A Theory of Fun for Game Design | 2004 | 25 reads | 3.79 | 297 pages? duration | |
Designing Games: A Guide to Engineering Experiences | 2013 | 2 reads | 4 | ? pages? duration | |
Everything is F*cked: A Book About Hope | 14 | 146 reads | 3.66 | 224 pages? duration | |
Challenges for Game Designers | 2008 | 0 reads | 0 | ? pages? duration | |
The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life | 2016 | 1,203 reads | 3.6 | 134 pages? duration | |
| 2014 | 11 reads | 3.33 | 240 pages? duration | |
| 2008 | 13 reads | 4.33 | 372 pages? duration | |
Rules of Play - Katie Salen
- Eric Zimmerman
| 2003 | 5 reads | 2.5 | 688 pages? duration | |
| 2014 | 2 reads | 4.5 | 208 pages? duration | |
| 2004 | 27 reads | 3.23 | 308 pages? duration | |
| 2013 | 321 reads | 3.84 | 692 pages? duration | |
| 2018 | 9 reads | 4.33 | 376 pages? duration | |
The chrysanthemum and the sword | 1946 | 7 reads | 2.38 | 320 pages? duration | |
| 1974 | 1,405 reads | 4.03 | 287 pages? duration | |
| 1985 | 94 reads | 3.54 | 296 pages? duration | |
| 1956 | 88 reads | 3.85 | 290 pages? duration | |
| 1900 | 2,306 reads | 3.88 | 332 pages? duration | |
| 1963 | 23 reads | 3.74 | 275 pages? duration | |
| | 1 read | 0 | ? pages? duration | |