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The Tipping Point: How Little Things Can Make a Big Difference
A Project Guide to UX Design
Simple and Usable Web, Mobile, and Interaction Design
100 Things Every Designer Needs to Know about People
A Game Design Vocabulary
Don't Make Me Think, Revisited
Creative Confidence
Psychology of Everyday Things
The Elements of User Experience: User-Centered Design for the Web
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
Lean UX: Applying Lean Principles to Improve User Experience
Microinteractions: Designing with Details
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Hooked: How to Build Habit-Forming Products
Well-designed
Theory of Fun for Game Design
Mental Models
The User Experience Team of One
Web Form Design: Filling in the Blanks
Think Like a Game Designer

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