The Making of Prince of Persia | 3.65 | - | |
User Interface Design for Programmers | 4 | - | |
| 4.08 | 3.0 | |
| 4.4 | - | |
Hackers & Painters: Big Ideas from the Computer Age | 4.05 | - | |
| 4.3 | - | |
Domain Modeling Made Functional: Tackle Software Complexity with Domain-Driven Design and F# | 4.2 | - | |
| 4.39 | - | |
| 4.37 | - | |
| 3.53 | - | |
| 4.21 | - | |
| 4.08 | - | |
A small matter of programming : perspectives on end user computing | 0 | - | |
| 4.63 | - | |
| 4.2 | - | |
Object-Oriented Design Heuristics | 0 | - | |
A Work in Progress: A Journal | 0 | - | |
50 Years of Text Games: From Oregon Trail to A.I. Dungeon | 0 | - | |
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | 4.19 | - | |
The Anxious Generation: How the Great Rewiring of Childhood is Causing an Epidemic of Mental Illness | 4.34 | - | |
| 3.92 | 3.0 | |
Game Programming Patterns | 4.56 | - | |
| 4.27 | - | |
| 4.21 | - | |
Bird By Bird: Some Instructions on Writing and Life | 4.18 | - | |
Flow: The Psychology of Optimal Experience | 4.08 | - | |
| 4 | - | |
The Almanack of Naval Ravikant: A Guide to Wealth and Happiness | 4.31 | - | |
| 4.16 | - | |
| 3.3 | - | |
Serverless Apps on Cloudflare | 0 | - | |
Refactoring: Improving the Design of Existing Code | 3.94 | 2.0 | |
Working Effectively with Legacy Code | 4.33 | - | |
Crucial Conversations: Tools for Talking When Stakes Are High - Kerry Patterson
- Joseph Grenny
- Ron McMillan
- Al Switzler
| 4.05 | - | |
The Cathedral & the Bazaar | 4.14 | - | |
| 4 | - | |
Programming Interviews Exposed: Secrets to Landing Your Next Job - John Mongan
- Eric Giguere
- Noah Suojanen
| 0 | - | |
| 4.5 | - | |
| 4.42 | - | |
Elements of Programming Interviews in Python: The Insiders' Guide - Adnan Aziz
- Tsung-Hsien Lee
- Amit Prakash
| 5 | - | |