Atari Age: The Emergence of Video Games in America | 0 | - | |
| 3.6 | - | |
| 5 | - | |
| 0 | - | |
| 0 | - | |
| 5 | - | |
| 4 | - | |
Values at Play in Digital Games - Mary Flanagan
- Helen Nissenbaum
| 4 | - | |
| 0 | - | |
| 0 | - | |
The Art of Failure : An Essay on the Pain of Playing Video Games | 3.5 | - | |
Game Wizards: The Epic Battle for Dungeons & Dragons | 4 | - | |
A Play of Bodies: How We Perceive Videogames | 0 | - | |
Who Are You? : Nintendo's Game Boy Advance Platform | 0 | - | |
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System | 0 | - | |
Codename Revolution: The Nintendo Wii Platform - Steven E. Jones
- George K. Thiruvathukal
| 0 | - | |
| 0 | - | |
Homebrew Gaming and the Beginnings of Vernacular Digitality | 0 | - | |
| 0 | - | |
Developer's Dilemma: The Secret World of Videogame Creators | 0 | - | |
How Games Move Us: Emotion by Design | 3.67 | - | |
| 0 | - | |
Several People Are Typing | 3.7 | - | |
The Warcraft Civilization: Social Science in a Virtual World | 0 | - | |
The Practice of Network Security Monitoring: Understanding Incident Detection and Response | 0 | - | |
The Car Hacker's Handbook: A Guide for the Penetration Tester | 0 | - | |
 The IDA Pro Book The IDA Pro Book: The Unofficial Guide to the World's Most Popular Disassembler | 5 | - | |
| 4 | - | |
The Go Programming Language - Alan A.A. Donovan
- Brian W. Kernighan
| 4.5 | - | |
Concurrency in Go: Tools and Techniques for Developers | 4 | - | |
| 2 | - | |
Building a Second Brain: A Proven Method to Organize Your Digital Life and Unlock Your Creative Potential | 3.75 | - | |
Miljardairs onder de guillotine | 0 | - | |
Designing Secure Software: A Guide for Developers | 0 | - | |
Web Security for Developers | 0 | - | |
| 0 | - | |
| 3.67 | - | |
| 0 | - | |
Buzz Aldrin, waar ben je gebleven? - Johan Harstad
- Paula Stevens (Translator)
| 5 | - | |
| 3.95 | - | |