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An Architectural Approach to Level Design
An Architectural Approach to Level Design
  • Christopher W. Totten
5-
Video Game Storytelling
Video Game Storytelling
  • Evan Skolnick
4.5-
Mazes for Programmers: Code Your Own Twisty Little Passages
Mazes for Programmers: Code Your Own Twisty Little Passages
  • Jamis Buck
5-
Sid Meier's Memoir!: A Life in Computer Games
Sid Meier's Memoir!: A Life in Computer Games
  • Sid Meier
4.06-
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
  • George Kalmpourtzis
0-
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
  • Celia Hodent
0-
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
  • David Kushner
4.19-
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
  • Jason Schreier
4.08-
Replay
Replay
  • Tristan Donovan
  • Richard Garriott
3.75-
Paradise Lost
Paradise Lost
  • John Milton
3.71-
The Gulag Archipelago, 1918-1956: An Experiment in Literary Investigation, books I-II
The Gulag Archipelago 1918–1956
  • Aleksandr Solzhenitsyn
  • Thomas P. Whitney
  • H.T. Willetts
4.13-
The Laws of Human Nature
The Laws of Human Nature
  • Robert Greene
4.41-
How to Win Friends & Influence People
How to Win Friends and Influence People
  • Dale Carnegie
3.953.0
How To Win Friends and Influence People
How to Win Friends and Influence People in the Digital Age
  • Dale Carnegie
3.87-
Good strategy, bad strategy the difference and why it matters
Good strategy, bad strategy the difference and why it matters
  • Richard P. Rumelt
5-
Forensics: What Bugs, Burns, Prints, DNA, and More Tell Us About Crime
Forensics: What Bugs, Burns, Prints, DNA, and More Tell Us About Crime
  • Val McDermid
4-
Endure
Endure
  • Alex Hutchinson
4-
Thinking with Type
Thinking with Type
  • Ellen Lupton
4.11-
Greenlights
Greenlights
  • Matthew McConaughey
4.19-
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
  • Jake Knapp
4.13-
The Non-Designer's Design Book
The Non-Designer's Design Book
  • Robin P. Williams
4.25-
Game Engine Architecture
Game Engine Architecture
  • Jason Gregory
5-
A Brief History of Motion
A Brief History of Motion
  • Tom Standage
3-
An Edible History of Humanity
An Edible History of Humanity
  • Tom Standage
3.38-
The Stoic Challenge
The Stoic Challenge
  • William B. Irvine
3.855.0
Nothing to Envy: Real Lives in North Korea
Nothing to Envy: Ordinary Lives in North Korea
  • Barbara Demick
4.48-
The Bed of Procrustes
The Bed of Procrustes
  • Nassim Nicholas Taleb
3.55-
Hit Makers
Hit Makers
  • Derek Thompson
4.25-
Carrie
Carrie
  • Stephen King
3.74-
The Green Mile: The Complete Serial Novel
The Green Mile
  • Stephen King
4.26-
The Shining
The Shining
  • Stephen King
4.12-
It
It
  • Stephen King
4.06-
11/22/63
11/22/63
  • Stephen King
4.32-
Books of Blood: Volume I
Books of Blood, Volume One
  • Clive Barker
3.83-
The Alphabet
The Alphabet
  • David Sacks
0-
Books of Blood: Volume III
Books of Blood, Volume Three
  • Clive Barker
3.89-
The Haunting of Hill House
The Haunting of Hill House
  • Shirley Jackson
3.74-
Misery
Misery
  • Stephen King
4.1-
'Salem's Lot
'Salem's Lot
  • Stephen King
3.86-
Under the Dome
Under the Dome
  • Stephen King
3.74-