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Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D
Building Evolutionary Architectures: Support Constant Change
Against Method
Logical Methods
Counter Wokecraft
Crafting Interpreters
Pro .NET Memory Management
Grokking Simplicity
Writing High-Performance .NET Code
Practical Debugging at Scale
Fundamentals of Software Architecture: An Engineering Approach
100 Go Mistakes and How to Avoid Them
Development & Deployment of Multiplayer Online Games
Go Optimizations 101
Cracking the Coding Interview: 150 Programming Questions and Solutions
Software Architecture: the Hard Parts
Continuous Delivery Pipelines - How to Build Better Software Faster
Cover 4

System Design Interview – An Insider's Guide

Database Internals
هندسة الجمهور
The Psychology of Money
Another MONSTER:The Investigative Report
The 48 Laws of Power
The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win
SQL Antipatterns
Accelerate: Building and Scaling High-Performing Technology Organizations
Hacking The Art Of Exploitation
The Art of PostgreSQL
Powerful Command-Line Applications in Go
Engineers Survival Guide
Head First Design Patterns
The Pragmatic Programmer
Clean Code: A Handbook of Agile Software Craftsmanship
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
The Tech Resume Inside Out
Working Effectively with Legacy Code
Composing Software
Understanding Distributed Systems
Refactoring: Improving the Design of Existing Code
Distributed Services with Go - Your Guide to Reliable, Scalable, and Maintainable Systems
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