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immohika

Mohika

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More Joel on Software
Planning Extreme Programming
Cover 5

Game Programming Gems

Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
Game Programming Algorithms and Techniques
The Making of Prince of Persia
Game Mechanics
The Elements of Computing Systems: Building a Modern Computer from First Principles
Land of LISP: Learn to Program in LISP, One Game at a Time!
Game Feel
Cover 1

Ray Tracing in One Weekend

Cover 2

Ray Tracing

The DevOps Handbook
The Making of Karateka
Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation
Metal Gear Solid
Designing Virtual Worlds
Bible Adventures
Baldur's Gate II
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players
Minesweeper
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
A Pattern Language: Towns, Buildings, Construction
Artificial intelligence
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Seven Languages in Seven Weeks
Patterns of Enterprise Application Architecture
Extreme Programming Explained: Embrace Change
Software Estimation: Demystifying the Black Art
Rapid Development: Taming Wild Software Schedules
Rules of Play
Learn You a Haskell for Great Good!
Spelunky
Characteristics of Games
Shovel Knight
Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun
Level Up!: The Guide to Great Video Game Design
Just for Fun
Homo ludens
Theory of Fun for Game Design
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