101 tough conversations to have with employees | 0 | - | |
How to Win Friends and Influence People | 3.94 | - | |
Category Theory for Programmers | 4 | - | |
Presentation Zen: Simple Ideas on Presentation Design and Delivery | 4.14 | - | |
| 0 | - | |
| 0 | - | |
The Architecture of Open Source Applications | 2 | - | |
Programming Rust: Fast, Safe Systems Development | 4.8 | 4.0 | |
| 3.51 | - | |
Extremely Loud & Incredibly Close | 3.91 | - | |
| 2.67 | - | |
The Soul of a New Machine | 4.13 | - | |
Haskell Programming From First Principles - Christopher Allen
- Julie Moronuki
| 4.17 | - | |
| 0 | - | |
| 4.33 | - | |
Logicomix - Apostolos Doxiadis
- Christos H. Papadimitriou
- Χρίστος Χ. Παπαδημητρίου
| 3.92 | - | |
| 3.97 | - | |
The Theoretical Minimum: What You Need to Know to Start Doing Physics - Leonard Susskind
- George Hrabovsky
| 3.5 | - | |
Quantum Mechanics: The Theoretical Minimum - Leonard Susskind
- Art Friedman
| 4 | - | |
| 3.5 | - | |
The Visual Display of Quantitative Information | 4.44 | - | |
The Paper Menagerie and Other Stories | 4.37 | 4.0 | |
We Have No Idea: A Guide to the Unknown Universe - Jorge Cham
- Daniel Whiteson
| 3.85 | - | |
The man whose teeth were all exactly alike | 3.75 | - | |
Infinity Welcomes Careful Drivers | 3.78 | - | |
It Doesn't Have to Be Crazy at Work - Jason Fried
- David Heinemeier Hansson
| 3.98 | - | |
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs | 3.94 | - | |
Implementing Domain-Driven Design | 3.6 | - | |
| 0 | - | |
| 3.71 | - | |
| 4 | - | |
| 0 | - | |
The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change | 4.28 | - | |
| 4.07 | 4.0 | |
The Illusion of Conscious Will | 4 | - | |
| 3.7 | 3.0 | |
Being No One: The Self-Model Theory of Subjectivity | 0 | - | |
| 3.8 | 4.0 | |
| 4.19 | 3.0 | |
| 3.96 | 4.0 | |