Graph databases for beginners | 4 | 4.0 | |
| 0 | - | |
Computational Thinking - Peter J. Denning
- Matti Tedre
| 5 | - | |
| 4.08 | - | |
| 4 | 4.0 | |
| 4 | 4.0 | |
Level Design for Games: Creating Compelling Game Experiences | 0 | - | |
Geometry of Design: Studies in Proportion and Composition | 5 | 5.0 | |
The Courage to Be Disliked: The Japanese Phenomenon That Shows You How to Change Your Life and Achieve Real Happiness - Ichiro Kishimi
- Fumitake Koga
| 3.84 | 5.0 | |
Reinventing Comics: How Imagination And Technology Are Revolutionizing An Art Form | 3.17 | - | |
The Joy of X: An Overview of the X Window System | 0 | - | |
How to Design: Concept design process, styling, inspiration, and methodology | 0 | - | |
| 0 | - | |
| 5 | 5.0 | |
| 4.36 | 5.0 | |
Talking to Strangers: What We Should Know About the People We Don’t Know | 3.76 | 5.0 | |
Conditions of Love: The Philosophy of Intimacy | 4 | - | |
Intimacy: Personal Relationships in Modern Societies | 0 | - | |
I Want That!: How We All Became Shoppers | 0 | - | |
Act Like a Lady, Think Like a Man | 3.33 | - | |
| 3.53 | - | |
| 3.67 | 3.0 | |
Sketching User Experiences | 3.83 | 5.0 | |
Animation: A World History: Volume I: Foundations - The Golden Age | 3 | 3.0 | |
| 4.17 | - | |
Composition of Outdoor Painting | 0 | - | |
| 0 | - | |
| 0 | - | |
Picture This: The Near-Sighted Monkey Book | 4.33 | - | |
Emotional Agility: Get Unstuck, Embrace Change, and Thrive in Work and Life | 3.82 | 5.0 | |
| 4 | 4.0 | |
| 0 | - | |
| 0 | - | |
| 4 | - | |
Poplorica: A Popular History of the Fads, Mavericks, Inventions, and Lore that Shaped Modern America - Martin J. Smith
- Patrick J. Kiger
| 0 | - | |
The Art of Game Design: A Book of Lenses | 3.25 | - | |
| 0 | - | |
The Field Guide to Human Personalities Vol 1 | 0 | - | |
Why Will No One Play With Me?: Coach your child to overcome social anxiety, peer rejection and bullying - and thrive | 4 | 4.0 | |
| 4 | 4.0 | |