Microinteractions: Designing with Details | 2013 | 7 reads | 3.6 | 170 pages? duration | |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 2016 | 87 reads | 4.13 | 288 pages? duration | |
Hooked: How to Build Habit-Forming Products | 2001 | 112 reads | 3.91 | ? pages? duration | |
| 2014 | 2 reads | 0 | 248 pages? duration | |
A Theory of Fun for Game Design | 2004 | 25 reads | 3.79 | 297 pages? duration | |
| 2008 | 6 reads | 4.4 | 318 pages? duration | |
The User Experience Team of One | 2013 | 18 reads | 4.6 | 246 pages? duration | |
Web Form Design: Filling in the Blanks | 2008 | 13 reads | 3.89 | 226 pages? duration | |
Think Like A Game Designer | 2018 | 1 read | 4 | 230 pages? duration | |