| 3 | 2.0 | |
| 4.11 | 4.0 | |
The Innovators: How a Group of Hackers, Geniuses and Geeks Created the Digital Revolution | 4.15 | 3.0 | |
| 3.79 | 2.0 | |
Real Talk for Real Teachers: Advice for Teachers from Rookies to Veterans: "No Retreat, No Surrender!" | 4 | 4.0 | |
| 3.86 | 4.0 | |
Taking People With You: The Only Way to Make BIG Things Happen | 4.5 | 5.0 | |
What If? Serious Scientific Answers to Absurd Hypothetical Questions | 4.2 | 3.0 | |
| 3.85 | 3.0 | |
| 3.77 | - | |
| 3.38 | 4.0 | |
| 3.43 | - | |
| 3.73 | - | |
| 3.73 | - | |
| 3.47 | - | |
| 3.75 | - | |
| 3.7 | - | |
| 3.34 | - | |
| 3.55 | - | |
| 3.91 | 3.0 | |
Where Good Ideas Come from: The Natural History of Innovation | 3.52 | 3.0 | |
| 3.81 | 3.0 | |
| 4 | 4.0 | |
| 3 | 3.0 | |
| 3.7 | - | |
Insanely Great: The Life and Times of Macintosh, the Computer that Changed Everything | 4.29 | 4.0 | |
| 3.56 | 2.0 | |
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World | 4.14 | 3.0 | |
Cheaper by the Dozen - Frank B. Gilbreth Jr.
- Ernestine Gilbreth Carey
| 3.82 | - | |
Switch: How to Change Things When Change Is Hard | 3.93 | 4.0 | |
| 4.25 | 3.0 | |
Developing the Leader Within You | 3.5 | 4.0 | |
| 3.76 | 3.0 | |
| 3 | 3.0 | |
| 5 | 5.0 | |
| 3.43 | 4.0 | |
Where Wizards Stay Up Late | 4 | 4.0 | |
Peopleware - Tom DeMarco
- Timothy R. Lister
| 4.39 | - | |
Kingpin: How One Hacker Took Over the Billion-Dollar Cybercrime Underground | 3.88 | 4.0 | |
Start with Why: How Great Leaders Inspire Everyone to Take Action | 3.75 | 4.0 | |