Dieter Rams: As Little Design as Possible | 5 | 5.0 | |
| 3 | 3.0 | |
The Monocle Guide to Cosy Homes | 3.75 | 4.5 | |
Art of Point-and-click Adventure Games | 4.5 | 4.5 | |
I'm Too Young to Die: the Ultimate Guide to First-Person Shooters 1992-2002 | 5 | 5.0 | |
| 0 | - | |
| 4.2 | 4.0 | |
| 5 | 5.0 | |
| 5 | 5.0 | |
The Monocle Guide to Better Living | 4.5 | 4.5 | |
SEGA Dreamcast: Collected Works | 5 | 5.0 | |
| 2 | - | |
A Man and His Watch: Iconic Watches and Stories from the Men Who Wore Them | 4 | 3.0 | |
Anime Architecture: Imagined Worlds and Endless Megacities | 4.5 | 5.0 | |
Run 'n' Gun: A History of On-Foot Shooters | 5 | 5.0 | |
LAN Party: Inside the Multiplayer Revolution | 5 | 5.0 | |
Sketching Process: Design drawing book, inspirational sketches + tutorials from Australian designers. | 4 | 4.0 | |
Meditations - Marcus Aurelius
- Gregory Hays (Translator)
| 4.44 | 5.0 | |
| 3.5 | - | |
| 4.38 | 3.5 | |
Cinematic Art of StarCraft | 0 | - | |
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment | 4.32 | 4.5 | |
| 3.67 | 5.0 | |
Typeset in the Future: Typography and Design in Science Fiction Movies | 4.5 | 4.0 | |
| 5 | 5.0 | |
Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups | 5 | 5.0 | |
Star Wars Art: Ralph McQuarrie - Ralph McQuarrie
- Brandon Alinger
- Wade Lageose
- David Mandel
| 5 | 5.0 | |
How to Win Every Argument | 4 | - | |
| 3.75 | - | |
| 4.34 | - | |
| 0 | - | |
| 3.67 | - | |
| 3.38 | - | |
Friends, Lovers, and the Big Terrible Thing: A Memoir | 3.68 | 3.0 | |
Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line | 3.5 | 3.0 | |
The IBM Poster Program: Visual Memoranda - Robert Finkel
- Shea Tillman
| 5 | 5.0 | |
Unreasonable Hospitality: The Remarkable Power of Giving People More Than They Expect | 4.29 | 5.0 | |
| 4.12 | 4.0 | |
Graphic Design Manual: Principles And Practice | 4 | 4.0 | |
| 3.98 | - | |