Microinteractions: Designing with Details

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2013 • 26 Readers • 170 pages 3.6

Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days

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2016 • 193 Readers • 288 pages 4.1

Hooked: How to Build Habit-Forming Products

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2001 • 313 Readers 3.9

Well-designed

Well-designed
ByJon Kolko
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2014 • 15 Readers • 248 pages

Theory of Fun for Game Design

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2004 • 53 Readers • 297 pages 3.8

Mental Models

Mental Models
ByIndi Young
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2008 • 24 Readers • 318 pages 4.4

The User Experience Team of One

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2013 • 48 Readers • 246 pages 4.6

Web Form Design: Filling in the Blanks

@malo
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2008 • 30 Readers • 226 pages 3.9

Think Like a Game Designer

@malo
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2018 • 4 Readers • 230 pages 4