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immohika

Mohika

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Man, Play and Games
Shovel Knight
Level Up!: The Guide to Great Video Game Design
Just for Fun
Homo ludens
Theory of Fun for Game Design
The Unicorn Project
Programming pearls
The Legend of Zelda: Majora's Mask
Red Dead Redemption
Half-real
Game Design Workshop
Accelerate: Building and Scaling High-Performing Technology Organizations
Dreaming in Code
The DevOps Handbook
The Making of Karateka
Challenges for Game Designers
The Ultimate Guide to Video Game Writing and Design
Resident Evil
World of Warcraft
Metal Gear Solid
Designing Virtual Worlds
You Don't Know JS Yet: Scope & Closures
Cover 7

You Don't Know JS Yet

Bible Adventures
Baldur's Gate II
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Artificial intelligence
The Algorithm Design Manual
Rapid Development: Taming Wild Software Schedules
Software Engineering at Google
Growing Object-oriented Software, Guided by Tests
Rules of Play
Shadow of the Colossus
The Oxford History of Board Games
Spelunky
Game Engine Black Book, Wolfenstein 3D
Applied Cryptography: Protocols, Algorithms, and Source Code in C
Programming Elixir: Functional |> Concurrent |> Pragmatic |> Fun
Apprenticeship Patterns
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