Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
| 5 | - | |
| 0 | - | |
Level Up!: The Guide to Great Video Game Design | 4 | - | |
Just for Fun - Linus Torvalds
- David Diamond
| 4.02 | - | |
| 3 | - | |
A Theory of Fun for Game Design | 3.79 | - | |
| 3.8 | - | |
Programming pearls - Jon L. Bentley
- Patrick Chan
| 3.64 | - | |
The Legend of Zelda: Majora's Mask | 0 | - | |
| 0 | - | |
| 0 | - | |
| 4 | - | |
Accelerate: Building and Scaling High-Performing Technology Organizations - Nicole Forsgren
- Jez Humble
- Gene Kim
| 4.11 | - | |
| 3.4 | - | |
The DevOps Handbook - Gene Kim
- Jez Humble
- Patrick Debois
- John Willis
| 4.18 | - | |
| 4 | - | |
Challenges for Game Designers | 0 | - | |
The Ultimate Guide to Video Game Writing and Design - Flint Dille
- John Zuur Platten
| 0 | - | |
| 0 | - | |
| 3 | - | |
| 4 | - | |
| 0 | - | |
You Don't Know JS Yet: Scope & Closures | 4.5 | - | |
| 4.75 | 5.0 | |
| 4 | - | |
| 4 | - | |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 3.78 | - | |
Artificial Intelligence: A Modern Approach - Stuart Russell
- Peter Norvig
| 3.9 | - | |
The Algorithm Design Manual | 4.11 | - | |
| 3.5 | - | |
Software Engineering at Google - Titus Winters
- Tom Manshreck
- Hyrum Wright
| 4.25 | - | |
Growing Object-oriented Software, Guided by Tests | 4.2 | - | |
Rules of Play - Katie Salen
- Eric Zimmerman
| 2.5 | - | |
| 4 | - | |
The Oxford History of Board Games | 5 | - | |
| 4.1 | - | |
Game Engine Black Book, Wolfenstein 3D | 4 | - | |
Applied Cryptography: Protocols, Algorithms, and Source Code in C | 3.75 | - | |
Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun | 4.67 | - | |
Apprenticeship Patterns - Dave Hoover
- Adewale Oshineye
| 3.57 | - | |