Designing the User Interface: Strategies for Effective Human-Computer Interaction - Ben Shneiderman
- Catherine Plaisant
| 0 | - | |
| 4.39 | - | |
A Common-Sense Guide to Data Structures and Algorithms,: Level Up Your Core Programming Skills | 4.36 | - | |
| 4 | - | |
| 4.33 | - | |
| 4.5 | - | |
An Architectural Approach to Level Design | 5 | - | |
Game Physics Engine Development | 0 | - | |
AI for Games, Third Edition | 0 | - | |
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design | 0 | - | |
Mathematical Logic for Computer Science | 0 | - | |
The Manga Guide to Statistics - Shin Takahashi
- Trend-Pro Co. Ltd.
| 5 | - | |
The Manga Guide to Molecular Biology - Masaharu Takemura
- Sakura
- Becom Co. Ltd.
| 2 | - | |
The Manga Guide to Databases - Mana Takahashi
- Shoko Azuma
- Trend-Pro Co. Ltd.
| 4.25 | - | |
Design It! : Pragmatic Programmers: From Programmer to Software Architect | 4.5 | - | |
| 4.36 | - | |
Seven Concurrency Models In Seven Weeks When Threads Unravel | 4.5 | - | |
Hands-on Rust: Effective Learning through 2D Game Development and Play | 4 | - | |
| 5 | - | |
| 0 | - | |
Soft Skills: The Software Developer's Life Manual | 3.62 | - | |
Ship it! A Practical Guide to Successful Software Projects - Jared Richardson
- William A. Gwaltney Jr.
| 3.67 | - | |
The Art of Game Design: A Book of Lenses | 3.25 | - | |
| 3 | - | |
Game Programming Patterns | 4.56 | - | |
Head First Design Patterns - Eric Freeman
- Kathy Sierra
- Bert Bates
- Elisabeth Robson
| 4.25 | - | |
Logic in Computer Science: Modelling and Reasoning About Systems | 3 | - | |
ML for the Working Programmer, 2nd Edition | 0 | - | |
Zero To Production In Rust | 4.25 | - | |
| 3.17 | - | |
Mazes for Programmers: Code Your Own Twisty Little Passages | 5 | - | |
| 0 | - | |
| 5 | - | |
The Self-Taught Programmer | 4 | - | |
| 4.3 | - | |
Clean Architecture: A Craftsman's Guide to Software Structure and Design | 4.11 | - | |
A Philosophy of Software Design | 4.17 | - | |
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems | 4.68 | - | |
Pragmatic Thinking and Learning: Refactor Your Wetware | 4.05 | - | |
Command-Line Rust: A Project-Based Primer for Writing Rust CLIs | 0 | - | |