Manufacturing Magic
2021 • 474 pages

Ratings2

Average rating3

15

10 million active players. One Game Master. Big Problems.

Infinite Worlds is the most popular VRMMORPG on the market. Its maps are so vast, developer Hard Rock Data utilizes a network of highly advanced Artificial Intelligences to control it. But it's not without problems.

That’s why Game Masters like Jeff Driscoll have jobs. The downside? He’s not allowed to play the game. Something about conflicts of interest and favoritism.

His very boring and tedious job is to help players deal with the occasional bug that slips through the cracks and ensure they enjoy their time playing enough to give a 5-star rating. It’s a gig. It pays the bills.

However, when the A.I.s unexpectedly issue a Rogue Patch, the game becomes a buggy mess and Jeff's role radically changes. He finds himself as the only Game Master around, dealing with more problems than he can handle.

It’s up to Jeff to return Infinite Worlds to normalcy using his ability to manipulate the game's code into what appears like magic... But will the A.I.s let him?

Manufacturing Magic is a unique spin on the LitRPG genre, not just providing the perspective of the players, but also of one of those mystical, magical, all-powerful GMs we all dream of being.


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Series

Featured Series

3 primary books

#1 in Jeff the Game Master

Jeff the Game Master is a 3-book series with 3 released primary works first released in 2021 with contributions by Jaime Castle and Troy Osgood.

#1
Manufacturing Magic
#2
Manipulating Magic
#3
Mastering Magic

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