Details
Rating
immohika
Rating
Controls
Cool Tools
Cool Tools
  • Kevin Kelly
4-
Excellent Advice for Living
Excellent Advice for Living
  • Kevin Kelly
4.455.0
Liber Null and Psychonaut: An Introduction to Chaos Magic
Liber Null and Psychonaut: An Introduction to Chaos Magic
  • Peter J. Carroll
3.3-
Three books of occult philosophy
Three books of occult philosophy
  • Heinrich Cornelius Agrippa von Nettesheim
0-
Effortless: Make It Easier to Do What Matters Most
Effortless: Make It Easier to Do What Matters Most
  • Greg McKeown
  • Uğur Gülsün (Translator)
3.89-
When Panic Attacks
When Panic Attacks
  • David D. Burns
0-
Where Wizards Stay Up Late
Where Wizards Stay Up Late
  • Katie Hafner
  • Matthew Lyon
4-
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane
  • Bethesda Softworks
0-
The Elder Scrolls: The Official Cookbook
The Elder Scrolls: The Official Cookbook
  • Chelsea Monroe-Cassel
3-
Cover 3

The Elder Scrolls Online

The Elder Scrolls Online: Morrowind
  • David Hodgson
  • Michael Owen
  • Nick von Esmarch
0-
The Elder Scrolls Online: Tales of Tamriel, Book I: The Land
The Elder Scrolls Online: Tales of Tamriel, Book I: The Land
  • Bethesda Softworks
3-
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. II: Man, Mer & Beast
  • Bethesda Softworks
3.67-
The Elder Scrolls Online: Tales of Tamriel -, Vol.
The Elder Scrolls Online: Tales of Tamriel -, Vol.
  • Bethesda Softworks
0-
The Art of Skyrim
The Art of Skyrim
  • Bethesda Softworks
5-
Cover 6

Game AI Pro 2

Game AI Pro 2: Collected Wisdom of Game AI Professionals
  • Steven Rabin
0-
More Joel on Software
More Joel on Software
  • Joel Spolsky
4-
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
  • Austin Grossman
0-
Game AI Pro: Collected Wisdom of Game AI Professionals
Game AI Pro: Collected Wisdom of Game AI Professionals
  • Steven Rabin
0-
Game Programming Algorithms and Techniques
Game Programming Algorithms and Techniques
  • Sanjay Madhav
0-
Implementation Patterns
Implementation Patterns
  • Kent Beck
0-
Planning Extreme Programming
Planning Extreme Programming
  • Kent Beck
  • Martin Fowler
4-
Cover 5

Game Programming Gems

Game Programming Gems
  • Mark DeLoura
5-
Learn You a Haskell for Great Good!
Learn You a Haskell for Great Good!
  • Miran Lipovača
4.38-
Cover 2

Ray Tracing

Ray Tracing: the Next Week
  • Peter Shirley
0-
Game Mechanics
Game Mechanics
  • Ernest Adams
  • Joris Dormans
5-
Software Estimation: Demystifying the Black Art
Software Estimation: Demystifying the Black Art
  • Steve McConnell
0-
Characteristics of Games
Characteristics of Games
  • George Skaff Elias
  • Richard Garfield
  • K. Robert Gutschera
  • Peter Whitley
  • Eric Zimmerman
5-
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players
  • Zack Hiwiller
0-
Minesweeper
Minesweeper
  • Kyle Orland
0-
A Pattern Language: Towns, Buildings, Construction
A Pattern Language: Towns, Buildings, Construction
  • Christopher W. Alexander
  • Sara Ishikawa
  • Murray Silverstein
  • Max Jacobson
  • Ingrid Fiksdahl-King
  • Shlomo Angel
4.59-
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
  • Steven L. Kent
4-
The Making of Prince of Persia
The Making of Prince of Persia
  • Jordan Mechner
3.65-
Seven Languages in Seven Weeks
Seven Languages in Seven Weeks
  • Bruce A. Tate
3.75-
Patterns of Enterprise Application Architecture
Patterns of Enterprise Application Architecture
  • Martin Fowler
  • David Rice
  • Matthew Foemmel
  • Edward Hieatt
  • Robert Mee
4-
Extreme Programming Explained: Embrace Change
Extreme Programming Explained: Embrace Change
  • Kent Beck
  • Cynthia Andres
4.27-
Land of LISP: Learn to Program in LISP, One Game at a Time!
Land of LISP: Learn to Program in LISP, One Game at a Time!
  • Conrad Barski
3.6-
The Elements of Computing Systems: Building a Modern Computer from First Principles
The Elements of Computing Systems: Building a Modern Computer from First Principles
  • Noam Nisan
4.8-
Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation
Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation
  • Jez Humble
  • David Farley
4.29-
Game Feel
Game Feel
  • Steve Swink
0-
Cover 1

Ray Tracing in One Weekend

Ray Tracing in One Weekend
  • Peter Shirley
45.0