Baśń o wężowym sercu albo wtóre słowo o Jakóbie Szeli | 3.86 | 4.0 | |
Half-Real: Video Games between Real Rules and Fictional Worlds | 0 | - | |
How to do things with videogames | 3.33 | 2.0 | |
Debugging Game History: A Critical Lexicon | 0 | - | |
| 4.23 | - | |
| 4.1 | - | |
| 4.2 | 4.0 | |
| 3.8 | - | |
| 3.5 | - | |
| 3.8 | - | |
The Ministry for the Future | 3.75 | - | |
| 4.35 | 5.0 | |
| 3.65 | - | |
| 4.05 | - | |
| 3.75 | 3.0 | |
 NoEstimates NoEstimates: How To Measure Project Progress Without Estimating | 0 | - | |
| 3.86 | - | |
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration | 4.34 | - | |
| 0 | - | |
Calling Bullshit : The Art of Skepticism in a Data-Driven World - Carl T. Bergstrom
- Jevin D. West
| 4.21 | 4.0 | |
Playing Smart: On Games, Intelligence, and Artificial Intelligence | 3 | 4.0 | |
| 0 | - | |
How Games Move Us: Emotion by Design | 3.57 | 3.0 | |
| 3.5 | - | |
| 3.63 | 3.0 | |
Advanced Game Design: A Systems Approach | 5 | - | |
| 3.46 | - | |
A Theory of Fun for Game Design | 3.75 | 5.0 | |
The Cambridge Handbook of Artificial Intelligence | 0 | - | |
Game Mechanics - Ernest Adams
- Joris Dormans
| 5 | - | |
The Cambridge Handbook of Intelligence | 0 | - | |
| 5 | - | |
| 4.21 | - | |
Character Development and Storytelling for Games | 0 | - | |
Creating Emotion in Games: The Craft and Art of Emotioneering | 0 | - | |
The Futurological Congress: From the Memoirs of Ijon Tichy | 4.12 | 4.0 | |
| 0 | - | |
Rules of Play - Katie Salen
- Eric Zimmerman
| 3.5 | - | |
| 3.42 | - | |
Deep Work: Rules for Focused Success in a Distracted World | 4.05 | 3.0 | |