Details
Rating
immohika
Rating
Controls
Man, Play and Games
Man, Play and Games
  • Roger Caillois
  • Meyer Barash (Translator)
5-
Shovel Knight
Shovel Knight
  • David L. Craddock
0-
Level Up!: The Guide to Great Video Game Design
Level Up!: The Guide to Great Video Game Design
  • Scott Rogers
4-
Just for Fun
Just for Fun
  • Linus Torvalds
  • David Diamond
4.02-
Homo ludens
Homo ludens
  • Johan Huizinga
3-
Theory of Fun for Game Design
A Theory of Fun for Game Design
  • Raph Koster
3.79-
The Unicorn Project
The Unicorn Project
  • Gene Kim
3.8-
Programming pearls
Programming pearls
  • Jon L. Bentley
  • Patrick Chan
3.64-
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
  • Gabe Durham
0-
Red Dead Redemption
Red Dead Redemption
  • Matt Margini
0-
Half-real
Half-real
  • Jesper Juul
0-
Game Design Workshop
Game Design Workshop
  • Tracy Fullerton
4-
Accelerate: Building and Scaling High-Performing Technology Organizations
Accelerate: Building and Scaling High-Performing Technology Organizations
  • Nicole Forsgren
  • Jez Humble
  • Gene Kim
4.11-
Dreaming in Code
Dreaming in Code
  • Scott Rosenberg
3.4-
The DevOps Handbook
The DevOps Handbook
  • Gene Kim
  • Jez Humble
  • Patrick Debois
  • John Willis
4.18-
The Making of Karateka
The Making of Karateka
  • Jordan Mechner
4-
Challenges for Game Designers
Challenges for Game Designers
  • Brenda Brathwaite
0-
The Ultimate Guide to Video Game Writing and Design
The Ultimate Guide to Video Game Writing and Design
  • Flint Dille
  • John Zuur Platten
0-
Resident Evil
Resident Evil
  • Philip J. Reed
0-
World of Warcraft
World of Warcraft
  • Daniel Lisi
3-
Metal Gear Solid
Metal Gear Solid
  • Ashly Burch
  • Anthony Burch
4-
Designing Virtual Worlds
Designing Virtual Worlds
  • Richard A. Bartle
0-
You Don't Know JS Yet: Scope & Closures
You Don't Know JS Yet: Scope & Closures
  • Kyle Simpson
4.5-
Cover 7

You Don't Know JS Yet

You Don't Know JS Yet: Get Started
  • Kyle Simpson
4.755.0
Bible Adventures
Bible Adventures
  • Gabe Durham
4-
Baldur's Gate II
Baldur's Gate II
  • Matt Bell
4-
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
  • Blake J. Harris
3.78-
Artificial intelligence
Artificial Intelligence: A Modern Approach
  • Stuart Russell
  • Peter Norvig
3.9-
The Algorithm Design Manual
The Algorithm Design Manual
  • Steven S. Skiena
4.11-
Rapid Development: Taming Wild Software Schedules
Rapid Development
  • Steve McConnell
3.5-
Software Engineering at Google
Software Engineering at Google
  • Titus Winters
  • Tom Manshreck
  • Hyrum Wright
4.25-
Growing Object-oriented Software, Guided by Tests
Growing Object-oriented Software, Guided by Tests
  • Nat Pryce
  • Steve Freeman
4.2-
Rules of Play
Rules of Play
  • Katie Salen
  • Eric Zimmerman
2.5-
Shadow of the Colossus
Shadow of the Colossus
  • Nick Suttner
4-
The Oxford History of Board Games
The Oxford History of Board Games
  • David Parlett
5-
Spelunky
Spelunky
  • Derek Yu
4.1-
Game Engine Black Book, Wolfenstein 3D
Game Engine Black Book, Wolfenstein 3D
  • Fabien Sanglard
4-
Applied Cryptography: Protocols, Algorithms, and Source Code in C
Applied Cryptography: Protocols, Algorithms, and Source Code in C
  • Bruce Schneier
3.75-
Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun
Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun
  • Dave Thomas
4.67-
Apprenticeship Patterns
Apprenticeship Patterns
  • Dave Hoover
  • Adewale Oshineye
3.57-