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Dieter Rams: As Little Design as Possible
Dieter Rams: As Little Design as Possible
  • Sophie Lovell
55.0
Cover 7

Super Famicom

Super Famicom: The Box Art Collection
    33.0
    The Monocle Guide to Cosy Homes
    The Monocle Guide to Cosy Homes
    • Monocle
    3.754.5
    Art of Point-and-click Adventure Games
    Art of Point-and-click Adventure Games
    • Bitmap Books
    4.54.5
    I'm Too Young to Die: the Ultimate Guide to First-Person Shooters 1992-2002
    I'm Too Young to Die: the Ultimate Guide to First-Person Shooters 1992-2002
    • Stuart Maine
    55.0
    Visual Thinking
    Visual Thinking
    • Rudolf Arnheim
    0-
    Don't Make Me Think!
    Don't Make Me Think!
    • Steve Krug
    4.24.0
    The App Icon Book
    The App Icon Book
    • Michael Flarup
    55.0
    MacOS Icon Book
    MacOS Icon Book
    • Michael Flarup
    55.0
    The Monocle Guide to Better Living
    The Monocle Guide to Better Living
    • Monocle
    4.54.5
    SEGA Dreamcast: Collected Works
    SEGA Dreamcast: Collected Works
    • Simon Parkin
    55.0
    van der Rohe
    Mies Van Der Rohe
    • Claire Zimmerman
    2-
    A Man and His Watch
    A Man and His Watch: Iconic Watches and Stories from the Men Who Wore Them
    • Matt Hranek
    43.0
    Anime Architecture: Imagined Worlds and Endless Megacities
    Anime Architecture: Imagined Worlds and Endless Megacities
    • Stefan Riekeles
    4.55.0
    Run 'n' Gun: A History of On-Foot Shooters
    Run 'n' Gun: A History of On-Foot Shooters
    • unknown author
    55.0
    LAN Party: Inside the Multiplayer Revolution
    LAN Party: Inside the Multiplayer Revolution
    • Merritt K
    55.0
    Sketching Process: Design drawing book, inspirational sketches + tutorials from Australian designers.
    Sketching Process: Design drawing book, inspirational sketches + tutorials from Australian designers.
    • Skeehan Studio
    44.0
    Meditations
    Meditations
    • Marcus Aurelius
    • Gregory Hays (Translator)
    4.445.0
    Designing Design
    Designing Design
    • Kenya Hara
    3.5-
    How to draw
    How to Draw
    • Scott Robertson
    4.383.5
    Cinematic Art of StarCraft
    Cinematic Art of StarCraft
    • Robert Brooks
    0-
    Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
    Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
    • Jason Schreier
    4.324.5
    The Shape of Design
    The Shape of Design
    • Frank Chimero
    3.675.0
    Typeset in the Future: Typography and Design in Science Fiction Movies
    Typeset in the Future: Typography and Design in Science Fiction Movies
    • Dave Addey
    4.54.0
    N64
    N64
    • Bitmap Books
    55.0
    Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups
    Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups
    • Bitmap Books
    55.0
    Star Wars Art: Ralph McQuarrie
    Star Wars Art: Ralph McQuarrie
    • Ralph McQuarrie
    • Brandon Alinger
    • Wade Lageose
    • David Mandel
    55.0
    How to Win Every Argument
    How to Win Every Argument
    • Madsen Pirie
    4-
    The Icarus Plot
    The Icarus Plot
    • Timothy Zahn
    3.75-
    Factfulness
    Factfulness
    • Hans Rosling
    4.34-
    Managing Chaos
    Managing Chaos
    • Lisa Welchman
    0-
    Mapping Experiences
    Mapping Experiences
    • James Kalbach
    3.67-
    Cover 2

    Good Services

    Good Services
    • Lou Downe
    3.38-
    Friends, Lovers, and the Big Terrible Thing
    Friends, Lovers, and the Big Terrible Thing: A Memoir
    • Matthew Perry
    3.683.0
    Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
    Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
    • Ken Williams
    3.53.0
    The IBM Poster Program: Visual Memoranda
    The IBM Poster Program: Visual Memoranda
    • Robert Finkel
    • Shea Tillman
    55.0
    Unreasonable Hospitality: The Remarkable Power of Giving People More Than They Expect
    Unreasonable Hospitality: The Remarkable Power of Giving People More Than They Expect
    • Will Guidara
    4.295.0
    Be Useful
    Be Useful
    • Arnold Schwarzenegger
    4.124.0
    Graphic Design Manual: Principles And Practice
    Graphic Design Manual: Principles And Practice
    • Armin Hofmann
    44.0
    The Bluest Eye
    The Bluest Eye
    • Toni Morrison
    3.98-