More Joel on Software

#2 of 2 in Joel On Software

More Joel on Software
ByJoel Spolsky
@immohika
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2008 • 7 Readers • 305 pages 4

Planning Extreme Programming

Planning Extreme Programming
ByKent Beck,Martin Fowler
@immohika
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2001 • 3 Readers • 162 pages 4

Game Programming Gems
ByMark DeLoura
@immohika
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2000 • 4 Readers • 614 pages 5

Game Programming Algorithms and Techniques

@immohika
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2014 • 1 Reader • 352 pages

The Making of Prince of Persia

#2 of 2 in Mechner Journals

@immohika
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2020 • 57 Readers • 335 pages 3.7

Game Mechanics

Game Mechanics
ByErnest Adams,Joris Dormans
@immohika
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2012 • 6 Readers • 353 pages 5

The Elements of Computing Systems: Building a Modern Computer from First Principles

@immohika
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2005 • 37 Readers • 354 pages 4.8

Land of LISP: Learn to Program in LISP, One Game at a Time!

@immohika
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2010 • 15 Readers • 504 pages 3.6

Game Feel

Game Feel
BySteve Swink
@immohika
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2008 • 13 Readers • 376 pages

Planned book #1 of 3 in Ray Tracing Minibooks

@immohika
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3 Readers • 49 pages 4

Planned book #2 of 3 in Ray Tracing Minibooks

@immohika
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1 Reader • 53 pages

The DevOps Handbook

The DevOps Handbook
ByGene Kim,Jez Humble,+2 more
@immohika
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2015 • 88 Readers • 437 pages 4.2

The Making of Karateka

#1 of 2 in Mechner Journals

The Making of Karateka
ByJordan Mechner
@immohika
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2012 • 5 Readers • 230 pages 4

Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation

13 Martin Fowler Signature Book

@immohika
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2010 • 66 Readers • 463 pages 4.3

Metal Gear Solid

#9 of 29 in Boss Fight Books

Metal Gear Solid
ByAshly Burch,Anthony Burch
@immohika
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2015 • 11 Readers 4

Designing Virtual Worlds

Designing Virtual Worlds
ByRichard A. Bartle
@immohika
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2004 • 7 Readers • 768 pages

Bible Adventures

#7 of 29 in Boss Fight Books

Bible Adventures
ByGabe Durham
@immohika
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2015 • 6 Readers • 168 pages 4

Baldur's Gate II

#8 of 29 in Boss Fight Books

Baldur's Gate II
ByMatt Bell
@immohika
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2015 • 6 Readers • 140 pages 4

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

@immohika
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2015 • 2 Readers • 480 pages

Minesweeper

#31 of 29 in Boss Fight Books

Minesweeper
ByKyle Orland
@immohika
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2023 • 4 Readers • 208 pages

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation

@immohika
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2014 • 155 Readers • 576 pages 3.8

A Pattern Language: Towns, Buildings, Construction

A Pattern Language: Towns, Buildings, Construction
ByChristopher W. Alexander,Sara Ishikawa,+4 more
@immohika
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1977 • 146 Readers • 1,171 pages 4.6

Artificial intelligence

Artificial Intelligence: A Modern Approach
ByStuart Russell,Peter Norvig
@immohika
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1994 • 48 Readers • 1,153 pages 3.9

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

#1 of 2 in The Ultimate History of Video Games

@immohika
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2001 • 27 Readers • 628 pages 4

Seven Languages in Seven Weeks

2 Seven Languages

@immohika
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2010 • 33 Readers • 328 pages 3.8

Patterns of Enterprise Application Architecture

13 Martin Fowler Signature Book

Patterns of Enterprise Application Architecture
ByMartin Fowler,David Rice,+3 more
@immohika
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2002 • 62 Readers • 533 pages 4

Extreme Programming Explained: Embrace Change

@immohika
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1999 • 45 Readers • 224 pages 4.3

Software Estimation: Demystifying the Black Art

@immohika
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2006 • 13 Readers • 308 pages

Rapid Development: Taming Wild Software Schedules

Rapid Development
BySteve McConnell
@immohika
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1996 • 18 Readers • 672 pages 3.5

Rules of Play

Rules of Play
ByKatie Salen,Eric Zimmerman
@immohika
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2003 • 28 Readers • 688 pages 2.5

Learn You a Haskell for Great Good!

@immohika
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2011 • 33 Readers • 376 pages 4.4

Spelunky

#11 of 29 in Boss Fight Books

Spelunky
ByDerek Yu
@immohika
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2015 • 32 Readers • 140 pages 4.1

Characteristics of Games

Characteristics of Games
ByGeorge Skaff Elias,Richard Garfield,+3 more
@immohika
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2012 • 8 Readers • 311 pages 5

Shovel Knight

Shovel Knight
ByDavid L. Craddock
@immohika
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2018 • 7 Readers • 192 pages

Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun

@immohika
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2013 • 8 Readers • 287 pages 4.7

Level Up!: The Guide to Great Video Game Design

@immohika
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2010 • 16 Readers • 514 pages 4

Just for Fun

Just for Fun
ByLinus Torvalds,David Diamond
@immohika
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61 Readers 4

Homo ludens

Homo ludens
ByJohan Huizinga
@immohika
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1938 • 37 Readers • 244 pages 3

Theory of Fun for Game Design

@immohika
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2004 • 51 Readers • 297 pages 3.8