Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
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If you have zero experience gaming and want to read a textbook list of Things That Games Do, read Playful Design. If you're a UX designer who wants to apply game design principles to your work, find another book. This one won't help.