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Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D
Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D
  • 'No Bugs' Hare
  • Sergey Ignatchenko (Translator)
0-
Building Evolutionary Architectures: Support Constant Change
Building Evolutionary Architectures: Support Constant Change
  • Neal Ford
  • Rebecca Parsons
  • Patrick Kua
3.6-
Against Method
Against Method
  • Paul Karl Feyerabend
4-
Logical Methods
Logical Methods
  • Greg Restall
  • Shawn Standefer
0-
Counter Wokecraft
Counter Wokecraft
  • Charles Pincourt
0-
Crafting Interpreters
Crafting Interpreters
  • Robert Nystrom
4.5-
Pro .NET Memory Management
Pro .Net Memory Management
  • Konrad Kokosa
4-
Grokking Simplicity
Grokking Simplicity
  • Eric Normand
3.17-
Writing High-Performance .NET Code
Writing High-Performance .NET Code
  • Ben Watson
5-
Practical Debugging at Scale
Practical Debugging at Scale
  • Shai Almog
0-
Fundamentals of Software Architecture: An Engineering Approach
Fundamentals of Software Architecture: An Engineering Approach
  • Neal Ford
  • Mark Richards
4-
100 Go Mistakes and How to Avoid Them
100 Go Mistakes and How to Avoid Them
  • Teiva Harsanyi
0-
Development & Deployment of Multiplayer Online Games
Development & Deployment of Multiplayer Online Games
  • No Bugs' Hare
0-
Go Optimizations 101
Go Optimizations 101
  • Tapir Liu
0-
Cracking the Coding Interview: 150 Programming Questions and Solutions
Cracking the Coding Interview: 150 Programming Questions and Solutions
  • Gayle Laakmann McDowell
3.83-
Software Architecture: the Hard Parts
Software Architecture: the Hard Parts
  • Neal Ford
  • Mark Richards
  • Pramod Sadalage
  • Zhamak Dehghani
3.08-
Continuous Delivery Pipelines - How to Build Better Software Faster
Continuous Delivery Pipelines - How to Build Better Software Faster
  • David Farley
0-
Cover 4

System Design Interview – An Insider's Guide

System Design Interview – An Insider's Guide
  • Alex Xu
4.3-
Database Internals
Database Internals
  • Alex Petrov
4.4-
هندسة الجمهور
هندسة الجمهور
  • أحمد فهمي
3.5-
The Psychology of Money
The Psychology of Money
  • Morgan Housel
4.28-
Another MONSTER:The Investigative Report
Another Monster: Informe de una investigación
  • Naoki Urasawa
  • 許昆暉 (Translator)
3.5-
The 48 Laws of Power
The 48 Laws of Power
  • Robert Greene
3.66-
The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win
The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win
  • Gene Kim
  • Kevin Behr
  • George Spafford
4.15-
SQL Antipatterns
SQL Antipatterns
  • Bill Karwin
4.255.0
Accelerate: Building and Scaling High-Performing Technology Organizations
Accelerate: Building and Scaling High-Performing Technology Organizations
  • Nicole Forsgren
  • Jez Humble
  • Gene Kim
4.11-
Hacking The Art Of Exploitation
Hacking The Art Of Exploitation
  • Jon Erickson
3.864.0
The Art of PostgreSQL
The Art of PostgreSQL
  • Dimitri Fontaine
35.0
Powerful Command-Line Applications in Go
Powerful Command-Line Applications in Go
  • Ricardo Gerardi
55.0
Engineers Survival Guide
Engineers Survival Guide: Advice, tactics, and tricks After a decade of working at Facebook, Snapchat, and Microsoft
  • Merih Taze
0-
Head First Design Patterns
Head First Design Patterns
  • Eric Freeman
  • Kathy Sierra
  • Bert Bates
  • Elisabeth Robson
4.234.0
The Pragmatic Programmer
The Pragmatic Programmer
  • Andy Hunt
  • Dave Thomas
4.24.0
Clean Code: A Handbook of Agile Software Craftsmanship
Clean Code: A Handbook of Agile Software Craftsmanship
  • Robert C. Martin
4.114.0
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
Designing Data-Intensive Applications
  • Martin Kleppmann
4.685.0
The Tech Resume Inside Out
The Tech Resume Inside Out
  • Gergely Orosz
44.0
Working Effectively with Legacy Code
Working Effectively with Legacy Code
  • Michael C. Feathers
4.414.0
Composing Software
Composing Software
  • Eric Elliott
33.0
Understanding Distributed Systems
Understanding Distributed Systems
  • Roberto Vitillo
4.334.0
Refactoring: Improving the Design of Existing Code
Refactoring: Improving the Design of Existing Code
  • Martin Fowler
3.944.0
Distributed Services with Go - Your Guide to Reliable, Scalable, and Maintainable Systems
Distributed Services with Go - Your Guide to Reliable, Scalable, and Maintainable Systems
  • Travis Jeffery
44.0