| 4 | - | |
Excellent Advice for Living | 4.45 | 5.0 | |
Liber Null and Psychonaut: An Introduction to Chaos Magic | 3.3 | - | |
Three books of occult philosophy - Heinrich Cornelius Agrippa von Nettesheim
| 0 | - | |
Effortless: Make It Easier to Do What Matters Most - Greg McKeown
- Uğur Gülsün (Translator)
| 3.89 | - | |
| 0 | - | |
Where Wizards Stay Up Late | 4 | - | |
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane | 0 | - | |
The Elder Scrolls: The Official Cookbook | 3 | - | |
| 0 | - | |
The Elder Scrolls Online: Tales of Tamriel, Book I: The Land | 3 | - | |
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. II: Man, Mer & Beast | 3.67 | - | |
The Elder Scrolls Online: Tales of Tamriel -, Vol. | 0 | - | |
| 5 | - | |
 Game AI Pro 2 Game AI Pro 2: Collected Wisdom of Game AI Professionals | 0 | - | |
| 4 | - | |
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games | 0 | - | |
Game AI Pro: Collected Wisdom of Game AI Professionals | 0 | - | |
Game Programming Algorithms and Techniques | 0 | - | |
| 0 | - | |
Planning Extreme Programming | 4 | - | |
| 5 | - | |
Learn You a Haskell for Great Good! | 4.38 | - | |
| 0 | - | |
Game Mechanics - Ernest Adams
- Joris Dormans
| 5 | - | |
Software Estimation: Demystifying the Black Art | 0 | - | |
Characteristics of Games - George Skaff Elias
- Richard Garfield
- K. Robert Gutschera
- Peter Whitley
- Eric Zimmerman
| 5 | - | |
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players | 0 | - | |
| 0 | - | |
A Pattern Language: Towns, Buildings, Construction - Christopher W. Alexander
- Sara Ishikawa
- Murray Silverstein
- Max Jacobson
- Ingrid Fiksdahl-King
- Shlomo Angel
| 4.59 | - | |
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World | 4 | - | |
The Making of Prince of Persia | 3.65 | - | |
Seven Languages in Seven Weeks | 3.75 | - | |
Patterns of Enterprise Application Architecture - Martin Fowler
- David Rice
- Matthew Foemmel
- Edward Hieatt
- Robert Mee
| 4 | - | |
Extreme Programming Explained: Embrace Change | 4.27 | - | |
Land of LISP: Learn to Program in LISP, One Game at a Time! | 3.6 | - | |
The Elements of Computing Systems: Building a Modern Computer from First Principles | 4.8 | - | |
Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation | 4.29 | - | |
| 0 | - | |
| 4 | 5.0 | |