| 4 | 6 reads | |
A New Program for Graphic Design | 5 | 4 reads | |
Anime Architecture: Imagined Worlds and Endless Megacities | 4.5 | 3 reads | |
Art of Point-and-click Adventure Games | 4.5 | 1 read | |
Born Modern: The Life and Design of Alvin Lustig - Steve Heller
- Elaine Lustig Cohen
| 5 | 1 read | |
Case study houses, 1945-1966 - Elizabeth A.T. Smith
- E.J. Wal
- Elke Doelman
| 2 | 2 reads | |
Charles & Ray Eames : 1907-1978, 1912-1988 : pioneers of mid-century Modernism | 2 | 2 reads | |
Cinematic Art of StarCraft | 0 | 0 reads | |
| 4.24 | 1,644 reads | |
Confessions of an Advertising Man - David Ogilvy
- Sir Alan Parker
| 3.56 | 13 reads | |
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs | 3.92 | 76 reads | |
Creative Strategy and the Business of Design | 4 | 3 reads | |
Dangerous Curves: Mastering logotype design | 4 | 1 read | |
| 3 | 3 reads | |
| 3.5 | 4 reads | |
| 5 | 3 reads | |
Dieter Rams: As Little Design as Possible | 5 | 2 reads | |
Dieter Rams: The Complete Works | 0 | 0 reads | |
Do the F*cking Work - Brian Buirge
- Jason Bacher
- Jason Richburg
| 2 | 2 reads | |
Getting it Right with Type: The Dos and Don'ts of Typography | 3 | 1 read | |
Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups | 5 | 1 read | |
Graphic Design Manual: Principles and Practice | 4 | 2 reads | |
| 4.5 | 1 read | |
| 4.06 | 361 reads | |
How to Be a Graphic Designer without Losing Your Soul | 3.8 | 15 reads | |
| 3.75 | 4 reads | |
How to Live with Objects: A Guide to More Meaningful Interiors - Monica Khemsurov
- Jill Singer
| 3.5 | 2 reads | |
I'm Too Young to Die: the Ultimate Guide to First-Person Shooters 1992-2002 | 5 | 1 read | |
LAN Party: Inside the Multiplayer Revolution | 5 | 1 read | |
| 4.5 | 1 read | |
| 5 | 1 read | |
Made by MSCHF - Lukas Bentel
- Kevin Wiesner
| 0 | 0 reads | |
Making Music. 74 Creative Strategies for Electronic Music Producers | 4.75 | 7 reads | |
| 3.58 | 8 reads | |
| 4.5 | 1 read | |
Meditations - Marcus Aurelius
- Gregory Hays (Translator)
| 4.5 | 14 reads | |
| 5 | 1 read | |
NASA Graphics Standards Manual Remastered Edition | 4 | 1 read | |
| 0 | 0 reads | |
Run 'n' Gun: A History of On-Foot Shooters | 5 | 1 read | |
| 4.37 | 668 reads | |
Salt, Fat, Acid, Heat: Mastering the Elements of Good Cooking | 4.55 | 130 reads | |
SEGA Dreamcast: Collected Works | 5 | 1 read | |
Sketching Process: Design drawing book, inspirational sketches + tutorials from Australian designers. | 4 | 1 read | |
Star Wars Art: Ralph McQuarrie - Ralph McQuarrie
- Brandon Alinger
- Wade Lageose
- David Mandel
| 5 | 4 reads | |
| 5 | 2 reads | |
The Art of Looking Sideways | 4.25 | 9 reads | |
| 3.69 | 604 reads | |
The Complete Calvin and Hobbes | 4.9 | 93 reads | |
| 4.65 | 515 reads | |
The Design of Everyday Things | 4.24 | 59 reads | |
The Elements of Typographic Style | 4.46 | 33 reads | |
The IBM Poster Program: Visual Memoranda - Robert Finkel
- Shea Tillman
| 5 | 1 read | |
The Monocle Guide to Better Living | 4.5 | 1 read | |
The Monocle Guide to Cosy Homes | 3.75 | 2 reads | |
| 3.67 | 19 reads | |
| 4.11 | 35 reads | |
Thinking with Type, 2nd revised and expanded edition | 3.94 | 12 reads | |
| 5 | 4 reads | |
Typeset in the Future: Typography and Design in Science Fiction Movies | 4.5 | 4 reads | |
| 4.33 | 188 reads | |
| 2 | 2 reads | |
| 0 | 0 reads | |