Ratings4
Average rating2.5
"When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place"--
Series
1 primary bookThe Barrow is a 1-book series first released in 2014 with contributions by Mark Smylie.
Reviews with the most likes.
I won't hold back - this is a train wreck of a book. At first pass, these are the stock characters every GM has dealt into an ongoing campaign, the initial quest as straight forward as they come: rob the ancient tomb, plunder some gold, get the magic sword.
Why read it, then? There's an argument there. You could say its because it's a Michael Bay train wreck, a Wachowski style production. Larger than life explosions, Brandon Frazier as one of the male leads, over the top dungeon crawler.
And then chapter one starts.
The Barrow is a well written tale of gritty fantasy. The biggest problem this book faces, I think, is that if you haven't read the comic it's a prequel to, then there's no way to filter the volume of information being dumped on you. What's important? What's filler? I couldn't tell, and that's a problem. In a sea of gritty fantasy epics, this is certainly dark, more adult than most of its competition. Sadly, it didn't work for me, but it wasn't from a lack of style or ability, so your mileage may vary.
The ARC for this novel was kindly provided to me by Pyr for review.
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