MIT Press

MIT Press is a publisher who has published at least 833 editions.

Energy and Civilization: A History
Structure and Interpretation of Computer Programs
The Elements of Computing Systems: Building a Modern Computer from First Principles
The Invincible
The Misanthrope
Invention and Innovation: A Brief History of Hype and Failure
The Napoleon of Notting Hill
Lee Kuan Yew
An Ideal Husband
Democratizing Innovation
Inclusion on Purpose: An Intersectional Approach to Creating a Culture of Belonging at Work
God and Golem, inc
The Next 500 Years: Engineering Life to Reach New Worlds
This Is Why We Can't Have Nice Things: Mapping the Relationship between Online Trolling and Mainstream Culture
The Science of Weird Shit: Why Our Minds Conjure the Paranormal
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Structure and Interpretation of Computer Programs
The myth of the paperless office
The Chinese Typewriter: A History
Understanding Beliefs
Robots
The Design of Everyday Things
Being There: Putting Brain, Body, and World Together Again
Simulations
The Femicide Machine
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
The Neurocognitive Theory of Dreaming: The Where, How, When, What, and Why of Dreams
Consciousness Demystified
Seeing the Mind: Spectacular Images from Neuroscience, and What They Reveal about Our Neuronal Selves
The Future of Learning Institutions in a Digital Age
Playing Smart: On Games, Intelligence, and Artificial Intelligence
Extraterrestrials
The philosophical discourse of modernity
Common Sense, the Turing Test, and the Quest for Real AI
IBM: The Rise and Fall and Reinvention of a Global Icon
Appendix N, revised and expanded edition: Weird Tales From the Roots of Dungeons & Dragons
Obfuscation: A User's Guide for Privacy and Protest
Wednesday Is Indigo Blue: Discovering the Brain of Synesthesia
A Prehistory of the Cloud
From Monkey Brain To Human Brain: A Fyssen Foundation Symposium
Foundations of Cognitive Psychology: Core Readings
Democratic Constitutional Design And Public Policy: Analysis And Evidence
What Is Thought?
An Introduction to Computational Learning Theory
Unifying the Mind: Cognitive Representations as Graphical Models
Up Your Ass: Or From the Cradle to the Boat Or The Big Suck Or Up from the Slime
The People of the Ruins
Neuroscience: A Historical Introduction
Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures
Cheating: Gaining Advantage in Videogames
A Playful Production Process: For Game Designers
Lectures on Macroeconomics
The Intact and Sliced Brain
Endangered Languages
Brainchildren: Essays on Designing Minds
Classical General Equilibrium Theory
Fifty Years of Dungeons & Dragons
Gödel, Putnam, and Functionalism: A New Reading of Representation and Reality
Mathematics, Volume 2: Its Content, Methods, and Meaning
Introduction to the Event-related Potential Technique
Concepts and Fuzzy Logic
The Language of Thought: A New Philosophical Direction
Formal Semantics of Programming Languages
Histories of the Electron: The Birth of Microphysics
Cyber Republic: Reinventing Democracy in the Age of Intelligent Machines
A History of Modern Computing
Utopian Entrepreneur
First Person: New Media As Story, Performance, and Game
Third Person: Authoring and Exploring Vast Narratives
The Two Halves of the Brain: Information Processing in the Cerebral Hemispheres
Reliability in Cognitive Neuroscience: A Meta-Meta-Analysis
Quantum Algorithms via Linear Algebra: A Primer
Holographic Quantum Matter
Neurological Foundations of Cognitive Neuroscience
Mindreading Animals: The Debate over What Animals Know About Other Minds
Raising the Stakes: E-sports and the Professionalization of Computer Gaming
Microcircuits: The Interface Between Neurons And Global Brain Function
Reality Mining: Using Big Data to Engineer a Better World
The Human Advantage: A New Understanding of How Our Brain Became Remarkable
Abusing Science: The Case Against Creationism
Isaac Newton's Natural Philosophy
Adaptation in Natural and Artificial Systems: An Introductory Analysis with Applications to Biology, Control, and Artificial Intelligence
The Screwball Asses
A Course in Game Theory
Engineering Play: A Cultural History of Children's Software
LISP 1.5 Programmer's Manual
Divining a Digital Future: Mess and Mythology in Ubiquitous Computing
Everyday Adventures with Unruly Data
Words, Thoughts, and Theories
Paul
Three Lectures on Post-Industrial Society
The Elusive Shift: How Role-Playing Games Forged Their Identity
Information Arts: Intersections of Art, Science, and Technology
Hertzian Tales: Electronic Products, Aesthetic Experience, And Critical Design
Rules of Play: Game Design Fundamentals
The Emperor's New Nudity: The Return of Authoritarianism and the Digital Obscene
Neurotechnology for Biomimetic Robots
What Have We Learned?: Macroeconomic Policy after the Crisis
The Field Guide: The Art, History and Philosophy of Crop Circle Making
Introduction to the Economics and Mathematics of Financial Markets