The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design | 2017 | 0 reads | 0 | |
WOOSH: Spaceship Sketches from the Couch | 2015 | 0 reads | 0 | |
ABAKAN 2288: kallamity's world of mecha design part one | 2011 | 0 reads | 0 | |
Lift Off: Air Vehicle Sketches & Renderings from the Drawthrough Collection | 2006 | 0 reads | 0 | |
SRW Sketch Collection:, Vol. 1 | 2014 | 0 reads | 0 | |
DRIVE: vehicle sketches and renderings by Scott Robertson | 2010 | 0 reads | 0 | |
Principles of Creature Design: creating imaginary animals | 2015 | 0 reads | 0 | |
Big Bad World of Concept Art for Video Games: An Insider's Guide for Students | 2015 | 0 reads | 0 | |
Explorer: Futuristic vehicles for uncharted lands | 2021 | 0 reads | 0 | |
| 1929 | 37 reads | 3.64 | |
How to Design: Concept design process, styling, inspiration, and methodology | 2012 | 0 reads | 0 | |
Lovely: Ladies of Animation - Lorelay Bove
- Brittany Lee
- Claire Keane
- Lisa Keene
- Victoria Ying
- Helen Chen
| 2014 | 0 reads | 0 | |
SOON Timepiece Phenomena: adventures in concept watch design | 2015 | 0 reads | 0 | |
Inkworks: Darren Quach Sketchbook, Vol. 1 | 2014 | 0 reads | 0 | |
The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist | 2017 | 0 reads | 0 | |
Nuthin' But Mech Volume 2 | 2013 | 1 read | 5 | |
Animals Real and Imagined: Fantasy of What Is and What Might Be | 2010 | 0 reads | 0 | |