| 3 | 3.0 | |
| 3.88 | 5.0 | |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 4.08 | - | |
| 3.6 | - | |
| 4 | 3.0 | |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 0 | - | |
| 4.37 | 5.0 | |
| 4.29 | 5.0 | |
| 4.35 | 5.0 | |
The State of Play: Creators and Critics on Video Game Culture | 2 | - | |
Critical Play: Radical Game Design | 0 | - | |
| 0 | - | |
| 4 | 4.0 | |
| 3 | - | |
Video Games Have Always Been Queer | 0 | - | |
Transgression in Games and Play - Faltin Karlsen
- Kristine Jorgensen
| 0 | - | |
| 3.83 | 4.0 | |
How to Invent Everything: A Survival Guide for the Stranded Time Traveler | 4.13 | - | |
| 4.24 | - | |
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests | 3 | 3.0 | |
| 3 | 3.0 | |
Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy | 3.74 | 3.0 | |
| 4.16 | 4.0 | |
How Games Move Us: Emotion by Design | 3.67 | 4.0 | |
| 4.33 | - | |
The Gospel of Loki - Joanne M. Harris
- Joanne Harris
| 3.62 | 3.0 | |
| 4 | 4.0 | |
Why I’m No Longer Talking to White People About Race | 4.4 | - | |
| 4 | 4.0 | |
The Art of Failure : An Essay on the Pain of Playing Video Games | 3.5 | 4.0 | |
Other Minds: The Octopus, the Sea, and the Deep Origins of Consciousness | 3.63 | 4.0 | |
Persuasive games : the expressive power of videogames | 0 | - | |
Rise of the Videogame Zinesters | 3 | - | |
Values at Play in Digital Games - Mary Flanagan
- Helen Nissenbaum
| 4 | 4.0 | |
| 4.13 | 3.0 | |
Trans Britain - Jeanne Nadeau
- James Morton
- Carola Towle
- Jay Stewart
- Meg-John Barker
- Ben Vincent
- Jos Twist
- Sarah Brown
- Helen Belcher
- Fox Fisher
- Stephanie Hirst
| 4.5 | 5.0 | |
The Art of Game Design: A Book of Lenses | 3.18 | - | |
| 3.25 | - | |
Ten Things Video Games Can Teach Us - Jordan Erica Webber
- Daniel Griliopoulos
| 4 | 4.0 | |
| 4 | - | |