Dead Souls - Nikolai Gogol
- Bernard Guilbert Guerney (Translator)
| 3.75 | - | |
| 4.23 | - | |
The Book of Five Rings: Miyamoto Musashi - Miyamoto Musashi
- William Scott Wilson (Translator)
| 3.75 | - | |
| 4.07 | - | |
| 4.26 | - | |
| 4.26 | - | |
The Brothers Karamazov - Fyodor Dostoevsky
- Constance Garnett (Translator)
| 4.39 | - | |
| 4.75 | - | |
| 4 | - | |
The Lean Product Playbook | 4.67 | - | |
Hacking Growth: How Today's Fastest-Growing Companies Drive Breakout Success | 4.09 | - | |
Smart Brevity - Jim Vandehei
- Mike Allen
- Roy Schwartz
| 3.74 | - | |
| 0 | - | |
She and Her Cat - Makoto Shinkai
- Naruki Nagakawa
- Ginny Tapley Takemori (Translator)
| 3.92 | - | |
How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking | 3.99 | - | |
| 0 | - | |
Getting teams done - Diederick Janse
- Marco Bogers
| 4 | - | |
A Friendly Guide to Software Development: What You Should Know Without Being a Developer | 0 | - | |
The China Model: Political Meritocracy and the Limits of Democracy | 0 | - | |
The Fourth Revolution: The Global Race to Reinvent the State - John Micklethwait
- Adrian Wooldridge
| 0 | - | |
| 0 | - | |
An Elegant Puzzle: Systems of Engineering Management | 4.13 | - | |
| 3.93 | - | |
Think Like a Rocket Scientist | 3.8 | - | |
Designing Distributed Systems: Patterns and Paradigms for Scalable, Reliable Services | 3 | - | |
| 3.81 | - | |
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs | 3.94 | - | |
100 things every designer needs to know about people | 4.16 | - | |
| 0 | - | |
That Will Never Work: The Birth of Netflix and the Amazing Life of an Idea | 4.04 | - | |
| 4.19 | - | |
| 3.65 | - | |
How to Sell a Haunted House | 3.73 | - | |
The Staff Engineer's Path | 4.07 | - | |
Kubernetes: Up and Running - Kelsey Hightower
- Brendan Burns
- Joe Beda
| 4.2 | - | |
| 2 | - | |
This Is How We Do It: A Pep Talk | 3 | - | |
Android Security Internals: An In-Depth Guide to Android's Security Architecture | 0 | - | |
Practical Packet Analysis | 5 | - | |
Critical Play: Radical Game Design | 0 | - | |