The Tipping Point: How Little Things Can Make a Big Difference | 3.83 | - | |
A Project Guide to UX Design - Russ Unger
- Carolyn Chandler
| 3.75 | - | |
Simple and Usable Web, Mobile, and Interaction Design | 4 | - | |
100 things every designer needs to know about people | 4.16 | - | |
| 0 | - | |
Don't Make Me Think, Revisited | 4.12 | - | |
| 3.74 | - | |
The Design of Everyday Things | 4.04 | - | |
The Elements of User Experience: User-Centered Design for the Web | 3.67 | - | |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences | 0 | - | |
Lean UX: Applying Lean Principles to Improve User Experience | 3.85 | - | |
Microinteractions: Designing with Details | 3.6 | - | |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 4.13 | - | |
Hooked: How to Build Habit-Forming Products | 3.91 | - | |
| 0 | - | |
A Theory of Fun for Game Design | 3.79 | - | |
| 4.4 | - | |
The User Experience Team of One | 4.6 | - | |
Web Form Design: Filling in the Blanks | 3.89 | - | |
Think Like A Game Designer | 4 | - | |