Beat the Dealer: A Winning Strategy for the Game of Twenty-One | 0 | - | |
| 4.03 | - | |
| 4.15 | - | |
Extreme Ownership: How U.S. Navy SEALs Lead and Win | 3.99 | - | |
Die with Zero: Getting All You Can from Your Money and Your Life | 3.83 | - | |
| 3 | - | |
A Thinking Person’s Guide to Islam | 0 | - | |
What You Do Is Who You Are: How to Create Your Business Culture | 3.78 | - | |
Our Mathematical Universe My Quest for the Ultimate Nature of Reality | 4.09 | - | |
| 4.4 | - | |
| 0 | - | |
| 0 | - | |
The Cold Start Problem: How to Start and Scale Network Effects | 4.06 | - | |
| 4 | - | |
Story Genius: How to Use Brain Science to Go Beyond Outlining and Write a Riveting Novel | 3.45 | - | |
An Elegant Puzzle: Systems of Engineering Management | 4.13 | - | |
| 4.32 | 5.0 | |
| 0 | - | |
| 0 | - | |
Organise Ideas: Thinking by Hand, Extending the Mind - Oliver Caviglioli
- David Goodwin
| 0 | - | |
The Code of the Extraordinary Mind | 4 | - | |
| 4.14 | - | |
| 3.75 | - | |
Think Like a Freak - Steven D. Levitt
- Stephen J. Dubner
| 3.72 | - | |
Principles: Life and Work | 3.75 | - | |
Principles for Dealing with the Changing World Order: Why Nations Succeed and Fail | 3.94 | - | |
| 3.75 | - | |
| 0 | - | |
The Undoing Project: A Friendship That Changed Our Minds | 4.13 | - | |
 Good Guys Good Guys: How Men Can Be Better Allies for Women in the Workplace - W. Brad Johnson, David G. Smith
| 0 | - | |
| 3.97 | - | |
| 4.28 | 4.0 | |
| 4.15 | - | |
The Art of Game Design: A Book of Lenses | 3.18 | - | |
| 3.93 | - | |
| 4.56 | 5.0 | |
River of Souls - Robert Jordan
- Brandon Sanderson
| 4.5 | - | |
Harry Potter and the Methods of Rationality | 4.43 | - | |
| 3.58 | - | |
| 0 | - | |