Designing the User Interface: Strategies for Effective Human-Computer Interaction

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2005 • 4 Readers • 652 pages

Grokking Algorithms

Grokking Algorithms
ByAditya Y. Bhargava
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2024 • 122 Readers • 320 pages 4.4

A Common-Sense Guide to Data Structures and Algorithms,: Level Up Your Core Programming Skills

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2017 • 22 Readers • 517 pages 4.4

Practical Monitoring

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10 Readers 4

Learning Patterns

Learning Patterns
ByLydia Hallie,Addy Osmani
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2021 • 7 Readers • 435 pages 4.3

Microservice Patterns

Microservice Patterns
ByChris Richardson
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14 Readers • 520 pages 4.5

An Architectural Approach to Level Design

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2014 • 7 Readers • 472 pages 5

Game Physics Engine Development

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2007 • 3 Readers • 552 pages

AI for Games, Third Edition

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2006 • 3 Readers • 1,030 pages

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

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2017 • 12 Readers • 266 pages

Mathematical Logic for Computer Science

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2001 • 4 Readers • 346 pages

The Manga Guide to Statistics

5 Manga Guides

The Manga Guide to Statistics
ByShin Takahashi,Trend-Pro Co. Ltd.
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2008 • 8 Readers • 211 pages 5

The Manga Guide to Molecular Biology

5 Manga Guides

The Manga Guide to Molecular Biology
ByMasaharu Takemura,Sakura,+1 more
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2009 • 3 Readers 2

The Manga Guide to Databases

5 Manga Guides

The Manga Guide to Databases
ByMana Takahashi,Shoko Azuma,+1 more
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2005 • 10 Readers • 227 pages 4.3

Design It! : Pragmatic Programmers: From Programmer to Software Architect

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8 Readers 4.5

Release It!

Release It!
ByMichael T. Nygard
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2007 • 67 Readers • 326 pages 4.4

Seven Concurrency Models In Seven Weeks When Threads Unravel

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2014 • 14 Readers • 267 pages 4.5

Hands-on Rust: Effective Learning through 2D Game Development and Play

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7 Readers • 325 pages 4

Designed for Use

Designed for Use
ByLukas Mathis
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2011 • 7 Readers • 344 pages 5

Explore It!

Explore It!
ByElisabeth Hendrickson
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2012 • 6 Readers • 162 pages

Soft Skills: The Software Developer's Life Manual

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2015 • 41 Readers • 470 pages 3.6

Ship it! A Practical Guide to Successful Software Projects

Ship it! A Practical Guide to Successful Software Projects
ByJared Richardson,William A. Gwaltney Jr.
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2005 • 9 Readers 3.7

The Art of Game Design: A Book of Lenses

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2008 • 73 Readers • 520 pages 3.3

Procedural Generation in Game Design
ByTanya X. Short(editor),Tarn Adams(Editor)
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6 Readers 3

Game Programming Patterns

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2011 • 36 Readers 4.6

Head First Design Patterns

34 Head First Series

Head First Design Patterns
ByEric Freeman,Kathy Sierra,+2 more
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2004 • 113 Readers 4.2

Logic in Computer Science: Modelling and Reasoning About Systems

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1999 • 3 Readers • 427 pages 3

ML for the Working Programmer, 2nd Edition

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1991 • 2 Readers • 500 pages

Zero To Production In Rust

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2022 • 22 Readers • 601 pages 4.3

Grokking Simplicity

Grokking Simplicity
ByEric Normand
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2021 • 24 Readers • 550 pages 3.2

Mazes for Programmers: Code Your Own Twisty Little Passages

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2015 • 11 Readers 5

The Ray Tracer Challenge

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2018 • 4 Readers • 270 pages

Game Engine Architecture

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2017 • 10 Readers • 1,042 pages 5

The Self-Taught Programmer

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2017 • 27 Readers 4

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51 Readers • 265 pages 4.3

Clean Architecture: A Craftsman's Guide to Software Structure and Design

22 Robert C. Martin Series

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2017 • 121 Readers • 439 pages 4.1

A Philosophy of Software Design

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2018 • 148 Readers • 190 pages 4.2

Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems

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2015 • 247 Readers • 611 pages 4.7

Pragmatic Thinking and Learning: Refactor Your Wetware

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2008 • 75 Readers • 251 pages 4.1

Command-Line Rust: A Project-Based Primer for Writing Rust CLIs

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7 Readers