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Designing the User Interface: Strategies for Effective Human-Computer Interaction
Grokking Algorithms
A Common-Sense Guide to Data Structures and Algorithms,: Level Up Your Core Programming Skills
Practical Monitoring
Learning Patterns
Microservice Patterns
An Architectural Approach to Level Design
Game Physics Engine Development
AI for Games, Third Edition
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Mathematical Logic for Computer Science
The Manga Guide to Statistics
The Manga Guide to Molecular Biology
The Manga Guide to Databases
Design It! : Pragmatic Programmers: From Programmer to Software Architect
Release It!
Seven Concurrency Models In Seven Weeks When Threads Unravel
Hands-on Rust: Effective Learning through 2D Game Development and Play
Designed for Use
Explore It!
Soft Skills: The Software Developer's Life Manual
Ship it! A Practical Guide to Successful Software Projects
The Art of Game Design: A Book of Lenses
Cover 3

Procedural Generation in Game Design

Game Programming Patterns
Head First Design Patterns
Logic in Computer Science: Modelling and Reasoning About Systems
ML for the Working Programmer, 2nd Edition
Zero To Production In Rust
Grokking Simplicity
Mazes for Programmers: Code Your Own Twisty Little Passages
The Ray Tracer Challenge
Game Engine Architecture
The Self-Taught Programmer
Cover 4

System Design Interview – An Insider's Guide

Clean Architecture: A Craftsman's Guide to Software Structure and Design
A Philosophy of Software Design
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
Pragmatic Thinking and Learning: Refactor Your Wetware
Command-Line Rust: A Project-Based Primer for Writing Rust CLIs
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