8gB,GAAU,EAAIC,GAAU,CAAC,CAC9C,CCKA,MAAMC,EAAW,CACb,YAAYvhB,EAAOwhB,EAAU,CAAE,mBAAAC,EAAoB,cAAAC,EAAe,iBAAAC,EAAmB,EAAO,EAAG,GAAI,CAgE/F,GA5DA,KAAK,WAAa,KAIlB,KAAK,cAAgB,KAIrB,KAAK,kBAAoB,KAIzB,KAAK,SAAW,GAIhB,KAAK,cAAgB,OACrB,KAAK,YAAc,IAAM,CACrB,GAAI,EAAE,KAAK,eAAiB,KAAK,mBAC7B,OACJ,MAAMhgB,EAAOigB,GAAW,KAAK,kBAAmB,KAAK,OAAO,EACtDC,EAAe,KAAK,aAAe,KAInCC,EAA0BV,GAAWzf,EAAK,OAAQ,CAAE,EAAG,EAAG,EAAG,CAAG,CAAA,GAAK,EAC3E,GAAI,CAACkgB,GAAgB,CAACC,EAClB,OACJ,KAAM,CAAE,MAAAC,CAAO,EAAGpgB,EACZ,CAAE,UAAA4S,CAAW,EAAGE,EACtB,KAAK,QAAQ,KAAK,CAAE,GAAGsN,EAAO,UAAAxN,CAAS,CAAE,EACzC,KAAM,CAAE,QAAAyN,EAAS,OAAAC,GAAW,KAAK,SAC5BJ,IACDG,GAAWA,EAAQ,KAAK,cAAergB,CAAI,EAC3C,KAAK,WAAa,KAAK,eAE3BsgB,GAAUA,EAAO,KAAK,cAAetgB,CAAI,CACrD,EACQ,KAAK,kBAAoB,CAAC3B,EAAO2B,IAAS,CACtC,KAAK,cAAgB3B,EACrB,KAAK,kBAAoBkiB,GAAevgB,EAAM,KAAK,kBAAkB,EAErElC,EAAM,OAAO,KAAK,YAAa,EAAI,CAC/C,EACQ,KAAK,gBAAkB,CAACO,EAAO2B,IAAS,CACpC,KAAK,IAAG,EACR,KAAM,CAAE,MAAAwgB,EAAO,aAAAC,EAAc,gBAAAC,CAAe,EAAK,KAAK,SAGtD,GAFI,KAAK,kBACLA,GAAmBA,EAAe,EAClC,EAAE,KAAK,eAAiB,KAAK,mBAC7B,OACJ,MAAMC,EAAUV,GAAW5hB,EAAM,OAAS,gBACpC,KAAK,kBACLkiB,GAAevgB,EAAM,KAAK,kBAAkB,EAAG,KAAK,OAAO,EAC7D,KAAK,YAAcwgB,GACnBA,EAAMniB,EAAOsiB,CAAO,EAExBF,GAAgBA,EAAapiB,EAAOsiB,CAAO,CACvD,EAEY,CAACviB,GAAiBC,CAAK,EACvB,OACJ,KAAK,iBAAmB2hB,EACxB,KAAK,SAAWH,EAChB,KAAK,mBAAqBC,EAC1B,KAAK,cAAgBC,GAAiB,OACtC,MAAM/f,EAAO1B,GAAiBD,CAAK,EAC7BuiB,EAAcL,GAAevgB,EAAM,KAAK,kBAAkB,EAC1D,CAAE,MAAAogB,CAAO,EAAGQ,EACZ,CAAE,UAAAhO,CAAW,EAAGE,EACtB,KAAK,QAAU,CAAC,CAAE,GAAGsN,EAAO,UAAAxN,CAAW,CAAA,EACvC,KAAM,CAAE,eAAAiO,CAAgB,EAAGhB,EAC3BgB,GACIA,EAAexiB,EAAO4hB,GAAWW,EAAa,KAAK,OAAO,CAAC,EAC/D,KAAK,gBAAkB/hB,EAAKJ,EAAgB,KAAK,cAAe,cAAe,KAAK,iBAAiB,EAAGA,EAAgB,KAAK,cAAe,YAAa,KAAK,eAAe,EAAGA,EAAgB,KAAK,cAAe,gBAAiB,KAAK,eAAe,CAAC,CAC7P,CACD,eAAeohB,EAAU,CACrB,KAAK,SAAWA,CACnB,CACD,KAAM,CACF,KAAK,iBAAmB,KAAK,kBAC7BhN,EAAY,KAAK,WAAW,CAC/B,CACL,CACA,SAAS0N,GAAevgB,EAAM8f,EAAoB,CAC9C,OAAOA,EAAqB,CAAE,MAAOA,EAAmB9f,EAAK,KAAK,CAAG,EAAGA,CAC5E,CACA,SAAS8gB,GAAcniB,EAAGC,EAAG,CACzB,MAAO,CAAE,EAAGD,EAAE,EAAIC,EAAE,EAAG,EAAGD,EAAE,EAAIC,EAAE,CAAC,CACvC,CACA,SAASqhB,GAAW,CAAE,MAAAG,CAAO,EAAEW,EAAS,CACpC,MAAO,CACH,MAAAX,EACA,MAAOU,GAAcV,EAAOY,GAAgBD,CAAO,CAAC,EACpD,OAAQD,GAAcV,EAAOa,GAAiBF,CAAO,CAAC,EACtD,SAAU/c,GAAY+c,EAAS,EAAG,CAC1C,CACA,CACA,SAASE,GAAiBF,EAAS,CAC/B,OAAOA,EAAQ,CAAC,CACpB,CACA,SAASC,GAAgBD,EAAS,CAC9B,OAAOA,EAAQA,EAAQ,OAAS,CAAC,CACrC,CACA,SAAS/c,GAAY+c,EAASG,EAAW,CACrC,GAAIH,EAAQ,OAAS,EACjB,MAAO,CAAE,EAAG,EAAG,EAAG,CAAC,EAEvB,IAAI9rB,EAAI8rB,EAAQ,OAAS,EACrBI,EAAmB,KACvB,MAAMC,EAAYJ,GAAgBD,CAAO,EACzC,KAAO9rB,GAAK,IACRksB,EAAmBJ,EAAQ9rB,CAAC,EACxB,EAAAmsB,EAAU,UAAYD,EAAiB,UACvC/c,GAAsB8c,CAAS,KAGnCjsB,IAEJ,GAAI,CAACksB,EACD,MAAO,CAAE,EAAG,EAAG,EAAG,CAAC,EAEvB,MAAME,EAAO/c,EAAsB8c,EAAU,UAAYD,EAAiB,SAAS,EACnF,GAAIE,IAAS,EACT,MAAO,CAAE,EAAG,EAAG,EAAG,CAAC,EAEvB,MAAMllB,EAAkB,CACpB,GAAIilB,EAAU,EAAID,EAAiB,GAAKE,EACxC,GAAID,EAAU,EAAID,EAAiB,GAAKE,CAChD,EACI,OAAIllB,EAAgB,IAAM,MACtBA,EAAgB,EAAI,GAEpBA,EAAgB,IAAM,MACtBA,EAAgB,EAAI,GAEjBA,CACX,CCvJA,SAASmlB,EAAWC,EAAM,CACtB,OAAOA,EAAK,IAAMA,EAAK,GAC3B,CACA,SAASC,GAAOjtB,EAAOyD,EAAS,EAAGypB,EAAc,IAAM,CACnD,OAAO,KAAK,IAAIltB,EAAQyD,CAAM,GAAKypB,CACvC,CACA,SAASC,GAAchS,EAAOzX,EAAQD,EAAQiB,EAAS,GAAK,CACxDyW,EAAM,OAASzW,EACfyW,EAAM,YAAclG,EAAIvR,EAAO,IAAKA,EAAO,IAAKyX,EAAM,MAAM,EAC5DA,EAAM,MAAQ4R,EAAWtpB,CAAM,EAAIspB,EAAWrpB,CAAM,GAChDupB,GAAO9R,EAAM,MAAO,EAAG,IAAM,GAAK,MAAMA,EAAM,KAAK,KACnDA,EAAM,MAAQ,GAClBA,EAAM,UACFlG,EAAIxR,EAAO,IAAKA,EAAO,IAAK0X,EAAM,MAAM,EAAIA,EAAM,aAClD8R,GAAO9R,EAAM,SAAS,GAAK,MAAMA,EAAM,SAAS,KAChDA,EAAM,UAAY,EAC1B,CACA,SAASiS,GAAajS,EAAOzX,EAAQD,EAAQiB,EAAQ,CACjDyoB,GAAchS,EAAM,EAAGzX,EAAO,EAAGD,EAAO,EAAGiB,EAASA,EAAO,QAAU,MAAS,EAC9EyoB,GAAchS,EAAM,EAAGzX,EAAO,EAAGD,EAAO,EAAGiB,EAASA,EAAO,QAAU,MAAS,CAClF,CACA,SAAS2oB,GAAiB5pB,EAAQ6pB,EAAUlyB,EAAQ,CAChDqI,EAAO,IAAMrI,EAAO,IAAMkyB,EAAS,IACnC7pB,EAAO,IAAMA,EAAO,IAAMspB,EAAWO,CAAQ,CACjD,CACA,SAASC,GAAgB9pB,EAAQ6pB,EAAUlyB,EAAQ,CAC/CiyB,GAAiB5pB,EAAO,EAAG6pB,EAAS,EAAGlyB,EAAO,CAAC,EAC/CiyB,GAAiB5pB,EAAO,EAAG6pB,EAAS,EAAGlyB,EAAO,CAAC,CACnD,CACA,SAASoyB,GAAyB/pB,EAAQ3D,EAAQ1E,EAAQ,CACtDqI,EAAO,IAAM3D,EAAO,IAAM1E,EAAO,IACjCqI,EAAO,IAAMA,EAAO,IAAMspB,EAAWjtB,CAAM,CAC/C,CACA,SAAS2tB,GAAqBhqB,EAAQ3D,EAAQ1E,EAAQ,CAClDoyB,GAAyB/pB,EAAO,EAAG3D,EAAO,EAAG1E,EAAO,CAAC,EACrDoyB,GAAyB/pB,EAAO,EAAG3D,EAAO,EAAG1E,EAAO,CAAC,CACzD,CC5BA,SAASsyB,GAAiB7B,EAAO,CAAE,IAAAzqB,EAAK,IAAAC,CAAG,EAAIssB,EAAS,CACpD,OAAIvsB,IAAQ,QAAayqB,EAAQzqB,EAE7ByqB,EAAQ8B,EAAU1Y,EAAI7T,EAAKyqB,EAAO8B,EAAQ,GAAG,EAAI,KAAK,IAAI9B,EAAOzqB,CAAG,EAE/DC,IAAQ,QAAawqB,EAAQxqB,IAElCwqB,EAAQ8B,EAAU1Y,EAAI5T,EAAKwqB,EAAO8B,EAAQ,GAAG,EAAI,KAAK,IAAI9B,EAAOxqB,CAAG,GAEjEwqB,CACX,CAMA,SAAS+B,GAA4BZ,EAAM5rB,EAAKC,EAAK,CACjD,MAAO,CACH,IAAKD,IAAQ,OAAY4rB,EAAK,IAAM5rB,EAAM,OAC1C,IAAKC,IAAQ,OACP2rB,EAAK,IAAM3rB,GAAO2rB,EAAK,IAAMA,EAAK,KAClC,MACd,CACA,CAKA,SAASa,GAAwBC,EAAW,CAAE,IAAAC,EAAK,KAAAC,EAAM,OAAAC,EAAQ,MAAAC,GAAS,CACtE,MAAO,CACH,EAAGN,GAA4BE,EAAU,EAAGE,EAAME,CAAK,EACvD,EAAGN,GAA4BE,EAAU,EAAGC,EAAKE,CAAM,CAC/D,CACA,CAIA,SAASE,GAA4BC,EAAYC,EAAiB,CAC9D,IAAIjtB,EAAMitB,EAAgB,IAAMD,EAAW,IACvC/sB,EAAMgtB,EAAgB,IAAMD,EAAW,IAG3C,OAAIC,EAAgB,IAAMA,EAAgB,IACtCD,EAAW,IAAMA,EAAW,MAC5B,CAAChtB,EAAKC,CAAG,EAAI,CAACA,EAAKD,CAAG,GAEnB,CAAE,IAAAA,EAAK,IAAAC,EAClB,CAIA,SAASitB,GAAwBR,EAAWS,EAAgB,CACxD,MAAO,CACH,EAAGJ,GAA4BL,EAAU,EAAGS,EAAe,CAAC,EAC5D,EAAGJ,GAA4BL,EAAU,EAAGS,EAAe,CAAC,CACpE,CACA,CAKA,SAAS9pB,GAAWf,EAAQD,EAAQ,CAChC,IAAIiB,EAAS,GACb,MAAM8pB,EAAezB,EAAWrpB,CAAM,EAChC+qB,EAAe1B,EAAWtpB,CAAM,EACtC,OAAIgrB,EAAeD,EACf9pB,EAAS0Q,GAAS3R,EAAO,IAAKA,EAAO,IAAM+qB,EAAc9qB,EAAO,GAAG,EAE9D8qB,EAAeC,IACpB/pB,EAAS0Q,GAAS1R,EAAO,IAAKA,EAAO,IAAM+qB,EAAchrB,EAAO,GAAG,GAEhEtC,EAAM,EAAG,EAAGuD,CAAM,CAC7B,CAIA,SAASgqB,GAAsB5uB,EAAQ6uB,EAAa,CAChD,MAAMC,EAAsB,CAAA,EAC5B,OAAID,EAAY,MAAQ,SACpBC,EAAoB,IAAMD,EAAY,IAAM7uB,EAAO,KAEnD6uB,EAAY,MAAQ,SACpBC,EAAoB,IAAMD,EAAY,IAAM7uB,EAAO,KAEhD8uB,CACX,CACA,MAAMC,GAAiB,IAIvB,SAASC,GAAmBC,EAAcF,GAAgB,CACtD,OAAIE,IAAgB,GAChBA,EAAc,EAETA,IAAgB,KACrBA,EAAcF,IAEX,CACH,EAAGG,GAAmBD,EAAa,OAAQ,OAAO,EAClD,EAAGC,GAAmBD,EAAa,MAAO,QAAQ,CAC1D,CACA,CACA,SAASC,GAAmBD,EAAaE,EAAUC,EAAU,CACzD,MAAO,CACH,IAAKC,GAAoBJ,EAAaE,CAAQ,EAC9C,IAAKE,GAAoBJ,EAAaG,CAAQ,CACtD,CACA,CACA,SAASC,GAAoBJ,EAAaK,EAAO,CAC7C,OAAO,OAAOL,GAAgB,SACxBA,EACAA,EAAYK,CAAK,GAAK,CAChC,CC1HA,MAAMC,GAAkB,KAAO,CAC3B,UAAW,EACX,MAAO,EACP,OAAQ,EACR,YAAa,CACjB,GACMC,GAAc,KAAO,CACvB,EAAGD,GAAiB,EACpB,EAAGA,GAAiB,CACxB,GACME,GAAa,KAAO,CAAE,IAAK,EAAG,IAAK,CAAC,GACpCC,EAAY,KAAO,CACrB,EAAGD,GAAY,EACf,EAAGA,GAAY,CACnB,GCdA,SAASE,EAAS5hB,EAAU,CACxB,MAAO,CAACA,EAAS,GAAG,EAAGA,EAAS,GAAG,CAAC,CACxC,CCGA,SAAS6hB,GAAwB,CAAE,IAAA3B,EAAK,KAAAC,EAAM,MAAAE,EAAO,OAAAD,CAAM,EAAK,CAC5D,MAAO,CACH,EAAG,CAAE,IAAKD,EAAM,IAAKE,CAAO,EAC5B,EAAG,CAAE,IAAKH,EAAK,IAAKE,CAAQ,CACpC,CACA,CACA,SAAS0B,GAAwB,CAAE,EAAAhe,EAAG,EAAAie,GAAK,CACvC,MAAO,CAAE,IAAKA,EAAE,IAAK,MAAOje,EAAE,IAAK,OAAQie,EAAE,IAAK,KAAMje,EAAE,GAAG,CACjE,CAMA,SAASke,GAAmBhE,EAAOG,EAAgB,CAC/C,GAAI,CAACA,EACD,OAAOH,EACX,MAAMiE,EAAU9D,EAAe,CAAE,EAAGH,EAAM,KAAM,EAAGA,EAAM,GAAG,CAAE,EACxDkE,EAAc/D,EAAe,CAAE,EAAGH,EAAM,MAAO,EAAGA,EAAM,MAAM,CAAE,EACtE,MAAO,CACH,IAAKiE,EAAQ,EACb,KAAMA,EAAQ,EACd,OAAQC,EAAY,EACpB,MAAOA,EAAY,CAC3B,CACA,CC9BA,SAASC,GAAgBxuB,EAAO,CAC5B,OAAOA,IAAU,QAAaA,IAAU,CAC5C,CACA,SAASyuB,GAAS,CAAE,MAAAzuB,EAAO,OAAA0uB,EAAQ,OAAAC,CAAM,EAAI,CACzC,MAAQ,CAACH,GAAgBxuB,CAAK,GAC1B,CAACwuB,GAAgBE,CAAM,GACvB,CAACF,GAAgBG,CAAM,CAC/B,CACA,SAASptB,GAAa4F,EAAQ,CAC1B,OAAQsnB,GAAStnB,CAAM,GACnBynB,GAAeznB,CAAM,GACrBA,EAAO,GACPA,EAAO,QACPA,EAAO,SACPA,EAAO,OACf,CACA,SAASynB,GAAeznB,EAAQ,CAC5B,OAAO0nB,GAAc1nB,EAAO,CAAC,GAAK0nB,GAAc1nB,EAAO,CAAC,CAC5D,CACA,SAAS0nB,GAAcrwB,EAAO,CAC1B,OAAOA,GAASA,IAAU,IAC9B,CCfA,SAASswB,GAAWzE,EAAOrqB,EAAO+uB,EAAa,CAC3C,MAAMC,EAAqB3E,EAAQ0E,EAC7BE,EAASjvB,EAAQgvB,EACvB,OAAOD,EAAcE,CACzB,CAIA,SAASC,GAAgB7E,EAAO8E,EAAWnvB,EAAO+uB,EAAaK,EAAU,CACrE,OAAIA,IAAa,SACb/E,EAAQyE,GAAWzE,EAAO+E,EAAUL,CAAW,GAE5CD,GAAWzE,EAAOrqB,EAAO+uB,CAAW,EAAII,CACnD,CAIA,SAASE,GAAe7D,EAAM2D,EAAY,EAAGnvB,EAAQ,EAAG+uB,EAAaK,EAAU,CAC3E5D,EAAK,IAAM0D,GAAgB1D,EAAK,IAAK2D,EAAWnvB,EAAO+uB,EAAaK,CAAQ,EAC5E5D,EAAK,IAAM0D,GAAgB1D,EAAK,IAAK2D,EAAWnvB,EAAO+uB,EAAaK,CAAQ,CAChF,CAIA,SAASE,GAAcC,EAAK,CAAE,EAAApf,EAAG,EAAAie,CAAC,EAAI,CAClCiB,GAAeE,EAAI,EAAGpf,EAAE,UAAWA,EAAE,MAAOA,EAAE,WAAW,EACzDkf,GAAeE,EAAI,EAAGnB,EAAE,UAAWA,EAAE,MAAOA,EAAE,WAAW,CAC7D,CAOA,SAASoB,GAAgBD,EAAKE,EAAWC,EAAUC,EAAqB,GAAO,CAC3E,MAAMC,EAAaF,EAAS,OAC5B,GAAI,CAACE,EACD,OAEJH,EAAU,EAAIA,EAAU,EAAI,EAC5B,IAAI7lB,EACA+P,EACJ,QAASza,EAAI,EAAGA,EAAI0wB,EAAY1wB,IAAK,CACjC0K,EAAO8lB,EAASxwB,CAAC,EACjBya,EAAQ/P,EAAK,gBAKb,MAAM9O,EAAW8O,EAAK,SAClB9O,GACAA,EAAS,OACTA,EAAS,MAAM,UAAY,aAG3B60B,GACA/lB,EAAK,QAAQ,cACbA,EAAK,QACLA,IAASA,EAAK,MACdimB,GAAaN,EAAK,CACd,EAAG,CAAC3lB,EAAK,OAAO,OAAO,EACvB,EAAG,CAACA,EAAK,OAAO,OAAO,CACvC,CAAa,EAED+P,IAEA8V,EAAU,GAAK9V,EAAM,EAAE,MACvB8V,EAAU,GAAK9V,EAAM,EAAE,MAEvB2V,GAAcC,EAAK5V,CAAK,GAExBgW,GAAsBpuB,GAAaqI,EAAK,YAAY,GACpDimB,GAAaN,EAAK3lB,EAAK,YAAY,EAE1C,CAKD6lB,EAAU,EAAIK,GAAcL,EAAU,CAAC,EACvCA,EAAU,EAAIK,GAAcL,EAAU,CAAC,CAC3C,CACA,SAASK,GAAc9vB,EAAO,CAC1B,OAAI,OAAO,UAAUA,CAAK,GAEnBA,EAAQ,iBAAmBA,EAAQ,cAD/BA,EACwD,CACvE,CACA,SAAS+vB,EAAcvE,EAAM/B,EAAU,CACnC+B,EAAK,IAAMA,EAAK,IAAM/B,EACtB+B,EAAK,IAAMA,EAAK,IAAM/B,CAC1B,CAMA,SAASuG,GAAcxE,EAAMyE,EAAY,CAACh0B,EAAKi0B,EAAUC,CAAS,EAAG,CACjE,MAAMC,EAAaH,EAAWE,CAAS,IAAM,OAAYF,EAAWE,CAAS,EAAI,GAC3EpB,EAActb,EAAI+X,EAAK,IAAKA,EAAK,IAAK4E,CAAU,EAEtDf,GAAe7D,EAAMyE,EAAWh0B,CAAG,EAAGg0B,EAAWC,CAAQ,EAAGnB,EAAakB,EAAW,KAAK,CAC7F,CAIA,MAAMI,GAAQ,CAAC,IAAK,SAAU,SAAS,EACjCC,GAAQ,CAAC,IAAK,SAAU,SAAS,EAIvC,SAAST,GAAaN,EAAK3wB,EAAW,CAClCoxB,GAAcT,EAAI,EAAG3wB,EAAWyxB,EAAK,EACrCL,GAAcT,EAAI,EAAG3wB,EAAW0xB,EAAK,CACzC,CCpHA,SAASC,GAAmBz1B,EAAU0vB,EAAgB,CAClD,OAAO0D,GAAwBG,GAAmBvzB,EAAS,sBAAuB,EAAE0vB,CAAc,CAAC,CACvG,CACA,SAASgG,GAAelrB,EAASmrB,EAAoB1G,EAAoB,CACrE,MAAM2G,EAAcH,GAAmBjrB,EAASykB,CAAkB,EAC5D,CAAE,OAAA4G,CAAQ,EAAGF,EACnB,OAAIE,IACAZ,EAAcW,EAAY,EAAGC,EAAO,OAAO,CAAC,EAC5CZ,EAAcW,EAAY,EAAGC,EAAO,OAAO,CAAC,GAEzCD,CACX,CCbA,MAAME,GAAmB,CAAC,CAAE,QAAA5iB,KACjBA,EAAUA,EAAQ,cAAc,YAAc,KCiBnD6iB,GAAsB,IAAI,QAKhC,MAAMC,EAA0B,CAC5B,YAAY12B,EAAe,CAIvB,KAAK,eAAiB,KACtB,KAAK,WAAa,GAClB,KAAK,iBAAmB,KACxB,KAAK,YAAc,CAAE,EAAG,EAAG,EAAG,GAI9B,KAAK,YAAc,GACnB,KAAK,sBAAwB,GAI7B,KAAK,QAAU4zB,IACf,KAAK,cAAgB5zB,CACxB,CACD,MAAM22B,EAAa,CAAE,aAAAC,EAAe,EAAK,EAAK,CAAA,EAAI,CAI9C,KAAM,CAAE,gBAAAj3B,CAAe,EAAK,KAAK,cACjC,GAAIA,GAAmBA,EAAgB,YAAc,GACjD,OACJ,MAAM+wB,EAAkBxiB,GAAU,CAC9B,KAAM,CAAE,iBAAA2hB,CAAgB,EAAK,KAAK,SAAQ,EAG1CA,EAAmB,KAAK,eAAgB,EAAG,KAAK,cAAa,EACzD+G,GACA,KAAK,aAAazoB,GAAiBD,EAAO,MAAM,EAAE,KAAK,CAEvE,EACcgiB,EAAU,CAAChiB,EAAO2B,IAAS,CAE7B,KAAM,CAAE,KAAAX,EAAM,gBAAA2nB,EAAiB,YAAAC,CAAW,EAAK,KAAK,WACpD,GAAI5nB,GAAQ,CAAC2nB,IACL,KAAK,gBACL,KAAK,eAAc,EACvB,KAAK,eAAiB5nB,GAAcC,CAAI,EAEpC,CAAC,KAAK,gBACN,OAER,KAAK,WAAa,GAClB,KAAK,iBAAmB,KACxB,KAAK,mBAAkB,EACnB,KAAK,cAAc,aACnB,KAAK,cAAc,WAAW,mBAAqB,GACnD,KAAK,cAAc,WAAW,OAAS,QAK3C2kB,EAAUzC,GAAS,CACf,IAAIxd,EAAU,KAAK,mBAAmBwd,CAAI,EAAE,IAAK,GAAI,EAIrD,GAAI/qB,EAAQ,KAAKuN,CAAO,EAAG,CACvB,KAAM,CAAE,WAAAzI,CAAU,EAAK,KAAK,cAC5B,GAAIA,GAAcA,EAAW,OAAQ,CACjC,MAAM4rB,EAAe5rB,EAAW,OAAO,UAAUimB,CAAI,EACjD2F,IAEAnjB,EADeud,EAAW4F,CAAY,GAClB,WAAWnjB,CAAO,EAAI,KAEjD,CACJ,CACD,KAAK,YAAYwd,CAAI,EAAIxd,CACzC,CAAa,EAEGkjB,GACAnpB,EAAM,OAAO,IAAMmpB,EAAY5oB,EAAO2B,CAAI,EAAG,GAAO,EAAI,EAE5D,KAAM,CAAE,eAAAmnB,CAAc,EAAK,KAAK,cAChCA,GAAkBA,EAAe,UAAU,YAAa,EAAI,CACxE,EACc7G,EAAS,CAACjiB,EAAO2B,IAAS,CAE5B,KAAM,CAAE,gBAAAgnB,EAAiB,kBAAAI,EAAmB,gBAAAC,EAAiB,OAAAC,GAAY,KAAK,WAE9E,GAAI,CAACN,GAAmB,CAAC,KAAK,eAC1B,OACJ,KAAM,CAAE,OAAA9tB,CAAQ,EAAG8G,EAEnB,GAAIonB,GAAqB,KAAK,mBAAqB,KAAM,CACrD,KAAK,iBAAmBG,GAAoBruB,CAAM,EAE9C,KAAK,mBAAqB,MAC1BmuB,GAAmBA,EAAgB,KAAK,gBAAgB,EAE5D,MACH,CAED,KAAK,WAAW,IAAKrnB,EAAK,MAAO9G,CAAM,EACvC,KAAK,WAAW,IAAK8G,EAAK,MAAO9G,CAAM,EAOvC,KAAK,cAAc,SAKnBouB,GAAUA,EAAOjpB,EAAO2B,CAAI,CACxC,EACcygB,EAAe,CAACpiB,EAAO2B,IAAS,KAAK,KAAK3B,EAAO2B,CAAI,EACrD0gB,EAAkB,IAAMsD,EAAUzC,GAAS,CAC7C,IAAI7W,EACJ,OAAO,KAAK,kBAAkB6W,CAAI,IAAM,YAClC7W,EAAK,KAAK,mBAAmB6W,CAAI,EAAE,aAAe,MAAQ7W,IAAO,OAAS,OAASA,EAAG,KAAM,EAC9G,CAAS,EACK,CAAE,iBAAAsV,CAAgB,EAAK,KAAK,SAAQ,EAC1C,KAAK,WAAa,IAAIJ,GAAWkH,EAAa,CAC1C,eAAAjG,EACA,QAAAR,EACA,OAAAC,EACA,aAAAG,EACA,gBAAAC,CACZ,EAAW,CACC,mBAAoB,KAAK,cAAc,sBAAuB,EAC9D,iBAAAV,EACA,cAAe2G,GAAiB,KAAK,aAAa,CAC9D,CAAS,CACJ,CACD,KAAKtoB,EAAO2B,EAAM,CACd,MAAMwnB,EAAa,KAAK,WAExB,GADA,KAAK,OAAM,EACP,CAACA,EACD,OACJ,KAAM,CAAE,SAAAvjB,CAAU,EAAGjE,EACrB,KAAK,eAAeiE,CAAQ,EAC5B,KAAM,CAAE,UAAAwjB,CAAS,EAAK,KAAK,SAAQ,EAC/BA,GACA3pB,EAAM,OAAO,IAAM2pB,EAAUppB,EAAO2B,CAAI,CAAC,CAEhD,CACD,QAAS,CACL,KAAK,WAAa,GAClB,KAAM,CAAE,WAAA1E,EAAY,eAAA6rB,GAAmB,KAAK,cACxC7rB,IACAA,EAAW,mBAAqB,IAEpC,KAAK,YAAc,KAAK,WAAW,IAAG,EACtC,KAAK,WAAa,OAClB,KAAM,CAAE,gBAAA0rB,CAAe,EAAK,KAAK,SAAQ,EACrC,CAACA,GAAmB,KAAK,iBACzB,KAAK,eAAc,EACnB,KAAK,eAAiB,MAE1BG,GAAkBA,EAAe,UAAU,YAAa,EAAK,CAChE,CACD,WAAW5F,EAAMmG,EAAQxuB,EAAQ,CAC7B,KAAM,CAAE,KAAAmG,CAAI,EAAK,KAAK,SAAQ,EAE9B,GAAI,CAACnG,GAAU,CAACyuB,GAAWpG,EAAMliB,EAAM,KAAK,gBAAgB,EACxD,OACJ,MAAMuoB,EAAY,KAAK,mBAAmBrG,CAAI,EAC9C,IAAI5d,EAAO,KAAK,YAAY4d,CAAI,EAAIroB,EAAOqoB,CAAI,EAE3C,KAAK,aAAe,KAAK,YAAYA,CAAI,IACzC5d,EAAOse,GAAiBte,EAAM,KAAK,YAAY4d,CAAI,EAAG,KAAK,QAAQA,CAAI,CAAC,GAE5EqG,EAAU,IAAIjkB,CAAI,CACrB,CACD,oBAAqB,CACjB,IAAI+G,EACJ,KAAM,CAAE,gBAAAmd,EAAiB,YAAAvE,CAAa,EAAG,KAAK,SAAQ,EAChDjvB,EAAS,KAAK,cAAc,YAC9B,CAAC,KAAK,cAAc,WAAW,OAC7B,KAAK,cAAc,WAAW,QAAQ,EAAK,GAC1CqW,EAAK,KAAK,cAAc,cAAgB,MAAQA,IAAO,OAAS,OAASA,EAAG,OAC7Eod,EAAkB,KAAK,YACzBD,GAAmBr3B,GAAYq3B,CAAe,EACzC,KAAK,cACN,KAAK,YAAc,KAAK,yBAIxBA,GAAmBxzB,EACnB,KAAK,YAAc+tB,GAAwB/tB,EAAO,UAAWwzB,CAAe,EAG5E,KAAK,YAAc,GAG3B,KAAK,QAAUxE,GAAmBC,CAAW,EAKzCwE,IAAoB,KAAK,aACzBzzB,GACA,KAAK,aACL,CAAC,KAAK,uBACN2vB,EAAUzC,GAAS,CACX,KAAK,mBAAmBA,CAAI,IAC5B,KAAK,YAAYA,CAAI,EAAI0B,GAAsB5uB,EAAO,UAAUktB,CAAI,EAAG,KAAK,YAAYA,CAAI,CAAC,EAEjH,CAAa,CAER,CACD,uBAAwB,CACpB,KAAM,CAAE,gBAAiB2B,EAAa,yBAAA6E,CAAwB,EAAK,KAAK,WACxE,GAAI,CAAC7E,GAAe,CAAC1yB,GAAY0yB,CAAW,EACxC,MAAO,GACX,MAAM8E,EAAqB9E,EAAY,QAEjC,CAAE,WAAA5nB,CAAU,EAAK,KAAK,cAE5B,GAAI,CAACA,GAAc,CAACA,EAAW,OAC3B,MAAO,GACX,MAAMwnB,EAAiByD,GAAeyB,EAAoB1sB,EAAW,KAAM,KAAK,cAAc,sBAAqB,CAAE,EACrH,IAAI2sB,EAAsBpF,GAAwBvnB,EAAW,OAAO,UAAWwnB,CAAc,EAK7F,GAAIiF,EAA0B,CAC1B,MAAMG,EAAkBH,EAAyB7D,GAAwB+D,CAAmB,CAAC,EAC7F,KAAK,sBAAwB,CAAC,CAACC,EAC3BA,IACAD,EAAsBhE,GAAwBiE,CAAe,EAEpE,CACD,OAAOD,CACV,CACD,eAAehkB,EAAU,CACrB,KAAM,CAAE,KAAA5E,EAAM,aAAA8oB,EAAc,YAAA7E,EAAa,eAAA8E,EAAgB,iBAAApI,EAAkB,oBAAAqI,CAAsB,EAAG,KAAK,WACnGnF,EAAc,KAAK,aAAe,GAClCoF,EAAqBtE,EAAUzC,GAAS,CAC1C,GAAI,CAACoG,GAAWpG,EAAMliB,EAAM,KAAK,gBAAgB,EAC7C,OAEJ,IAAI3B,EAAcwlB,GAAeA,EAAY3B,CAAI,GAAM,CAAA,EACnDvB,IACAtiB,EAAa,CAAE,IAAK,EAAG,IAAK,CAAC,GAOjC,MAAMkU,EAAkB0R,EAAc,IAAM,IACtC3R,EAAgB2R,EAAc,GAAK,IACnC9R,EAAU,CACZ,KAAM,UACN,SAAU2W,EAAelkB,EAASsd,CAAI,EAAI,EAC1C,gBAAA3P,EACA,cAAAD,EACA,aAAc,IACd,UAAW,EACX,UAAW,GACX,GAAGyW,EACH,GAAG1qB,CACnB,EAIY,OAAO,KAAK,wBAAwB6jB,EAAM/P,CAAO,CAC7D,CAAS,EAED,OAAO,QAAQ,IAAI8W,CAAkB,EAAE,KAAKD,CAAmB,CAClE,CACD,wBAAwB9G,EAAM7jB,EAAY,CACtC,MAAMkqB,EAAY,KAAK,mBAAmBrG,CAAI,EAC9C,OAAOqG,EAAU,MAAM9O,GAAmByI,EAAMqG,EAAW,EAAGlqB,CAAU,CAAC,CAC5E,CACD,eAAgB,CACZsmB,EAAUzC,GAAS,KAAK,mBAAmBA,CAAI,EAAE,KAAI,CAAE,CAC1D,CACD,gBAAiB,CACbyC,EAAUzC,GAAS,CAAE,IAAI7W,EAAI,OAAQA,EAAK,KAAK,mBAAmB6W,CAAI,EAAE,aAAe,MAAQ7W,IAAO,OAAS,OAASA,EAAG,OAAQ,CAAE,CACxI,CACD,kBAAkB6W,EAAM,CACpB,IAAI7W,EACJ,OAAQA,EAAK,KAAK,mBAAmB6W,CAAI,EAAE,aAAe,MAAQ7W,IAAO,OAAS,OAASA,EAAG,KACjG,CAOD,mBAAmB6W,EAAM,CACrB,MAAMgH,EAAU,QAAUhH,EAAK,YAAW,EACpC9xB,EAAQ,KAAK,cAAc,SAAQ,EACnC+4B,EAAsB/4B,EAAM84B,CAAO,EACzC,OAAOC,GAED,KAAK,cAAc,SAASjH,GAAO9xB,EAAM,QAAUA,EAAM,QAAQ8xB,CAAI,EAAI,SAAc,CAAC,CACjG,CACD,aAAanB,EAAO,CAChB4D,EAAUzC,GAAS,CACf,KAAM,CAAE,KAAAliB,CAAI,EAAK,KAAK,SAAQ,EAE9B,GAAI,CAACsoB,GAAWpG,EAAMliB,EAAM,KAAK,gBAAgB,EAC7C,OACJ,KAAM,CAAE,WAAA/D,CAAU,EAAK,KAAK,cACtBssB,EAAY,KAAK,mBAAmBrG,CAAI,EAC9C,GAAIjmB,GAAcA,EAAW,OAAQ,CACjC,KAAM,CAAE,IAAA3F,EAAK,IAAAC,CAAK,EAAG0F,EAAW,OAAO,UAAUimB,CAAI,EACrDqG,EAAU,IAAIxH,EAAMmB,CAAI,EAAI/X,EAAI7T,EAAKC,EAAK,EAAG,CAAC,CACjD,CACb,CAAS,CACJ,CAMD,gCAAiC,CAC7B,GAAI,CAAC,KAAK,cAAc,QACpB,OACJ,KAAM,CAAE,KAAAyJ,EAAM,gBAAAwoB,CAAiB,EAAG,KAAK,SAAQ,EACzC,CAAE,WAAAvsB,CAAU,EAAK,KAAK,cAC5B,GAAI,CAAC9K,GAAYq3B,CAAe,GAAK,CAACvsB,GAAc,CAAC,KAAK,YACtD,OAKJ,KAAK,cAAa,EAKlB,MAAMmtB,EAAc,CAAE,EAAG,EAAG,EAAG,CAAC,EAChCzE,EAAUzC,GAAS,CACf,MAAMqG,EAAY,KAAK,mBAAmBrG,CAAI,EAC9C,GAAIqG,EAAW,CACX,MAAMrtB,EAASqtB,EAAU,MACzBa,EAAYlH,CAAI,EAAIvoB,GAAW,CAAE,IAAKuB,EAAQ,IAAKA,CAAQ,EAAE,KAAK,YAAYgnB,CAAI,CAAC,CACtF,CACb,CAAS,EAID,KAAM,CAAE,kBAAAxsB,CAAmB,EAAG,KAAK,cAAc,SAAQ,EACzD,KAAK,cAAc,QAAQ,MAAM,UAAYA,EACvCA,EAAkB,CAAE,EAAE,EAAE,EACxB,OACNuG,EAAW,MAAQA,EAAW,KAAK,aAAY,EAC/CA,EAAW,aAAY,EACvB,KAAK,mBAAkB,EAKvB0oB,EAAUzC,GAAS,CACf,GAAI,CAACoG,GAAWpG,EAAMliB,EAAM,IAAI,EAC5B,OAIJ,MAAMuoB,EAAY,KAAK,mBAAmBrG,CAAI,EACxC,CAAE,IAAA5rB,EAAK,IAAAC,CAAG,EAAK,KAAK,YAAY2rB,CAAI,EAC1CqG,EAAU,IAAIpe,EAAI7T,EAAKC,EAAK6yB,EAAYlH,CAAI,CAAC,CAAC,CAC1D,CAAS,CACJ,CACD,cAAe,CACX,GAAI,CAAC,KAAK,cAAc,QACpB,OACJqF,GAAoB,IAAI,KAAK,cAAe,IAAI,EAChD,MAAMvrB,EAAU,KAAK,cAAc,QAI7BqtB,EAAsBjqB,EAAgBpD,EAAS,cAAgBgD,GAAU,CAC3E,KAAM,CAAE,KAAAgB,EAAM,aAAAspB,EAAe,EAAI,EAAK,KAAK,WAC3CtpB,GAAQspB,GAAgB,KAAK,MAAMtqB,CAAK,CACpD,CAAS,EACKuqB,EAAyB,IAAM,CACjC,KAAM,CAAE,gBAAAf,CAAe,EAAK,KAAK,SAAQ,EACrCr3B,GAAYq3B,CAAe,IAC3B,KAAK,YAAc,KAAK,wBAExC,EACc,CAAE,WAAAvsB,CAAU,EAAK,KAAK,cACtButB,EAA4BvtB,EAAW,iBAAiB,UAAWstB,CAAsB,EAC3FttB,GAAc,CAACA,EAAW,SAC1BA,EAAW,MAAQA,EAAW,KAAK,aAAY,EAC/CA,EAAW,aAAY,GAE3BstB,IAKA,MAAME,EAAqB7qB,EAAY,OAAQ,SAAU,IAAM,KAAK,+BAA8B,CAAE,EAK9F8qB,EAA2BztB,EAAW,iBAAiB,YAAc,CAAC,CAAE,MAAAoU,EAAO,iBAAAsZ,KAAuB,CACpG,KAAK,YAAcA,IACnBhF,EAAUzC,GAAS,CACf,MAAMlH,EAAc,KAAK,mBAAmBkH,CAAI,EAC3ClH,IAEL,KAAK,YAAYkH,CAAI,GAAK7R,EAAM6R,CAAI,EAAE,UACtClH,EAAY,IAAIA,EAAY,IAAG,EAAK3K,EAAM6R,CAAI,EAAE,SAAS,EAC7E,CAAiB,EACD,KAAK,cAAc,SAEnC,GACQ,MAAO,IAAM,CACTuH,IACAJ,IACAG,IACAE,GAA4BA,EAAwB,CAChE,CACK,CACD,UAAW,CACP,MAAMt5B,EAAQ,KAAK,cAAc,SAAQ,EACnC,CAAE,KAAA4P,EAAO,GAAO,kBAAA+nB,EAAoB,GAAO,gBAAAJ,EAAkB,GAAO,gBAAAa,EAAkB,GAAO,YAAAvE,EAAcF,GAAgB,aAAA+E,EAAe,EAAI,EAAM14B,EAC1J,MAAO,CACH,GAAGA,EACH,KAAA4P,EACA,kBAAA+nB,EACA,gBAAAJ,EACA,gBAAAa,EACA,YAAAvE,EACA,aAAA6E,CACZ,CACK,CACL,CACA,SAASR,GAAWsB,EAAW5pB,EAAM6pB,EAAkB,CACnD,OAAS7pB,IAAS,IAAQA,IAAS4pB,KAC9BC,IAAqB,MAAQA,IAAqBD,EAC3D,CAQA,SAAS1B,GAAoBruB,EAAQiwB,EAAgB,GAAI,CACrD,IAAIF,EAAY,KAChB,OAAI,KAAK,IAAI/vB,EAAO,CAAC,EAAIiwB,EACrBF,EAAY,IAEP,KAAK,IAAI/vB,EAAO,CAAC,EAAIiwB,IAC1BF,EAAY,KAETA,CACX,CC1dA,MAAMG,WAAoB1pB,EAAQ,CAC9B,YAAYC,EAAM,CACd,MAAMA,CAAI,EACV,KAAK,oBAAsBc,EAC3B,KAAK,gBAAkBA,EACvB,KAAK,SAAW,IAAIomB,GAA0BlnB,CAAI,CACrD,CACD,OAAQ,CAGJ,KAAM,CAAE,aAAA0pB,CAAc,EAAG,KAAK,KAAK,SAAQ,EACvCA,IACA,KAAK,oBAAsBA,EAAa,UAAU,KAAK,QAAQ,GAEnE,KAAK,gBAAkB,KAAK,SAAS,aAAY,GAAM5oB,CAC1D,CACD,SAAU,CACN,KAAK,oBAAmB,EACxB,KAAK,gBAAe,CACvB,CACL,CCjBA,MAAM6oB,GAAgBnrB,GAAY,CAACE,EAAO2B,IAAS,CAC3C7B,GACAL,EAAM,OAAO,IAAMK,EAAQE,EAAO2B,CAAI,CAAC,CAE/C,EACA,MAAMupB,WAAmB7pB,EAAQ,CAC7B,aAAc,CACV,MAAM,GAAG,SAAS,EAClB,KAAK,0BAA4Be,CACpC,CACD,cAAc+oB,EAAkB,CAC5B,KAAK,QAAU,IAAI5J,GAAW4J,EAAkB,KAAK,oBAAqB,CACtE,mBAAoB,KAAK,KAAK,sBAAuB,EACrD,cAAe7C,GAAiB,KAAK,IAAI,CACrD,CAAS,CACJ,CACD,mBAAoB,CAChB,KAAM,CAAE,kBAAA8C,EAAmB,WAAAC,EAAY,MAAAC,EAAO,SAAAC,CAAQ,EAAK,KAAK,KAAK,WACrE,MAAO,CACH,eAAgBN,GAAaG,CAAiB,EAC9C,QAASH,GAAaI,CAAU,EAChC,OAAQC,EACR,MAAO,CAACtrB,EAAO2B,IAAS,CACpB,OAAO,KAAK,QACR4pB,GACA9rB,EAAM,OAAO,IAAM8rB,EAASvrB,EAAO2B,CAAI,CAAC,CAE/C,CACb,CACK,CACD,OAAQ,CACJ,KAAK,0BAA4BvB,EAAgB,KAAK,KAAK,QAAS,cAAgBJ,GAAU,KAAK,cAAcA,CAAK,CAAC,CAC1H,CACD,QAAS,CACL,KAAK,SAAW,KAAK,QAAQ,eAAe,KAAK,kBAAiB,CAAE,CACvE,CACD,SAAU,CACN,KAAK,0BAAyB,EAC9B,KAAK,SAAW,KAAK,QAAQ,IAAG,CACnC,CACL,CCrBA,SAASwrB,IAAc,CACnB,MAAMt4B,EAAU3B,aAAWG,EAAe,EAC1C,GAAIwB,IAAY,KACZ,MAAO,CAAC,GAAM,IAAI,EACtB,KAAM,CAAE,UAAA4tB,EAAW,eAAAC,EAAgB,SAAAG,CAAQ,EAAKhuB,EAG1C0tB,EAAK6K,EAAAA,QACXv5B,OAAAA,EAAAA,UAAU,IAAMgvB,EAASN,CAAE,EAAG,CAAE,CAAA,EAEzB,CAACE,GAAaC,EAAiB,CAAC,GADlB,IAAMA,GAAkBA,EAAeH,CAAE,CACJ,EAAI,CAAC,EAAI,CACvE,CChCA,MAAM8K,GAAwB,CAK1B,uBAAwB,GAKxB,eAAgB,EACpB,ECdA,SAASC,GAAgBC,EAAQ1I,EAAM,CACnC,OAAIA,EAAK,MAAQA,EAAK,IACX,EACH0I,GAAU1I,EAAK,IAAMA,EAAK,KAAQ,GAC9C,CAQA,MAAM2I,GAAsB,CACxB,QAAS,CAAC3vB,EAAQoF,IAAS,CACvB,GAAI,CAACA,EAAK,OACN,OAAOpF,EAKX,GAAI,OAAOA,GAAW,SAClB,GAAI9D,EAAG,KAAK8D,CAAM,EACdA,EAAS,WAAWA,CAAM,MAG1B,QAAOA,EAOf,MAAM2L,EAAI8jB,GAAgBzvB,EAAQoF,EAAK,OAAO,CAAC,EACzCwkB,EAAI6F,GAAgBzvB,EAAQoF,EAAK,OAAO,CAAC,EAC/C,MAAO,GAAGuG,CAAC,KAAKie,CAAC,GACpB,CACL,ECnCMgG,GAAmB,CACrB,QAAS,CAAC5vB,EAAQ,CAAE,UAAAirB,EAAW,gBAAA4E,CAAe,IAAO,CACjD,MAAMC,EAAW9vB,EACX+vB,EAASte,GAAQ,MAAMzR,CAAM,EAEnC,GAAI+vB,EAAO,OAAS,EAChB,OAAOD,EACX,MAAM7d,EAAWR,GAAQ,kBAAkBzR,CAAM,EAC3CrB,EAAS,OAAOoxB,EAAO,CAAC,GAAM,SAAW,EAAI,EAE7CC,EAASH,EAAgB,EAAE,MAAQ5E,EAAU,EAC7CgF,EAASJ,EAAgB,EAAE,MAAQ5E,EAAU,EACnD8E,EAAO,EAAIpxB,CAAM,GAAKqxB,EACtBD,EAAO,EAAIpxB,CAAM,GAAKsxB,EAOtB,MAAMC,EAAejhB,EAAI+gB,EAAQC,EAAQ,EAAG,EAE5C,OAAI,OAAOF,EAAO,EAAIpxB,CAAM,GAAM,WAC9BoxB,EAAO,EAAIpxB,CAAM,GAAKuxB,GAEtB,OAAOH,EAAO,EAAIpxB,CAAM,GAAM,WAC9BoxB,EAAO,EAAIpxB,CAAM,GAAKuxB,GACnBje,EAAS8d,CAAM,CACzB,CACL,ECtBA,MAAMI,WAAiCC,GAAe,SAAU,CAM5D,mBAAoB,CAChB,KAAM,CAAE,cAAAx6B,EAAe,YAAAy6B,EAAa,kBAAAC,EAAmB,SAAAz3B,CAAU,EAAG,KAAK,MACnE,CAAE,WAAAkI,CAAY,EAAGnL,EACvB6D,GAAkB82B,EAAsB,EACpCxvB,IACIsvB,EAAY,OACZA,EAAY,MAAM,IAAItvB,CAAU,EAChCuvB,GAAqBA,EAAkB,UAAYz3B,GACnDy3B,EAAkB,SAASvvB,CAAU,EAEzCA,EAAW,KAAK,YAChBA,EAAW,iBAAiB,oBAAqB,IAAM,CACnD,KAAK,aAAY,CACjC,CAAa,EACDA,EAAW,WAAW,CAClB,GAAGA,EAAW,QACd,eAAgB,IAAM,KAAK,aAAc,CACzD,CAAa,GAELyuB,GAAsB,eAAiB,EAC1C,CACD,wBAAwBnuB,EAAW,CAC/B,KAAM,CAAE,iBAAAmvB,EAAkB,cAAA56B,EAAe,KAAAkP,EAAM,UAAA8f,CAAW,EAAG,KAAK,MAC5D7jB,EAAanL,EAAc,WACjC,OAAKmL,IASLA,EAAW,UAAY6jB,EACnB9f,GACAzD,EAAU,mBAAqBmvB,GAC/BA,IAAqB,OACrBzvB,EAAW,WAAU,EAGrB,KAAK,aAAY,EAEjBM,EAAU,YAAcujB,IACpBA,EACA7jB,EAAW,QAAO,EAEZA,EAAW,YAMjBwC,EAAM,WAAW,IAAM,CACnB,MAAMktB,EAAQ1vB,EAAW,YACrB,CAAC0vB,GAAS,CAACA,EAAM,QAAQ,SACzB,KAAK,aAAY,CAEzC,CAAiB,IAGF,IACV,CACD,oBAAqB,CACjB,KAAM,CAAE,WAAA1vB,CAAY,EAAG,KAAK,MAAM,cAC9BA,IACAA,EAAW,KAAK,YAChB,eAAe,IAAM,CACb,CAACA,EAAW,kBAAoBA,EAAW,OAAM,GACjD,KAAK,aAAY,CAErC,CAAa,EAER,CACD,sBAAuB,CACnB,KAAM,CAAE,cAAAnL,EAAe,YAAAy6B,EAAa,kBAAmBK,CAAiB,EAAG,KAAK,MAC1E,CAAE,WAAA3vB,CAAY,EAAGnL,EACnBmL,IACAA,EAAW,0BAAyB,EAChCsvB,GAAeA,EAAY,OAC3BA,EAAY,MAAM,OAAOtvB,CAAU,EACnC2vB,GAAkBA,EAAe,YACjCA,EAAe,WAAW3vB,CAAU,EAE/C,CACD,cAAe,CACX,KAAM,CAAE,aAAA4vB,CAAY,EAAK,KAAK,MAC9BA,GAAgBA,EAAY,CAC/B,CACD,QAAS,CACL,OAAO,IACV,CACL,CACA,SAASx4B,GAAcjD,EAAO,CAC1B,KAAM,CAAC0vB,EAAW+L,CAAY,EAAIrB,GAAW,EACvCe,EAAch7B,aAAW0D,EAAkB,EACjD,OAAQq3B,GAAe,cAAcD,GAA0B,CAAE,GAAGj7B,EAAO,YAAam7B,EAAa,kBAAmBh7B,EAAU,WAACuC,EAAwB,EAAG,UAAWgtB,EAAW,aAAc+L,CAAY,CAAE,CACpN,CACA,MAAMJ,GAAyB,CAC3B,aAAc,CACV,GAAGZ,GACH,QAAS,CACL,sBACA,uBACA,yBACA,yBACH,CACJ,EACD,oBAAqBA,GACrB,qBAAsBA,GACtB,uBAAwBA,GACxB,wBAAyBA,GACzB,UAAWC,EACf,EC1HMgB,GAAU,CAAC,UAAW,WAAY,aAAc,aAAa,EAC7DC,GAAaD,GAAQ,OACrBE,GAAY92B,GAAU,OAAOA,GAAU,SAAW,WAAWA,CAAK,EAAIA,EACtE+2B,GAAQ/2B,GAAU,OAAOA,GAAU,UAAYkC,EAAG,KAAKlC,CAAK,EAClE,SAASg3B,GAAUvzB,EAAQwzB,EAAQC,EAAM9hB,EAAU+hB,EAAwBC,EAAc,CACjFD,GACA1zB,EAAO,QAAUwR,EAAI,EAErBiiB,EAAK,UAAY,OAAYA,EAAK,QAAU,EAAGG,GAAgBjiB,CAAQ,CAAC,EACxE3R,EAAO,YAAcwR,EAAIgiB,EAAO,UAAY,OAAYA,EAAO,QAAU,EAAG,EAAGK,GAAiBliB,CAAQ,CAAC,GAEpGgiB,IACL3zB,EAAO,QAAUwR,EAAIgiB,EAAO,UAAY,OAAYA,EAAO,QAAU,EAAGC,EAAK,UAAY,OAAYA,EAAK,QAAU,EAAG9hB,CAAQ,GAKnI,QAAS1U,EAAI,EAAGA,EAAIm2B,GAAYn2B,IAAK,CACjC,MAAM62B,EAAc,SAASX,GAAQl2B,CAAC,CAAC,SACvC,IAAI82B,EAAeC,GAAUR,EAAQM,CAAW,EAC5CG,EAAaD,GAAUP,EAAMK,CAAW,EAC5C,GAAIC,IAAiB,QAAaE,IAAe,OAC7C,SACJF,IAAiBA,EAAe,GAChCE,IAAeA,EAAa,GACbF,IAAiB,GAC5BE,IAAe,GACfX,GAAKS,CAAY,IAAMT,GAAKW,CAAU,GAEtCj0B,EAAO8zB,CAAW,EAAI,KAAK,IAAItiB,EAAI6hB,GAASU,CAAY,EAAGV,GAASY,CAAU,EAAGtiB,CAAQ,EAAG,CAAC,GACzFnT,EAAQ,KAAKy1B,CAAU,GAAKz1B,EAAQ,KAAKu1B,CAAY,KACrD/zB,EAAO8zB,CAAW,GAAK,MAI3B9zB,EAAO8zB,CAAW,EAAIG,CAE7B,EAIGT,EAAO,QAAUC,EAAK,UACtBzzB,EAAO,OAASwR,EAAIgiB,EAAO,QAAU,EAAGC,EAAK,QAAU,EAAG9hB,CAAQ,EAE1E,CACA,SAASqiB,GAAU9uB,EAAQgvB,EAAY,CACnC,OAAOhvB,EAAOgvB,CAAU,IAAM,OACxBhvB,EAAOgvB,CAAU,EACjBhvB,EAAO,YACjB,CAwBA,MAAM0uB,GAAkBO,GAAS,EAAG,GAAK7kB,EAAO,EAC1CukB,GAAmBM,GAAS,GAAK,IAAM1rB,CAAI,EACjD,SAAS0rB,GAASx2B,EAAKC,EAAK8O,EAAQ,CAChC,OAAQ3V,GAEAA,EAAI4G,EACG,EACP5G,EAAI6G,EACG,EACJ8O,EAAOiF,GAAShU,EAAKC,EAAK7G,CAAC,CAAC,CAE3C,CCrFA,SAASq9B,GAAa7K,EAAM8K,EAAY,CACpC9K,EAAK,IAAM8K,EAAW,IACtB9K,EAAK,IAAM8K,EAAW,GAC1B,CAMA,SAASC,EAAYhH,EAAKiH,EAAW,CACjCH,GAAa9G,EAAI,EAAGiH,EAAU,CAAC,EAC/BH,GAAa9G,EAAI,EAAGiH,EAAU,CAAC,CACnC,CCVA,SAASC,GAAiBpM,EAAO8E,EAAWnvB,EAAO+uB,EAAaK,EAAU,CACtE,OAAA/E,GAAS8E,EACT9E,EAAQyE,GAAWzE,EAAO,EAAIrqB,EAAO+uB,CAAW,EAC5CK,IAAa,SACb/E,EAAQyE,GAAWzE,EAAO,EAAI+E,EAAUL,CAAW,GAEhD1E,CACX,CAIA,SAASqM,GAAgBlL,EAAM2D,EAAY,EAAGnvB,EAAQ,EAAGkD,EAAS,GAAKksB,EAAUkH,EAAa9K,EAAMmL,EAAanL,EAAM,CAMnH,GALI/qB,EAAQ,KAAK0uB,CAAS,IACtBA,EAAY,WAAWA,CAAS,EAEhCA,EADyB1b,EAAIkjB,EAAW,IAAKA,EAAW,IAAKxH,EAAY,GAAG,EAC7CwH,EAAW,KAE1C,OAAOxH,GAAc,SACrB,OACJ,IAAIJ,EAActb,EAAI6iB,EAAW,IAAKA,EAAW,IAAKpzB,CAAM,EACxDsoB,IAAS8K,IACTvH,GAAeI,GACnB3D,EAAK,IAAMiL,GAAiBjL,EAAK,IAAK2D,EAAWnvB,EAAO+uB,EAAaK,CAAQ,EAC7E5D,EAAK,IAAMiL,GAAiBjL,EAAK,IAAK2D,EAAWnvB,EAAO+uB,EAAaK,CAAQ,CACjF,CAKA,SAASwH,GAAqBpL,EAAMyE,EAAY,CAACh0B,EAAKi0B,EAAUC,CAAS,EAAGjtB,EAAQyzB,EAAY,CAC5FD,GAAgBlL,EAAMyE,EAAWh0B,CAAG,EAAGg0B,EAAWC,CAAQ,EAAGD,EAAWE,CAAS,EAAGF,EAAW,MAAO/sB,EAAQyzB,CAAU,CAC5H,CAIA,MAAMtG,GAAQ,CAAC,IAAK,SAAU,SAAS,EACjCC,GAAQ,CAAC,IAAK,SAAU,SAAS,EAKvC,SAASuG,GAAoBtH,EAAKU,EAAYuG,EAAWM,EAAW,CAChEF,GAAqBrH,EAAI,EAAGU,EAAYI,GAAOmG,EAAYA,EAAU,EAAI,OAAWM,EAAYA,EAAU,EAAI,MAAS,EACvHF,GAAqBrH,EAAI,EAAGU,EAAYK,GAAOkG,EAAYA,EAAU,EAAI,OAAWM,EAAYA,EAAU,EAAI,MAAS,CAC3H,CCjDA,SAASC,GAAgBpd,EAAO,CAC5B,OAAOA,EAAM,YAAc,GAAKA,EAAM,QAAU,CACpD,CACA,SAASqd,GAAYrd,EAAO,CACxB,OAAOod,GAAgBpd,EAAM,CAAC,GAAKod,GAAgBpd,EAAM,CAAC,CAC9D,CACA,SAASsd,GAAUruB,EAAGC,EAAG,CACrB,OAAQD,EAAE,EAAE,MAAQC,EAAE,EAAE,KACpBD,EAAE,EAAE,MAAQC,EAAE,EAAE,KAChBD,EAAE,EAAE,MAAQC,EAAE,EAAE,KAChBD,EAAE,EAAE,MAAQC,EAAE,EAAE,GACxB,CACA,SAASquB,GAAiBtuB,EAAGC,EAAG,CAC5B,OAAQ,KAAK,MAAMD,EAAE,EAAE,GAAG,IAAM,KAAK,MAAMC,EAAE,EAAE,GAAG,GAC9C,KAAK,MAAMD,EAAE,EAAE,GAAG,IAAM,KAAK,MAAMC,EAAE,EAAE,GAAG,GAC1C,KAAK,MAAMD,EAAE,EAAE,GAAG,IAAM,KAAK,MAAMC,EAAE,EAAE,GAAG,GAC1C,KAAK,MAAMD,EAAE,EAAE,GAAG,IAAM,KAAK,MAAMC,EAAE,EAAE,GAAG,CAClD,CACA,SAASsuB,GAAY5H,EAAK,CACtB,OAAOhE,EAAWgE,EAAI,CAAC,EAAIhE,EAAWgE,EAAI,CAAC,CAC/C,CCpBA,MAAM6H,EAAU,CACZ,aAAc,CACV,KAAK,QAAU,EAClB,CACD,IAAIxtB,EAAM,CACN2Z,GAAc,KAAK,QAAS3Z,CAAI,EAChCA,EAAK,eAAc,CACtB,CACD,OAAOA,EAAM,CAKT,GAJA6Z,GAAW,KAAK,QAAS7Z,CAAI,EACzBA,IAAS,KAAK,WACd,KAAK,SAAW,QAEhBA,IAAS,KAAK,KAAM,CACpB,MAAMytB,EAAW,KAAK,QAAQ,KAAK,QAAQ,OAAS,CAAC,EACjDA,GACA,KAAK,QAAQA,CAAQ,CAE5B,CACJ,CACD,SAASztB,EAAM,CACX,MAAM0tB,EAAc,KAAK,QAAQ,UAAWC,GAAW3tB,IAAS2tB,CAAM,EACtE,GAAID,IAAgB,EAChB,MAAO,GAIX,IAAID,EACJ,QAAS,EAAIC,EAAa,GAAK,EAAG,IAAK,CACnC,MAAMC,EAAS,KAAK,QAAQ,CAAC,EAC7B,GAAIA,EAAO,YAAc,GAAO,CAC5BF,EAAWE,EACX,KACH,CACJ,CACD,OAAIF,GACA,KAAK,QAAQA,CAAQ,EACd,IAGA,EAEd,CACD,QAAQztB,EAAM4tB,EAAuB,CACjC,MAAMH,EAAW,KAAK,KACtB,GAAIztB,IAASytB,IAEb,KAAK,SAAWA,EAChB,KAAK,KAAOztB,EACZA,EAAK,KAAI,EACLytB,GAAU,CACVA,EAAS,UAAYA,EAAS,iBAC9BztB,EAAK,eAAc,EACnBA,EAAK,WAAaytB,EACdG,IACA5tB,EAAK,WAAW,gBAAkB,IAElCytB,EAAS,WACTztB,EAAK,SAAWytB,EAAS,SACzBztB,EAAK,SAAS,aACVytB,EAAS,iBAAmBA,EAAS,cAEzCztB,EAAK,MAAQA,EAAK,KAAK,aACvBA,EAAK,cAAgB,IAEzB,KAAM,CAAE,UAAA6tB,CAAS,EAAK7tB,EAAK,QACvB6tB,IAAc,IACdJ,EAAS,KAAI,CAcpB,CACJ,CACD,uBAAwB,CACpB,KAAK,QAAQ,QAASztB,GAAS,CAC3B,KAAM,CAAE,QAAAzI,EAAS,aAAAu2B,CAAc,EAAG9tB,EAClCzI,EAAQ,gBAAkBA,EAAQ,iBAC9Bu2B,GACAA,EAAa,QAAQ,gBACjBA,EAAa,QAAQ,gBAEzC,CAAS,CACJ,CACD,gBAAiB,CACb,KAAK,QAAQ,QAAS9tB,GAAS,CAC3BA,EAAK,UAAYA,EAAK,eAAe,EAAK,CACtD,CAAS,CACJ,CAKD,oBAAqB,CACb,KAAK,MAAQ,KAAK,KAAK,WACvB,KAAK,KAAK,SAAW,OAE5B,CACL,CC7GA,SAAS+tB,GAAyBhe,EAAO8V,EAAWmI,EAAiB,CACjE,IAAIh5B,EAAY,GAOhB,MAAMi5B,EAAale,EAAM,EAAE,UAAY8V,EAAU,EAC3CqI,EAAane,EAAM,EAAE,UAAY8V,EAAU,EAWjD,IAVIoI,GAAcC,KACdl5B,EAAY,eAAei5B,CAAU,OAAOC,CAAU,YAMtDrI,EAAU,IAAM,GAAKA,EAAU,IAAM,KACrC7wB,GAAa,SAAS,EAAI6wB,EAAU,CAAC,KAAK,EAAIA,EAAU,CAAC,MAEzDmI,EAAiB,CACjB,KAAM,CAAE,OAAAG,EAAQ,QAAAC,EAAS,QAAAC,CAAO,EAAKL,EACjCG,IACAn5B,GAAa,UAAUm5B,CAAM,SAC7BC,IACAp5B,GAAa,WAAWo5B,CAAO,SAC/BC,IACAr5B,GAAa,WAAWq5B,CAAO,QACtC,CAKD,MAAMC,EAAgBve,EAAM,EAAE,MAAQ8V,EAAU,EAC1C0I,EAAgBxe,EAAM,EAAE,MAAQ8V,EAAU,EAChD,OAAIyI,IAAkB,GAAKC,IAAkB,KACzCv5B,GAAa,SAASs5B,CAAa,KAAKC,CAAa,KAElDv5B,GAAa,MACxB,CCvCA,MAAMw5B,GAAiB,CAACxvB,EAAGC,IAAMD,EAAE,MAAQC,EAAE,MCG7C,MAAMwvB,EAAS,CACX,aAAc,CACV,KAAK,SAAW,GAChB,KAAK,QAAU,EAClB,CACD,IAAI/tB,EAAO,CACPiZ,GAAc,KAAK,SAAUjZ,CAAK,EAClC,KAAK,QAAU,EAClB,CACD,OAAOA,EAAO,CACVmZ,GAAW,KAAK,SAAUnZ,CAAK,EAC/B,KAAK,QAAU,EAClB,CACD,QAAQ+B,EAAU,CACd,KAAK,SAAW,KAAK,SAAS,KAAK+rB,EAAc,EACjD,KAAK,QAAU,GACf,KAAK,SAAS,QAAQ/rB,CAAQ,CACjC,CACL,CChBA,SAASgD,GAAMhD,EAAUisB,EAAS,CAC9B,MAAMC,EAAQ,YAAY,MACpBC,EAAe,CAAC,CAAE,UAAA3b,KAAgB,CACpC,MAAMsC,EAAUtC,EAAY0b,EACxBpZ,GAAWmZ,IACXxb,EAAY0b,CAAY,EACxBnsB,EAAS8S,EAAUmZ,CAAO,EAEtC,EACI,OAAAvwB,EAAM,KAAKywB,EAAc,EAAI,EACtB,IAAM1b,EAAY0b,CAAY,CACzC,CChBA,SAASC,GAAOC,EAAM,CACd,OAAO,aACP,OAAO,YAAY,OAAOA,CAAI,CAEtC,CCJA,SAASC,GAAarzB,EAAS,CAC3B,OAAOA,aAAmB,YAAcA,EAAQ,UAAY,KAChE,CCEA,SAASszB,GAAmBp6B,EAAO4Q,EAAWjO,EAAS,CACnD,MAAM03B,EAAgBt6B,EAAcC,CAAK,EAAIA,EAAQ8lB,GAAY9lB,CAAK,EACtE,OAAAq6B,EAAc,MAAM9V,GAAmB,GAAI8V,EAAezpB,EAAWjO,CAAO,CAAC,EACtE03B,EAAc,SACzB,CCkBA,MAAMC,GAAgB,CAAC,GAAI,IAAK,IAAK,GAAG,EAClCC,GAAmB,CAAE,WAAY,UAKjCC,GAAkB,IACxB,IAAI9P,GAAK,EAKT,MAAM+P,GAAsB,CACxB,KAAM,kBACN,WAAY,EACZ,qBAAsB,EACtB,uBAAwB,CAC5B,EACA,SAASC,GAAqB,CAAE,qBAAAC,EAAsB,cAAAC,EAAe,cAAAC,EAAe,kBAAAC,EAAmB,eAAAC,GAAmB,CACtH,OAAO,KAAqB,CACxB,YAAYr4B,EAAe,GAAItH,EAASw/B,GAAkB,KAAmC,OAASA,EAAa,EAAI,CAInH,KAAK,GAAKlQ,KAIV,KAAK,YAAc,EAOnB,KAAK,SAAW,IAAI,IAKpB,KAAK,QAAU,GAMf,KAAK,gBAAkB,GACvB,KAAK,mBAAqB,GAO1B,KAAK,cAAgB,GAKrB,KAAK,kBAAoB,GAKzB,KAAK,wBAA0B,GAK/B,KAAK,iBAAmB,GAIxB,KAAK,sBAAwB,GAC7B,KAAK,sBAAwB,GAK7B,KAAK,WAAa,GAIlB,KAAK,MAAQ,GAKb,KAAK,WAAa,GAIlB,KAAK,qBAAuB,GAS5B,KAAK,UAAY,CAAE,EAAG,EAAG,EAAG,GAI5B,KAAK,cAAgB,IAAI,IACzB,KAAK,gBAAkB,GAEvB,KAAK,gBAAkB,GACvB,KAAK,0BAA4B,GACjC,KAAK,kBAAoB,IAAM,CACvB,KAAK,aACL,KAAK,WAAa,GAClB,KAAK,kBAAiB,EAE1C,EAMY,KAAK,iBAAmB,IAAM,CAC1B,KAAK,0BAA4B,GAKjC+P,GAAoB,WAChBA,GAAoB,qBAChBA,GAAoB,uBAChB,EACZ,KAAK,MAAM,QAAQO,EAAmB,EACtC,KAAK,MAAM,QAAQC,EAAkB,EACrC,KAAK,MAAM,QAAQC,EAAc,EACjC,KAAK,MAAM,QAAQC,EAAe,EAClClB,GAAOQ,EAAmB,CAC1C,EACY,KAAK,aAAe,GACpB,KAAK,UAAY,GACjB,KAAK,kBAAoB,EAKzB,KAAK,YAAc,IAAI,IACvB,KAAK,aAAe/3B,EACpB,KAAK,KAAOtH,EAASA,EAAO,MAAQA,EAAS,KAC7C,KAAK,KAAOA,EAAS,CAAC,GAAGA,EAAO,KAAMA,CAAM,EAAI,GAChD,KAAK,OAASA,EACd,KAAK,MAAQA,EAASA,EAAO,MAAQ,EAAI,EACzC,QAASsF,EAAI,EAAGA,EAAI,KAAK,KAAK,OAAQA,IAClC,KAAK,KAAKA,CAAC,EAAE,qBAAuB,GAEpC,KAAK,OAAS,OACd,KAAK,MAAQ,IAAIm5B,GACxB,CACD,iBAAiBh9B,EAAM+M,EAAS,CAC5B,OAAK,KAAK,cAAc,IAAI/M,CAAI,GAC5B,KAAK,cAAc,IAAIA,EAAM,IAAIqoB,EAAqB,EAEnD,KAAK,cAAc,IAAIroB,CAAI,EAAE,IAAI+M,CAAO,CAClD,CACD,gBAAgB/M,KAASu+B,EAAM,CAC3B,MAAMC,EAAsB,KAAK,cAAc,IAAIx+B,CAAI,EACvDw+B,GAAuBA,EAAoB,OAAO,GAAGD,CAAI,CAC5D,CACD,aAAav+B,EAAM,CACf,OAAO,KAAK,cAAc,IAAIA,CAAI,CACrC,CAID,MAAMP,EAAUg/B,EAAgB,KAAK,KAAK,gBAAiB,CACvD,GAAI,KAAK,SACL,OACJ,KAAK,MAAQnB,GAAa79B,CAAQ,EAClC,KAAK,SAAWA,EAChB,KAAM,CAAE,SAAAuC,EAAU,OAAAiB,EAAQ,cAAAlE,CAAa,EAAK,KAAK,QASjD,GARIA,GAAiB,CAACA,EAAc,SAChCA,EAAc,MAAMU,CAAQ,EAEhC,KAAK,KAAK,MAAM,IAAI,IAAI,EACxB,KAAK,QAAU,KAAK,OAAO,SAAS,IAAI,IAAI,EACxCg/B,IAAkBx7B,GAAUjB,KAC5B,KAAK,cAAgB,IAErB87B,EAAsB,CACtB,IAAIY,EACJ,MAAMC,EAAsB,IAAO,KAAK,KAAK,sBAAwB,GACrEb,EAAqBr+B,EAAU,IAAM,CACjC,KAAK,KAAK,sBAAwB,GAClCi/B,GAAeA,EAAW,EAC1BA,EAAc1qB,GAAM2qB,EAAqB,GAAG,EACxChG,GAAsB,yBACtBA,GAAsB,uBAAyB,GAC/C,KAAK,MAAM,QAAQiG,EAAe,EAE1D,CAAiB,CACJ,CACG58B,GACA,KAAK,KAAK,mBAAmBA,EAAU,IAAI,EAG3C,KAAK,QAAQ,UAAY,IACzBjD,IACCiD,GAAYiB,IACb,KAAK,iBAAiB,YAAa,CAAC,CAAE,MAAAqb,EAAO,iBAAAsZ,EAAkB,yBAAAiH,EAA0B,OAAQC,KAAiB,CAC9G,GAAI,KAAK,yBAA0B,CAC/B,KAAK,OAAS,OACd,KAAK,eAAiB,OACtB,MACH,CAED,MAAMC,EAAmB,KAAK,QAAQ,YAClChgC,EAAc,qBAAsB,GACpCigC,GACE,CAAE,uBAAAC,EAAwB,0BAAAC,CAA4B,EAAGngC,EAAc,SAAQ,EAK/EogC,EAAgB,CAAC,KAAK,cACxB,CAACtD,GAAiB,KAAK,aAAciD,CAAS,GAC9CD,EAMEO,EAA+B,CAACxH,GAAoBiH,EAC1D,GAAI,KAAK,QAAQ,YACZ,KAAK,YAAc,KAAK,WAAW,UACpCO,GACCxH,IACIuH,GAAiB,CAAC,KAAK,kBAAoB,CAC5C,KAAK,aACL,KAAK,aAAe,KAAK,WACzB,KAAK,aAAa,aAAe,QAErC,KAAK,mBAAmB7gB,EAAO8gB,CAA4B,EAC3D,MAAMC,EAAmB,CACrB,GAAG7X,GAAmBuX,EAAkB,QAAQ,EAChD,OAAQE,EACR,WAAYC,CACxC,GAC4BngC,EAAc,oBACd,KAAK,QAAQ,cACbsgC,EAAiB,MAAQ,EACzBA,EAAiB,KAAO,IAE5B,KAAK,eAAeA,CAAgB,CACvC,MAOQzH,GACDgH,GAAgB,IAAI,EAEpB,KAAK,OAAM,GAAM,KAAK,QAAQ,gBAC9B,KAAK,QAAQ,iBAGrB,KAAK,aAAeE,CACxC,CAAiB,CAER,CACD,SAAU,CACN,KAAK,QAAQ,UAAY,KAAK,WAAU,EACxC,KAAK,KAAK,MAAM,OAAO,IAAI,EAC3B,MAAMlF,EAAQ,KAAK,WACnBA,GAASA,EAAM,OAAO,IAAI,EAC1B,KAAK,QAAU,KAAK,OAAO,SAAS,OAAO,IAAI,EAC/C,KAAK,SAAW,OAChBnY,EAAY,KAAK,gBAAgB,CACpC,CAED,aAAc,CACV,KAAK,sBAAwB,EAChC,CACD,eAAgB,CACZ,KAAK,sBAAwB,EAChC,CACD,iBAAkB,CACd,OAAO,KAAK,uBAAyB,KAAK,qBAC7C,CACD,wBAAyB,CACrB,OAAQ,KAAK,oBACR,KAAK,QAAU,KAAK,OAAO,uBAAsB,GAClD,EACP,CAED,aAAc,CACN,KAAK,gBAAiB,IAE1B,KAAK,WAAa,GAClB,KAAK,OAAS,KAAK,MAAM,QAAQ6d,EAAa,EAC9C,KAAK,cACR,CACD,sBAAuB,CACnB,KAAM,CAAE,cAAAvgC,CAAa,EAAK,KAAK,QAC/B,OAAOA,GAAiBA,EAAc,SAAQ,EAAG,iBACpD,CACD,WAAWwgC,EAAwB,GAAM,CAErC,GADA,KAAK,KAAK,gBAAkB,GACxB,KAAK,KAAK,kBAAmB,CAC7B,KAAK,QAAQ,gBAAkB,KAAK,QAAQ,eAAc,EAC1D,MACH,CAED,GADA,CAAC,KAAK,KAAK,YAAc,KAAK,KAAK,cAC/B,KAAK,cACL,OACJ,KAAK,cAAgB,GACrB,QAAS17B,EAAI,EAAGA,EAAI,KAAK,KAAK,OAAQA,IAAK,CACvC,MAAM0K,EAAO,KAAK,KAAK1K,CAAC,EACxB0K,EAAK,qBAAuB,GAC5BA,EAAK,aAAa,UAAU,EACxBA,EAAK,QAAQ,YACbA,EAAK,WAAW,EAAK,CAE5B,CACD,KAAM,CAAE,SAAAvM,EAAU,OAAAiB,GAAW,KAAK,QAClC,GAAIjB,IAAa,QAAa,CAACiB,EAC3B,OACJ,MAAMU,EAAoB,KAAK,uBAC/B,KAAK,2BAA6BA,EAC5BA,EAAkB,KAAK,aAAc,EAAE,EACvC,OACN,KAAK,eAAc,EACnB47B,GAAyB,KAAK,gBAAgB,YAAY,CAC7D,CACD,QAAS,CAML,GALA,KAAK,gBAAkB,GACE,KAAK,kBAIR,CAClB,KAAK,cAAa,EAClB,KAAK,kBAAiB,EACtB,KAAK,MAAM,QAAQC,EAAiB,EACpC,MACH,CACI,KAAK,YACN,KAAK,MAAM,QAAQC,EAAkB,EAEzC,KAAK,WAAa,GAIlB,KAAK,MAAM,QAAQC,EAAmB,EAKtC,KAAK,MAAM,QAAQC,EAAY,EAK/B,KAAK,MAAM,QAAQC,EAAkB,EACrC,KAAK,kBAAiB,EAMtB,MAAMpb,EAAM,YAAY,MACxB9C,EAAU,MAAQpd,EAAM,EAAG,IAAO,GAAIkgB,EAAM9C,EAAU,SAAS,EAC/DA,EAAU,UAAY8C,EACtB9C,EAAU,aAAe,GACzBme,GAAM,OAAO,QAAQne,CAAS,EAC9Bme,GAAM,UAAU,QAAQne,CAAS,EACjCme,GAAM,OAAO,QAAQne,CAAS,EAC9BA,EAAU,aAAe,EAC5B,CACD,WAAY,CACH,KAAK,kBACN,KAAK,gBAAkB,GACvB,eAAe,IAAM,KAAK,OAAM,CAAE,EAEzC,CACD,mBAAoB,CAChB,KAAK,MAAM,QAAQoe,EAAa,EAChC,KAAK,YAAY,QAAQC,EAAmB,CAC/C,CACD,0BAA2B,CAClB,KAAK,4BACN,KAAK,0BAA4B,GACjCrzB,EAAM,UAAU,KAAK,iBAAkB,GAAO,EAAI,EAEzD,CACD,2BAA4B,CAMxBA,EAAM,WAAW,IAAM,CACf,KAAK,cACL,KAAK,KAAK,YAGV,KAAK,KAAK,mBAE9B,CAAa,CACJ,CAID,gBAAiB,CACT,KAAK,UAAY,CAAC,KAAK,WAE3B,KAAK,SAAW,KAAK,UACxB,CACD,cAAe,CAKX,GAJI,CAAC,KAAK,WAGV,KAAK,aAAY,EACb,EAAE,KAAK,QAAQ,qBAAuB,KAAK,OAAM,IACjD,CAAC,KAAK,eACN,OASJ,GAAI,KAAK,YAAc,CAAC,KAAK,WAAW,SACpC,QAAS7I,EAAI,EAAGA,EAAI,KAAK,KAAK,OAAQA,IACrB,KAAK,KAAKA,CAAC,EACnB,aAAY,EAGzB,MAAMm8B,EAAa,KAAK,OACxB,KAAK,OAAS,KAAK,QAAQ,EAAK,EAChC,KAAK,gBAAkBrN,IACvB,KAAK,cAAgB,GACrB,KAAK,gBAAkB,OACvB,KAAK,gBAAgB,UAAW,KAAK,OAAO,SAAS,EACrD,KAAM,CAAE,cAAA5zB,CAAa,EAAK,KAAK,QAC/BA,GACIA,EAAc,OAAO,gBAAiB,KAAK,OAAO,UAAWihC,EAAaA,EAAW,UAAY,MAAS,CACjH,CACD,aAAaC,EAAQ,UAAW,CAC5B,IAAIC,EAAmB,GAAQ,KAAK,QAAQ,cAAgB,KAAK,UAC7D,KAAK,QACL,KAAK,OAAO,cAAgB,KAAK,KAAK,aACtC,KAAK,OAAO,QAAUD,IACtBC,EAAmB,IAEnBA,IACA,KAAK,OAAS,CACV,YAAa,KAAK,KAAK,YACvB,MAAAD,EACA,OAAQhC,EAAkB,KAAK,QAAQ,EACvC,OAAQD,EAAc,KAAK,QAAQ,CACvD,EAES,CACD,gBAAiB,CACb,GAAI,CAACE,EACD,OACJ,MAAMiC,EAAmB,KAAK,eAAiB,KAAK,qBAC9CC,EAAgB,KAAK,iBAAmB,CAACzE,GAAY,KAAK,eAAe,EACzEh4B,EAAoB,KAAK,uBACzB08B,EAAyB18B,EACzBA,EAAkB,KAAK,aAAc,EAAE,EACvC,OACA28B,EAA8BD,IAA2B,KAAK,2BAChEF,IACCC,GACGl6B,GAAa,KAAK,YAAY,GAC9Bo6B,KACJpC,EAAe,KAAK,SAAUmC,CAAsB,EACpD,KAAK,qBAAuB,GAC5B,KAAK,eAAc,EAE1B,CACD,QAAQE,EAAkB,GAAM,CAC5B,MAAMC,EAAU,KAAK,iBACrB,IAAIvP,EAAY,KAAK,oBAAoBuP,CAAO,EAMhD,OAAID,IACAtP,EAAY,KAAK,gBAAgBA,CAAS,GAE9CwP,GAASxP,CAAS,EACX,CACH,YAAa,KAAK,KAAK,YACvB,YAAauP,EACb,UAAAvP,EACA,aAAc,CAAE,EAChB,OAAQ,KAAK,EAC7B,CACS,CACD,gBAAiB,CACb,KAAM,CAAE,cAAAlyB,CAAa,EAAK,KAAK,QAC/B,GAAI,CAACA,EACD,OAAO4zB,EAAS,EACpB,MAAMuB,EAAMn1B,EAAc,qBAEpB,CAAE,OAAAu2B,CAAM,EAAK,KAAK,KACxB,OAAIA,IACAZ,EAAcR,EAAI,EAAGoB,EAAO,OAAO,CAAC,EACpCZ,EAAcR,EAAI,EAAGoB,EAAO,OAAO,CAAC,GAEjCpB,CACV,CACD,oBAAoBA,EAAK,CACrB,MAAMwM,EAAmB/N,IACzBuI,EAAYwF,EAAkBxM,CAAG,EAKjC,QAASrwB,EAAI,EAAGA,EAAI,KAAK,KAAK,OAAQA,IAAK,CACvC,MAAM0K,EAAO,KAAK,KAAK1K,CAAC,EAClB,CAAE,OAAAyxB,EAAQ,QAAAxvB,CAAS,EAAGyI,EAC5B,GAAIA,IAAS,KAAK,MAAQ+mB,GAAUxvB,EAAQ,aAAc,CAKtD,GAAIwvB,EAAO,OAAQ,CACf4F,EAAYwF,EAAkBxM,CAAG,EACjC,KAAM,CAAE,OAAQyM,GAAe,KAAK,KAKhCA,IACAjM,EAAcgM,EAAiB,EAAG,CAACC,EAAW,OAAO,CAAC,EACtDjM,EAAcgM,EAAiB,EAAG,CAACC,EAAW,OAAO,CAAC,EAE7D,CACDjM,EAAcgM,EAAiB,EAAGpL,EAAO,OAAO,CAAC,EACjDZ,EAAcgM,EAAiB,EAAGpL,EAAO,OAAO,CAAC,CACpD,CACJ,CACD,OAAOoL,CACV,CACD,eAAexM,EAAK0M,EAAgB,GAAO,CACvC,MAAMC,EAAiBlO,IACvBuI,EAAY2F,EAAgB3M,CAAG,EAC/B,QAASrwB,EAAI,EAAGA,EAAI,KAAK,KAAK,OAAQA,IAAK,CACvC,MAAM0K,EAAO,KAAK,KAAK1K,CAAC,EACpB,CAAC+8B,GACDryB,EAAK,QAAQ,cACbA,EAAK,QACLA,IAASA,EAAK,MACdimB,GAAaqM,EAAgB,CACzB,EAAG,CAACtyB,EAAK,OAAO,OAAO,EACvB,EAAG,CAACA,EAAK,OAAO,OAAO,CAC/C,CAAqB,EAEArI,GAAaqI,EAAK,YAAY,GAEnCimB,GAAaqM,EAAgBtyB,EAAK,YAAY,CACjD,CACD,OAAIrI,GAAa,KAAK,YAAY,GAC9BsuB,GAAaqM,EAAgB,KAAK,YAAY,EAE3CA,CACV,CACD,gBAAgB3M,EAAK,CACjB,MAAM4M,EAAsBnO,IAC5BuI,EAAY4F,EAAqB5M,CAAG,EACpC,QAASrwB,EAAI,EAAGA,EAAI,KAAK,KAAK,OAAQA,IAAK,CACvC,MAAM0K,EAAO,KAAK,KAAK1K,CAAC,EAGxB,GAFI,CAAC0K,EAAK,UAEN,CAACrI,GAAaqI,EAAK,YAAY,EAC/B,SACJ6kB,GAAS7kB,EAAK,YAAY,GAAKA,EAAK,eAAc,EAClD,MAAMktB,EAAY9I,IACZoO,EAAUxyB,EAAK,iBACrB2sB,EAAYO,EAAWsF,CAAO,EAC9BvF,GAAoBsF,EAAqBvyB,EAAK,aAAcA,EAAK,SAAWA,EAAK,SAAS,UAAY,OAAWktB,CAAS,CAC7H,CACD,OAAIv1B,GAAa,KAAK,YAAY,GAC9Bs1B,GAAoBsF,EAAqB,KAAK,YAAY,EAEvDA,CACV,CACD,eAAexiB,EAAO,CAClB,KAAK,YAAcA,EACnB,KAAK,KAAK,2BACV,KAAK,kBAAoB,EAC5B,CACD,WAAWxY,EAAS,CAChB,KAAK,QAAU,CACX,GAAG,KAAK,QACR,GAAGA,EACH,UAAWA,EAAQ,YAAc,OAAYA,EAAQ,UAAY,EACjF,CACS,CACD,mBAAoB,CAChB,KAAK,OAAS,OACd,KAAK,OAAS,OACd,KAAK,SAAW,OAChB,KAAK,2BAA6B,OAClC,KAAK,YAAc,OACnB,KAAK,OAAS,OACd,KAAK,cAAgB,EACxB,CACD,oCAAqC,CAC5B,KAAK,gBAQN,KAAK,eAAe,2BACpB4b,EAAU,WACV,KAAK,eAAe,mBAAmB,EAAI,CAElD,CACD,mBAAmBsf,EAAqB,GAAO,CAC3C,IAAI1nB,EAMJ,MAAM+gB,EAAO,KAAK,UAClB,KAAK,oBAAsB,KAAK,kBAAoBA,EAAK,mBACzD,KAAK,mBAAqB,KAAK,iBAAmBA,EAAK,kBACvD,KAAK,0BAA4B,KAAK,wBAA0BA,EAAK,yBACrE,MAAM4G,EAAW,EAAQ,KAAK,cAAiB,OAAS5G,EAUxD,GALgB,EAAE2G,GACbC,GAAY,KAAK,yBAClB,KAAK,mBACH,GAAA3nB,EAAK,KAAK,UAAY,MAAQA,IAAO,SAAkBA,EAAG,mBAC5D,KAAK,gCAEL,OACJ,KAAM,CAAE,OAAArW,EAAQ,SAAAjB,GAAa,KAAK,QAIlC,GAAI,GAAC,KAAK,QAAU,EAAEiB,GAAUjB,IAShC,IAPA,KAAK,yBAA2B0f,EAAU,UAOtC,CAAC,KAAK,aAAe,CAAC,KAAK,eAAgB,CAE3C,MAAMwf,EAAiB,KAAK,6BACxBA,GACAA,EAAe,QACf,KAAK,oBAAsB,GAC3B,KAAK,eAAiBA,EACtB,KAAK,mCAAkC,EACvC,KAAK,eAAiBvO,IACtB,KAAK,qBAAuBA,IAC5B/B,GAAqB,KAAK,qBAAsB,KAAK,OAAO,UAAWsQ,EAAe,OAAO,SAAS,EACtGhG,EAAY,KAAK,eAAgB,KAAK,oBAAoB,GAG1D,KAAK,eAAiB,KAAK,eAAiB,MAEnD,CAKD,GAAI,GAAC,KAAK,gBAAkB,CAAC,KAAK,aAyClC,IApCK,KAAK,SACN,KAAK,OAASvI,IACd,KAAK,qBAAuBA,KAK5B,KAAK,gBACL,KAAK,sBACL,KAAK,gBACL,KAAK,eAAe,QACpB,KAAK,mCAAkC,EACvCjC,GAAgB,KAAK,OAAQ,KAAK,eAAgB,KAAK,eAAe,MAAM,GAKvE,KAAK,aACE,KAAK,aAEb,KAAK,OAAS,KAAK,eAAe,KAAK,OAAO,SAAS,EAGvDwK,EAAY,KAAK,OAAQ,KAAK,OAAO,SAAS,EAElDjH,GAAc,KAAK,OAAQ,KAAK,WAAW,GAM3CiH,EAAY,KAAK,OAAQ,KAAK,OAAO,SAAS,EAK9C,KAAK,+BAAgC,CACrC,KAAK,+BAAiC,GACtC,MAAMgG,EAAiB,KAAK,6BACxBA,GACA,EAAQA,EAAe,cACnB,EAAQ,KAAK,cACjB,CAACA,EAAe,QAAQ,cACxBA,EAAe,QACf,KAAK,oBAAsB,GAC3B,KAAK,eAAiBA,EACtB,KAAK,mCAAkC,EACvC,KAAK,eAAiBvO,IACtB,KAAK,qBAAuBA,IAC5B/B,GAAqB,KAAK,qBAAsB,KAAK,OAAQsQ,EAAe,MAAM,EAClFhG,EAAY,KAAK,eAAgB,KAAK,oBAAoB,GAG1D,KAAK,eAAiB,KAAK,eAAiB,MAEnD,CAID0C,GAAoB,wBACvB,CACD,4BAA6B,CACzB,GAAI,GAAC,KAAK,QACNxK,GAAS,KAAK,OAAO,YAAY,GACjCG,GAAe,KAAK,OAAO,YAAY,GAG3C,OAAI,KAAK,OAAO,eACL,KAAK,OAGL,KAAK,OAAO,4BAE1B,CACD,cAAe,CACX,MAAO,IAAS,KAAK,gBACjB,KAAK,aACL,KAAK,QAAQ,aACb,KAAK,OACZ,CACD,gBAAiB,CACb,IAAIja,EACJ,MAAM+gB,EAAO,KAAK,UACZ4G,EAAW,EAAQ,KAAK,cAAiB,OAAS5G,EACxD,IAAIzP,EAAU,GAuBd,IAlBI,KAAK,mBAAuB,GAAAtR,EAAK,KAAK,UAAY,MAAQA,IAAO,SAAkBA,EAAG,qBACtFsR,EAAU,IAMVqW,IACC,KAAK,yBAA2B,KAAK,oBACtCrW,EAAU,IAMV,KAAK,2BAA6BlJ,EAAU,YAC5CkJ,EAAU,IAEVA,EACA,OACJ,KAAM,CAAE,OAAA3nB,EAAQ,SAAAjB,GAAa,KAAK,QAWlC,GANA,KAAK,gBAAkB,GAAS,KAAK,QAAU,KAAK,OAAO,iBACvD,KAAK,kBACL,KAAK,kBACJ,KAAK,kBACN,KAAK,YAAc,KAAK,eAAiB,QAEzC,CAAC,KAAK,QAAU,EAAEiB,GAAUjB,GAC5B,OAKJk5B,EAAY,KAAK,gBAAiB,KAAK,OAAO,SAAS,EAIvD,MAAMiG,EAAiB,KAAK,UAAU,EAChCC,EAAiB,KAAK,UAAU,EAKtCjN,GAAgB,KAAK,gBAAiB,KAAK,UAAW,KAAK,KAAM8M,CAAQ,EAKrE5G,EAAK,QACL,CAACA,EAAK,SACL,KAAK,UAAU,IAAM,GAAK,KAAK,UAAU,IAAM,KAChDA,EAAK,OAASA,EAAK,OAAO,WAE9B,KAAM,CAAE,OAAAzzB,CAAQ,EAAGyzB,EACnB,GAAI,CAACzzB,EAAQ,CAML,KAAK,sBACL,KAAK,gBAAkB6rB,KACvB,KAAK,oBAAsB,OAC3B,KAAK,eAAc,GAEvB,MACH,CACI,KAAK,kBACN,KAAK,gBAAkBA,KACvB,KAAK,6BAA+BA,MAExC,MAAM4O,EAA0B,KAAK,oBAUrC9Q,GAAa,KAAK,gBAAiB,KAAK,gBAAiB3pB,EAAQ,KAAK,YAAY,EAClF,KAAK,oBAAsB01B,GAAyB,KAAK,gBAAiB,KAAK,SAAS,GACpF,KAAK,sBAAwB+E,GAC7B,KAAK,UAAU,IAAMF,GACrB,KAAK,UAAU,IAAMC,KACrB,KAAK,aAAe,GACpB,KAAK,eAAc,EACnB,KAAK,gBAAgB,mBAAoBx6B,CAAM,GAKnDg3B,GAAoB,wBACvB,CACD,MAAO,CACH,KAAK,UAAY,EAEpB,CACD,MAAO,CACH,KAAK,UAAY,EAEpB,CACD,eAAe0D,EAAY,GAAM,CAE7B,GADA,KAAK,QAAQ,gBAAkB,KAAK,QAAQ,eAAc,EACtDA,EAAW,CACX,MAAM1H,EAAQ,KAAK,WACnBA,GAASA,EAAM,gBAClB,CACG,KAAK,cAAgB,CAAC,KAAK,aAAa,WACxC,KAAK,aAAe,OAE3B,CACD,mBAAmBtb,EAAO8gB,EAA+B,GAAO,CAC5D,MAAMmC,EAAW,KAAK,SAChBC,EAAuBD,EACvBA,EAAS,aACT,GACAE,EAAc,CAAE,GAAG,KAAK,YAAY,EACpCC,EAAcjP,MAChB,CAAC,KAAK,gBACN,CAAC,KAAK,eAAe,QAAQ,cAC7B,KAAK,eAAiB,KAAK,qBAAuB,QAEtD,KAAK,+BAAiC,CAAC2M,EACvC,MAAMuC,EAAiBhP,IACjBiP,EAAiBL,EAAWA,EAAS,OAAS,OAC9CM,EAAe,KAAK,OAAS,KAAK,OAAO,OAAS,OAClDC,EAA0BF,IAAmBC,EAC7CjI,EAAQ,KAAK,WACbW,EAAe,CAACX,GAASA,EAAM,QAAQ,QAAU,EACjDU,EAAyB,GAAQwH,GACnC,CAACvH,GACD,KAAK,QAAQ,YAAc,IAC3B,CAAC,KAAK,KAAK,KAAKwH,EAAmB,GACvC,KAAK,kBAAoB,EACzB,IAAIC,EACJ,KAAK,eAAkB74B,GAAW,CAC9B,MAAMoP,EAAWpP,EAAS,IAC1B84B,GAAaP,EAAY,EAAGpjB,EAAM,EAAG/F,CAAQ,EAC7C0pB,GAAaP,EAAY,EAAGpjB,EAAM,EAAG/F,CAAQ,EAC7C,KAAK,eAAempB,CAAW,EAC3B,KAAK,gBACL,KAAK,sBACL,KAAK,QACL,KAAK,gBACL,KAAK,eAAe,SACpB9Q,GAAqB+Q,EAAgB,KAAK,OAAO,UAAW,KAAK,eAAe,OAAO,SAAS,EAChGO,GAAO,KAAK,eAAgB,KAAK,qBAAsBP,EAAgBppB,CAAQ,EAK3EypB,GACApG,GAAU,KAAK,eAAgBoG,CAAkB,IACjD,KAAK,kBAAoB,IAExBA,IACDA,EAAqBrP,EAAS,GAClCuI,EAAY8G,EAAoB,KAAK,cAAc,GAEnDF,IACA,KAAK,gBAAkBL,EACvBtH,GAAUsH,EAAaD,EAAsB,KAAK,aAAcjpB,EAAU+hB,EAAwBC,CAAY,GAElH,KAAK,KAAK,2BACV,KAAK,eAAc,EACnB,KAAK,kBAAoBhiB,CACzC,EACY,KAAK,eAAe,KAAK,QAAQ,WAAa,IAAO,CAAC,CACzD,CACD,eAAezS,EAAS,CACpB,KAAK,gBAAgB,gBAAgB,EACrC,KAAK,kBAAoB,KAAK,iBAAiB,KAAI,EAC/C,KAAK,cAAgB,KAAK,aAAa,kBACvC,KAAK,aAAa,iBAAiB,OAEnC,KAAK,mBACL2b,EAAY,KAAK,gBAAgB,EACjC,KAAK,iBAAmB,QAO5B,KAAK,iBAAmB/U,EAAM,OAAO,IAAM,CACvCisB,GAAsB,uBAAyB,GAC/C,KAAK,iBAAmB4E,GAAmB,EAAGI,GAAiB,CAC3D,GAAG73B,EACH,SAAWqD,GAAW,CAClB,KAAK,eAAeA,CAAM,EAC1BrD,EAAQ,UAAYA,EAAQ,SAASqD,CAAM,CAC9C,EACD,WAAY,IAAM,CACdrD,EAAQ,YAAcA,EAAQ,aAC9B,KAAK,kBAAiB,CACzB,CACrB,CAAiB,EACG,KAAK,eACL,KAAK,aAAa,iBAAmB,KAAK,kBAE9C,KAAK,iBAAmB,MACxC,CAAa,CACJ,CACD,mBAAoB,CACZ,KAAK,eACL,KAAK,aAAa,iBAAmB,OACrC,KAAK,aAAa,gBAAkB,QAExC,MAAM8zB,EAAQ,KAAK,WACnBA,GAASA,EAAM,wBACf,KAAK,aACD,KAAK,iBACD,KAAK,gBACD,OACZ,KAAK,gBAAgB,mBAAmB,CAC3C,CACD,iBAAkB,CACV,KAAK,mBACL,KAAK,gBAAkB,KAAK,eAAe+D,EAAe,EAC1D,KAAK,iBAAiB,QAE1B,KAAK,kBAAiB,CACzB,CACD,yBAA0B,CACtB,MAAMtD,EAAO,KAAK,UAClB,GAAI,CAAE,qBAAA8H,EAAsB,OAAAv7B,EAAQ,OAAA3D,EAAQ,aAAA4C,CAAY,EAAKw0B,EAC7D,GAAI,GAAC8H,GAAwB,CAACv7B,GAAU,CAAC3D,GAOzC,IAAI,OAASo3B,GACT,KAAK,QACLp3B,GACAm/B,GAA0B,KAAK,QAAQ,cAAe,KAAK,OAAO,UAAWn/B,EAAO,SAAS,EAAG,CAChG2D,EAAS,KAAK,QAAU+rB,IACxB,MAAM0P,EAAUnS,EAAW,KAAK,OAAO,UAAU,CAAC,EAClDtpB,EAAO,EAAE,IAAMyzB,EAAK,OAAO,EAAE,IAC7BzzB,EAAO,EAAE,IAAMA,EAAO,EAAE,IAAMy7B,EAC9B,MAAMC,EAAUpS,EAAW,KAAK,OAAO,UAAU,CAAC,EAClDtpB,EAAO,EAAE,IAAMyzB,EAAK,OAAO,EAAE,IAC7BzzB,EAAO,EAAE,IAAMA,EAAO,EAAE,IAAM07B,CACjC,CACDpH,EAAYiH,EAAsBv7B,CAAM,EAMxC4tB,GAAa2N,EAAsBt8B,CAAY,EAO/C0qB,GAAa,KAAK,6BAA8B,KAAK,gBAAiB4R,EAAsBt8B,CAAY,EAC3G,CACD,mBAAmB7D,EAAUuM,EAAM,CAC1B,KAAK,YAAY,IAAIvM,CAAQ,GAC9B,KAAK,YAAY,IAAIA,EAAU,IAAI+5B,EAAW,EAEpC,KAAK,YAAY,IAAI/5B,CAAQ,EACrC,IAAIuM,CAAI,EACd,MAAM7C,EAAS6C,EAAK,QAAQ,uBAC5BA,EAAK,QAAQ,CACT,WAAY7C,EAASA,EAAO,WAAa,OACzC,sBAAuBA,GAAUA,EAAO,4BAClCA,EAAO,4BAA4B6C,CAAI,EACvC,MACtB,CAAa,CACJ,CACD,QAAS,CACL,MAAMqrB,EAAQ,KAAK,WACnB,OAAOA,EAAQA,EAAM,OAAS,KAAO,EACxC,CACD,SAAU,CACN,IAAItgB,EACJ,KAAM,CAAE,SAAAtX,CAAQ,EAAK,KAAK,QAC1B,OAAOA,IAAasX,EAAK,KAAK,SAAU,KAAM,MAAQA,IAAO,OAAS,OAASA,EAAG,OAAS,KAAO,IACrG,CACD,aAAc,CACV,IAAIA,EACJ,KAAM,CAAE,SAAAtX,CAAQ,EAAK,KAAK,QAC1B,OAAOA,GAAYsX,EAAK,KAAK,SAAU,KAAM,MAAQA,IAAO,OAAS,OAASA,EAAG,SAAW,MAC/F,CACD,UAAW,CACP,KAAM,CAAE,SAAAtX,CAAQ,EAAK,KAAK,QAC1B,GAAIA,EACA,OAAO,KAAK,KAAK,YAAY,IAAIA,CAAQ,CAChD,CACD,QAAQ,CAAE,WAAAugC,EAAY,WAAAj2B,EAAY,sBAAA6vB,CAAqB,EAAM,CAAA,EAAI,CAC7D,MAAMvC,EAAQ,KAAK,WACfA,GACAA,EAAM,QAAQ,KAAMuC,CAAqB,EACzCoG,IACA,KAAK,gBAAkB,OACvB,KAAK,WAAa,IAElBj2B,GACA,KAAK,WAAW,CAAE,WAAAA,CAAU,CAAE,CACrC,CACD,UAAW,CACP,MAAMstB,EAAQ,KAAK,WACnB,OAAIA,EACOA,EAAM,SAAS,IAAI,EAGnB,EAEd,CACD,eAAgB,CACZ,KAAM,CAAE,cAAA76B,CAAa,EAAK,KAAK,QAC/B,GAAI,CAACA,EACD,OAEJ,IAAIyjC,EAAY,GAKhB,KAAM,CAAE,aAAA38B,CAAc,EAAG9G,EAQzB,IAPI8G,EAAa,QACbA,EAAa,SACbA,EAAa,SACbA,EAAa,WACb28B,EAAY,IAGZ,CAACA,EACD,OACJ,MAAMC,EAAc,CAAA,EAEpB,QAAS5+B,EAAI,EAAGA,EAAI45B,GAAc,OAAQ55B,IAAK,CAC3C,MAAMjD,EAAM,SAAW68B,GAAc55B,CAAC,EAElCgC,EAAajF,CAAG,IAChB6hC,EAAY7hC,CAAG,EAAIiF,EAAajF,CAAG,EACnC7B,EAAc,eAAe6B,EAAK,CAAC,EAE1C,CAGD7B,EAAc,OAAM,EAEpB,UAAW6B,KAAO6hC,EACd1jC,EAAc,eAAe6B,EAAK6hC,EAAY7hC,CAAG,CAAC,EAItD7B,EAAc,eAAc,CAC/B,CACD,oBAAoBiI,EAAW,CAC3B,IAAIsS,EAAIC,EACR,GAAI,CAAC,KAAK,UAAY,KAAK,MACvB,OACJ,GAAI,CAAC,KAAK,UACN,OAAOmkB,GAEX,MAAMgF,EAAS,CACX,WAAY,EAC5B,EACkB/+B,EAAoB,KAAK,uBAC/B,GAAI,KAAK,WACL,YAAK,WAAa,GAClB++B,EAAO,QAAU,GACjBA,EAAO,cACHv3B,GAAmBnE,GAAc,KAA+B,OAASA,EAAU,aAAa,GAAK,GACzG07B,EAAO,UAAY/+B,EACbA,EAAkB,KAAK,aAAc,EAAE,EACvC,OACC++B,EAEX,MAAMrI,EAAO,KAAK,UAClB,GAAI,CAAC,KAAK,iBAAmB,CAAC,KAAK,QAAU,CAACA,EAAK,OAAQ,CACvD,MAAMsI,EAAc,CAAA,EACpB,OAAI,KAAK,QAAQ,WACbA,EAAY,QACR,KAAK,aAAa,UAAY,OACxB,KAAK,aAAa,QAClB,EACVA,EAAY,cACRx3B,GAAmBnE,GAAc,KAA+B,OAASA,EAAU,aAAa,GAAK,IAEzG,KAAK,cAAgB,CAACd,GAAa,KAAK,YAAY,IACpDy8B,EAAY,UAAYh/B,EAClBA,EAAkB,CAAE,EAAE,EAAE,EACxB,OACN,KAAK,aAAe,IAEjBg/B,CACV,CACD,MAAMC,EAAiBvI,EAAK,iBAAmBA,EAAK,aACpD,KAAK,wBAAuB,EAC5BqI,EAAO,UAAYpG,GAAyB,KAAK,6BAA8B,KAAK,UAAWsG,CAAc,EACzGj/B,IACA++B,EAAO,UAAY/+B,EAAkBi/B,EAAgBF,EAAO,SAAS,GAEzE,KAAM,CAAE,EAAA5tB,EAAG,EAAAie,GAAM,KAAK,gBACtB2P,EAAO,gBAAkB,GAAG5tB,EAAE,OAAS,GAAG,KAAKie,EAAE,OAAS,GAAG,MACzDsH,EAAK,gBAKLqI,EAAO,QACHrI,IAAS,MACF9gB,GAAMD,EAAKspB,EAAe,WAAa,MAAQtpB,IAAO,OAASA,EAAK,KAAK,aAAa,WAAa,MAAQC,IAAO,OAASA,EAAK,EACjI,KAAK,gBACD,KAAK,aAAa,QAClBqpB,EAAe,YAO7BF,EAAO,QACHrI,IAAS,KACHuI,EAAe,UAAY,OACvBA,EAAe,QACf,GACJA,EAAe,cAAgB,OAC3BA,EAAe,YACf,EAKlB,UAAWhiC,KAAO+B,GAAiB,CAC/B,GAAIigC,EAAehiC,CAAG,IAAM,OACxB,SACJ,KAAM,CAAE,QAAAiiC,EAAS,QAAAC,CAAS,EAAGngC,GAAgB/B,CAAG,EAO1CmiC,EAAYL,EAAO,YAAc,OACjCE,EAAehiC,CAAG,EAClBiiC,EAAQD,EAAehiC,CAAG,EAAGy5B,CAAI,EACvC,GAAIyI,EAAS,CACT,MAAME,EAAMF,EAAQ,OACpB,QAASj/B,EAAI,EAAGA,EAAIm/B,EAAKn/B,IACrB6+B,EAAOI,EAAQj/B,CAAC,CAAC,EAAIk/B,CAE5B,MAEGL,EAAO9hC,CAAG,EAAImiC,CAErB,CAMD,OAAI,KAAK,QAAQ,WACbL,EAAO,cACHrI,IAAS,KACHlvB,GAAmBnE,GAAc,KAA+B,OAASA,EAAU,aAAa,GAAK,GACrG,QAEP07B,CACV,CACD,eAAgB,CACZ,KAAK,WAAa,KAAK,SAAW,MACrC,CAED,WAAY,CACR,KAAK,KAAK,MAAM,QAASn0B,GAAS,CAAE,IAAI+K,EAAI,OAAQA,EAAK/K,EAAK,oBAAsB,MAAQ+K,IAAO,OAAS,OAASA,EAAG,MAAO,CAAE,EACjI,KAAK,KAAK,MAAM,QAAQkmB,EAAiB,EACzC,KAAK,KAAK,YAAY,OACzB,CACT,CACA,CACA,SAASG,GAAapxB,EAAM,CACxBA,EAAK,aAAY,CACrB,CACA,SAASqxB,GAAmBrxB,EAAM,CAC9B,IAAI+K,EACJ,MAAMioB,IAAajoB,EAAK/K,EAAK,cAAgB,MAAQ+K,IAAO,OAAS,OAASA,EAAG,WAAa/K,EAAK,SACnG,GAAIA,EAAK,OAAQ,GACbA,EAAK,QACLgzB,GACAhzB,EAAK,aAAa,WAAW,EAAG,CAChC,KAAM,CAAE,UAAWtL,EAAQ,YAAaggC,CAAgB,EAAG10B,EAAK,OAC1D,CAAE,cAAA20B,CAAa,EAAK30B,EAAK,QACzB0yB,EAAWM,EAAS,SAAWhzB,EAAK,OAAO,OAG7C20B,IAAkB,OAClBtQ,EAAUzC,GAAS,CACf,MAAMgT,EAAelC,EACfM,EAAS,YAAYpR,CAAI,EACzBoR,EAAS,UAAUpR,CAAI,EACvB3nB,EAAS0nB,EAAWiT,CAAY,EACtCA,EAAa,IAAMlgC,EAAOktB,CAAI,EAAE,IAChCgT,EAAa,IAAMA,EAAa,IAAM36B,CACtD,CAAa,EAEI45B,GAA0Bc,EAAe3B,EAAS,UAAWt+B,CAAM,GACxE2vB,EAAUzC,GAAS,CACf,MAAMgT,EAAelC,EACfM,EAAS,YAAYpR,CAAI,EACzBoR,EAAS,UAAUpR,CAAI,EACvB3nB,EAAS0nB,EAAWjtB,EAAOktB,CAAI,CAAC,EACtCgT,EAAa,IAAMA,EAAa,IAAM36B,EAIlC+F,EAAK,gBAAkB,CAACA,EAAK,mBAC7BA,EAAK,kBAAoB,GACzBA,EAAK,eAAe4hB,CAAI,EAAE,IACtB5hB,EAAK,eAAe4hB,CAAI,EAAE,IAAM3nB,EAExD,CAAa,EAEL,MAAM46B,EAAc3Q,KACpBlC,GAAa6S,EAAangC,EAAQs+B,EAAS,SAAS,EACpD,MAAM8B,EAAc5Q,KAChBwO,EACA1Q,GAAa8S,EAAa90B,EAAK,eAAe00B,EAAgB,EAAI,EAAG1B,EAAS,WAAW,EAGzFhR,GAAa8S,EAAapgC,EAAQs+B,EAAS,SAAS,EAExD,MAAM3J,EAAmB,CAAC+D,GAAYyH,CAAW,EACjD,IAAIvE,EAA2B,GAC/B,GAAI,CAACtwB,EAAK,WAAY,CAClB,MAAM2yB,EAAiB3yB,EAAK,6BAK5B,GAAI2yB,GAAkB,CAACA,EAAe,WAAY,CAC9C,KAAM,CAAE,SAAUoC,EAAgB,OAAQC,CAAY,EAAKrC,EAC3D,GAAIoC,GAAkBC,EAAc,CAChC,MAAMC,EAAmB7Q,IACzB/B,GAAqB4S,EAAkBjC,EAAS,UAAW+B,EAAe,SAAS,EACnF,MAAM3B,EAAiBhP,IACvB/B,GAAqB+Q,EAAgB1+B,EAAQsgC,EAAa,SAAS,EAC9D1H,GAAiB2H,EAAkB7B,CAAc,IAClD9C,EAA2B,IAE3BqC,EAAe,QAAQ,aACvB3yB,EAAK,eAAiBozB,EACtBpzB,EAAK,qBAAuBi1B,EAC5Bj1B,EAAK,eAAiB2yB,EAE7B,CACJ,CACJ,CACD3yB,EAAK,gBAAgB,YAAa,CAC9B,OAAAtL,EACA,SAAAs+B,EACA,MAAO8B,EACP,YAAAD,EACA,iBAAAxL,EACA,yBAAAiH,CACZ,CAAS,CACJ,SACQtwB,EAAK,SAAU,CACpB,KAAM,CAAE,eAAAyf,CAAc,EAAKzf,EAAK,QAChCyf,GAAkBA,EAAc,CACnC,CAMDzf,EAAK,QAAQ,WAAa,MAC9B,CACA,SAAS4vB,GAAoB5vB,EAAM,CAI/BqvB,GAAoB,aACfrvB,EAAK,SAQLA,EAAK,iBACNA,EAAK,kBAAoBA,EAAK,OAAO,mBAOzCA,EAAK,0BAA4BA,EAAK,wBAA0B,GAAQA,EAAK,mBACzEA,EAAK,OAAO,mBACZA,EAAK,OAAO,0BAChBA,EAAK,mBAAqBA,EAAK,iBAAmBA,EAAK,OAAO,kBAClE,CACA,SAAS+vB,GAAgB/vB,EAAM,CAC3BA,EAAK,kBACDA,EAAK,wBACDA,EAAK,iBACD,EAChB,CACA,SAASuxB,GAAcvxB,EAAM,CACzBA,EAAK,cAAa,CACtB,CACA,SAASixB,GAAkBjxB,EAAM,CAC7BA,EAAK,kBAAiB,CAC1B,CACA,SAASkxB,GAAmBlxB,EAAM,CAC9BA,EAAK,cAAgB,EACzB,CACA,SAASmxB,GAAoBnxB,EAAM,CAC/B,KAAM,CAAE,cAAAxP,CAAa,EAAKwP,EAAK,QAC3BxP,GAAiBA,EAAc,SAAQ,EAAG,uBAC1CA,EAAc,OAAO,qBAAqB,EAE9CwP,EAAK,eAAc,CACvB,CACA,SAASqwB,GAAgBrwB,EAAM,CAC3BA,EAAK,gBAAe,EACpBA,EAAK,YAAcA,EAAK,eAAiBA,EAAK,OAAS,OACvDA,EAAK,kBAAoB,EAC7B,CACA,SAAS6vB,GAAmB7vB,EAAM,CAC9BA,EAAK,mBAAkB,CAC3B,CACA,SAAS8vB,GAAe9vB,EAAM,CAC1BA,EAAK,eAAc,CACvB,CACA,SAAS+wB,GAAc/wB,EAAM,CACzBA,EAAK,cAAa,CACtB,CACA,SAASwxB,GAAoBnG,EAAO,CAChCA,EAAM,mBAAkB,CAC5B,CACA,SAASqI,GAAaznB,EAAQ8D,EAAO3gB,EAAG,CACpC6c,EAAO,UAAYpC,EAAIkG,EAAM,UAAW,EAAG3gB,CAAC,EAC5C6c,EAAO,MAAQpC,EAAIkG,EAAM,MAAO,EAAG3gB,CAAC,EACpC6c,EAAO,OAAS8D,EAAM,OACtB9D,EAAO,YAAc8D,EAAM,WAC/B,CACA,SAASmlB,GAAQjpB,EAAQnC,EAAMC,EAAI3a,EAAG,CAClC6c,EAAO,IAAMpC,EAAIC,EAAK,IAAKC,EAAG,IAAK3a,CAAC,EACpC6c,EAAO,IAAMpC,EAAIC,EAAK,IAAKC,EAAG,IAAK3a,CAAC,CACxC,CACA,SAASukC,GAAO1nB,EAAQnC,EAAMC,EAAI3a,EAAG,CACjC8lC,GAAQjpB,EAAO,EAAGnC,EAAK,EAAGC,EAAG,EAAG3a,CAAC,EACjC8lC,GAAQjpB,EAAO,EAAGnC,EAAK,EAAGC,EAAG,EAAG3a,CAAC,CACrC,CACA,SAASokC,GAAoBxzB,EAAM,CAC/B,OAAQA,EAAK,iBAAmBA,EAAK,gBAAgB,cAAgB,MACzE,CACA,MAAMywB,GAA0B,CAC5B,SAAU,IACV,KAAM,CAAC,GAAK,EAAG,GAAK,CAAC,CACzB,EACM0E,GAAqBC,GAAW,OAAO,UAAc,KACvD,UAAU,UAAU,YAAa,EAAC,SAASA,CAAM,EAM/CC,GAAaF,GAAkB,cAAc,GAAK,CAACA,GAAkB,SAAS,EAC9E,KAAK,MACLr0B,EACN,SAASw0B,GAAU1T,EAAM,CAErBA,EAAK,IAAMyT,GAAWzT,EAAK,GAAG,EAC9BA,EAAK,IAAMyT,GAAWzT,EAAK,GAAG,CAClC,CACA,SAASsQ,GAASvM,EAAK,CACnB2P,GAAU3P,EAAI,CAAC,EACf2P,GAAU3P,EAAI,CAAC,CACnB,CACA,SAASkO,GAA0Bc,EAAe3B,EAAUt+B,EAAQ,CAChE,OAAQigC,IAAkB,YACrBA,IAAkB,mBACf,CAAC9S,GAAO0L,GAAYyF,CAAQ,EAAGzF,GAAY74B,CAAM,EAAG,EAAG,CACnE,CCp9CA,MAAM6gC,GAAyBjG,GAAqB,CAChD,qBAAsB,CAACx+B,EAAK0kC,IAAWl3B,EAAYxN,EAAK,SAAU0kC,CAAM,EACxE,cAAe,KAAO,CAClB,EAAG,SAAS,gBAAgB,YAAc,SAAS,KAAK,WACxD,EAAG,SAAS,gBAAgB,WAAa,SAAS,KAAK,SAC/D,GACI,kBAAmB,IAAM,EAC7B,CAAC,ECPK3O,GAAqB,CACvB,QAAS,MACb,EACM4O,GAAqBnG,GAAqB,CAC5C,cAAgBp+B,IAAc,CAC1B,EAAGA,EAAS,WACZ,EAAGA,EAAS,SACpB,GACI,cAAe,IAAM,CACjB,GAAI,CAAC21B,GAAmB,QAAS,CAC7B,MAAM6O,EAAe,IAAIH,GAAuB,CAAA,CAAE,EAClDG,EAAa,MAAM,MAAM,EACzBA,EAAa,WAAW,CAAE,aAAc,EAAM,CAAA,EAC9C7O,GAAmB,QAAU6O,CAChC,CACD,OAAO7O,GAAmB,OAC7B,EACD,eAAgB,CAAC31B,EAAU0D,IAAU,CACjC1D,EAAS,MAAM,UAAY0D,IAAU,OAAYA,EAAQ,MAC5D,EACD,kBAAoB1D,GAAqB,OAAO,iBAAiBA,CAAQ,EAAE,WAAa,OAC5F,CAAC,ECnBKwO,GAAO,CACT,IAAK,CACD,QAASkqB,EACZ,EACD,KAAM,CACF,QAASH,GACT,eAAgBgM,GAChB,cAAA1iC,EACH,CACL,ECDM4iC,GAAwB,uDAC9B,SAASC,GAAiBxxB,EAAS,CAC/B,MAAMyxB,EAAQF,GAAsB,KAAKvxB,CAAO,EAChD,GAAI,CAACyxB,EACD,MAAO,IACX,KAAM,EAAGpgC,EAAOqgC,CAAQ,EAAID,EAC5B,MAAO,CAACpgC,EAAOqgC,CAAQ,CAC3B,CAEA,SAASC,GAAiB3xB,EAAS1I,EAASs6B,EAAQ,EAAG,CAEnD,KAAM,CAACvgC,EAAOqgC,CAAQ,EAAIF,GAAiBxxB,CAAO,EAElD,GAAI,CAAC3O,EACD,OAEJ,MAAMoI,EAAW,OAAO,iBAAiBnC,CAAO,EAAE,iBAAiBjG,CAAK,EACxE,GAAIoI,EAAU,CACV,MAAMo4B,EAAUp4B,EAAS,OACzB,OAAO6b,GAAkBuc,CAAO,EAAI,WAAWA,CAAO,EAAIA,CAC7D,KACI,QAAItgC,GAAmBmgC,CAAQ,EAEzBC,GAAiBD,EAAUp6B,EAASs6B,EAAQ,CAAC,EAG7CF,CAEf,CAMA,SAASI,GAAoB1lC,EAAe,CAAE,GAAG6H,CAAM,EAAIyF,EAAe,CACtE,MAAMpC,EAAUlL,EAAc,QAC9B,GAAI,EAAEkL,aAAmB,SACrB,MAAO,CAAE,OAAArD,EAAQ,cAAAyF,GAGjBA,IACAA,EAAgB,CAAE,GAAGA,IAGzBtN,EAAc,OAAO,QAASoE,GAAU,CACpC,MAAMwP,EAAUxP,EAAM,MACtB,GAAI,CAACe,GAAmByO,CAAO,EAC3B,OACJ,MAAMvG,EAAWk4B,GAAiB3xB,EAAS1I,CAAO,EAC9CmC,GACAjJ,EAAM,IAAIiJ,CAAQ,CAC9B,CAAK,EAGD,UAAWxL,KAAOgG,EAAQ,CACtB,MAAM+L,EAAU/L,EAAOhG,CAAG,EAC1B,GAAI,CAACsD,GAAmByO,CAAO,EAC3B,SACJ,MAAMvG,EAAWk4B,GAAiB3xB,EAAS1I,CAAO,EAC7CmC,IAGLxF,EAAOhG,CAAG,EAAIwL,EACTC,IACDA,EAAgB,CAAA,GAIhBA,EAAczL,CAAG,IAAM,SACvByL,EAAczL,CAAG,EAAI+R,GAE5B,CACD,MAAO,CAAE,OAAA/L,EAAQ,cAAAyF,EACrB,CC9EA,MAAMq4B,GAAiB,IAAI,IAAI,CAC3B,QACA,SACA,MACA,OACA,QACA,SACA,IACA,IACA,aACA,YACJ,CAAC,EACKC,GAAmB/jC,GAAQ8jC,GAAe,IAAI9jC,CAAG,EACjDgkC,GAAoBh+B,GACf,OAAO,KAAKA,CAAM,EAAE,KAAK+9B,EAAe,EAE7CE,GAAiBllC,GAAMA,IAAM8E,IAAU9E,IAAM0F,EAC7Cy/B,GAAmB,CAACC,EAAQC,IAAQ,WAAWD,EAAO,MAAM,IAAI,EAAEC,CAAG,CAAC,EACtEC,GAAyB,CAACC,EAAMC,IAAS,CAACC,EAAO,CAAE,UAAA7hC,KAAgB,CACrE,GAAIA,IAAc,QAAU,CAACA,EACzB,MAAO,GACX,MAAM8hC,EAAW9hC,EAAU,MAAM,oBAAoB,EACrD,GAAI8hC,EACA,OAAOP,GAAiBO,EAAS,CAAC,EAAGF,CAAI,EAExC,CACD,MAAMJ,EAASxhC,EAAU,MAAM,kBAAkB,EACjD,OAAIwhC,EACOD,GAAiBC,EAAO,CAAC,EAAGG,CAAI,EAGhC,CAEd,CACL,EACMI,GAAgB,IAAI,IAAI,CAAC,IAAK,IAAK,GAAG,CAAC,EACvCC,GAAgCziC,GAAmB,OAAQlC,GAAQ,CAAC0kC,GAAc,IAAI1kC,CAAG,CAAC,EAChG,SAAS4kC,GAAgCzmC,EAAe,CACpD,MAAM0mC,EAAoB,CAAA,EAC1B,OAAAF,GAA8B,QAAS3kC,GAAQ,CAC3C,MAAMuC,EAAQpE,EAAc,SAAS6B,CAAG,EACpCuC,IAAU,SACVsiC,EAAkB,KAAK,CAAC7kC,EAAKuC,EAAM,IAAK,CAAA,CAAC,EACzCA,EAAM,IAAIvC,EAAI,WAAW,OAAO,EAAI,EAAI,CAAC,EAErD,CAAK,EAEG6kC,EAAkB,QAClB1mC,EAAc,OAAM,EACjB0mC,CACX,CACA,MAAMC,GAAmB,CAErB,MAAO,CAAC,CAAE,EAAA5wB,CAAG,EAAE,CAAE,YAAA6wB,EAAc,IAAK,aAAAC,EAAe,GAAG,IAAO9wB,EAAE,IAAMA,EAAE,IAAM,WAAW6wB,CAAW,EAAI,WAAWC,CAAY,EAC9H,OAAQ,CAAC,CAAE,EAAA7S,CAAG,EAAE,CAAE,WAAA8S,EAAa,IAAK,cAAAC,EAAgB,GAAG,IAAO/S,EAAE,IAAMA,EAAE,IAAM,WAAW8S,CAAU,EAAI,WAAWC,CAAa,EAC/H,IAAK,CAACV,EAAO,CAAE,IAAAlU,CAAG,IAAO,WAAWA,CAAG,EACvC,KAAM,CAACkU,EAAO,CAAE,KAAAjU,CAAI,IAAO,WAAWA,CAAI,EAC1C,OAAQ,CAAC,CAAE,EAAA4B,CAAG,EAAE,CAAE,IAAA7B,CAAK,IAAK,WAAWA,CAAG,GAAK6B,EAAE,IAAMA,EAAE,KACzD,MAAO,CAAC,CAAE,EAAAje,CAAG,EAAE,CAAE,KAAAqc,CAAM,IAAK,WAAWA,CAAI,GAAKrc,EAAE,IAAMA,EAAE,KAE1D,EAAGmwB,GAAuB,EAAG,EAAE,EAC/B,EAAGA,GAAuB,EAAG,EAAE,CACnC,EAEAS,GAAiB,WAAaA,GAAiB,EAC/CA,GAAiB,WAAaA,GAAiB,EAC/C,MAAMK,GAA2B,CAACn/B,EAAQ7H,EAAeinC,IAAgB,CACrE,MAAMC,EAAalnC,EAAc,qBAC3BkL,EAAUlL,EAAc,QACxBmnC,EAAuB,iBAAiBj8B,CAAO,EAC/C,CAAE,QAAAk8B,CAAS,EAAGD,EACdr+B,EAAS,CAAA,EAGXs+B,IAAY,QACZpnC,EAAc,eAAe,UAAW6H,EAAO,SAAW,OAAO,EAKrEo/B,EAAY,QAASplC,GAAQ,CACzBiH,EAAOjH,CAAG,EAAI8kC,GAAiB9kC,CAAG,EAAEqlC,EAAYC,CAAoB,CAC5E,CAAK,EAEDnnC,EAAc,OAAM,EACpB,MAAMqnC,EAAarnC,EAAc,qBACjC,OAAAinC,EAAY,QAASplC,GAAQ,CAGzB,MAAMuC,EAAQpE,EAAc,SAAS6B,CAAG,EACxCuC,GAASA,EAAM,KAAK0E,EAAOjH,CAAG,CAAC,EAC/BgG,EAAOhG,CAAG,EAAI8kC,GAAiB9kC,CAAG,EAAEwlC,EAAYF,CAAoB,CAC5E,CAAK,EACMt/B,CACX,EACMy/B,GAAmC,CAACtnC,EAAe6H,EAAQiB,EAAS,CAAE,EAAEwE,EAAgB,KAAO,CACjGzF,EAAS,CAAE,GAAGA,GACdyF,EAAgB,CAAE,GAAGA,GACrB,MAAMi6B,EAAuB,OAAO,KAAK1/B,CAAM,EAAE,OAAO+9B,EAAe,EAGvE,IAAI4B,EAAyB,CAAA,EACzBC,EAAsC,GAC1C,MAAMC,EAAuB,CAAA,EAkF7B,GAjFAH,EAAqB,QAAS1lC,GAAQ,CAClC,MAAMuC,EAAQpE,EAAc,SAAS6B,CAAG,EACxC,GAAI,CAAC7B,EAAc,SAAS6B,CAAG,EAC3B,OACJ,IAAIyX,EAAOxQ,EAAOjH,CAAG,EACjB8lC,EAAWrd,GAAuBhR,CAAI,EAC1C,MAAMC,EAAK1R,EAAOhG,CAAG,EACrB,IAAI+lC,EAKJ,GAAI37B,GAAkBsN,CAAE,EAAG,CACvB,MAAMsuB,EAAetuB,EAAG,OAClBuuB,EAAYvuB,EAAG,CAAC,IAAM,KAAO,EAAI,EACvCD,EAAOC,EAAGuuB,CAAS,EACnBH,EAAWrd,GAAuBhR,CAAI,EACtC,QAASxU,EAAIgjC,EAAWhjC,EAAI+iC,GAKpBtuB,EAAGzU,CAAC,IAAM,KALwBA,IAOjC8iC,EAMD5zB,GAAUsW,GAAuB/Q,EAAGzU,CAAC,CAAC,IAAM8iC,CAAgD,EAL5FA,EAAStd,GAAuB/Q,EAAGzU,CAAC,CAAC,CAQhD,MAEG8iC,EAAStd,GAAuB/Q,CAAE,EAEtC,GAAIouB,IAAaC,EAGb,GAAI9B,GAAc6B,CAAQ,GAAK7B,GAAc8B,CAAM,EAAG,CAClD,MAAMh0B,EAAUxP,EAAM,MAClB,OAAOwP,GAAY,UACnBxP,EAAM,IAAI,WAAWwP,CAAO,CAAC,EAE7B,OAAO2F,GAAO,SACd1R,EAAOhG,CAAG,EAAI,WAAW0X,CAAE,EAEtB,MAAM,QAAQA,CAAE,GAAKquB,IAAWthC,IACrCuB,EAAOhG,CAAG,EAAI0X,EAAG,IAAI,UAAU,EAEtC,MACSouB,GAAa,MAAuCA,EAAS,YAClEC,GAAW,MAAqCA,EAAO,aACvDtuB,IAAS,GAAKC,IAAO,GAGlBD,IAAS,EACTlV,EAAM,IAAIwjC,EAAO,UAAUtuB,CAAI,CAAC,EAGhCzR,EAAOhG,CAAG,EAAI8lC,EAAS,UAAUpuB,CAAE,GAMlCkuB,IACDD,EACIf,GAAgCzmC,CAAa,EACjDynC,EAAsC,IAE1CC,EAAqB,KAAK7lC,CAAG,EAC7ByL,EAAczL,CAAG,EACbyL,EAAczL,CAAG,IAAM,OACjByL,EAAczL,CAAG,EACjBgG,EAAOhG,CAAG,EACpBuC,EAAM,KAAKmV,CAAE,EAG7B,CAAK,EACGmuB,EAAqB,OAAQ,CAC7B,MAAMK,EAAUL,EAAqB,QAAQ,QAAQ,GAAK,EACpD,OAAO,YACP,KACAM,EAAkBhB,GAAyBn/B,EAAQ7H,EAAe0nC,CAAoB,EAE5F,OAAIF,EAAuB,QACvBA,EAAuB,QAAQ,CAAC,CAAC3lC,EAAKuC,CAAK,IAAM,CAC7CpE,EAAc,SAAS6B,CAAG,EAAE,IAAIuC,CAAK,CACrD,CAAa,EAGLpE,EAAc,OAAM,EAEhB2C,IAAaolC,IAAY,MACzB,OAAO,SAAS,CAAE,IAAKA,CAAS,CAAA,EAE7B,CAAE,OAAQC,EAAiB,cAAA16B,EACrC,KAEG,OAAO,CAAE,OAAAzF,EAAQ,cAAAyF,EAEzB,EAQA,SAAS26B,GAAejoC,EAAe6H,EAAQiB,EAAQwE,EAAe,CAClE,OAAOu4B,GAAiBh+B,CAAM,EACxBy/B,GAAiCtnC,EAAe6H,EAAQiB,EAAQwE,CAAa,EAC7E,CAAE,OAAAzF,EAAQ,cAAAyF,EACpB,CC5NA,MAAM46B,GAAkB,CAACloC,EAAe6H,EAAQiB,EAAQwE,IAAkB,CACtE,MAAMD,EAAWq4B,GAAoB1lC,EAAe6H,EAAQyF,CAAa,EACzE,OAAAzF,EAASwF,EAAS,OAClBC,EAAgBD,EAAS,cAClB46B,GAAejoC,EAAe6H,EAAQiB,EAAQwE,CAAa,CACtE,ECXM66B,GAAuB,CAAE,QAAS,MAClCC,GAA2B,CAAE,QAAS,EAAO,ECCnD,SAASC,IAA2B,CAEhC,GADAD,GAAyB,QAAU,GAC/B,EAACzlC,GAEL,GAAI,OAAO,WAAY,CACnB,MAAM2lC,EAAmB,OAAO,WAAW,0BAA0B,EAC/DC,EAA8B,IAAOJ,GAAqB,QAAUG,EAAiB,QAC3FA,EAAiB,YAAYC,CAA2B,EACxDA,GACH,MAEGJ,GAAqB,QAAU,EAEvC,CCXA,SAASK,GAA4Bt9B,EAASsI,EAAMC,EAAM,CAChD,KAAA,CAAE,WAAAgY,CAAe,EAAAjY,EACvB,UAAW3R,KAAO2R,EAAM,CACd,MAAAi1B,EAAYj1B,EAAK3R,CAAG,EACpB6mC,EAAYj1B,EAAK5R,CAAG,EACtB,GAAAsC,EAAcskC,CAAS,EAKfv9B,EAAA,SAASrJ,EAAK4mC,CAAS,EAC3Bxf,GAAwBwC,CAAU,GAClCA,EAAW,IAAI5pB,CAAG,UAUjBsC,EAAcukC,CAAS,EAKpBx9B,EAAA,SAASrJ,EAAKqoB,GAAYue,EAAW,CAAE,MAAOv9B,CAAS,CAAA,CAAC,EAC5D+d,GAAwBwC,CAAU,GAClCA,EAAW,OAAO5pB,CAAG,UAGpB6mC,IAAcD,EAMf,GAAAv9B,EAAQ,SAASrJ,CAAG,EAAG,CACjB,MAAA8mC,EAAgBz9B,EAAQ,SAASrJ,CAAG,EAE1C,CAAC8mC,EAAc,aAAeA,EAAc,IAAIF,CAAS,CAAA,KAExD,CACK,MAAAG,EAAc19B,EAAQ,eAAerJ,CAAG,EACtCqJ,EAAA,SAASrJ,EAAKqoB,GAAY0e,IAAgB,OAAYA,EAAcH,EAAW,CAAE,MAAOv9B,CAAQ,CAAC,CAAC,CAC9G,CAER,CAEA,UAAWrJ,KAAO4R,EACVD,EAAK3R,CAAG,IAAM,QACdqJ,EAAQ,YAAYrJ,CAAG,EAExB,OAAA2R,CACX,CC5DA,MAAMq1B,GAAqB,IAAI,QCoBzBC,GAAe,OAAO,KAAKlnC,EAAkB,EAC7CmnC,GAAcD,GAAa,OAC3BE,GAAoB,CACtB,iBACA,oBACA,SACA,sBACA,gBACA,uBACA,yBACJ,EACMC,GAAkBloC,GAAa,OAKrC,MAAMmoC,EAAc,CAChB,YAAY,CAAE,OAAA1pC,EAAQ,MAAAF,EAAO,gBAAAK,EAAiB,oBAAAE,EAAqB,YAAAR,CAAa,EAAG0H,EAAU,GAAI,CAK7F,KAAK,QAAU,KAIV,KAAA,aAAe,IAIpB,KAAK,cAAgB,GACrB,KAAK,sBAAwB,GAQ7B,KAAK,mBAAqB,KAMrB,KAAA,WAAa,IAIlB,KAAK,SAAW,GAKX,KAAA,uBAAyB,IAM9B,KAAK,iBAAmB,GAIxB,KAAK,OAAS,GAMd,KAAK,uBAAyB,GAC9B,KAAK,aAAe,IAAM,KAAK,OAAO,SAAU,KAAK,YAAY,EACjE,KAAK,OAAS,IAAM,CACX,KAAK,UAEV,KAAK,aAAa,EACb,KAAA,eAAe,KAAK,QAAS,KAAK,YAAa,KAAK,MAAM,MAAO,KAAK,UAAU,EAAA,EAEzF,KAAK,eAAiB,IAAM4G,EAAM,OAAO,KAAK,OAAQ,GAAO,EAAI,EAC3D,KAAA,CAAE,aAAA7G,EAAc,YAAAwE,CAAgB,EAAAjM,EACtC,KAAK,aAAeyH,EACf,KAAA,WAAa,CAAE,GAAGA,GACvB,KAAK,cAAgBxH,EAAM,QAAU,CAAE,GAAGwH,GAAiB,GAC3D,KAAK,YAAcwE,EACnB,KAAK,OAAS9L,EACd,KAAK,MAAQF,EACb,KAAK,gBAAkBK,EACvB,KAAK,MAAQH,EAASA,EAAO,MAAQ,EAAI,EACzC,KAAK,oBAAsBK,EAC3B,KAAK,QAAUkH,EACV,KAAA,sBAAwB/F,GAAsB1B,CAAK,EACnD,KAAA,cAAgB4B,GAAc5B,CAAK,EACpC,KAAK,gBACA,KAAA,oBAAsB,KAE/B,KAAK,uBAAyB,GAAQE,GAAUA,EAAO,SAWjD,KAAA,CAAE,WAAAisB,EAAY,GAAG0d,GAAwB,KAAK,4BAA4B7pC,EAAO,CAAA,CAAE,EACzF,UAAWuC,KAAOsnC,EAAqB,CAC7B,MAAA/kC,EAAQ+kC,EAAoBtnC,CAAG,EACjCiF,EAAajF,CAAG,IAAM,QAAasC,EAAcC,CAAK,IACtDA,EAAM,IAAI0C,EAAajF,CAAG,EAAG,EAAK,EAC9BonB,GAAwBwC,CAAU,GAClCA,EAAW,IAAI5pB,CAAG,EAG9B,CACJ,CAQA,4BAA4BunC,EAAQC,EAAY,CAC5C,MAAO,EACX,CACA,MAAM3oC,EAAU,CACZ,KAAK,QAAUA,EACImoC,GAAA,IAAInoC,EAAU,IAAI,EACjC,KAAK,YAAc,CAAC,KAAK,WAAW,UAC/B,KAAA,WAAW,MAAMA,CAAQ,EAE9B,KAAK,QAAU,KAAK,eAAiB,CAAC,KAAK,wBAC3C,KAAK,sBAAwB,KAAK,OAAO,gBAAgB,IAAI,GAE5D,KAAA,OAAO,QAAQ,CAAC0D,EAAOvC,IAAQ,KAAK,kBAAkBA,EAAKuC,CAAK,CAAC,EACjEgkC,GAAyB,SACDC,KAExB,KAAA,mBACD,KAAK,sBAAwB,QACvB,GACA,KAAK,sBAAwB,SACzB,GACAF,GAAqB,QAI/B,KAAK,QACA,KAAA,OAAO,SAAS,IAAI,IAAI,EACjC,KAAK,OAAO,KAAK,MAAO,KAAK,eAAe,CAChD,CACA,SAAU,CACaU,GAAA,OAAO,KAAK,OAAO,EACjC,KAAA,YAAc,KAAK,WAAW,QAAQ,EAC3CnmB,EAAY,KAAK,YAAY,EAC7BA,EAAY,KAAK,MAAM,EACvB,KAAK,mBAAmB,QAAS4mB,GAAWA,EAAQ,CAAA,EAC/C,KAAA,uBAAyB,KAAK,wBACnC,KAAK,QAAU,KAAK,OAAO,SAAS,OAAO,IAAI,EACpC,UAAAznC,KAAO,KAAK,OACd,KAAA,OAAOA,CAAG,EAAE,MAAM,EAEhB,UAAAA,KAAO,KAAK,SACd,KAAA,SAASA,CAAG,EAAE,QAAQ,EAE/B,KAAK,QAAU,IACnB,CACA,kBAAkBA,EAAKuC,EAAO,CACpB,MAAAmlC,EAAmBvlC,GAAe,IAAInC,CAAG,EACzC2nC,EAAiBplC,EAAM,GAAG,SAAWwkC,GAAgB,CAClD,KAAA,aAAa/mC,CAAG,EAAI+mC,EACzB,KAAK,MAAM,UACPj7B,EAAM,OAAO,KAAK,aAAc,GAAO,EAAI,EAC3C47B,GAAoB,KAAK,aACzB,KAAK,WAAW,iBAAmB,GACvC,CACH,EACKE,EAAwBrlC,EAAM,GAAG,gBAAiB,KAAK,cAAc,EACtE,KAAA,mBAAmB,IAAIvC,EAAK,IAAM,CACpB2nC,IACOC,GAAA,CACzB,CACL,CACA,iBAAiBC,EAAO,CAIhB,MAAA,CAAC,KAAK,SACN,CAAC,KAAK,0BACN,KAAK,OAASA,EAAM,KACb,EAEJ,KAAK,yBAAyB,KAAK,QAASA,EAAM,OAAO,CACpE,CACA,aAAa,CAAE,SAAA5+B,EAAU,GAAG6+B,CAAiB,EAAA9mC,EAAUV,EAAmBS,EAA0B,CAC5F,IAAAgnC,EACArnC,EAaJ,QAASuC,EAAI,EAAGA,EAAIikC,GAAajkC,IAAK,CAC5B,MAAA7D,EAAO6nC,GAAahkC,CAAC,EACrB,CAAE,UAAA+kC,EAAW,QAASC,EAAoB,eAAAC,EAAgB,cAAeC,CAA4B,EAAApoC,GAAmBX,CAAI,EAC9H8oC,IAC4BH,EAAAG,GAC5BF,EAAUF,CAAa,IACnB,CAAC,KAAK,SAAS1oC,CAAI,GAAK6oC,IACxB,KAAK,SAAS7oC,CAAI,EAAI,IAAI6oC,EAAmB,IAAI,GAEjDE,IACgBznC,EAAAynC,GAG5B,CACK,IAAA,KAAK,OAAS,QAAU,KAAK,OAAS,QACvC,CAAC,KAAK,YACNJ,EAA2B,CACtB,KAAA,WAAa,IAAIA,EAA0B,KAAK,aAAc,KAAK,QAAU,KAAK,OAAO,UAAU,EACxG,KAAM,CAAE,SAAA3mC,EAAU,OAAAiB,EAAQ,KAAAgL,EAAM,gBAAAwoB,EAAiB,aAAAuS,EAAc,WAAAC,CAAgB,EAAAP,EAC/E,KAAK,WAAW,WAAW,CACvB,SAAA1mC,EACA,OAAAiB,EACA,oBAAqB,EAAQgL,GACxBwoB,GAAmBr3B,GAAYq3B,CAAe,EACnD,cAAe,KACf,eAAgB,IAAM,KAAK,eAAe,EAQ1C,cAAe,OAAOxzB,GAAW,SAAWA,EAAS,OACrD,uBAAwBtB,EACxB,aAAAqnC,EACA,WAAAC,CAAA,CACH,CACL,CACO,OAAA3nC,CACX,CACA,gBAAiB,CACF,UAAAV,KAAO,KAAK,SAAU,CACvB,MAAAsoC,EAAU,KAAK,SAAStoC,CAAG,EAC7BsoC,EAAQ,UACRA,EAAQ,OAAO,GAGfA,EAAQ,MAAM,EACdA,EAAQ,UAAY,GAE5B,CACJ,CACA,cAAe,CACN,KAAA,MAAM,KAAK,YAAa,KAAK,aAAc,KAAK,QAAS,KAAK,KAAK,CAC5E,CAMA,oBAAqB,CACV,OAAA,KAAK,QACN,KAAK,2BAA2B,KAAK,QAAS,KAAK,KAAK,EACxDvW,GACV,CACA,eAAe/xB,EAAK,CACT,OAAA,KAAK,aAAaA,CAAG,CAChC,CACA,eAAeA,EAAKuC,EAAO,CAClB,KAAA,aAAavC,CAAG,EAAIuC,CAC7B,CAQA,qBAAqByD,EAAQuiC,EAAY,GAAM,CAC3C,OAAO,KAAK,iCAAiCviC,EAAQ,KAAK,MAAOuiC,CAAS,CAC9E,CAKA,OAAO9qC,EAAOK,EAAiB,EACvBL,EAAM,mBAAqB,KAAK,MAAM,oBACtC,KAAK,eAAe,EAExB,KAAK,UAAY,KAAK,MACtB,KAAK,MAAQA,EACb,KAAK,oBAAsB,KAAK,gBAChC,KAAK,gBAAkBK,EAIvB,QAASmF,EAAI,EAAGA,EAAIkkC,GAAkB,OAAQlkC,IAAK,CACzC,MAAAjD,EAAMmnC,GAAkBlkC,CAAC,EAC3B,KAAK,uBAAuBjD,CAAG,IAC1B,KAAA,uBAAuBA,CAAG,IACxB,OAAA,KAAK,uBAAuBA,CAAG,GAEpC,MAAAwoC,EAAW/qC,EAAM,KAAOuC,CAAG,EAC7BwoC,IACA,KAAK,uBAAuBxoC,CAAG,EAAI,KAAK,GAAGA,EAAKwoC,CAAQ,EAEhE,CACK,KAAA,iBAAmB7B,GAA4B,KAAM,KAAK,4BAA4BlpC,EAAO,KAAK,SAAS,EAAG,KAAK,gBAAgB,EACpI,KAAK,wBACL,KAAK,uBAAuB,CAEpC,CACA,UAAW,CACP,OAAO,KAAK,KAChB,CAIA,WAAW2B,EAAM,CACb,OAAO,KAAK,MAAM,SAAW,KAAK,MAAM,SAASA,CAAI,EAAI,MAC7D,CAIA,sBAAuB,CACnB,OAAO,KAAK,MAAM,UACtB,CACA,uBAAwB,CACpB,OAAO,KAAK,MAAM,kBACtB,CACA,uBAAwB,CACb,OAAA,KAAK,cACN,KACA,KAAK,OACD,KAAK,OAAO,wBACZ,MACd,CACA,kBAAkBqpC,EAAgB,GAAO,CACrC,GAAIA,EACA,OAAO,KAAK,OAAS,KAAK,OAAO,oBAAsB,OAEvD,GAAA,CAAC,KAAK,sBAAuB,CACvBlpC,MAAAA,EAAU,KAAK,OACf,KAAK,OAAO,kBAAkB,GAAK,CAAC,EACpC,GACF,OAAA,KAAK,MAAM,UAAY,SACvBA,EAAQ,QAAU,KAAK,MAAM,SAE1BA,CACX,CACA,MAAMA,EAAU,CAAA,EAChB,QAAS0D,EAAI,EAAGA,EAAImkC,GAAiBnkC,IAAK,CAChC,MAAA7D,EAAOF,GAAa+D,CAAC,EACrBpD,EAAO,KAAK,MAAMT,CAAI,GACxBN,GAAee,CAAI,GAAKA,IAAS,MACjCN,EAAQH,CAAI,EAAIS,EAExB,CACO,OAAAN,CACX,CAIA,gBAAgB8O,EAAO,CACb,MAAAq6B,EAAqB,KAAK,wBAChC,GAAIA,EACA,OAAAA,EAAmB,iBACfA,EAAmB,gBAAgB,IAAIr6B,CAAK,EACzC,IAAMq6B,EAAmB,gBAAgB,OAAOr6B,CAAK,CAEpE,CAIA,SAASrO,EAAKuC,EAAO,CAEbA,IAAU,KAAK,OAAO,IAAIvC,CAAG,IAC7B,KAAK,YAAYA,CAAG,EACf,KAAA,kBAAkBA,EAAKuC,CAAK,GAEhC,KAAA,OAAO,IAAIvC,EAAKuC,CAAK,EAC1B,KAAK,aAAavC,CAAG,EAAIuC,EAAM,IAAI,CACvC,CAIA,YAAYvC,EAAK,CACR,KAAA,OAAO,OAAOA,CAAG,EACtB,MAAMgoB,EAAc,KAAK,mBAAmB,IAAIhoB,CAAG,EAC/CgoB,IACYA,IACP,KAAA,mBAAmB,OAAOhoB,CAAG,GAE/B,OAAA,KAAK,aAAaA,CAAG,EACvB,KAAA,2BAA2BA,EAAK,KAAK,WAAW,CACzD,CAIA,SAASA,EAAK,CACH,OAAA,KAAK,OAAO,IAAIA,CAAG,CAC9B,CACA,SAASA,EAAKwlB,EAAc,CACxB,GAAI,KAAK,MAAM,QAAU,KAAK,MAAM,OAAOxlB,CAAG,EACnC,OAAA,KAAK,MAAM,OAAOA,CAAG,EAEhC,IAAIuC,EAAQ,KAAK,OAAO,IAAIvC,CAAG,EAC3B,OAAAuC,IAAU,QAAaijB,IAAiB,SACxCjjB,EAAQ8lB,GAAY7C,EAAc,CAAE,MAAO,IAAM,CAAA,EAC5C,KAAA,SAASxlB,EAAKuC,CAAK,GAErBA,CACX,CAMA,UAAUvC,EAAK,CACP,IAAA0Y,EACJ,OAAO,KAAK,aAAa1Y,CAAG,IAAM,QAAa,CAAC,KAAK,QAC/C,KAAK,aAAaA,CAAG,GACpB0Y,EAAK,KAAK,uBAAuB,KAAK,MAAO1Y,CAAG,KAAO,MAAQ0Y,IAAO,OAASA,EAAK,KAAK,sBAAsB,KAAK,QAAS1Y,EAAK,KAAK,OAAO,CACzJ,CAKA,cAAcA,EAAKuC,EAAO,CACjB,KAAA,WAAWvC,CAAG,EAAIuC,CAC3B,CAKA,cAAcvC,EAAK,CACX,IAAA0Y,EACE,KAAA,CAAE,QAAAlZ,CAAQ,EAAI,KAAK,MACnBmpC,EAAmB,OAAOnpC,GAAY,UAAY,OAAOA,GAAY,UACpEkZ,EAAK1O,GAAwB,KAAK,MAAOxK,CAAO,KAAO,MAAQkZ,IAAO,OAAS,OAASA,EAAG1Y,CAAG,EAC/F,OAIF,GAAAR,GAAWmpC,IAAqB,OACzB,OAAAA,EAMX,MAAM3iC,EAAS,KAAK,uBAAuB,KAAK,MAAOhG,CAAG,EAC1D,OAAIgG,IAAW,QAAa,CAAC1D,EAAc0D,CAAM,EACtCA,EAKJ,KAAK,cAAchG,CAAG,IAAM,QAC/B2oC,IAAqB,OACnB,OACA,KAAK,WAAW3oC,CAAG,CAC7B,CACA,GAAGkM,EAAWkE,EAAU,CACpB,OAAK,KAAK,OAAOlE,CAAS,IACtB,KAAK,OAAOA,CAAS,EAAI,IAAIub,IAE1B,KAAK,OAAOvb,CAAS,EAAE,IAAIkE,CAAQ,CAC9C,CACA,OAAOlE,KAAcyxB,EAAM,CACnB,KAAK,OAAOzxB,CAAS,GACrB,KAAK,OAAOA,CAAS,EAAE,OAAO,GAAGyxB,CAAI,CAE7C,CACJ,CCtfA,MAAMiL,WAAyBvB,EAAc,CACzC,yBAAyB16B,EAAGC,EAAG,CAM3B,OAAOD,EAAE,wBAAwBC,CAAC,EAAI,EAAI,EAAI,EACjD,CACD,uBAAuBnP,EAAOuC,EAAK,CAC/B,OAAOvC,EAAM,MAAQA,EAAM,MAAMuC,CAAG,EAAI,MAC3C,CACD,2BAA2BA,EAAK,CAAE,KAAAoF,EAAM,MAAAD,CAAK,EAAI,CAC7C,OAAOC,EAAKpF,CAAG,EACf,OAAOmF,EAAMnF,CAAG,CACnB,CACD,iCAAiC,CAAE,WAAA0L,EAAY,cAAAD,EAAe,GAAGzF,CAAM,EAAI,CAAE,gBAAA6iC,CAAiB,EAAEC,EAAW,CACvG,IAAI7hC,EAASkiB,GAAUnjB,EAAQ0F,GAAc,CAAA,EAAI,IAAI,EAYrD,GARIm9B,IACIp9B,IACAA,EAAgBo9B,EAAgBp9B,CAAa,GAC7CzF,IACAA,EAAS6iC,EAAgB7iC,CAAM,GAC/BiB,IACAA,EAAS4hC,EAAgB5hC,CAAM,IAEnC6hC,EAAW,CACXhgB,GAAwB,KAAM9iB,EAAQiB,CAAM,EAC5C,MAAM8S,EAASssB,GAAgB,KAAMrgC,EAAQiB,EAAQwE,CAAa,EAClEA,EAAgBsO,EAAO,cACvB/T,EAAS+T,EAAO,MACnB,CACD,MAAO,CACH,WAAArO,EACA,cAAAD,EACA,GAAGzF,CACf,CACK,CACL,CCnCA,SAAS+iC,GAAiB1/B,EAAS,CAC/B,OAAO,OAAO,iBAAiBA,CAAO,CAC1C,CACA,MAAM2/B,WAA0BJ,EAAiB,CAC7C,aAAc,CACV,MAAM,GAAG,SAAS,EAClB,KAAK,KAAO,MACf,CACD,sBAAsB/pC,EAAUmB,EAAK,CACjC,GAAImC,GAAe,IAAInC,CAAG,EAAG,CACzB,MAAMipC,EAAcpjB,GAAoB7lB,CAAG,EAC3C,OAAOipC,GAAcA,EAAY,SAAW,CAC/C,KACI,CACD,MAAMC,EAAgBH,GAAiBlqC,CAAQ,EACzC0D,GAASc,GAAkBrD,CAAG,EAC9BkpC,EAAc,iBAAiBlpC,CAAG,EAClCkpC,EAAclpC,CAAG,IAAM,EAC7B,OAAO,OAAOuC,GAAU,SAAWA,EAAM,KAAI,EAAKA,CACrD,CACJ,CACD,2BAA2B1D,EAAU,CAAE,mBAAAivB,GAAsB,CACzD,OAAOwG,GAAmBz1B,EAAUivB,CAAkB,CACzD,CACD,MAAMrkB,EAAaxE,EAAcC,EAASzH,EAAO,CAC7CsH,GAAgB0E,EAAaxE,EAAcC,EAASzH,EAAM,iBAAiB,CAC9E,CACD,4BAA4BA,EAAOmM,EAAW,CAC1C,OAAOD,GAA4BlM,EAAOmM,CAAS,CACtD,CACD,wBAAyB,CACjB,KAAK,oBACL,KAAK,kBAAiB,EACtB,OAAO,KAAK,mBAEhB,KAAM,CAAE,SAAAX,CAAQ,EAAK,KAAK,MACtB3G,EAAc2G,CAAQ,IACtB,KAAK,kBAAoBA,EAAS,GAAG,SAAWV,GAAW,CACnD,KAAK,UACL,KAAK,QAAQ,YAAc,GAAGA,CAAM,GACxD,CAAa,EAER,CACD,eAAe1J,EAAU4K,EAAarD,EAAWkD,EAAY,CACzDF,GAAWvK,EAAU4K,EAAarD,EAAWkD,CAAU,CAC1D,CACL,CC7CA,MAAM6/B,WAAyBP,EAAiB,CAC5C,aAAc,CACV,MAAM,GAAG,SAAS,EAClB,KAAK,KAAO,MACZ,KAAK,SAAW,EACnB,CACD,uBAAuBnrC,EAAOuC,EAAK,CAC/B,OAAOvC,EAAMuC,CAAG,CACnB,CACD,sBAAsBnB,EAAUmB,EAAK,CACjC,GAAImC,GAAe,IAAInC,CAAG,EAAG,CACzB,MAAMipC,EAAcpjB,GAAoB7lB,CAAG,EAC3C,OAAOipC,GAAcA,EAAY,SAAW,CAC/C,CACD,OAAAjpC,EAAOuJ,GAAoB,IAAIvJ,CAAG,EAAuBA,EAAnB9C,GAAY8C,CAAG,EAC9CnB,EAAS,aAAamB,CAAG,CACnC,CACD,4BAA6B,CACzB,OAAO+xB,EAAS,CACnB,CACD,4BAA4Bt0B,EAAOmM,EAAW,CAC1C,OAAOD,GAA4BlM,EAAOmM,CAAS,CACtD,CACD,MAAMH,EAAaxE,EAAcC,EAASzH,EAAO,CAC7CyK,GAAcuB,EAAaxE,EAAcC,EAAS,KAAK,SAAUzH,EAAM,iBAAiB,CAC3F,CACD,eAAeoB,EAAU4K,EAAarD,EAAWkD,EAAY,CACzDE,GAAU3K,EAAU4K,EAAarD,EAAWkD,CAAU,CACzD,CACD,MAAMzK,EAAU,CACZ,KAAK,SAAW2J,GAAS3J,EAAS,OAAO,EACzC,MAAM,MAAMA,CAAQ,CACvB,CACL,CCxCA,MAAMuqC,GAAyB,CAAC7rC,EAAW2H,IAChCpD,GAAevE,CAAS,EACzB,IAAI4rC,GAAiBjkC,EAAS,CAAE,2BAA4B,EAAK,CAAE,EACnE,IAAI8jC,GAAkB9jC,EAAS,CAAE,2BAA4B,EAAM,CAAA,ECJvE7C,GAAS,CACX,OAAQ,CACJ,eAAgB+gC,GAChB,cAAA1iC,EACH,CACL,ECCMJ,GAAoB,CACtB,GAAGupB,GACH,GAAGpY,GACH,GAAGpE,GACH,GAAGhL,EACP,EAOMgnC,GAAuB9nC,GAAkB,CAAChE,EAAWuN,IAAWkB,GAAsBzO,EAAWuN,EAAQxK,GAAmB8oC,EAAsB,CAAC","x_google_ignoreList":[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195]}