The User Experience Team of One | 4.6 | - | |
Tools for Thought: The History and Future of Mind-Expanding Technology | 0 | - | |
| 4 | - | |
Meditations - Marcus Aurelius
- Martin Hammond (Translator)
| 4.17 | - | |
| 0 | - | |
Four Thousand Weeks: Time Management for Mortals | 4.16 | - | |
| 4.22 | 4.0 | |
The world beyond your head | 3.5 | - | |
A Perfect Mess - Eric Abrahamson
- David H. Freedman
| 3.75 | - | |
| 4.2 | - | |
A Philosophy of Software Design | 4.15 | - | |
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems | 4.68 | - | |
| 0 | - | |
The Fourth Way: An Arrangement by Subject of Verbatim Extracts from the Records of Ouspensky's Meetings in London and New York, 1921-46 | 4 | - | |
How to Do Nothing: Resisting the Attention Economy | 3.61 | - | |
| 4.54 | 4.0 | |
| 4.06 | 4.0 | |
| 4.15 | - | |
Tomorrow, and Tomorrow, and Tomorrow | 4.11 | - | |
Algorithms to Live By: The Computer Science of Human Decisions - Brian Christian
- Tom Griffiths
| 4 | - | |
The Man in the High Castle | 3.47 | - | |
| 3.9 | - | |
In the Plex: How Google Thinks, Works, and Shapes Our Lives | 3.9 | - | |
| 4.41 | - | |
| 3.61 | - | |
| 3.38 | - | |
| 3.4 | - | |
| 3.5 | - | |
| 4.2 | - | |
A small matter of programming : perspectives on end user computing | 0 | - | |
When the Clock Broke: Con Men, Conspiracists, and How America Cracked Up in the Early 1990s | 4 | - | |
Never Eat Alone: And Other Secrets to Success, One Relationship at a Time | 3.79 | - | |
Toward An Anthropological Theory of Value | 3 | - | |
Subprime Attention Crisis | 4 | - | |
Building SimCity: How to Put the World in a Machine | 0 | - | |
The Creative Act: A Way of Being | 3.75 | - | |
Interview with the Vampire | 3.77 | - | |
Liberalism as a Way of Life | 0 | - | |
| 3.65 | 4.0 | |
| 3.95 | - | |