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  • Updated about 2 years ago
  • 29 Books
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Cover 7

Questionnaires in Second Language Research

Learning in Video Game Affinity Spaces
The Final Empire, Part 1
Challenges for Games Designers
Task-Based Language Teaching
Wittgenstein's Philosophical Investigations: An Introduction
Pervasive Games: Theory and Design
Solving the Procrastination Puzzle
Cover 1

Using Surveys in Language Programs

Man, Play and Games
Play and the Human Condition
Immaterialism
Yokai Attack!: The Japanese Monster Survival Guide
Homo ludens
The Aesthetic of Play
Cover 6

Wittgenstein

Dice Games Properly Explained
The Flickering Mind
Cover 4

Moves in Mind

Task-Based Language Teaching
Multimodality
Motivation, Language Identity and the L2 Self
Values at Play in Digital Games
Language Learning with Technology
Board Games in 100 Moves
Fear of Physics
Glued to Games
Cover 8

This Is Not a Game

Digital Game-Based Learning

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