| 4.46 | - | |
When the Heavens Went on Sale: The Misfits and Geniuses Racing to Put Space Within Reach | 4.3 | - | |
| 4.08 | - | |
Sid Meier's Memoir!: A Life in Computer Games | 4.04 | - | |
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment | 4.3 | - | |
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made | 4.07 | - | |
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | 4.19 | - | |
The Art of Doing Science and Engineering: Learning to Learn | 4.5 | - | |
Orbiting the Giant Hairball | 4.25 | - | |
| 4 | - | |
| 3.9 | - | |
 Salvager Salvager: A Military Science Fiction Adventure | 3.5 | - | |
| 4.21 | - | |
Chatter: The Voice in Our Head, Why It Matters, and How to Harness It | 4.07 | - | |
How to Win Friends & Influence People | 3.94 | - | |
| 3.82 | - | |
| 3.97 | - | |
| 4.04 | - | |
The Book of Elsewhere - Keanu Reeves
- China Miéville
| 3.48 | - | |
| 4.27 | - | |
| 3.59 | - | |
The Artist's Way: A Spiritual Path to Higher Creativity | 3.77 | - | |
| 3.43 | - | |
| 0 | - | |
The Steal Like an Artist Audio Trilogy | 3.8 | - | |
Stolen Focus: Why You Can't Pay Attention | 3.88 | - | |
| 4.13 | - | |
A People's History of the United States - Howard Zinn
- Kathy Emery
- Ellen Gordon Reeves
| 4.23 | - | |
The Great War and Modern Memory | 3.6 | - | |
Pacific Crucible War at Sea in the Pacific 1941-1942 | 4.6 | - | |
Seven Brief Lessons on Physics | 3.9 | - | |
| 3.83 | - | |
| 4.5 | - | |
Finite and Infinite Games: A Vision of Life as Play and Possibility | 3.26 | - | |
| 4.5 | - | |
| 3.5 | - | |
| 4.41 | - | |
The Sirens' Call: How Attention Became the World's Most Endangered Resource | 0 | - | |
| 4.29 | - | |
Catching the Big Fish: Meditation, Consciousness, and Creativity | 3.73 | - | |