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There is concept in game, and general UI design, called “persistence” - the ability for a program or a game to “remember” a previous input, or for something to “remain” in the same state regardless of other events.
“Tomorrow, and Tomorrow, and Tomorrow” speaks mainly, to me, about the question of persistence, and the existential fear of knowing that the one thing about life is that life does not persist. Unlike in games, you can't save and start again.
This book is heartbreaking, and so very very vivid. Something that I know has left an indelibe, persistent mark on me.