The Tipping Point: How Little Things Can Make a Big Difference

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2000 • 839 Readers • 279 pages 3.8

A Project Guide to UX Design

A Project Guide to UX Design
ByRuss Unger,Carolyn Chandler
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2009 • 15 Readers • 267 pages 3.8

Simple and Usable Web, Mobile, and Interaction Design

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2010 • 8 Readers • 240 pages 4

100 Things Every Designer Needs to Know about People

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A Game Design Vocabulary

A Game Design Vocabulary
ByAnna Anthropy,Naomi Clark
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2013 • 4 Readers • 211 pages

Don't Make Me Think, Revisited

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2000 • 300 Readers • 216 pages 4.1

Creative Confidence

Creative Confidence
ByTom Kelley,David Kelley
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2013 • 94 Readers • 288 pages 3.7

Psychology of Everyday Things

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448 Readers 4

The Elements of User Experience: User-Centered Design for the Web

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2002 • 30 Readers • 189 pages 3.7

Lean UX: Applying Lean Principles to Improve User Experience

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2012 • 63 Readers • 130 pages 3.8

Microinteractions: Designing with Details

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2013 • 26 Readers • 170 pages 3.6

Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days

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2016 • 193 Readers • 288 pages 4.1

Hooked: How to Build Habit-Forming Products

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2001 • 313 Readers 3.9

Well-designed

Well-designed
ByJon Kolko
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2014 • 15 Readers • 248 pages

Theory of Fun for Game Design

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2004 • 53 Readers • 297 pages 3.8

Mental Models

Mental Models
ByIndi Young
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2008 • 24 Readers • 318 pages 4.4

The User Experience Team of One

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2013 • 48 Readers • 246 pages 4.6

Web Form Design: Filling in the Blanks

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2008 • 30 Readers • 226 pages 3.9

Think Like a Game Designer

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2018 • 4 Readers • 230 pages 4