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Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
  • Ben Shneiderman
  • Catherine Plaisant
0-
Grokking Algorithms
Grokking Algorithms
  • Aditya Y. Bhargava
4.39-
A Common-Sense Guide to Data Structures and Algorithms,: Level Up Your Core Programming Skills
A Common-Sense Guide to Data Structures and Algorithms,: Level Up Your Core Programming Skills
  • Jay Wengrow
4.36-
Practical Monitoring
Practical Monitoring
  • Mike Julian
4-
Learning Patterns
Learning Patterns
  • Lydia Hallie
  • Addy Osmani
4.33-
Microservice Patterns
Microservice Patterns
  • Chris Richardson
4.5-
An Architectural Approach to Level Design
An Architectural Approach to Level Design
  • Christopher W. Totten
5-
Game Physics Engine Development
Game Physics Engine Development
  • Ian Millington
0-
AI for Games, Third Edition
AI for Games, Third Edition
  • Ian Millington
0-
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
  • Celia Hodent
0-
Mathematical Logic for Computer Science
Mathematical Logic for Computer Science
  • Mordechai Ben-Ari
0-
The Manga Guide to Statistics
The Manga Guide to Statistics
  • Shin Takahashi
  • Trend-Pro Co. Ltd.
5-
The Manga Guide to Molecular Biology
The Manga Guide to Molecular Biology
  • Masaharu Takemura
  • Sakura
  • Becom Co. Ltd.
2-
The Manga Guide to Databases
The Manga Guide to Databases
  • Mana Takahashi
  • Shoko Azuma
  • Trend-Pro Co. Ltd.
4.25-
Design It! : Pragmatic Programmers: From Programmer to Software Architect
Design It! : Pragmatic Programmers: From Programmer to Software Architect
  • Michael Keeling
4.5-
Release It!
Release It!
  • Michael T. Nygard
4.36-
Seven Concurrency Models In Seven Weeks When Threads Unravel
Seven Concurrency Models In Seven Weeks When Threads Unravel
  • Paul Butcher
4.5-
Hands-on Rust: Effective Learning through 2D Game Development and Play
Hands-on Rust: Effective Learning through 2D Game Development and Play
  • Herbert Wolverson
4-
Designed for Use
Designed for Use
  • Lukas Mathis
5-
Explore It!
Explore It!
  • Elisabeth Hendrickson
0-
Soft Skills: The Software Developer's Life Manual
Soft Skills: The Software Developer's Life Manual
  • John Z. Sonmez
3.62-
Ship it! A Practical Guide to Successful Software Projects
Ship it! A Practical Guide to Successful Software Projects
  • Jared Richardson
  • William A. Gwaltney Jr.
3.67-
The Art of Game Design: A Book of Lenses
The Art of Game Design: A Book of Lenses
  • Jesse Schell
3.25-
Cover 3

Procedural Generation in Game Design

Procedural Generation in Game Design
    3-
    Game Programming Patterns
    Game Programming Patterns
    • Robert Nystrom
    4.56-
    Head First Design Patterns
    Head First Design Patterns
    • Eric Freeman
    • Kathy Sierra
    • Bert Bates
    • Elisabeth Robson
    4.25-
    Logic in Computer Science: Modelling and Reasoning About Systems
    Logic in Computer Science: Modelling and Reasoning About Systems
    • Michael Huth
    • Mark Ryan
    3-
    ML for the Working Programmer, 2nd Edition
    ML for the Working Programmer, 2nd Edition
    • Lawrence C. Paulson
    0-
    Zero To Production In Rust
    Zero To Production In Rust
    • Luca Palmieri
    4.25-
    Grokking Simplicity
    Grokking Simplicity
    • Eric Normand
    3.17-
    Mazes for Programmers: Code Your Own Twisty Little Passages
    Mazes for Programmers: Code Your Own Twisty Little Passages
    • Jamis Buck
    5-
    The Ray Tracer Challenge
    The Ray Tracer Challenge
    • Jamis Buck
    0-
    Game Engine Architecture
    Game Engine Architecture
    • Jason Gregory
    5-
    The Self-Taught Programmer
    The Self-Taught Programmer
    • Cory Althoff
    4-
    Cover 4

    System Design Interview – An Insider's Guide

    System Design Interview – An Insider's Guide
    • Alex Xu
    4.3-
    Clean Architecture: A Craftsman's Guide to Software Structure and Design
    Clean Architecture: A Craftsman's Guide to Software Structure and Design
    • Robert C. Martin
    4.11-
    A Philosophy of Software Design
    A Philosophy of Software Design
    • John Ousterhout
    4.17-
    Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
    Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
    • Martin Kleppmann
    4.68-
    Pragmatic Thinking and Learning: Refactor Your Wetware
    Pragmatic Thinking and Learning: Refactor Your Wetware
    • Andy Hunt
    4.05-
    Command-Line Rust: A Project-Based Primer for Writing Rust CLIs
    Command-Line Rust: A Project-Based Primer for Writing Rust CLIs
    • Ken Youens-Clark
    0-