Ratings1
Average rating3
WELCOME TO THE YEAR 2072…
…And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks, and trolls walk alongside humans every day. Some work for megacorporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done—for a price.
Welcome to the world of Shadowrun.
Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells and Chrome takes you into the dark and dirty streets of the future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they’ve got—cyberware, spells, or a very big gun—to get the job done.
Series
50 primary books51 released booksShadowrun Novels is a 51-book series with 51 released primary works first released in 1990 with contributions by Robert N. Charrette, Nigel Findley, and Christopher Kubasik.
Series
5 primary books7 released booksShadowrun - CGL Novels is a 7-book series with 5 released primary works first released in 2010 with contributions by Michael A. Stackpole, J.M. Hardy, and Jason Schmetzer.
Featured Series
1 primary bookShadowrun Anthologies is a 1-book series first released in 2010 with contributions by Jason M. Hardy, Jason Schmetzer, and Jean Rabe.
Reviews with the most likes.
There are no reviews for this book. Add yours and it'll show up right here!